4. What?
Create a new model for field trips that:
• Uses mobile and web technologies to capitalize on the
natural behaviors and learning styles of 21st Century
Learners
• Promotes the development of 21st century skills
6. Why?
Field Trip
21st
Century
Learner
Classroom Family
The Virtuous Circle
7. Mobile Application
In Gallery Engagement
Guide &
Focus
Think Record
& &
Solve Collect
Create &
Share
8. Digital Backpack
Harvest Items
Virtual Digital
Items Artifacts
Record-
ings
9. Classroom Toolkit
Help Students Create
Classroom
• Digital Assets Toolkit • Scrapbooks
collected in • History • Videos
the museum Content • Timelines
• Web 2.0 Tools • Games
Backpack Student
Contents Creations
31. Where we’re at
Testing
• Students are extremely comfortable and proficient
with mobile devices
• One to one devices preferred
• Quickly adapt to character interaction
• Instantfeedback
33. Next Steps
• Continue designing, prototyping, testing and refining
• Large school group testing
• Chaperone roles
• Player collaboration
• Develop classroom inventory interface
• Log analysis / Embedded assessment
• Scale and replayability
• Physical space interactions
34.
35. History in Our Hands
Jennifer Sly
Museum Education & Technology Specialist
Jesse Heinzen
Multimedia Producer
Notes de l'éditeur
Has to work in conjunction with an interactive exhibit
JESSEOur Minnesota14000 sq ftRegional and cultural history of the stateStories of MN inhabitants past and presentSeriesof large components representing a particular time and place, such as fur trade, mining, and settlement on the prairie
Interactive
life-size sod house promoting exploration and discoveryenvironment for short multimedia experiences about hard life on the prairie – such as grasshoppers plagues and blizzardsFirst person storiesTarget Audience – K-12, then families with children
JEN
Developed by the Games + Learning + Society Group at the University of WI – MadisonCreates mobile games, tours, and interactive stories through a simple web interface
Meet real Minnesotans and discover their stores
JESSEUniversity Ave streetcar where each window represents a different stop and contains a physical interactive revealing urban stories from that location both past and present.Qwest hub model