1. It’s about …
Helene Blowers
Director of Digital Strategy
Columbus Metropolitan Library
LibraryBytes.com
http://www.flickr.com/photos/jantik/271992932/
9. • Those who know how to “think” about search vs. those who don’t.
• Those who know how to validate soft information vs. those who don’t
• Those who know where to find information in new “hot” channels vs.
those who don’t.
• Those who understand the current culture of informal languages vs.
those who don’t.
• Those who know how to get information to travel to them vs. those
who still chase it.
• Those who have the knowledge and skills to create and re-mix digital
media and those who don’t.
• Those that understand learning is a continual process vs. those that
view learning as an achievement.
10.
11. “The central idea of (Web 2.0 technologies) is harnessing
collective intelligence.” - Tim O’Reilly, O’Reilly Media
12. “Web 2.0 generally refers to a second generation of
services available on the WWW that lets people
collaborate and share information online.” - Wikipedia.com
Shared Pictures =
Shared Videos =
Shared News =
Shared Bookmarks =
Shared Knowledge =
Shared Everything =
86. “I think we're in -- in a lot of ways--
a period of the most profound
reinvention of ...education and how
people need to learn since the
invention of literacy.”
- Tim O’Reily
cc. Aaron Schmidt http://www.flickr.com/photos/aaronschmidt/281619803/
87. What can
you do to
continually
keep up
with
changes ?
88. Player [pley-er] noun
1. a person or thing that plays.
2. one actively involved especially in a competitive
field or process.
96. Become a “Knowledge Player”:
15 minutes a day
Subscribe to just
5 blogs
Tag “play items”
in Del.icio.us
Photo by Uma B. - Flickr
97.
98. Become a “Knowledge Player”:
15 minutes a day
Subscribe to just
5 blogs
Tag “play items”
in Del.icio.us
Create a learning
blog
Photo by Lemonade Dusk- Flickr
100. Become a “Knowledge Player”:
15 minutes a day
Subscribe to just
5 blogs
Tag “play items”
in Del.icio.us
Create a learning
blog
PLAY!!!!!
Photo by Bukutgirl - Flickr
107. • Introduce staff to new technologies available
on the web.
• Encourage staff to take responsibility for
their learning.
• Reward staff for taking the initiative to
complete 23 self-discovery exercises.
121. 2. Discover a few pointers from lifelong
learners and learn how to nurture your own
learning process.
15. Read a few perspectives on Web 2.0,
Library 2.0 and the future of libraries and
blog your thoughts.
23. Summarize your thoughts about your
learning journey on your blog.
123. Lifelong learning habits:
1. Begin with the end in mind
2. Accept responsibility for own learning
3. View problems as challenges
4. Have confidence in yourself as a
competent, effective learner
5. Create you own learning toolbox
6. Use technology to your advantage
7. Teach & mentor others
7.5 … Play!
http://www.flickr.com/photos/arts/62554955/
124.
125. Thing #15 – Read a few perspectives on L2 and reflect in your blog.
126.
127.
128.
129.
130.
131. It has already
helped me assist
borrowers with
questions about
the Internet and
the resources
the Library is
offering.
132.
133. I looked at the
whole process as a
dare - if the rest of
the staff could do
this, so could I as a
representative of
the over-60 crowd!
134.
135. The most eye-
opening part of
Learning 2.0 for
me has been the
variety of ways
that people can
engage with each
other socially
online.
136.
137. # 23 Thing,
AT LAST! –
I didn’t think I
could do it, but I
worked hard and
here I am.
138.
139. Thank for increasing
my knowledge in
Technology. If it
hadn't been for you
and Learning 2.0-
my knowledge of
technology would
still been in a very
small box.
140.
141. I feel like Cinderella
who just finished her
chores in time to go
to the Ball.
(But the chores were
a learning experience
and hold promise for
the future.)
142.
143. I want to thank all
those who made this
Learning experience
possible.
I hope I get to talk to
you personally to tell
you how exciting it
was to go through the
program.
144. Overall I thought this
was a crazy good
program, really easy,
and really made me
think.
145.
146. It helps to have nice
little incentives of
course, but I think the
true reward (whether or
not we want to admit it) is
that we're improving our
minds
177. “It helps to have nice
little incentives of course,
but I think the true reward
(whether or not we want to
admit it) is that we're
improving our minds”
179. Player [pley-er] noun
1. a person or thing that plays.
2. one actively involved especially in
a competitive field or process.
http://www.flickr.com/photos/djk/417088624/