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inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                            Thanks for the invite to talk at the
about                                                                      2009 IADIS International Conference,
                                                                          Game and Entertainment, Technologies,
gary hayes                                                                    Algarve, Portugal, 17 - 19 June.
                                                                              http://www.gaming-conf.org/ in
                                                                                 Games & Entertainment




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment                                                          A little more about
THE FRAGMENTS OF PLAY                                                                                           my background and
                                                                                                              perspectives for this talk

  Service provider, content producer, strategist, director, web 2.0 ‘generator’
  •Film/TV Composer/Producer, Lecturer, Filmmaker then editor BBC
  •BBC Senior Dev Producer Broadcast TV, New Media & Broadband TV - 8 years
  •Personal TV / standards - TV-Anytime, MPEG 7/21
  •Advanced Media - Australian Lab for Advanced Media Production
  •Virtual World Creator, MUVEDesign & Machinima Maker
  •9th Top Blog Media and Marketing Australia (210th worldwide)




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                    Notable
                             background in early
                           socialized TV, namely snr
                            dev producer at BBC
                                 interactive TV




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


                                                                                                     The Lab for Advanced
                                                                                                 Media Production - responsible
                                                                                               for proof of concept development
                                                                                               of 61 Social Media Entertainment
                                                                                                             services




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


  Building a Creative Innovation Economy, A Cultural Ministers Council report
  from February 2008.

  “The creative sector must engage with the community to ensure ongoing support and
  survival in a global environment where there is increasing competition for
  consumers’ disposable time and dollars from an ever-expanding choiceLAMP methodology
                                                                           of leisure
                                                                             recognised at
  services and products. In this sense, user created content on social media web
                                                                           government level
  services such as YouTube and MySpace can be seen as competition for cultural
  audiences’ attention.

  The Australian Film, Television and Radio School’s Laboratory of Advanced Media
  Production (LAMP) is another example of an innovative approach to training.
  The program enables the conception and development of multimedia content
  and services in a live-in setting, facilitating collaboration between project teams
  and mentors. The four stage process equips participants with the tools they need to
  create compelling interactive content that meets the needs of their audiences and
  marketplaces. LAMP offers participants a healthy mix of creativity, business
  awareness, technical skills and audience awareness.”



                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                                                                   Typical example -
 Scorched                                                                                  Scorched is a TV docodrama but
                                                                                         has whole range of social web activity
                                                                                            featuring story, characters long
                                                                                                    before and after




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY                                                                        The focus of today is
                                                                                      about developing alongside game
                                                                                       communities, giving them tools,
                                                                                  learning from them about what they see

  my talk structure                                                                     as immersive social game play.
                                                                                   Iteratively developing with the larger
                                                                                         user base, they are the new
                                                                                                  R&D labs
  1 transocialmedia environment & the digital playground
  2 fragments of co-created play online
  3 physical, tribal and role play
  4 the implications of democratised game development




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




                                                                   “We live in exciting times”

                                                        THE BIGGEST TRANSITION IN
                                                         MEDIA SINCE MEDIA BEGAN

                          Scheduled local >> Global On-Demand
                 Hardly connected >> Immersed Social Networks
                     Scarcity of distribution >> Democratisation
                          Linear >> Compelling Transmedia Play




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


  1 “transocialmedia environment & the digital playground”
                                                                                                                 Strong metaphors
                                                                                                              between online play and
                                                                                                               ‘childlike’ physical play.




                                                      Picture from item - Have Children Really Forgotten How to Play? - http://www.flatrock.org.nz

                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY



                       cross media
                       trans                                                                                  Evolution of the term
                                                                                                              transocialmedia - the
                                                                                                               social component of
                                                                                                                 cross-media play




 transocialmedia
         play
                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




                                                                                                      Triangle that represents
                                                                                                    the 3 key areas of physical,
                                                                                                    tribal (2d social) & role (3d
                                                                                                    worlds). Also key, the hybrid
                                                                                                     services that result at the
                                                                                                        corners - mash-ups




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                                                          Rare to find services that
                                                                                   incorporate all sides of transocialmedia
                                                                                     triangle - eg: here is a small game I
                                                                                    developed for A LAMP live in lab. Uses
                                                                                       mobile, virtual world & physical
                                                                                               locations etc:




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY                                                                                              A problem at the
                                                                                                                   moment is lack of
                                                                                                               interoperability between
                                                                                                              game forms as well as the
                                                                                                                social web - more later




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


                                Cross-Media - wikipedia item by Gary Hayes
                                                                                     A definition of cross-media
                                                                                  levels I put on wikipedia 3 years
                                                                                   ago. The area I am presenting
    Cross-media 1.0 – Push. Minor variations of the same content placed on different platforms. E.g.:
    A slight re-edit of the audio for podcast or a transcript diced and sliced alongside here is thewebsite
                                                                               for a making of type ‘distributed’ play
    and more of now, watch the TV show on the TV, web or the DVB-H or 3Gmodel, experience design. Where
                                                                                   mobile phone or an iPod
    video download.                                                                game elements are spread and
                                                                                             collaborative
    Cross-media 2.0 – Extras. Content that is already being produced but not destined to be delivered
    and repackaged onto other platforms so it appeared to be ʻoriginalʼ or at least specially created.
    More about the wonders of a good content management system than the true potential of cross-
    media.

    Cross-media 3.0 – Bridges. Where most innovative 360 thinking is currently rooted - where the
    content placed on the other platform is critical to staying in touch with the narrative or service.The
    narratives tease you towards investigating or moving (via a bridge) to another media form/platform.

    Cross-media 4.0 – Experience. To some extent this is producer ʻhands-offʼ- in that they have
    created an environment, much like a game, that the participant/s ʻlivesʼ inside of, following their own
    path, personalizing the experience. A cross-media 4.0 property is at its height a creation, a
    collaboration with the audience across many devices, which evolves and grows a life of its own.



                                   Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                   personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


                                                               collaborative play
                                                                                                           Many terms are used
                                                                                                          to describe games and
                     pervasive games                                                                    activities that come out of
                                                                                                             collaborative play

                                                               scavenger hunts
            collective intelligence
                                                               wisdom of the crowds
                      crowd sourcing
                                                                web quests
                              flash mobs
                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY



                                                                                            AGENCY
                                                                                                       Jane McGonigal amongst
                                                                                                      others have looked at how
  Happiness comes from Agency                                                                       games are so empowering. Last
                                                                                                     year games were aligned with
  1) Satisfying work                                                                                          happiness.
  2) Experience of being good at something
  3) Time spent with people we like
  4) The chance to be part of something bigger than
  ourselves

  Games and particularly customisable games gives you
  the above better than anything else.
  Jane McGonigal

                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                                            But Edgar Dale
                                                                                                      was also very aware of the
                                                                                                     empowerment potential of
                                                                                                   ‘direct purposeful experiences’
                                                                                                    for depth of experience 50+
                                                                                                              years ago
                                                 THE EDGAR DALE CONE
                                                 OF EXPERIENCE c. 1946




                                                                                                           INCORRECT

                                                                                   http://www.willatworklearning.com/2006/05/people_remember.html



                       CORRECT

                                 Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                 personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                                                                           While we are
                                                                                                     looking back Mr McLuhan
                                    Tribalization                                                      announced in 1960 the
                                                                                                        concept of tribes and
                                                                                                             tribal play.




                               Marshall McLuhan: the global village
                                 Broadcast Date: May 18, 1960

                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY                                                                                   I have talked for many
                                                                                                     years also about the shift to
                                                                                                       real time co-creation &
                                                                                                               virtuality




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


                2 “fragments of co-created play online”
                                                                                                           Section 2 - lets look
                                                                                                       at some useful examples of
                                                                                                      what we mean by play across
                                                                                                             2D social media




                                                      Picture from item - Have Children Really Forgotten How to Play? - http://www.flatrock.org.nz

                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY                                                                                       Look at audiences beyond
                                                                                                            demographic (x,y) or even
The psychographically fragmented audience                                                                        psychographic




                                 Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                 personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY                                                                                       Think of types of groups
                                                                                                          that are self selecting across
The psychographically fragmented audience                                                                       2D social media




                                                    Succeeder
    Resigned
                                                                                              Explorer



                             Struggler




                                                                        Reformer
              Aspirer
                                                                                                                 Mainstreamer
                                 Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                 personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY                                                                                     Given the tools and
                                                                                                     distribution user groups are
                                                                                                     creating their own games, on
                                                                                                              their terms




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
Everyone takes part in the
inter-connected, co-created social media entertainment                                             game - the sharers often have
THE FRAGMENTS OF PLAY                                                                               more influence in the social
                                                                                                   media game than the creators!




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                                                                        Everything online is a
                                                                                                       game? Let’s dig a tiny bit
                                                                                                               deeper




                  let the games begin
       whenever 2 or more people are connected online

                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




                                                                                                       Some areas where
                                                                                                    the social networks are
                                                                                                   designing their own games
                                                                                                     regardless of industry




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




                                                                                                      2D social media is a game,
                                                                                                       much the same as life is




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




                                                                                                       Game of email -
                                                                                                   whether political or social,
                                                                                                    we all play it. BCC is my
                                                                                                        favourite tool?!




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                                  We have
                                                                                    become blasé with online banking
                                                                                 & credit cards, virtualising real money to
                                                                                  almost trading games. Socialising flickr,
                                                                                       gaming to get more views?




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment                                                        Twitter is a
THE FRAGMENTS OF PLAY                                                                                     very simple ‘tribal’
                                                                                                      service. Getting followers,
                                                                                                       retweets, driving trends
                                                                                                            all game like




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                              But simple and sophisticated
                                                                                          games are already used by millions.
                                                                                              The meme paradigm - hastag
                                                                                          collaborative story & games such as
                                                                                                       spymaster




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                                                                       YouTube has lots of
                                                                                                   examples of non-linear video
                                                                                                             games




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY                                But YouTube has much
                                                             deeper social games. Ratings
                                                            votes have value but much less
                                                            than deep comments and rich
                                                                   media responses




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY



                                                                                        A very popular
                                                                                social game - bidding on that
                                                                                special item on eBay. Or even
                                                                                  spectating a good bidding
                                                                                             war




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                                                                        Everyone can be a
                                                                                                    mobile broadcaster and this
                                                                                                        social tool is used
                                                                                                            extensively




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                                          With portable web
                                                                                                        cams and captive web
                                                                                                        audiences, mod my life
                                                                                                         services are possible




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY                                                        Jumping temporarily to 3D
                                                                         worlds - the vibrant edu, creative &
                                                                         business communities in second life
                                                                           captured as if TV for and by the
                                                                          community in collaboration with
                                                                               LAMP related SLCN.tv




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                                           Mogulus allows
                                                                                                        interest groups to be
                                                                                                   their own channel of interest
                                                                                                     - same tools as traditional
                                                                                                                 TV




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY                                                                       A fascinating mash-up. Groups
                                                                                          playing in game, but out of story -
                                                                                        creating new types of games. Bowling
                                                                                        humans on the runway in GTAIV! The
                                                                                             back-channel is key here for
                                                                                                       observers




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                                            UStream now
                                                                                                          ubiquitous for old
                                                                                                    fashioned ‘Interactive TV’ on
                                                                                                        the web type games.
                                                                                                            Quizzes etc:




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                                                                               http://akoha.com/



                                                                                                                       Akoha is the
                                                                                                                world’s first social
                                                                                                               reality game where
                                                                                                              you can earn points
                                                                                                                    by playing real-
                                                                                                              world missions with
                                                                                                                       your friends.
                                                                                                                    Missions might
                                                                                                                      include giving
                                                                                                                    someone your
                                                                                                                     favorite book,
                                                                                                               inviting a friend for
                                                                                                                drinks, or buying a
                                                                                                                        friend some
                                                                                                                          chocolate.



                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




                                                                              implications


                                                                                                      what role do
                                                                                                      professional
                                                                                                    game creators
                                                                                                       play in this
                                                                                                    environment?
                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                                      It is hard for
                                                                                               industry to really produce
                                                                                            deep social media game forms -
                                                                                           existing entertainment brands or
                                                                                             educational ‘sims’ fair much
                                                                                                         better




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY                                                                        Trad broadcast TV hasn’t a
                                                                                             snowballs chance in hell of
                                                                                          keeping up now - unless it really
                                                                                             feeds the backchannel and
                                                                                           incorporates it into live shows


                                                                    socialized tv?




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                      Making TV interactive and
                                                                                    personal can work - but needs
                                                                                    comparative backchannel as in
  The National IQ Test                                                               this series that had up to 8
                                                                                            million players!
  The National 2002 Test
  The National Relationship Test
  The National IQ Test 2003
                                                                    socialized tv?
  The National Quiz
  The 2003 Test
  The Great British Test
  The IQ Test 2004
  The Popular Music Test
  The 2004 Test
  The Big Entertainment Test
  The 20th Century Test
  Know Your English Test
  How to Sleep Better


                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


                      3 “physical, tribal and role play”                                                  We can partly map
                                                                                                       locative, 2d social and 3d
                                                                                                       worlds to physical, tribal &
                                                                                                           RPG respectively




                                                      Picture from item - Have Children Really Forgotten How to Play? - http://www.flatrock.org.nz

                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




             “I think we're on a threshold of a new way to tell
          stories... It's a form of entertainment that's not a game
             and it's not a film. It's a filmic game experience.”
                              Peter Jackson Lord of the Rings etc:

                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                                                                           Laurel will look at
                                                                                                      this in more depth later in
                                                                                                        the week in the other
                                                                                                       conference but for now...




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




                                                                                                            I am interested in
                                                                                                       appropriate adaptations and
                                                                                                       effective affordances across
                                                                                                       each element of the social 2
                                                                                                                & 3D web




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




                                                                                                         What are users doing
                                                                                                       in terms of creating new
                                                                                                      experiences in existing 3D
                                                                                                                worlds




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                                                            A continuum I
                                                                                                                         suggest from writer
                                                                                                                     authored games through to
  STORY ENVIRONMENTS INTRO                                                                                               vanilla customisable
                                                                                                                                worlds
   Writer Authored




                                                                                                                                            Player Authored
                               ye Cs




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                                                              NP RPG
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                         gle nl




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                                                                                                      W
                                       MM




                                                         Mi




                                                                                                      SV
                      G




                                                                                                                           W
                                                                               Fre
                     RP




                                                                               th




                                                                                                                         SV
                     key
                     •MMORPG - massively multiplayer online role playing game
                     •NPC - non player characters
                     •SVW - social virtual worlds



                                                 Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                                 personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


  If games are going to be a true
  dominant art form in this century,
  we have to elevate them beyond
  the simple mechanics of the
  gameplay or the graphics.

  All that matters is actually the
  experience. When we realised
  this, that’s when we started
  focusing on story.

  Denis Dyack (Canadian Games
  Developer)

                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


                THE STORY ENVIRONMENT
    Places Where People Want to Tell Stories that
        themselves are the Tools to Tell them




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                                      My wikipedia item on Story
                                                                                                            Environments.



            From participant authored to writer authored
                                  Level 1 - Shared
                                 Level 2 - Seeded
                              Level 3 - Influenced
                              Level 4 - Character
                                Level 5 - Scripted
                                                                                                              Gary’s wikipedia item



                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


     Story Environments
     Level 1 - Shared
     Inhabitants create their own stories and shared mythology in a non specific narrative space.

     Level 2 - Seeded
     Catalyst writer/actor role plays and brings others into their story world in a generic narrative space
                                                                                                   Very interested
                                                                                                             in
     Level 3 - Influenced
                                                                                      how users are creating deep
     1. Static - The environment is rich but only communicates in a visual static way  role play games in Level 4
                                                                                           Story Environments
     2. Living - The environment speaks to you, a monologue, pushes story at you eg; ghosts, residual lives,
     placed signage etc:
     3. Dynamic - You have a dialogue with the environment which responds to most things you do. E.g.:
     objects and bots respond to your chat

     Level 4 - Character
     Environments that are richly rendered with strong back-stories and require you to improvise around a
     range character definitions with others who are also role playing.
     1. Improvised - human
     2. Non-player characters are key role players

     Level 5 - Scripted
     The most passive where you inhabit a scripted part using two methods depending on the technology
     1. Automatically animating you and talking for you with others (automated) in group scenes
     2. You deliver a pre-set script as actor



                                     Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                     personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

[19:53] Damienn Kiranov: "Well... could be worse.... We
could be like some of these other couples I've seen in
this city. You know, where they decide to have an 'Open
relationship' and it ends with them breaking up via
holding each other a gunpoint." He grabs another slice
and takes a bite, closing his box after eating nearly half
the pizza.
[19:53] Leigh Parx (Kayleigh Jigsaw) shrugged slightly.
"Careful with it though. First boyfriend I ever had called
me that when he met Daddy and Daddy bout shot tha
shit outta him. Right in front of the PD, too."
[19:53] Candy Sperber orders her orange juice and
looks again at Denise. Lowering her voice she gets
closer to her 'alright, he's not your boyfriend... he's the
one that makes your heart go bum bum, right? wont
mention the name but he probably went after the one
that did that to you and I dont think they had a nice
conversation, right?' she goes back to her salad and                                                                 Power RPG creators in
waits for the answer, and her juice                                                                                    Second Life, creating
[19:54] Esha Rajal just shook her head and continued                                                            environment & characters &
to sip her beer. "Could be worse, I guess. Like that dog,                                                       deep back story for real time
in that movie... Old old one. Where he named his dog
'Shithead'? Yeah, that one."                                                                                                 games
[19:55] Mera nods: "Yeah I could not stand an open
relationship... I'm to jealous for it... I would die.....
through that..."
[19:55] Ember Ronas lifts a brow at Leigh, then turns
and lifts the other one at Esha. Whoa. Talk about name
rape. She just sips on her water, looking a bit thoughful
for the time being. She was in her own head alotHayes, Director LAMP@AFTRS & CCO MUVEDesign
                                               Gary today,
it seemed a safe place.                        personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

[19:45] Aranea Cullen: He would bow his head with a
deep sigh as the little one would almost seem to protect
him. His head would turn slowly like a vulture from
behind the boy to peer at Luk. "The children have nothing
to fear from me, as I have said before, I am indeed
someone to be feared but never by the children, and it
pains me the boy still fears and bends ears to try and
bring about my downfall.... dispite my earnest appologies,
my regrets for my insanity... and my attempts to make
amends that have gone unforgiven or noticed. " He takes
a deep breath. "The boy has nothing to fear from me."
[19:46] Lukash Hallard clears his throat "ahem...jus' da
boys?"
[19:46] Fern Sabre slips in the front door looking for
Luk, and is suprised at the amount of people in the
church. She nods to him and smiles. She rather liked being
in here.
[19:50] Leigh Parx (Kayleigh Jigsaw) had kept her face
perfectly straight and been dead serious. Leigh wasn't
joking. She frequently introduced herself as Jeff or Jess to                                               Some of these community
those she didn't know and had no reason to trust. Few                                                   developed sims are 4 years old
were trusted with her real name straight off in an effort                                                  and the environments and
to keep herself safe and from being a liability to her                                                           characters likewise
father. Jeff was a name someone had actually given her
figuring it was preferable to the Asphault someone else
had said was her real name. Leigh had almost as many
names as she did fingers. She shook her head slightly and
rolled her eyes as she acquired yet -another- name.
"Second name a cop's given me. Got named Jeff cuz this
other chick who used ta be a cop kinda felt sorry for meDirector LAMP@AFTRS & CCO MUVEDesign
                                           Gary Hayes,
given ma dad named me Asphault and all."   personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
                                                                                                 Users immersed in game
THE FRAGMENTS OF PLAY
                                                                                             worlds - once past the provided
                                                                                              game story want to share new
                                                                                             stories - their new game stories.
                           MACHINIMA ENGINES                                                  Game devs do well to provide
                                                                                                   easy tools to do this
         Age of Conan                 Heavenly Sword                                      Movie Storm
             Antics                   Grand Theft Auto                                Never Winter Nights
         Armed Assault                  Guild Wars                                         Runescape
           Battlefield                     Half-Life                                          Quake
         Call of Duty 4                     Halo                                           Second Life
         City of Heroes                 Heavy Metal                                           Spore
          Crackdown                      Iron Man                                      Star Wars Galaxies
             Crysis                        iClone                                      Super Smash Bros
            Doom 3                        Jumper                                           The Movies
           Everquest                      Lithtech                                          The Sims
            Far Cry                      Max Payne                                          Total War
              FEAR                    Medal of Honour                                        Unreal
         Gears of War                   Metal Gear                                        Warhammer
                                                                                      World of Warcraft
                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                                                                    Never forget the reach of
                                                                                                    machinima for the bigger
                                                                                                            MMOGs




  8.5 millions views




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


                                                                                                More time spent watching
                                                                                              each others stories than TV or
                                                                                               even the official game trailers




                                                                                                              300 days!




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment                         Death, marriage and even
THE FRAGMENTS OF PLAY                                                         homages to content off the
                                                                             2D social web - eg: wheres is
Life in Game                                                                   Matt has 20+ versions for
                                                                                 World of Warcraft!




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment                                                                      Collaborative
THE FRAGMENTS OF PLAY                                                                                                  performance in virtual
                                                                                                                      space - 100s of logged in
                                Adapted Form - Live Performance in Virtual Worlds                                    avatars “playing live shows”
                                                                                                                    and much of it is high quality
                                                                                                                          and very artistic




       Machinima by Gary Hayes of DCSpensley’s SkyDancers




                                                                                          Machinima by Gary Hayes of Full 45 minute performance of
                                                                                                       PinkFloyds The Wall by CARP




                                            Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                            personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                        Escape City 17 Live Action & Half Life - Budget $500
                                                                                                         The Half Life engine
                                                                                                      has been used as the basis
                                                                                                        of many mods - more
                                                                                                       significant is the use for
                                                                                                      combined ‘physical’ & 3D
                                                                                                          space hybrid films




                               Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                               personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                                    GTAIV - sharing ‘misuse’ of
                                                                                                     the game socially - here to
                                                                                                   show the best ‘falling/collision’
                                                                                                      scenes. Purely for peers.




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




 ARE BROADCAST GAMES ENOUGH?
 Story vs Puzzle vs Replayability
  •Sample media research, in-game advertising models suggest “Players
   tend to solve the puzzle within 6 sittings then abandon the game”
  •On various games forums hardcore players say they will play a game
   5-10 times.
  •Game play is around 20-30 hours average.
  •GTA4 has up to 100 hours of gameplay by playing the main story and
   side stories
                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




         this is not enough?!




                                                                                                   The AAA game world
                                                                                               are falling way behind what a
                                                                                               social 3D world growing user
                                                                                                base need. Spore & Little Big
                                                                                                  Planet drop in Ocean...?




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


                                                                                                   Social games in physical
                                                                                                 world - heavily documented.
                                                                                                But there are more accessible
                                                                                                 new kids on the block - that
                                                                                                really enhance locative social
                                                                                                            games




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                 Where 3D worlds                                  http://beyondreality.nl/
                                             meet real world - either as
                                            objects in free physical space
                                            or layered in synch with real
                                                    environment
                                                                                                               Beyond Reality is the
                                                                                                                     future of ultimate
                                                                                                                    game experience;
                                                                                                                  combining real and
                                                                                                                virtual worlds. With a
                                                                                                                  suite of Augmented
                                                                                                                       Reality Games,
                                                                                                                       Beyond Reality
                                                                                                              introduces AR Games
                                                                                                              to the mass market by
                                                                                                                      bridging the gab
                                                                                                                      between classic
                                                                                                                    board games and
                                                                                                               video games. Seeing
                                                                                                                           is believing!




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                   Advertising                                       http://twurl.nl/j86uvo
                                            industry catching up with
                                          pure, PC Augmented Reality...it
                                             is moving outside as we
                                                     speak!




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                            Surrounding the game
                                                                       player with 3D worlds - a real
                                                                         installation at University of
                                                                              New South Wales


                                                                                                              iCinema
                                                                                                                UNSW




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
            An evolutionary perspective
            here the tracks of telecoms,
            video, computing and game
            platforms over the last 100
            years. Does it all lead to the
                iPhone - perhaps?...




                                  Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                  personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media relative open
                                     The entertainment
THE FRAGMENTS OF PLAY         development meaning thousands
                                         can get involved in apps related to
                                         locative and physical games means
                                          the iPhone is revolutionising the
                                               industry and the form



             Rhythmic tap applications

                                                                                                                 Lyric, video & audio collab apps
                                                                  Touch triggered instruments




         Analysis applications
                                                                                                                           3D game world apps




                                                                                                                           Publishing apps
     Voice or wind triggered instruments                       Multi choice av apps

                                           Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                           personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY                          ARGs are one
                                  incarnation of distributed
                              play - but an important minority
   One type of collaborative play to study as a form thathttp://www.argology.org/_what-is-an-arg/
                              activity                       is
                                     truly transocialmedia

   Alternate Reality Games (ARGs) tell stories through narrative elements that are distributed
   across various platforms. These game variables are carefully concealed from players until
   appropriate moments determined by the game designer(s). Game play involves players
   working collaboratively through email, phone/sms contact, real-time interactions and
   extensive online engagement. Players generally react to narrative cues that are projected
   across numerous forms of media. These include media technologies that are not traditionally
   associated with games that, unlike ARGs, rely on a single platform for communication (eg
   console games). In doing so, ARGs make players step outside the restrictions of mono-genre
   game boundaries.

   Instead of requiring the player to enter a fictional game world, ARG designers attempt to
   enmesh the game within the fabric of the player’s real world by harnessing as many media
   technologies and interfaces as possible. By doing so, ARGs expand the frame for the game
   beyond the computer monitor or television screen, effectively making the entire world the
   “game board.”


                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

                                                                                                     Some ARG Developers
       A few key examples of an
          evolving form with                                                                          42 Entertainment
      proportionally high levels of                                                                        Aporia CME
            empowerment                                                                   ARGstudios (Dave Szulborski)
                                                                                                         Big Spaceship
                                                                                                       Campfire Media
                                                                                                   Darklight Interactive
                                                                                                   Fourth Wall Studios
   Well known ARGs                                                                                        GMD Studios
                                                                                                               Hoodlum
   THE ART OF THE H3IST - 500,000 story participants                                                           Jengibre
   THE BEAST - 3 million+ players                                                                          Mind Candy
   I LOVE BEES - * 3 million+ players                                                                          nDreams
   LAST CALL POKER - 1.2 million players                                                           Phantom Compass
   THE LOST EXPERIENCE - 80 000 players                                                                     Six to Start
   FALLEN - 1/2 Million players                                                                            Stitch Media
   REGENESIS - 2000 players                                                                              Studio Cypher
   WORLD WITHOUT OIL - 4000 players                                                                   Xenophile Media
                                                                                               Writerguy (Ken Eklund)
   LAMP’s miniARGs - mARGs
                                  Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                  personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                                                              Highly social and large scale -
 The Lost Ring                                                                                                                one of the best examples of
                                                                                                                            industry meeting social media &
                                                                                                                                no 3D worlds in sight :)




  The Lost Ring was an alternate reality game (ARG) initiated by McDonald's, as part of their marketing for the 2008 Olympic Games in Beijing, China. A co-
 production between McDonald's, AKQA, and Jane McGonigal, the game was notable for its global scope: taking place across six continents, in seven languages,
   and running for six months (29 February - 24 August 2008). It began with six amnesiac athletes with strange tattoos, and culminated in the "revivial" of a
           fictional Ancient Olympic sport - which the narrative described as having disappeared 2000 years ago before the events of the game.[1]

                                                    Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                                    personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

 A World Without Oil                                                                       http://worldwithoutoil.org/


                                                                                         Low participation but a
                                                                                   significant step by Jane McGonigal -
                                                                                 Superstruct which followed was similar -
                                                                                  but with better marketing these social
                                                                                       serious game forms cross all
                                                                                               platforms




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

 The Lost Experience


                                                                                           The original LOST ARG vs the
                                                                                         dumbed down CDROM’esque 2nd
                                                                                        one - meant the backchannels, forums
                                                                                         etc: were the main breeding/battle
                                                                                               ground for the game




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY

 The Lost Experience
 Fan ARG




      and a strong fan base for
    LOST means they will develop
      whole game experiences
   themselves. Here a recent LOST
      ARG trailhead on Twitter




                               Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                               personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




                                                                                                  Some story brands and
                                                                                             advertising agencies are playing
                                                                                             in this space with mixed results
                                                                                                       eg: terminator




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment The remixing
                                                 paradigm. Give communities
THE FRAGMENTS OF PLAY
                                                       tools and quality assets to remix
                                                      your film/ads etc: They will reward
                                                          professional creators with
                                                                brand loyalty




                               Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                               personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


   4 “the implications of democratised game development”
                                                                                                      In summary - what does it
                                                                                                       mean if games are casual,
                                                                                                      social and being devised ‘in’
                                                                                                              communities




                                                      Picture from item - Have Children Really Forgotten How to Play? - http://www.flatrock.org.nz

                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


  “The reason were all struggling to identify new
  business models is because the audience hasn’t told
  us what they are yet. TV will continue to grow, but
  we need to rid ourselves of past expectations of
  what that means”
  Gary Carter, CCO Freemantle




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY
                                                                                                   Firstly lets forget about the
                                                                                                   technology and look to the
                                                                                                           service level....




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY




                                                                                                                    ...for true
                                                                                                           transocialmedia we need to
                                                                                                          engage with communities an
                                                                                                         learn how to bridge artificia
                                                                                                               disconnected form




                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


The Future of Games is about Social is about Entertainment is about Trade (b2c, c2c)

Yesterday Strategy Analytics worldwide social virtual worlds a 23% CAGR from 2009-2015.

Microtransactions are expected to grow $1 billion in 2008 to $17.3 billion in 2015 accounting for
approximately 86% of the revenue generated by virtual worlds.

"The high conversion of registrants to active users demonstrates that users are finding value - in the form of
entertainment, engagement, and social interaction," Barry Gilbert,Vice President of the Strategy Analytics Gaming
Sector "Access to virtual worlds across a variety of platforms, from consoles to mobile devices, will help catalyze
growth."


Cumulative Global Unique Virtual World Registrants (Millions)

              2009           2015                                                                      Been deliberately strict
     Adult    11.5           32.5                                                                   on not having too many stats
   Tween/Teen 125            395.6                                                                   - here are some significant
     Kids      50            209.9                                                                  numbers though today from
     Total    186.5          638                                                                          Strategy Analytics



                                     Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                     personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


                THE FORMER, PASSIVE USERS ARE NOW
                DEFINING THE NEW GAME BATTLEFIELD




    To attract users across the range of media delivered across a sea of devices and
                                                                         delivery channels:
   •         The users want ‘their’ play to be available on any and all platforms at any time
   •             Users want to be able to push and pull their game content without barriers
   •    Professional producers will differentiate themselves from viewer created content by
      creating interactive cross-media, rather than mono-media and telling ‘crafted’ stories,
                                   that incorporates ‘user & community created authenticity

                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


The future of games is a                                                                          “...the definition of
dialogue between                                                                                  modern entertainment in
professional creators                                                                             this environment. You
and a user base that is                                                                           need to make a gesture
allowed to be a part of                                                                           towards the audience,
the game development                                                                              the audience will pick up
                                                                                                  that gesture up and start
team. Any games
                                                                                                  to explore the
designer that doesn’t                                                                             possibilities. So rather
utilize the social aspects                                                                        than being producers of
of games, listen and act                                                                          entertainment you
on user input will                                                                                should consider you
become                                                                                            are more like curators
irrelevant                                                                                        in this kind of
                                                                                                  environment – that’s a
                                                                                                  very, very significant
                                                                                                  paradigm shift…”
                                                                                                  Gary Carter, CCO Freemantle,
                                                                                                  Milia 06



                              Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                              personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
inter-connected, co-created social media entertainment
THE FRAGMENTS OF PLAY


   THANKYOU
   Blogs- wikis

   * Main Media WP Blog www.personalizemedia.com
   * JustVirtual Virtual World POV Blog www.justvirtual.com
   * Laboratory for Advanced Media Production blog www.lamp.edu.au
   * GaryHayes.tv Participatory Interactive TV www.garyhayes.tv
   * Multi User Virtual Environment Design www.muvedesign.com
   * Korkyt Music www.korkyt.net
   * LAMP Media Wiki www.lamp.edu.au/wiki/

   Web 2.0/3.0 Social Networks

   * TWITTER http://twitter.com/GaryPHayes
   * YouTube ʻThe Machinimaʼ Icarus Channel http://www.youtube.com/hayesg01
   * Flickr Pro Account Photos http://www.flickr.com/photos/garyhayes/
   * LinkedIn http://www.linkedin.com/profile?viewProfile=&key=537854
   * Facebook - Gary Hayes http://www.facebook.com/profile.php?id=517517305
   * MySpace - Cubrisound http://www.myspace.com/cubrisound
   * Second Life Home Sim SLURL, http://slurl.com/secondlife/Marni/32/214/22/
   * Friends Reunited http://www.friendsreunited.co.uk/fr.asp?wci=profile
   * Google Video Australian Film TV and Radio School http://video.google.com.au/videosearch?q=owner%3AAFTRS
   * Google Video Gary Hazlitt http://video.google.com.au/videosearch?q=%22Gary+Hazlitt%22+site%3Avideo.google.com




                                      Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign
                                      personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au

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The Fragments of Play - Transocialmedia Entertainment

  • 1. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Thanks for the invite to talk at the about 2009 IADIS International Conference, Game and Entertainment, Technologies, gary hayes Algarve, Portugal, 17 - 19 June. http://www.gaming-conf.org/ in Games & Entertainment Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 2. inter-connected, co-created social media entertainment A little more about THE FRAGMENTS OF PLAY my background and perspectives for this talk Service provider, content producer, strategist, director, web 2.0 ‘generator’ •Film/TV Composer/Producer, Lecturer, Filmmaker then editor BBC •BBC Senior Dev Producer Broadcast TV, New Media & Broadband TV - 8 years •Personal TV / standards - TV-Anytime, MPEG 7/21 •Advanced Media - Australian Lab for Advanced Media Production •Virtual World Creator, MUVEDesign & Machinima Maker •9th Top Blog Media and Marketing Australia (210th worldwide) Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 3. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Notable background in early socialized TV, namely snr dev producer at BBC interactive TV Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 4. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY The Lab for Advanced Media Production - responsible for proof of concept development of 61 Social Media Entertainment services Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 5. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Building a Creative Innovation Economy, A Cultural Ministers Council report from February 2008. “The creative sector must engage with the community to ensure ongoing support and survival in a global environment where there is increasing competition for consumers’ disposable time and dollars from an ever-expanding choiceLAMP methodology of leisure recognised at services and products. In this sense, user created content on social media web government level services such as YouTube and MySpace can be seen as competition for cultural audiences’ attention. The Australian Film, Television and Radio School’s Laboratory of Advanced Media Production (LAMP) is another example of an innovative approach to training. The program enables the conception and development of multimedia content and services in a live-in setting, facilitating collaboration between project teams and mentors. The four stage process equips participants with the tools they need to create compelling interactive content that meets the needs of their audiences and marketplaces. LAMP offers participants a healthy mix of creativity, business awareness, technical skills and audience awareness.” Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 6. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Typical example - Scorched Scorched is a TV docodrama but has whole range of social web activity featuring story, characters long before and after Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 7. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY The focus of today is about developing alongside game communities, giving them tools, learning from them about what they see my talk structure as immersive social game play. Iteratively developing with the larger user base, they are the new R&D labs 1 transocialmedia environment & the digital playground 2 fragments of co-created play online 3 physical, tribal and role play 4 the implications of democratised game development Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 8. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY “We live in exciting times” THE BIGGEST TRANSITION IN MEDIA SINCE MEDIA BEGAN Scheduled local >> Global On-Demand Hardly connected >> Immersed Social Networks Scarcity of distribution >> Democratisation Linear >> Compelling Transmedia Play Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 9. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY 1 “transocialmedia environment & the digital playground” Strong metaphors between online play and ‘childlike’ physical play. Picture from item - Have Children Really Forgotten How to Play? - http://www.flatrock.org.nz Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 10. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY cross media trans Evolution of the term transocialmedia - the social component of cross-media play transocialmedia play Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 11. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Triangle that represents the 3 key areas of physical, tribal (2d social) & role (3d worlds). Also key, the hybrid services that result at the corners - mash-ups Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 12. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Rare to find services that incorporate all sides of transocialmedia triangle - eg: here is a small game I developed for A LAMP live in lab. Uses mobile, virtual world & physical locations etc: Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 13. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY A problem at the moment is lack of interoperability between game forms as well as the social web - more later Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 14. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Cross-Media - wikipedia item by Gary Hayes A definition of cross-media levels I put on wikipedia 3 years ago. The area I am presenting Cross-media 1.0 – Push. Minor variations of the same content placed on different platforms. E.g.: A slight re-edit of the audio for podcast or a transcript diced and sliced alongside here is thewebsite for a making of type ‘distributed’ play and more of now, watch the TV show on the TV, web or the DVB-H or 3Gmodel, experience design. Where mobile phone or an iPod video download. game elements are spread and collaborative Cross-media 2.0 – Extras. Content that is already being produced but not destined to be delivered and repackaged onto other platforms so it appeared to be ʻoriginalʼ or at least specially created. More about the wonders of a good content management system than the true potential of cross- media. Cross-media 3.0 – Bridges. Where most innovative 360 thinking is currently rooted - where the content placed on the other platform is critical to staying in touch with the narrative or service.The narratives tease you towards investigating or moving (via a bridge) to another media form/platform. Cross-media 4.0 – Experience. To some extent this is producer ʻhands-offʼ- in that they have created an environment, much like a game, that the participant/s ʻlivesʼ inside of, following their own path, personalizing the experience. A cross-media 4.0 property is at its height a creation, a collaboration with the audience across many devices, which evolves and grows a life of its own. Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 15. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY collaborative play Many terms are used to describe games and pervasive games activities that come out of collaborative play scavenger hunts collective intelligence wisdom of the crowds crowd sourcing web quests flash mobs Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 16. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY AGENCY Jane McGonigal amongst others have looked at how Happiness comes from Agency games are so empowering. Last year games were aligned with 1) Satisfying work happiness. 2) Experience of being good at something 3) Time spent with people we like 4) The chance to be part of something bigger than ourselves Games and particularly customisable games gives you the above better than anything else. Jane McGonigal Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 17. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY But Edgar Dale was also very aware of the empowerment potential of ‘direct purposeful experiences’ for depth of experience 50+ years ago THE EDGAR DALE CONE OF EXPERIENCE c. 1946 INCORRECT http://www.willatworklearning.com/2006/05/people_remember.html CORRECT Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 18. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY While we are looking back Mr McLuhan Tribalization announced in 1960 the concept of tribes and tribal play. Marshall McLuhan: the global village Broadcast Date: May 18, 1960 Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 19. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY I have talked for many years also about the shift to real time co-creation & virtuality Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 20. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY 2 “fragments of co-created play online” Section 2 - lets look at some useful examples of what we mean by play across 2D social media Picture from item - Have Children Really Forgotten How to Play? - http://www.flatrock.org.nz Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 21. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Look at audiences beyond demographic (x,y) or even The psychographically fragmented audience psychographic Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 22. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Think of types of groups that are self selecting across The psychographically fragmented audience 2D social media Succeeder Resigned Explorer Struggler Reformer Aspirer Mainstreamer Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 23. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Given the tools and distribution user groups are creating their own games, on their terms Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 24. Everyone takes part in the inter-connected, co-created social media entertainment game - the sharers often have THE FRAGMENTS OF PLAY more influence in the social media game than the creators! Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 25. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Everything online is a game? Let’s dig a tiny bit deeper let the games begin whenever 2 or more people are connected online Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 26. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Some areas where the social networks are designing their own games regardless of industry Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 27. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY 2D social media is a game, much the same as life is Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 28. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Game of email - whether political or social, we all play it. BCC is my favourite tool?! Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 29. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY We have become blasé with online banking & credit cards, virtualising real money to almost trading games. Socialising flickr, gaming to get more views? Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 30. inter-connected, co-created social media entertainment Twitter is a THE FRAGMENTS OF PLAY very simple ‘tribal’ service. Getting followers, retweets, driving trends all game like Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 31. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY But simple and sophisticated games are already used by millions. The meme paradigm - hastag collaborative story & games such as spymaster Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 32. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY YouTube has lots of examples of non-linear video games Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 33. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY But YouTube has much deeper social games. Ratings votes have value but much less than deep comments and rich media responses Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 34. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY A very popular social game - bidding on that special item on eBay. Or even spectating a good bidding war Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 35. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Everyone can be a mobile broadcaster and this social tool is used extensively Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 36. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY With portable web cams and captive web audiences, mod my life services are possible Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 37. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Jumping temporarily to 3D worlds - the vibrant edu, creative & business communities in second life captured as if TV for and by the community in collaboration with LAMP related SLCN.tv Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 38. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Mogulus allows interest groups to be their own channel of interest - same tools as traditional TV Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 39. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY A fascinating mash-up. Groups playing in game, but out of story - creating new types of games. Bowling humans on the runway in GTAIV! The back-channel is key here for observers Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 40. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY UStream now ubiquitous for old fashioned ‘Interactive TV’ on the web type games. Quizzes etc: Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 41. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY http://akoha.com/ Akoha is the world’s first social reality game where you can earn points by playing real- world missions with your friends. Missions might include giving someone your favorite book, inviting a friend for drinks, or buying a friend some chocolate. Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 42. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY implications what role do professional game creators play in this environment? Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 43. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY It is hard for industry to really produce deep social media game forms - existing entertainment brands or educational ‘sims’ fair much better Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 44. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Trad broadcast TV hasn’t a snowballs chance in hell of keeping up now - unless it really feeds the backchannel and incorporates it into live shows socialized tv? Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 45. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Making TV interactive and personal can work - but needs comparative backchannel as in The National IQ Test this series that had up to 8 million players! The National 2002 Test The National Relationship Test The National IQ Test 2003 socialized tv? The National Quiz The 2003 Test The Great British Test The IQ Test 2004 The Popular Music Test The 2004 Test The Big Entertainment Test The 20th Century Test Know Your English Test How to Sleep Better Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 46. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY 3 “physical, tribal and role play” We can partly map locative, 2d social and 3d worlds to physical, tribal & RPG respectively Picture from item - Have Children Really Forgotten How to Play? - http://www.flatrock.org.nz Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 47. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY “I think we're on a threshold of a new way to tell stories... It's a form of entertainment that's not a game and it's not a film. It's a filmic game experience.” Peter Jackson Lord of the Rings etc: Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 48. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Laurel will look at this in more depth later in the week in the other conference but for now... Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 49. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY I am interested in appropriate adaptations and effective affordances across each element of the social 2 & 3D web Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 50. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY What are users doing in terms of creating new experiences in existing 3D worlds Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 51. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY A continuum I suggest from writer authored games through to STORY ENVIRONMENTS INTRO vanilla customisable worlds Writer Authored Player Authored ye Cs pla PG rs Cs d les nts e NP ixe pla y NP ve OR ye me am ru NP RPG r m t li M ele th g Cs me gle nl jus rm M wi PG wi imal sin th o ga wi OR th th wi e fo wi no n W MM Mi SV G W Fre RP th SV key •MMORPG - massively multiplayer online role playing game •NPC - non player characters •SVW - social virtual worlds Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 52. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY If games are going to be a true dominant art form in this century, we have to elevate them beyond the simple mechanics of the gameplay or the graphics. All that matters is actually the experience. When we realised this, that’s when we started focusing on story. Denis Dyack (Canadian Games Developer) Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 53. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY THE STORY ENVIRONMENT Places Where People Want to Tell Stories that themselves are the Tools to Tell them Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 54. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY My wikipedia item on Story Environments. From participant authored to writer authored Level 1 - Shared Level 2 - Seeded Level 3 - Influenced Level 4 - Character Level 5 - Scripted Gary’s wikipedia item Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 55. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Story Environments Level 1 - Shared Inhabitants create their own stories and shared mythology in a non specific narrative space. Level 2 - Seeded Catalyst writer/actor role plays and brings others into their story world in a generic narrative space Very interested in Level 3 - Influenced how users are creating deep 1. Static - The environment is rich but only communicates in a visual static way role play games in Level 4 Story Environments 2. Living - The environment speaks to you, a monologue, pushes story at you eg; ghosts, residual lives, placed signage etc: 3. Dynamic - You have a dialogue with the environment which responds to most things you do. E.g.: objects and bots respond to your chat Level 4 - Character Environments that are richly rendered with strong back-stories and require you to improvise around a range character definitions with others who are also role playing. 1. Improvised - human 2. Non-player characters are key role players Level 5 - Scripted The most passive where you inhabit a scripted part using two methods depending on the technology 1. Automatically animating you and talking for you with others (automated) in group scenes 2. You deliver a pre-set script as actor Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 56. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY [19:53] Damienn Kiranov: "Well... could be worse.... We could be like some of these other couples I've seen in this city. You know, where they decide to have an 'Open relationship' and it ends with them breaking up via holding each other a gunpoint." He grabs another slice and takes a bite, closing his box after eating nearly half the pizza. [19:53] Leigh Parx (Kayleigh Jigsaw) shrugged slightly. "Careful with it though. First boyfriend I ever had called me that when he met Daddy and Daddy bout shot tha shit outta him. Right in front of the PD, too." [19:53] Candy Sperber orders her orange juice and looks again at Denise. Lowering her voice she gets closer to her 'alright, he's not your boyfriend... he's the one that makes your heart go bum bum, right? wont mention the name but he probably went after the one that did that to you and I dont think they had a nice conversation, right?' she goes back to her salad and Power RPG creators in waits for the answer, and her juice Second Life, creating [19:54] Esha Rajal just shook her head and continued environment & characters & to sip her beer. "Could be worse, I guess. Like that dog, deep back story for real time in that movie... Old old one. Where he named his dog 'Shithead'? Yeah, that one." games [19:55] Mera nods: "Yeah I could not stand an open relationship... I'm to jealous for it... I would die..... through that..." [19:55] Ember Ronas lifts a brow at Leigh, then turns and lifts the other one at Esha. Whoa. Talk about name rape. She just sips on her water, looking a bit thoughful for the time being. She was in her own head alotHayes, Director LAMP@AFTRS & CCO MUVEDesign Gary today, it seemed a safe place. personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 57. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY [19:45] Aranea Cullen: He would bow his head with a deep sigh as the little one would almost seem to protect him. His head would turn slowly like a vulture from behind the boy to peer at Luk. "The children have nothing to fear from me, as I have said before, I am indeed someone to be feared but never by the children, and it pains me the boy still fears and bends ears to try and bring about my downfall.... dispite my earnest appologies, my regrets for my insanity... and my attempts to make amends that have gone unforgiven or noticed. " He takes a deep breath. "The boy has nothing to fear from me." [19:46] Lukash Hallard clears his throat "ahem...jus' da boys?" [19:46] Fern Sabre slips in the front door looking for Luk, and is suprised at the amount of people in the church. She nods to him and smiles. She rather liked being in here. [19:50] Leigh Parx (Kayleigh Jigsaw) had kept her face perfectly straight and been dead serious. Leigh wasn't joking. She frequently introduced herself as Jeff or Jess to Some of these community those she didn't know and had no reason to trust. Few developed sims are 4 years old were trusted with her real name straight off in an effort and the environments and to keep herself safe and from being a liability to her characters likewise father. Jeff was a name someone had actually given her figuring it was preferable to the Asphault someone else had said was her real name. Leigh had almost as many names as she did fingers. She shook her head slightly and rolled her eyes as she acquired yet -another- name. "Second name a cop's given me. Got named Jeff cuz this other chick who used ta be a cop kinda felt sorry for meDirector LAMP@AFTRS & CCO MUVEDesign Gary Hayes, given ma dad named me Asphault and all." personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 58. inter-connected, co-created social media entertainment Users immersed in game THE FRAGMENTS OF PLAY worlds - once past the provided game story want to share new stories - their new game stories. MACHINIMA ENGINES Game devs do well to provide easy tools to do this Age of Conan Heavenly Sword Movie Storm Antics Grand Theft Auto Never Winter Nights Armed Assault Guild Wars Runescape Battlefield Half-Life Quake Call of Duty 4 Halo Second Life City of Heroes Heavy Metal Spore Crackdown Iron Man Star Wars Galaxies Crysis iClone Super Smash Bros Doom 3 Jumper The Movies Everquest Lithtech The Sims Far Cry Max Payne Total War FEAR Medal of Honour Unreal Gears of War Metal Gear Warhammer World of Warcraft Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 59. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Never forget the reach of machinima for the bigger MMOGs 8.5 millions views Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 60. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY More time spent watching each others stories than TV or even the official game trailers 300 days! Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 61. inter-connected, co-created social media entertainment Death, marriage and even THE FRAGMENTS OF PLAY homages to content off the 2D social web - eg: wheres is Life in Game Matt has 20+ versions for World of Warcraft! Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 62. inter-connected, co-created social media entertainment Collaborative THE FRAGMENTS OF PLAY performance in virtual space - 100s of logged in Adapted Form - Live Performance in Virtual Worlds avatars “playing live shows” and much of it is high quality and very artistic Machinima by Gary Hayes of DCSpensley’s SkyDancers Machinima by Gary Hayes of Full 45 minute performance of PinkFloyds The Wall by CARP Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 63. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Escape City 17 Live Action & Half Life - Budget $500 The Half Life engine has been used as the basis of many mods - more significant is the use for combined ‘physical’ & 3D space hybrid films Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 64. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY GTAIV - sharing ‘misuse’ of the game socially - here to show the best ‘falling/collision’ scenes. Purely for peers. Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 65. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY ARE BROADCAST GAMES ENOUGH? Story vs Puzzle vs Replayability •Sample media research, in-game advertising models suggest “Players tend to solve the puzzle within 6 sittings then abandon the game” •On various games forums hardcore players say they will play a game 5-10 times. •Game play is around 20-30 hours average. •GTA4 has up to 100 hours of gameplay by playing the main story and side stories Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 66. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY this is not enough?! The AAA game world are falling way behind what a social 3D world growing user base need. Spore & Little Big Planet drop in Ocean...? Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 67. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Social games in physical world - heavily documented. But there are more accessible new kids on the block - that really enhance locative social games Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 68. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Where 3D worlds http://beyondreality.nl/ meet real world - either as objects in free physical space or layered in synch with real environment Beyond Reality is the future of ultimate game experience; combining real and virtual worlds. With a suite of Augmented Reality Games, Beyond Reality introduces AR Games to the mass market by bridging the gab between classic board games and video games. Seeing is believing! Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 69. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Advertising http://twurl.nl/j86uvo industry catching up with pure, PC Augmented Reality...it is moving outside as we speak! Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 70. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Surrounding the game player with 3D worlds - a real installation at University of New South Wales iCinema UNSW Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 71. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY An evolutionary perspective here the tracks of telecoms, video, computing and game platforms over the last 100 years. Does it all lead to the iPhone - perhaps?... Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 72. inter-connected, co-created social media relative open The entertainment THE FRAGMENTS OF PLAY development meaning thousands can get involved in apps related to locative and physical games means the iPhone is revolutionising the industry and the form Rhythmic tap applications Lyric, video & audio collab apps Touch triggered instruments Analysis applications 3D game world apps Publishing apps Voice or wind triggered instruments Multi choice av apps Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 73. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY ARGs are one incarnation of distributed play - but an important minority One type of collaborative play to study as a form thathttp://www.argology.org/_what-is-an-arg/ activity is truly transocialmedia Alternate Reality Games (ARGs) tell stories through narrative elements that are distributed across various platforms. These game variables are carefully concealed from players until appropriate moments determined by the game designer(s). Game play involves players working collaboratively through email, phone/sms contact, real-time interactions and extensive online engagement. Players generally react to narrative cues that are projected across numerous forms of media. These include media technologies that are not traditionally associated with games that, unlike ARGs, rely on a single platform for communication (eg console games). In doing so, ARGs make players step outside the restrictions of mono-genre game boundaries. Instead of requiring the player to enter a fictional game world, ARG designers attempt to enmesh the game within the fabric of the player’s real world by harnessing as many media technologies and interfaces as possible. By doing so, ARGs expand the frame for the game beyond the computer monitor or television screen, effectively making the entire world the “game board.” Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 74. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Some ARG Developers A few key examples of an evolving form with 42 Entertainment proportionally high levels of Aporia CME empowerment ARGstudios (Dave Szulborski) Big Spaceship Campfire Media Darklight Interactive Fourth Wall Studios Well known ARGs GMD Studios Hoodlum THE ART OF THE H3IST - 500,000 story participants Jengibre THE BEAST - 3 million+ players Mind Candy I LOVE BEES - * 3 million+ players nDreams LAST CALL POKER - 1.2 million players Phantom Compass THE LOST EXPERIENCE - 80 000 players Six to Start FALLEN - 1/2 Million players Stitch Media REGENESIS - 2000 players Studio Cypher WORLD WITHOUT OIL - 4000 players Xenophile Media Writerguy (Ken Eklund) LAMP’s miniARGs - mARGs Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 75. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Highly social and large scale - The Lost Ring one of the best examples of industry meeting social media & no 3D worlds in sight :) The Lost Ring was an alternate reality game (ARG) initiated by McDonald's, as part of their marketing for the 2008 Olympic Games in Beijing, China. A co- production between McDonald's, AKQA, and Jane McGonigal, the game was notable for its global scope: taking place across six continents, in seven languages, and running for six months (29 February - 24 August 2008). It began with six amnesiac athletes with strange tattoos, and culminated in the "revivial" of a fictional Ancient Olympic sport - which the narrative described as having disappeared 2000 years ago before the events of the game.[1] Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 76. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY A World Without Oil http://worldwithoutoil.org/ Low participation but a significant step by Jane McGonigal - Superstruct which followed was similar - but with better marketing these social serious game forms cross all platforms Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 77. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY The Lost Experience The original LOST ARG vs the dumbed down CDROM’esque 2nd one - meant the backchannels, forums etc: were the main breeding/battle ground for the game Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 78. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY The Lost Experience Fan ARG and a strong fan base for LOST means they will develop whole game experiences themselves. Here a recent LOST ARG trailhead on Twitter Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 79. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Some story brands and advertising agencies are playing in this space with mixed results eg: terminator Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 80. inter-connected, co-created social media entertainment The remixing paradigm. Give communities THE FRAGMENTS OF PLAY tools and quality assets to remix your film/ads etc: They will reward professional creators with brand loyalty Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 81. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY 4 “the implications of democratised game development” In summary - what does it mean if games are casual, social and being devised ‘in’ communities Picture from item - Have Children Really Forgotten How to Play? - http://www.flatrock.org.nz Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 82. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY “The reason were all struggling to identify new business models is because the audience hasn’t told us what they are yet. TV will continue to grow, but we need to rid ourselves of past expectations of what that means” Gary Carter, CCO Freemantle Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 83. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY Firstly lets forget about the technology and look to the service level.... Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 84. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY ...for true transocialmedia we need to engage with communities an learn how to bridge artificia disconnected form Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 85. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY The Future of Games is about Social is about Entertainment is about Trade (b2c, c2c) Yesterday Strategy Analytics worldwide social virtual worlds a 23% CAGR from 2009-2015. Microtransactions are expected to grow $1 billion in 2008 to $17.3 billion in 2015 accounting for approximately 86% of the revenue generated by virtual worlds. "The high conversion of registrants to active users demonstrates that users are finding value - in the form of entertainment, engagement, and social interaction," Barry Gilbert,Vice President of the Strategy Analytics Gaming Sector "Access to virtual worlds across a variety of platforms, from consoles to mobile devices, will help catalyze growth." Cumulative Global Unique Virtual World Registrants (Millions) 2009 2015 Been deliberately strict Adult 11.5 32.5 on not having too many stats Tween/Teen 125 395.6 - here are some significant Kids 50 209.9 numbers though today from Total 186.5 638 Strategy Analytics Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 86. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY THE FORMER, PASSIVE USERS ARE NOW DEFINING THE NEW GAME BATTLEFIELD To attract users across the range of media delivered across a sea of devices and delivery channels: • The users want ‘their’ play to be available on any and all platforms at any time • Users want to be able to push and pull their game content without barriers • Professional producers will differentiate themselves from viewer created content by creating interactive cross-media, rather than mono-media and telling ‘crafted’ stories, that incorporates ‘user & community created authenticity Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 87. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY The future of games is a “...the definition of dialogue between modern entertainment in professional creators this environment. You and a user base that is need to make a gesture allowed to be a part of towards the audience, the game development the audience will pick up that gesture up and start team. Any games to explore the designer that doesn’t possibilities. So rather utilize the social aspects than being producers of of games, listen and act entertainment you on user input will should consider you become are more like curators irrelevant in this kind of environment – that’s a very, very significant paradigm shift…” Gary Carter, CCO Freemantle, Milia 06 Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au
  • 88. inter-connected, co-created social media entertainment THE FRAGMENTS OF PLAY THANKYOU Blogs- wikis * Main Media WP Blog www.personalizemedia.com * JustVirtual Virtual World POV Blog www.justvirtual.com * Laboratory for Advanced Media Production blog www.lamp.edu.au * GaryHayes.tv Participatory Interactive TV www.garyhayes.tv * Multi User Virtual Environment Design www.muvedesign.com * Korkyt Music www.korkyt.net * LAMP Media Wiki www.lamp.edu.au/wiki/ Web 2.0/3.0 Social Networks * TWITTER http://twitter.com/GaryPHayes * YouTube ʻThe Machinimaʼ Icarus Channel http://www.youtube.com/hayesg01 * Flickr Pro Account Photos http://www.flickr.com/photos/garyhayes/ * LinkedIn http://www.linkedin.com/profile?viewProfile=&key=537854 * Facebook - Gary Hayes http://www.facebook.com/profile.php?id=517517305 * MySpace - Cubrisound http://www.myspace.com/cubrisound * Second Life Home Sim SLURL, http://slurl.com/secondlife/Marni/32/214/22/ * Friends Reunited http://www.friendsreunited.co.uk/fr.asp?wci=profile * Google Video Australian Film TV and Radio School http://video.google.com.au/videosearch?q=owner%3AAFTRS * Google Video Gary Hazlitt http://video.google.com.au/videosearch?q=%22Gary+Hazlitt%22+site%3Avideo.google.com Gary Hayes, Director LAMP@AFTRS & CCO MUVEDesign personalizemedia.com - muvedesign.com - lamp.edu.au - gary.hayes@aftrs.edu.au