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These are my items, they are 8 different types of
sword. They are all traced from images of the
internet. The swords all fit my game theme and
genre. They are all very different to each other
as some are small, median and big. The swords
are ideas of what I would want my game
weapon to look like.
• I went around to each one of my class mates
and asked them all individually what two
sword they like out of eight of my swords. The
two swords that were chosen where very
different to each other as on was a kitchen
knife and the other was ka-bar genuine knife.
They are relevant to my game because my
game Is horror cartoon which is a hack and
slash and these two fit more perfectly in my
game as they both signify danger.
• I picked a grave yard as my environment as it’s
a very scary location that’s fits perfectly with
my hack and slash game. The environment has
everything a grave yard would have very old
graves. My game will consist with many
zombies so therefore a grave yard is a best
place for an environment as zombie are dead
people that come out of grave yard.
• I pick a female and male character for my
game there are two main characters so when
boys play they can play with a male character
and female can play with female. Both my
characters are dressed as equipped character
that are ready to complete a mission, they
look very strong and very hard core. This
shows that the game is very hard core and the
characters are there to discover and battle.
• My images have influenced my game, as they
gave me a clearer view on what my
environment, character and item will look like
in my game. I also gained an idea on what’s
the best art style (celshading, photorealism, exaggeration and
abstraction) for my game. I picked cel-shading
as I'm going for a very anime cartoony game
that’s very non photorealistic. I want my game
image look less realistic and more comic.

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Concept art

  • 1.
  • 2. These are my items, they are 8 different types of sword. They are all traced from images of the internet. The swords all fit my game theme and genre. They are all very different to each other as some are small, median and big. The swords are ideas of what I would want my game weapon to look like.
  • 3.
  • 4. • I went around to each one of my class mates and asked them all individually what two sword they like out of eight of my swords. The two swords that were chosen where very different to each other as on was a kitchen knife and the other was ka-bar genuine knife. They are relevant to my game because my game Is horror cartoon which is a hack and slash and these two fit more perfectly in my game as they both signify danger.
  • 5. • I picked a grave yard as my environment as it’s a very scary location that’s fits perfectly with my hack and slash game. The environment has everything a grave yard would have very old graves. My game will consist with many zombies so therefore a grave yard is a best place for an environment as zombie are dead people that come out of grave yard.
  • 6.
  • 7. • I pick a female and male character for my game there are two main characters so when boys play they can play with a male character and female can play with female. Both my characters are dressed as equipped character that are ready to complete a mission, they look very strong and very hard core. This shows that the game is very hard core and the characters are there to discover and battle.
  • 8.
  • 9. • My images have influenced my game, as they gave me a clearer view on what my environment, character and item will look like in my game. I also gained an idea on what’s the best art style (celshading, photorealism, exaggeration and abstraction) for my game. I picked cel-shading as I'm going for a very anime cartoony game that’s very non photorealistic. I want my game image look less realistic and more comic.