SlideShare une entreprise Scribd logo
1  sur  58
Thursday, March 12, 2009
LUDONOMIC
      S                    THE GAME ECONOMY
                           GUEST LECTURE   NDD EXPERTISE DAY




                                 [ insert coin ]

Thursday, March 12, 2009
ERIK HEKMAN
           1. RESEARCH GROUP CROSSMEDIA CONTENT;
           BUSINESS MODELS AND POLICY NEW MEDIA -
           WWW.CROSSMEDIALAB.NL

           2. LECTURER DIGITAL COMMUNICATION AT
           UNIVERSITY OF APPLIED SCIENCES UTRECHT

           3. WWW.KUDONOMICS.COM
Thursday, March 12, 2009
CONTENT
         - 1. USER-GENERATED VIDEO GAME CONTENT
               2. VIDEO GAME BUSINESS MODELS




Thursday, March 12, 2009
GAMES GAMES GAMES
                             I WANT TO HAVE A GOOD TIME


                                       ‣ Early as 1958

                                       ‣ Console

                                       ‣ PC

                                       ‣ Diverse market

                                       ‣ Some interesting
                                         changes


Thursday, March 12, 2009
USER-GENERATED
                                            WAS ALWAYS THERE

                           Excitebike      The Incredible Machine




Thursday, March 12, 2009
USER-GENERATED
                                      MY ALL TIME FAVORITE
                           Stunts




     ‣ Here we see games providing the tools in order to
       create content. Sharing through i.e. disks.
     ‣ How about games without the tools?
Thursday, March 12, 2009
USER-GENERATED
                           THE COMMUNITY WILL FIND A WAY

                                Doom




     ‣ Homebrew level editors

Thursday, March 12, 2009
USER-GENERATED
                                       THE COMMUNITY WILL FIND A WAY

                           Half Life                  Counter strike




    ‣ Game mods

Thursday, March 12, 2009
USER-GENERATED
                                     THE COMMUNITY WILL FIND A WAY

                           Quake 3              Dragon Ball Z Bid For Power




    ‣ Game mods

Thursday, March 12, 2009
NOW UGGC IS HOT
                                      A TREND IN GAMES


      SUPER! BUT WHAT IS THE BIG DEAL?
        LET’S LOOK AT THE MEDIA CHAIN
                          GAME
                           BEFORE WE HEAD OVER TO THE PRESENT CASES

Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                                       THE OLD SITUATION




                                     Game
                        Game                         Game           Game
                                  Management
                       Creation                   Distribution   Consumption
                                  & Packaging



                                                 ‣ Disks
                                  ‣
                 ‣                    Nintendo
                     Nintendo
                                                 ‣ Cardridges
                                  ‣
                 ‣                    SEGA
                     SEGA
                                                 ‣ CD
                                  ‣
                 ‣                    Atari
                     Atari
                                  ‣
                 ‣                    Westwood
                     Westwood
                                  ‣
                 ‣                    Blizzard
                     Blizzard




Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
                                             WE TELL YOU WHAT TO PLAY

                           Video Game Publisher              Creator

                                                         $


                                         Video Game




                                               Pay
                                                     $
                                          for game




                                                Gamers
Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
                           WE TELL YOU WHAT TO PLAY




Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                                  THE CURRENT SITUATION




                                     Game
                        Game                             Game           Game
                                  Management
                       Creation                       Distribution   Consumption
                                  & Packaging



                                                  ‣   Disks
                                  ‣
                 ‣                    Nintendo
                     Konami
                                                  ‣   Cardridges
                                  ‣
                 ‣                    Sony
                     Ubisoft
                                                  ‣   CD/DVD
                                  ‣
                 ‣                    Microsoft
                     SEGA
                                                  ‣   Internet
                                  ‣
                 ‣                    Blizzard
                     EA
                 ‣   Blizzard




Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                                  THE CURRENT SITUATION




                                     Game
                        Game                             Game           Game
                                  Management
                       Creation                       Distribution   Consumption
                                  & Packaging



                                                  ‣   Disks
                                  ‣
                 ‣                    Nintendo
                     Konami
                                                  ‣   Cardridges
                                  ‣
                 ‣                    Sony
                     Ubisoft
                                                  ‣   CD/DVD
                                  ‣
                 ‣                    Microsoft
                     SEGA
                                                  ‣   Internet
                                  ‣
                 ‣                    Blizzard
                     EA
                 ‣   Blizzard




Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
                                                                 ADVERTISE WITH US

                               Video Game Publisher               Creator

                                                             $


                           $                 Video Game

                           $
  Big media buy
  display
  advertisement



                           $                       Pay
                                                         $
                                              for game




                                                    Gamers
Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
                           ADVERTISE WITH US




Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
                           POLITICAL ISSUES




Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
                           BRANDED GAMES




Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
                           BRANDED GAMES




Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
               SUCCESFULL RELATION VIDEO GAME AND MOVIE




Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
                           AND VICE VERSA




Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
                           SOME LESS SUCCESFULL




Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                                 THEN INTERNET CAME ALONG




                                       Game
                        Game                             Game           Game
                                    Management
                       Creation                       Distribution   Consumption
                                    & Packaging



                                                     ‣ DVD
                                    ‣ Blizzard
                 ‣ World of
                                                     ‣ Internet
                   Warcraft

                                                     ‣ DVD
                 ‣ Little Big Planet ‣ Sony
                                                     ‣ Internet

                                                     ‣ DVD
                                    ‣ Maxis
                 ‣ Spore
                                                     ‣ Internet

Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                                 THEN INTERNET CAME ALONG




                                       Game
                        Game                             Game           Game
                                    Management
                       Creation                       Distribution   Consumption
                                    & Packaging



                                                     ‣ DVD
                                    ‣ Blizzard
                 ‣ World of
                                                     ‣ Internet
                   Warcraft

                                                     ‣ DVD
                 ‣ Little Big Planet ‣ Sony
                                                     ‣ Internet

                                                     ‣ DVD
                                    ‣ Maxis
                 ‣ Spore
                                                     ‣ Internet

Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                                          THE BIG CHANGE




                                     Game
                        Game                       Game           Game
                                  Management
                       Creation                 Distribution   Consumption
                                  & Packaging




Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                           LET’S FOCUS ON THE GAME DISTRIBUTION...


                                      ‣ Internet as an important
                                        distribution channel

                                      ‣ Consoles and games starting to
                                        rely on it
          Game Distribution
                                      ‣ Multiplay, demos, statistics and
                                        other game content

                                      ‣ The whole chain is controlled by
                                        companies.

Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                           AND ON THE MANAGEMENT & PACKAGING



                                   ‣ Tools are being given to the
                                     audience

                                   ‣ Tools to meet others, create and
        Game Management
                                     share characters, levels and other
          & Packaging
                                     content

                                   ‣ Same as the social media
                                     revolution


Thursday, March 12, 2009
UGGC: NEW POSSIBILITIES
                                                      MULTIPLAY
                           Left 4 dead




                                         World of Warcraft




Thursday, March 12, 2009
UGGC: NEW POSSIBILITIES
                                      STATISTICS SHARING




                                                Mario Kart




          Beautiful Katemari




Thursday, March 12, 2009
UGGC: NEW POSSIBILITIES
                             EXTRA CONTENT CREATION/SHARING



                                               The Sims 2 Body Shop




             Second Life




Thursday, March 12, 2009
B


                           UGGC: NEW POSSIBILITIES
                               CHARACTER CREATION/SHARING
         Spore

                                                         Mii Characters




                                          Little Big Planet
Thursday, March 12, 2009
UGGC: NEW POSSIBILITIES
                                   LEVEL CREATION/SHARING




                                                  Boom Blox




        Little Big Planet




Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
                               ALL YOUR CONTENT ARE BELONG TO US

                                Video Game Publisher              Creator

                                                              $


                           $                  Video Game

                           $
  Big media buy
  display                                                                   Content creators
  advertisement



                           $                        Pay
                                                          $
                                               for game




                                                     Gamers
Thursday, March 12, 2009
UTOPIA?
                              TROUBLE IN PARADISE


              WHOLE CHANGE LOOKS LIKE THE
                   SOCIAL MEDIA REVOLUTION

                                 WITH THE SAME PROBLEMS

Thursday, March 12, 2009
UGGC
                           FREE RIDERS

Thursday, March 12, 2009
FREE RIDERS PROBLEM
                Free riders are actors who consume more
                   than their fair share of a resource, or
                shoulder less than a fair share of the costs
                of its production. The free rider problem is
                 the question of how to prevent free riding
                   from taking place, or at least limit its
                              negative effects.


Thursday, March 12, 2009
1% creators


                                    9% incidental creators




                           UG(G)C         90% free riders




Thursday, March 12, 2009
CENSORING THE CONTENT
                               WHO’S CONTENT IS IT ANYWAY?


        ± 84,000 individual Users have spent
        days building custom worlds,
        including tributes to classic games
        and characters such as Final
        Fantasy, Pac-Man, Batman, Sonic
        The Hedgehog, God Of War, Super
        Mario Bros and Indiana Jones.


Thursday, March 12, 2009
MODERATING THE CONTENT
                                    SPORE + PORN = SPORN




Thursday, March 12, 2009
DIGITAL HARRASEMENT
                                          LEGAL ISSUES?

                                  Times of London Article:

                                  Police in Britain, Belgium
                                  and the Netherlands are
                                  considering whether users
                                  of “Second Life” may be
                                  committing a crime if their
                                  character — known as an
                                  avatar — sexually assaults
                                  or stalks another.



Thursday, March 12, 2009
TWILIGHT ZONE
                           DIGITAL AND ANALOGUE WORLDS COLLIDE


                                         THE MAPLESTORY
                                         MURDER CASE - JAPAN
                                         A lady who married a man
                                         virtually in the popular massively
                                         multiplayer game MapleStory
                                         was so furious at him unilaterally
                                         divorcing her that she logged in
                                         using his details and deleted
                                         him. Police then arrested her for
                                         unauthorised access to his
                                         account.


Thursday, March 12, 2009
TWILIGHT ZONE
                           DIGITAL AND ANALOGUE WORLDS COLLIDE


                                         THE HABBO HOTEL HEIST
                                         - THE NETHERLANDS
                                         A Dutch teenager has been arrested
                                         for allegedly stealing virtual furniture
                                         from quot;roomsquot; in Habbo Hotel, a 3D
                                         social networking website.

                                         The 17-year-old is accused of
                                         stealing 4,000 euros (£2,840) worth
                                         of virtual furniture, bought with real
                                         money.


Thursday, March 12, 2009
THE MARKET PLACE
                             NEW DIGITAL ECONOMIES




Thursday, March 12, 2009
BLACK MARKETS
                           NEW DIGITAL ECONOMIES




Thursday, March 12, 2009
VIDEO GAME BUSINESS MODELS
                                                                           THE NEW SITUATION

                               Video Game Publisher                            Creator

                                                                  $


                           $                    Video Game

                           $
  Big media buy
                                                                                         Game & content
                                                                           $
  display
                                                                                         creators
                                                                 Revenue
  advertisement                                                  Sharing




                           $                          Pay
                                                             $
                                        for game & content




                                                        Gamers
Thursday, March 12, 2009
USER-GENERATED
            GAMES

Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                          WE CAN CREATE GAMES TOO!




                                     Game
                        Game                       Game           Game
                                  Management
                       Creation                 Distribution   Consumption
                                  & Packaging




                 ‣    Not only video games provide tools
                 ‣    Flash, Game makers, XNA, etc
                 ‣    Internet as distribution thus access to audience
                 ‣    iPhone Goldrush


Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                            EXAMPLES




                                            World of Goo



                             iShoot
Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                            EXAMPLES




Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                           USERS CONTROL THE CHAIN




                                     Game
                        Game                       Game           Game
                                  Management
                       Creation                 Distribution   Consumption
                                  & Packaging




                 ‣ Instead of the industry controlling the chain

                 ‣ Users have become a very important part of it

                 ‣ The industry has to adapt

Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                           USERS CONTROL THE CHAIN




                                     Game
                        Game                       Game           Game
                                  Management
                       Creation                 Distribution   Consumption
                                  & Packaging




                 ‣ Instead of the industry controlling the chain

                 ‣ Users have become a very important part of it

                 ‣ The industry has to adapt

Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                      THE BUSINESS MODELS

       ‣    Retail
       ‣    Digital distribution
       ‣    In-Game
       ‣    Around-Game Advertising
       ‣    Advertgames
       ‣    Try before you buy (demos)
       ‣    Pro Accounts
       ‣    Subscription model
       ‣    Sponsored games
       ‣    Pay per play
       ‣    Freeware
       ‣    User-generated game content
Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                          FREE GAMES?




Thursday, March 12, 2009
THE VIDEO GAME INDUSTRY
                                          FREE GAMES?




Thursday, March 12, 2009
FOOD FOR THOUGHT
                                            CLOSING QUESTIONS

                        EMPTY SHELLS?
                         CROSS MEDIA?
          HOW CAN THE INDUSTRY ADAPT?
           HOW ABOUT QUALITY CONTROL?
      ONLY ECONOMICAL VALUE CREATION?
                           HOW ABOUT DEMOCRATIC, SOCIAL AND CULTURAL VALUE?


Thursday, March 12, 2009
THANK YOU



                           erik.hekman@hu.nl | www.kudonomics.com

Thursday, March 12, 2009

Contenu connexe

Tendances

2 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-20212 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-2021Durgesh Pandey
 
History of Video Games
History of Video GamesHistory of Video Games
History of Video GamesPrachi Patole
 
Intro to Game Design
Intro to Game DesignIntro to Game Design
Intro to Game DesignGraeme Smith
 
Game development life cycle
Game development life cycleGame development life cycle
Game development life cycleSarah Alazab
 
게임 AI를 통해 본 인공지능 기본 개념
게임 AI를 통해 본 인공지능 기본 개념게임 AI를 통해 본 인공지능 기본 개념
게임 AI를 통해 본 인공지능 기본 개념Keunhyun Oh
 
GTA V Presentation
GTA V PresentationGTA V Presentation
GTA V PresentationRyan Batey
 
Artificial intelligence in gaming.
Artificial intelligence in gaming.Artificial intelligence in gaming.
Artificial intelligence in gaming.Rishikese MR
 
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답PandoraCube , Sejong University
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game DesignMartin Sillaots
 
Wii Presentation
Wii PresentationWii Presentation
Wii PresentationUoS
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryNataly Eliyahu
 
Historia de los juegos móviles
Historia de los juegos móvilesHistoria de los juegos móviles
Historia de los juegos móvilesNeomobile Español
 
Console Video Game History
Console Video Game HistoryConsole Video Game History
Console Video Game Historymarty_b11
 
Gaming console technology 2017 ppt
Gaming console technology 2017 ppt Gaming console technology 2017 ppt
Gaming console technology 2017 ppt keshav kumar
 
Artificial intelligence and video games
Artificial intelligence and video gamesArtificial intelligence and video games
Artificial intelligence and video gamesSimple_Harsh
 

Tendances (20)

2 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-20212 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-2021
 
History of Video Games
History of Video GamesHistory of Video Games
History of Video Games
 
History of Rockstar
History of RockstarHistory of Rockstar
History of Rockstar
 
Intro to Game Design
Intro to Game DesignIntro to Game Design
Intro to Game Design
 
Game development life cycle
Game development life cycleGame development life cycle
Game development life cycle
 
게임 AI를 통해 본 인공지능 기본 개념
게임 AI를 통해 본 인공지능 기본 개념게임 AI를 통해 본 인공지능 기본 개념
게임 AI를 통해 본 인공지능 기본 개념
 
GTA V Presentation
GTA V PresentationGTA V Presentation
GTA V Presentation
 
Rockstar games
Rockstar gamesRockstar games
Rockstar games
 
History of games
History of gamesHistory of games
History of games
 
Artificial intelligence in gaming.
Artificial intelligence in gaming.Artificial intelligence in gaming.
Artificial intelligence in gaming.
 
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
 
Wii Presentation
Wii PresentationWii Presentation
Wii Presentation
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game Industry
 
Historia de los juegos móviles
Historia de los juegos móvilesHistoria de los juegos móviles
Historia de los juegos móviles
 
Tic Tac Toe
Tic Tac ToeTic Tac Toe
Tic Tac Toe
 
Console Video Game History
Console Video Game HistoryConsole Video Game History
Console Video Game History
 
Gaming console technology 2017 ppt
Gaming console technology 2017 ppt Gaming console technology 2017 ppt
Gaming console technology 2017 ppt
 
Tic Tac Toe
Tic Tac ToeTic Tac Toe
Tic Tac Toe
 
Artificial intelligence and video games
Artificial intelligence and video gamesArtificial intelligence and video games
Artificial intelligence and video games
 

Similaire à Ludonomics - The Game Economy

Girls Change The Game 2008
Girls Change The Game 2008Girls Change The Game 2008
Girls Change The Game 2008Marcel Baron
 
6: Could hardware hacking save us? (Alexandra Deschamps-Sonsino)
6: Could hardware hacking save us? (Alexandra Deschamps-Sonsino)6: Could hardware hacking save us? (Alexandra Deschamps-Sonsino)
6: Could hardware hacking save us? (Alexandra Deschamps-Sonsino)Imran Ali
 
Video Game Landscape Overview Final
Video Game Landscape Overview FinalVideo Game Landscape Overview Final
Video Game Landscape Overview FinalDarren Herman
 
STEVE JOBS
STEVE JOBSSTEVE JOBS
STEVE JOBSjhoel92
 
Realtime 3D on the web - a toy or a useful tool?
Realtime 3D on the web - a toy or a useful tool?Realtime 3D on the web - a toy or a useful tool?
Realtime 3D on the web - a toy or a useful tool?Jens Brynildsen
 
Could Hardware Hacking Save Us? (Alexandra Dechamps-Sonsino)
Could Hardware Hacking Save Us? (Alexandra Dechamps-Sonsino)Could Hardware Hacking Save Us? (Alexandra Dechamps-Sonsino)
Could Hardware Hacking Save Us? (Alexandra Dechamps-Sonsino)LSx Festival of Technology
 
World Wide Diversity Summit
World Wide Diversity SummitWorld Wide Diversity Summit
World Wide Diversity SummitCarlos Dominguez
 
Arcagility Tabbloid
Arcagility TabbloidArcagility Tabbloid
Arcagility Tabbloidarcagility
 
Creation of an iPhone Game
Creation of an iPhone GameCreation of an iPhone Game
Creation of an iPhone GameJohn Wilker
 
Mobile Augmented Reality and Mash-Ups
Mobile Augmented Reality and Mash-UpsMobile Augmented Reality and Mash-Ups
Mobile Augmented Reality and Mash-UpsPaul Golding
 
eBrand Products & Services
eBrand Products & ServiceseBrand Products & Services
eBrand Products & ServicesVietnam eBrand
 

Similaire à Ludonomics - The Game Economy (12)

Girls Change The Game 2008
Girls Change The Game 2008Girls Change The Game 2008
Girls Change The Game 2008
 
6: Could hardware hacking save us? (Alexandra Deschamps-Sonsino)
6: Could hardware hacking save us? (Alexandra Deschamps-Sonsino)6: Could hardware hacking save us? (Alexandra Deschamps-Sonsino)
6: Could hardware hacking save us? (Alexandra Deschamps-Sonsino)
 
Video Game Landscape Overview Final
Video Game Landscape Overview FinalVideo Game Landscape Overview Final
Video Game Landscape Overview Final
 
STEVE JOBS
STEVE JOBSSTEVE JOBS
STEVE JOBS
 
Realtime 3D on the web - a toy or a useful tool?
Realtime 3D on the web - a toy or a useful tool?Realtime 3D on the web - a toy or a useful tool?
Realtime 3D on the web - a toy or a useful tool?
 
Could Hardware Hacking Save Us? (Alexandra Dechamps-Sonsino)
Could Hardware Hacking Save Us? (Alexandra Dechamps-Sonsino)Could Hardware Hacking Save Us? (Alexandra Dechamps-Sonsino)
Could Hardware Hacking Save Us? (Alexandra Dechamps-Sonsino)
 
World Wide Diversity Summit
World Wide Diversity SummitWorld Wide Diversity Summit
World Wide Diversity Summit
 
Arcagility Tabbloid
Arcagility TabbloidArcagility Tabbloid
Arcagility Tabbloid
 
Creation of an iPhone Game
Creation of an iPhone GameCreation of an iPhone Game
Creation of an iPhone Game
 
Mobile Augmented Reality and Mash-Ups
Mobile Augmented Reality and Mash-UpsMobile Augmented Reality and Mash-Ups
Mobile Augmented Reality and Mash-Ups
 
eBrand Products & Services
eBrand Products & ServiceseBrand Products & Services
eBrand Products & Services
 
Slideshare
SlideshareSlideshare
Slideshare
 

Dernier

Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUK Journal
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Drew Madelung
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsJoaquim Jorge
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfsudhanshuwaghmare1
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfEnterprise Knowledge
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking MenDelhi Call girls
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 

Dernier (20)

Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 

Ludonomics - The Game Economy

  • 2. LUDONOMIC S THE GAME ECONOMY GUEST LECTURE NDD EXPERTISE DAY [ insert coin ] Thursday, March 12, 2009
  • 3. ERIK HEKMAN 1. RESEARCH GROUP CROSSMEDIA CONTENT; BUSINESS MODELS AND POLICY NEW MEDIA - WWW.CROSSMEDIALAB.NL 2. LECTURER DIGITAL COMMUNICATION AT UNIVERSITY OF APPLIED SCIENCES UTRECHT 3. WWW.KUDONOMICS.COM Thursday, March 12, 2009
  • 4. CONTENT - 1. USER-GENERATED VIDEO GAME CONTENT 2. VIDEO GAME BUSINESS MODELS Thursday, March 12, 2009
  • 5. GAMES GAMES GAMES I WANT TO HAVE A GOOD TIME ‣ Early as 1958 ‣ Console ‣ PC ‣ Diverse market ‣ Some interesting changes Thursday, March 12, 2009
  • 6. USER-GENERATED WAS ALWAYS THERE Excitebike The Incredible Machine Thursday, March 12, 2009
  • 7. USER-GENERATED MY ALL TIME FAVORITE Stunts ‣ Here we see games providing the tools in order to create content. Sharing through i.e. disks. ‣ How about games without the tools? Thursday, March 12, 2009
  • 8. USER-GENERATED THE COMMUNITY WILL FIND A WAY Doom ‣ Homebrew level editors Thursday, March 12, 2009
  • 9. USER-GENERATED THE COMMUNITY WILL FIND A WAY Half Life Counter strike ‣ Game mods Thursday, March 12, 2009
  • 10. USER-GENERATED THE COMMUNITY WILL FIND A WAY Quake 3 Dragon Ball Z Bid For Power ‣ Game mods Thursday, March 12, 2009
  • 11. NOW UGGC IS HOT A TREND IN GAMES SUPER! BUT WHAT IS THE BIG DEAL? LET’S LOOK AT THE MEDIA CHAIN GAME BEFORE WE HEAD OVER TO THE PRESENT CASES Thursday, March 12, 2009
  • 12. THE VIDEO GAME INDUSTRY THE OLD SITUATION Game Game Game Game Management Creation Distribution Consumption & Packaging ‣ Disks ‣ ‣ Nintendo Nintendo ‣ Cardridges ‣ ‣ SEGA SEGA ‣ CD ‣ ‣ Atari Atari ‣ ‣ Westwood Westwood ‣ ‣ Blizzard Blizzard Thursday, March 12, 2009
  • 13. VIDEO GAME BUSINESS MODELS WE TELL YOU WHAT TO PLAY Video Game Publisher Creator $ Video Game Pay $ for game Gamers Thursday, March 12, 2009
  • 14. VIDEO GAME BUSINESS MODELS WE TELL YOU WHAT TO PLAY Thursday, March 12, 2009
  • 15. THE VIDEO GAME INDUSTRY THE CURRENT SITUATION Game Game Game Game Management Creation Distribution Consumption & Packaging ‣ Disks ‣ ‣ Nintendo Konami ‣ Cardridges ‣ ‣ Sony Ubisoft ‣ CD/DVD ‣ ‣ Microsoft SEGA ‣ Internet ‣ ‣ Blizzard EA ‣ Blizzard Thursday, March 12, 2009
  • 16. THE VIDEO GAME INDUSTRY THE CURRENT SITUATION Game Game Game Game Management Creation Distribution Consumption & Packaging ‣ Disks ‣ ‣ Nintendo Konami ‣ Cardridges ‣ ‣ Sony Ubisoft ‣ CD/DVD ‣ ‣ Microsoft SEGA ‣ Internet ‣ ‣ Blizzard EA ‣ Blizzard Thursday, March 12, 2009
  • 17. VIDEO GAME BUSINESS MODELS ADVERTISE WITH US Video Game Publisher Creator $ $ Video Game $ Big media buy display advertisement $ Pay $ for game Gamers Thursday, March 12, 2009
  • 18. VIDEO GAME BUSINESS MODELS ADVERTISE WITH US Thursday, March 12, 2009
  • 19. VIDEO GAME BUSINESS MODELS POLITICAL ISSUES Thursday, March 12, 2009
  • 20. VIDEO GAME BUSINESS MODELS BRANDED GAMES Thursday, March 12, 2009
  • 21. VIDEO GAME BUSINESS MODELS BRANDED GAMES Thursday, March 12, 2009
  • 22. VIDEO GAME BUSINESS MODELS SUCCESFULL RELATION VIDEO GAME AND MOVIE Thursday, March 12, 2009
  • 23. VIDEO GAME BUSINESS MODELS AND VICE VERSA Thursday, March 12, 2009
  • 24. VIDEO GAME BUSINESS MODELS SOME LESS SUCCESFULL Thursday, March 12, 2009
  • 25. THE VIDEO GAME INDUSTRY THEN INTERNET CAME ALONG Game Game Game Game Management Creation Distribution Consumption & Packaging ‣ DVD ‣ Blizzard ‣ World of ‣ Internet Warcraft ‣ DVD ‣ Little Big Planet ‣ Sony ‣ Internet ‣ DVD ‣ Maxis ‣ Spore ‣ Internet Thursday, March 12, 2009
  • 26. THE VIDEO GAME INDUSTRY THEN INTERNET CAME ALONG Game Game Game Game Management Creation Distribution Consumption & Packaging ‣ DVD ‣ Blizzard ‣ World of ‣ Internet Warcraft ‣ DVD ‣ Little Big Planet ‣ Sony ‣ Internet ‣ DVD ‣ Maxis ‣ Spore ‣ Internet Thursday, March 12, 2009
  • 27. THE VIDEO GAME INDUSTRY THE BIG CHANGE Game Game Game Game Management Creation Distribution Consumption & Packaging Thursday, March 12, 2009
  • 28. THE VIDEO GAME INDUSTRY LET’S FOCUS ON THE GAME DISTRIBUTION... ‣ Internet as an important distribution channel ‣ Consoles and games starting to rely on it Game Distribution ‣ Multiplay, demos, statistics and other game content ‣ The whole chain is controlled by companies. Thursday, March 12, 2009
  • 29. THE VIDEO GAME INDUSTRY AND ON THE MANAGEMENT & PACKAGING ‣ Tools are being given to the audience ‣ Tools to meet others, create and Game Management share characters, levels and other & Packaging content ‣ Same as the social media revolution Thursday, March 12, 2009
  • 30. UGGC: NEW POSSIBILITIES MULTIPLAY Left 4 dead World of Warcraft Thursday, March 12, 2009
  • 31. UGGC: NEW POSSIBILITIES STATISTICS SHARING Mario Kart Beautiful Katemari Thursday, March 12, 2009
  • 32. UGGC: NEW POSSIBILITIES EXTRA CONTENT CREATION/SHARING The Sims 2 Body Shop Second Life Thursday, March 12, 2009
  • 33. B UGGC: NEW POSSIBILITIES CHARACTER CREATION/SHARING Spore Mii Characters Little Big Planet Thursday, March 12, 2009
  • 34. UGGC: NEW POSSIBILITIES LEVEL CREATION/SHARING Boom Blox Little Big Planet Thursday, March 12, 2009
  • 35. VIDEO GAME BUSINESS MODELS ALL YOUR CONTENT ARE BELONG TO US Video Game Publisher Creator $ $ Video Game $ Big media buy display Content creators advertisement $ Pay $ for game Gamers Thursday, March 12, 2009
  • 36. UTOPIA? TROUBLE IN PARADISE WHOLE CHANGE LOOKS LIKE THE SOCIAL MEDIA REVOLUTION WITH THE SAME PROBLEMS Thursday, March 12, 2009
  • 37. UGGC FREE RIDERS Thursday, March 12, 2009
  • 38. FREE RIDERS PROBLEM Free riders are actors who consume more than their fair share of a resource, or shoulder less than a fair share of the costs of its production. The free rider problem is the question of how to prevent free riding from taking place, or at least limit its negative effects. Thursday, March 12, 2009
  • 39. 1% creators 9% incidental creators UG(G)C 90% free riders Thursday, March 12, 2009
  • 40. CENSORING THE CONTENT WHO’S CONTENT IS IT ANYWAY? ± 84,000 individual Users have spent days building custom worlds, including tributes to classic games and characters such as Final Fantasy, Pac-Man, Batman, Sonic The Hedgehog, God Of War, Super Mario Bros and Indiana Jones. Thursday, March 12, 2009
  • 41. MODERATING THE CONTENT SPORE + PORN = SPORN Thursday, March 12, 2009
  • 42. DIGITAL HARRASEMENT LEGAL ISSUES? Times of London Article: Police in Britain, Belgium and the Netherlands are considering whether users of “Second Life” may be committing a crime if their character — known as an avatar — sexually assaults or stalks another. Thursday, March 12, 2009
  • 43. TWILIGHT ZONE DIGITAL AND ANALOGUE WORLDS COLLIDE THE MAPLESTORY MURDER CASE - JAPAN A lady who married a man virtually in the popular massively multiplayer game MapleStory was so furious at him unilaterally divorcing her that she logged in using his details and deleted him. Police then arrested her for unauthorised access to his account. Thursday, March 12, 2009
  • 44. TWILIGHT ZONE DIGITAL AND ANALOGUE WORLDS COLLIDE THE HABBO HOTEL HEIST - THE NETHERLANDS A Dutch teenager has been arrested for allegedly stealing virtual furniture from quot;roomsquot; in Habbo Hotel, a 3D social networking website. The 17-year-old is accused of stealing 4,000 euros (£2,840) worth of virtual furniture, bought with real money. Thursday, March 12, 2009
  • 45. THE MARKET PLACE NEW DIGITAL ECONOMIES Thursday, March 12, 2009
  • 46. BLACK MARKETS NEW DIGITAL ECONOMIES Thursday, March 12, 2009
  • 47. VIDEO GAME BUSINESS MODELS THE NEW SITUATION Video Game Publisher Creator $ $ Video Game $ Big media buy Game & content $ display creators Revenue advertisement Sharing $ Pay $ for game & content Gamers Thursday, March 12, 2009
  • 48. USER-GENERATED GAMES Thursday, March 12, 2009
  • 49. THE VIDEO GAME INDUSTRY WE CAN CREATE GAMES TOO! Game Game Game Game Management Creation Distribution Consumption & Packaging ‣ Not only video games provide tools ‣ Flash, Game makers, XNA, etc ‣ Internet as distribution thus access to audience ‣ iPhone Goldrush Thursday, March 12, 2009
  • 50. THE VIDEO GAME INDUSTRY EXAMPLES World of Goo iShoot Thursday, March 12, 2009
  • 51. THE VIDEO GAME INDUSTRY EXAMPLES Thursday, March 12, 2009
  • 52. THE VIDEO GAME INDUSTRY USERS CONTROL THE CHAIN Game Game Game Game Management Creation Distribution Consumption & Packaging ‣ Instead of the industry controlling the chain ‣ Users have become a very important part of it ‣ The industry has to adapt Thursday, March 12, 2009
  • 53. THE VIDEO GAME INDUSTRY USERS CONTROL THE CHAIN Game Game Game Game Management Creation Distribution Consumption & Packaging ‣ Instead of the industry controlling the chain ‣ Users have become a very important part of it ‣ The industry has to adapt Thursday, March 12, 2009
  • 54. THE VIDEO GAME INDUSTRY THE BUSINESS MODELS ‣ Retail ‣ Digital distribution ‣ In-Game ‣ Around-Game Advertising ‣ Advertgames ‣ Try before you buy (demos) ‣ Pro Accounts ‣ Subscription model ‣ Sponsored games ‣ Pay per play ‣ Freeware ‣ User-generated game content Thursday, March 12, 2009
  • 55. THE VIDEO GAME INDUSTRY FREE GAMES? Thursday, March 12, 2009
  • 56. THE VIDEO GAME INDUSTRY FREE GAMES? Thursday, March 12, 2009
  • 57. FOOD FOR THOUGHT CLOSING QUESTIONS EMPTY SHELLS? CROSS MEDIA? HOW CAN THE INDUSTRY ADAPT? HOW ABOUT QUALITY CONTROL? ONLY ECONOMICAL VALUE CREATION? HOW ABOUT DEMOCRATIC, SOCIAL AND CULTURAL VALUE? Thursday, March 12, 2009
  • 58. THANK YOU erik.hekman@hu.nl | www.kudonomics.com Thursday, March 12, 2009

Notes de l'éditeur