SlideShare une entreprise Scribd logo
1  sur  14
Télécharger pour lire hors ligne
Module: Psychology Of Design
Assignment 2: Angry Birds “Crushed” The Castle

M.Des 1.1
Name: Harshal Desai

Lecturer: Filip Fransen
Date of Submission
06/12/2011

Word Count: 2092
TABLE OF CONTENTS
Executive Summary.................................................................................................................... 2
Introduction ............................................................................................................................... 3
Gameplay ................................................................................................................................... 4
Graphics ..................................................................................................................................... 6
Aggression and dark humor ....................................................................................................... 7
Reward system ........................................................................................................................... 9
Conclusion ................................................................................................................................ 12
Works Cited .............................................................................................................................. 13

1|Page
EXECUTIVE SUMMARY

Rarely does an imitation become more successful than an original. Angry Birds has become
one of the most popular multiplatform videogame franchises. However the foundation of
their gameplay was quite similar to a previously released game, Crush The Castle.
There were plenty of similarities between the two games, however Angry Birds tweaked
some characteristics and became a sensation.
This essay focuses on a comparison between both games to figure out why Angry Birds
“Crushed” the Castle.

2|Page
INTRODUCTION
Crush The Castle is a popular casual strategy and physics based videogame that transports
you back to the days of yore, where a trebuchet – a medieval engine of war, is loaded with a
variety of rocks to decimate the resistance. The premise of the game is there are two
kingdoms, Redvonia and Arcturia. The player, under the orders of the Redvonian King, has
to kill and conquer the lands of Arcturia by destroying all the castles in the rival kingdom.
(Armorgames.com, 2009)
Originally, a flash action game, the storyline has a medieval environment and versions of the
game were made available for the iPhone in early 2010. The goal is to injure all inhabitants
of various castles using a standard trebuchet to fling large rocks or bombs at their castles.
Crush the Castle was released in 2009 and has been played more than 20 million times just
through their website. However, the game never really took off to the level of success as
Angry Birds managed to capture. While both games are quite similar, this essay analyses
the key differences between both games to understand why Angry Birds “Crushed” The
Castle.

3|Page
GAMEPLAY
The overall gameplay is slightly more complex. Players fling rocks by launching a trebuchet.
In this case, unlike the slingshot from Angry Birds, the angle of the trebuchet is not
controlled by the user and depends on split second clicking. It requires two clicks, one to
launch the trebuchet in a swinging motion and another to fling the rocks off to cause
destruction and damage on the fortified structures of the rival kingdom. It takes a few
repetitions to get used to the timings and requires a certain degree of concentration.

Figure 1: Gameplay instructions (Source: (Games Similar to Angry Birds, 2011))

With a level increase, the players can unlock an arsenal of eight rocks with unique
properties, similar to the features of each bird. Players have more freedom here to choose
the arrangement of the rocks, being able to switch between different types whereas Angry
Birds made the game challenging by providing only a specific set of birds for each level. Also,
the birds are animated when flung in the air, being able to activate certain traits mid-flight
while clicking on them. The rocks in Crush The Castle have no special mid-flight capabilities,
leading the players to not focus enough on the flight path, and not having a traced
trajectory line makes it harder for the player to correct his aim. All these factors make the

4|Page
game quite difficult to play and could result in the player just losing interest in the game
after a couple of failed attempts.
Crush The Castle does not have “last resort” strategy for players who are stuck on a level.
The only way to pass through is to kill the resistance and move forward whereas Angry Birds
has the mighty eagle that can decimate the entire landscape in one blow. To make the game
slightly easier however, one does not have to kill all the enemies in order to proceed to the
next level. As long as 85-90% of the scene is destroyed, its considered as ‘conquered’ and
the player moves on to the next battleground.
What makes Crush the Castle appealing (and addictive) is its medieval setting. This was a
time when other similar role playing games were quite popular: Age of Mythology, Heroes
of Sparta etc. There was a repetitive medieval theme to these games and Crush the Castle
followed suit, trying to stand out by making their game more casual and simple for the
players. However, the realistic graphics paired with a monotonous gameplay, and dedicated
focus resulted in hampering Crush The Castle to become a franchise success.

5|Page
GRAPHICS
Niklas Hed, COO of Rovio had mentioned about the bright colors and the cartoonish
appearance of birds and pigs, explaining the reason behind the characters as a satirical
reference to the Swine Flu Epidemic. (Kendall, 2011)
Crush the Castle however, had no similar connotations. The graphics were just kept under a
realistic medieval setting, using forests and mountains in the background and having
characters such as knights, maidens, commanders, princes etc.
The colors used are toned
down, almost resembling
the effect of dusk.
The lack of bright vivid
colors could have affected
gameplay since one of the
reasons behind Angry
Birds’ popularity depends
on its usage of vibrant
hues to make the game
appear more active and
appealing. (Mauro, 2011)
Though the arrangement
of the structures is quite
similar, with both games
sharing a realistic breaking
effect,
the
complex
gameplay
and
dull
environment
are
a
definitive factor in the
downfall of Crush The
Castle.
Figure 2: Comparison of graphics (Source: Google images, Search : Crush the Castle)

6|Page
AGGRESSION AND DARK HUMOR
Crush the Castle is quite open with its aggressive gameplay and sadistic humor.
According to the storyline, the king has ordered the play to destroy all the bases in the rival
kingdom and expand his own empire. The primary goal of the player is follow the king’s
orders to kill and conquer the opposition. Konrad Lorenz talks about this aggressive
behavior as instinctual aggressiveness. He had combined Freud’s theories on aggression
with Darwin’s theory of evolution talking about how the survival and success of a species
depends on the violent tendencies they exhibit in order to survive or eliminate their
competition. (Lorenz, 2002)
Crush The Castle follows through this theory by the primal urge of eliminating the other
group in order to grow larger and expand to other territories. Such violence has been
observed throughout history from great conquerors like Julius Caesar, Genghis Khan Etc.

Figure 3: Blood spurts in CTC (Source: http://blog.addictinggames.com/tag/crush-the-castle/ )

Unlike Angry Birds, when the enemy is defeated in Crush the Castle, the visual imagery
shows a lot of bloodshed and corpses lying lifeless against the broken walls. While Angry
Birds resembles a more cartoonish nature, Crush The Castle is more realistic, showing
glimpses of an actual war where none of the characters are spared, not even the maidens in
the game.

7|Page
Regarding the players, Crush the Castle does provide a release to a player’s aggressive
tendencies. It is due to the primitive connection of man being able to use rocks as weapons.
Dr Tomas Chamorro Premuzic further proved it in his research, stating, “Players may not
realize it but violent videogames provides a cathartic effect”. (Goldsmith University of
London)
Another key difference is in Angry birds, the players legitimized the actions of tossing
kamikaze birds at diseased looking pigs because the overall theme was based on a fictional
cartoon environment, making it less realistic. This gave the player free reign to cause as
much damage and destruction as they pleased without feeling guilt or empathy. The
storyline also provides a positive reason for the player to retaliate. After all, what parent
wouldn’t fight back if their children’s life was at risk (Svetlik, 2011)
However, for Crush the Castle, there is no legitimate reason for launching rocks at
neighboring countries other than saying that one was ordered to do so. The aggressive
tendencies portrayed in the game follow the simple rule of merciless killing in order to
dominate, and that appeals to the player because of our fascination with combat, the desire
to rule, and the greed of always wanting more, irrespective of whether it rightfully belongs
to someone else.
The events in Crush the Castle mirror modern reality where the brutality of a country’s
military is overlooked by just saying, “we were following orders”.

8|Page
REWARD SYSTEM
The reward system of Crush The Castle is based on just scores and auditory/visual elements.
There are no hidden bonus rounds within the game, and the overall reward system is quite
basic compared to Angry Birds. It can best be explained using B.F. Skinner’s radical
behaviorism theory of operant conditioning, specifically reinforcement and extinction
(O'Donohue & Ferguson, 2001)
According to the theory, operant conditioning has two basic purposes, to either increase or
decrease the probability of repeating a certain behavior.

Stimulus Type

Effect: Increases Behavior

Effect: Decreases Behavior

Positive
Stimulus
Negative
Stimulus

Positive Reinforcer

Negative Punisher

Negative Reinforcer

Positive Punisher

Figure 4: Operant Condition. Derived from: (Skinner, 2011)

Angry Birds had studied operant condition on the players and focused on positive and
negative reinforcers, making sure they aren’t too derogatory towards the player. They
ensured their game doesn’t have any punishers. Crush The Castle followed a slightly
different approach.

If we base Operant Conditioning on Crush The Castle, the positive reinforcer is a simple
message stating the mission was successful along with the words “you are a royal success”
written as subtext below. The player also hears three quick bursts of a trumpet signifying a
victory. In Angry Birds, this is more elaborate with a military parade audio and the birds
jumping and cheering at their victory.
Crush The Castle has no typical bonus levels or hidden items to unlock. The game is
relatively straightforward and only has the one positive reinforcer.

9|Page
Figure 5: Crush the Castle Victory Screen (Source: Self screenshot)

Negative reinforcers in the game include a mission-failed message, written in bold font, with
the subtext telling the player they are a royal failure, along with two slow trumpet blasts
signifying defeat. While Angry birds has pigs grinning and sniggering at the player, almost
mocking the player, Crush The Castle is less friendly and more direct in tone. By telling the
player they are a royal failure could trigger their addictive impulse to try the levels again in
order to prove their superiority in battle. The player could actually relate to the characters
in the game, feeling self-satisfaction by defeating the enemy.

Figure 6: Crush The Castle Defeat Screen (Source: Self screenshot)

10 | P a g e
Unlike Angry Birds, Crush The Castle also has Positive Punishers.
The bloodied carcasses of the victims along with the number of kills at the bottom of the
screen would theoretically be considered as positive reinforcers. It is assumed the goal was
to get the player excited to see the resistance lying lifeless, covered in their own blood.
While it is effective for a select few, for the most part the excessive blood matched with
realistic anguished screams eventually creates a sense of guilt within the player’s
subconscious and they stop playing the game. Counting the number of “killed” people only
adds to the negative stimulus, causing more guilt on a subconscious level. An adverse effect
could also be the desensitization of violence in real life, as shown in many other violent
games depicting murder.
The lack of a more positive reward system adds to the reasons behind the game not
reaching a franchise-level success.

11 | P a g e
CONCLUSION

While violent games are pretty popular in their own right, Crush The Castle wasn’t so
successful since it was originally meant to be a casual game.
The reward system made the game popular on the internet, where a player could focus on
the game for hours. However, for casual gameplay such as during commuting, the game
proved to be less effective since it requires a higher degree of focus.
The killing of other characters with realistic blood and screams also turns off most audiences
due to their perceived negativity. Unlike Angry Birds, the storyline behind Crush The Castle
wasn’t justified enough and didn’t connect with most players on an emotional level. While
Angry Birds emphasized paternal emotions, Crush The Castle focused on the player being
commanded by a king to destroy rival factions in order to grow. Nobody likes being ordered
around for extended periods.
The graphics within the game, although realistic, were not dynamic enough and generic
among all the scenes, eventually causing the player to ignore the details. Angry Birds had
subtle changes in the backgrounds that always captured the player’s attention, keeping
them active and alert.
One needs to remember that Crush The Castle was released first. Angry Birds might have
ripped off the original idea in terms of physics based gameplay, but it was a significant
improvement. It could be considered that Angry Birds is theoretically a refined version of
Crush The Castle.
The addictive nature of Angry Birds stems from its simplicity and its reward system that
subconsciously keeps the player wanting to interact with the game repeatedly, like a slot
machine at a casino.
Crush The Castle was supposed to have a simplistic gameplay, however the creators added
too much realism and focused less on the actual backstory. All these factors contributed to
the game being a big hit on the internet, but it failed to successfully transition into a
multiplatform franchise.
A newer version of the game is currently in development and it is possible the creators will
significantly alter it to match the gameplay of Angry Birds. It remains to be seen if Crush The
Castle and still reach the level of fame as Angry Birds.

12 | P a g e
WORKS CITED
(n.d.). Retrieved November 17, 2011, from Goldsmith
http://www.gold.ac.uk/psychology/staff/premuzic/

University of

Armorgames.com.
(2009).
Retrieved
December
http://armorgames.com/play/3614/crush-the-castle

06,

London:

2011,

from

Games Similar to Angry Birds. (2011, February 20). Retrieved December 06, 2011, from
Hardiannazief.com:
http://hardiannazief.com/02/6-flash-based-game-similar-toangry-birds/
Chorost, M. (2011, January 4). How I kicked my addction to the iphone game Angry Birds.
Retrieved
November
16,
2011,
from
PsychologyToday.com:
http://www.psychologytoday.com/blog/world-wide-mind/201101/how-i-kicked-myaddiction-the-iphone-game-angry-birds
Harrigan, K. A., Collins, K., & Dixon, M. J. (2010). Addictive Gameplay: What Casual Game
Designers can Learn from Slot Machine Research. Vancouver, British Columbia:
International Conference on the Future of GAme Design and Technology.
Kendall, P. (2011, February 07). Angry Birds: The story behind iPhone's gaming Phenomenon.
Retrieved
November
15,
2011,
from
The
Telegraph:
http://www.telegraph.co.uk/technology/video-games/8303173/Angry-Birds-thestory-behind-iPhones-gaming-phenomenon.html
Lorenz, K. (2002). On Aggression. Routledge.
Mauro, C. (2011, February 6). Why angry birds is so successful and popular: A Cognitive
teardown of the User Experience. Retrieved November 12, 2011, from
MauroNewMedia.com:
http://www.mauronewmedia.com/blog/2011/02/whyangry-birds-is-so-successful-a-cognitive-teardown-of-the-user-experience/
Miller, D. (2011, August). Angry Birds: A psychiatrist explains the addiiction. Retrieved
November
17,
2011,
from
Kevinmd.com:
http://www.kevinmd.com/blog/2011/08/angry-birds-psychiatrist-explainsaddiction.html
O'Donohue, W., & Ferguson, K. (2001). Operant Conditioning and the Experimental Analysis
of behavior. In W. O'Donohue, & K. Ferguson, The psychology of B.F. Skinner (pp. 73100). California: Sage Publications Inc.
Skinner, B. (2011). About Behaviorism. New york: Knopf Doubleday Publishing Group.
Svetlik, J. (2011, March 9). Angry Birds: The psychology of its success.
13 | P a g e

Contenu connexe

Tendances

Video game rotation case study v1.3 (current state)
Video game rotation  case study v1.3 (current state)Video game rotation  case study v1.3 (current state)
Video game rotation case study v1.3 (current state)Will Cave
 
FMP #3 Research Made Finally
FMP #3 Research Made FinallyFMP #3 Research Made Finally
FMP #3 Research Made FinallyJoeDuffy28
 
FMP #3 Research Completed
FMP #3 Research CompletedFMP #3 Research Completed
FMP #3 Research CompletedJoeDuffy28
 
Level design and devlopment part 2 stories and narrative
Level design and devlopment part 2  stories and narrativeLevel design and devlopment part 2  stories and narrative
Level design and devlopment part 2 stories and narrativeDurgesh Pandey
 
Classic game research
Classic game researchClassic game research
Classic game researchZak Warren
 
Games essay
Games essayGames essay
Games essaygsheri05
 
Level design and devlopment part 1 introduction to level design
Level design and devlopment part 1  introduction to level designLevel design and devlopment part 1  introduction to level design
Level design and devlopment part 1 introduction to level designDurgesh Pandey
 
6 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-20216 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-2021Durgesh Pandey
 
Digibury: Ben Hudson - Virtual Tricksters
Digibury: Ben Hudson - Virtual TrickstersDigibury: Ben Hudson - Virtual Tricksters
Digibury: Ben Hudson - Virtual TrickstersLizzie Hodgson
 

Tendances (20)

Video game rotation case study v1.3 (current state)
Video game rotation  case study v1.3 (current state)Video game rotation  case study v1.3 (current state)
Video game rotation case study v1.3 (current state)
 
FMP #3 Research Made Finally
FMP #3 Research Made FinallyFMP #3 Research Made Finally
FMP #3 Research Made Finally
 
FMP #3 Research Completed
FMP #3 Research CompletedFMP #3 Research Completed
FMP #3 Research Completed
 
Gameplay
GameplayGameplay
Gameplay
 
FMP Research
FMP ResearchFMP Research
FMP Research
 
Level design and devlopment part 2 stories and narrative
Level design and devlopment part 2  stories and narrativeLevel design and devlopment part 2  stories and narrative
Level design and devlopment part 2 stories and narrative
 
Game balance part 2
Game balance part 2Game balance part 2
Game balance part 2
 
Task 2
Task 2 Task 2
Task 2
 
Classic game research
Classic game researchClassic game research
Classic game research
 
LEGO LotR review
LEGO LotR reviewLEGO LotR review
LEGO LotR review
 
Games essay
Games essayGames essay
Games essay
 
Game balance part 1
Game balance part 1Game balance part 1
Game balance part 1
 
Heavy Rain
Heavy RainHeavy Rain
Heavy Rain
 
Level design and devlopment part 1 introduction to level design
Level design and devlopment part 1  introduction to level designLevel design and devlopment part 1  introduction to level design
Level design and devlopment part 1 introduction to level design
 
1. case study
1. case study1. case study
1. case study
 
MGS_Story
MGS_StoryMGS_Story
MGS_Story
 
Case Study
Case StudyCase Study
Case Study
 
2. research
2. research2. research
2. research
 
6 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-20216 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-2021
 
Digibury: Ben Hudson - Virtual Tricksters
Digibury: Ben Hudson - Virtual TrickstersDigibury: Ben Hudson - Virtual Tricksters
Digibury: Ben Hudson - Virtual Tricksters
 

En vedette

Leonardo DaVinci - Sociology Of Design
Leonardo DaVinci - Sociology Of DesignLeonardo DaVinci - Sociology Of Design
Leonardo DaVinci - Sociology Of DesignHershey Desai
 
Recipe for a best-selling videogame
Recipe for a best-selling videogameRecipe for a best-selling videogame
Recipe for a best-selling videogameHershey Desai
 
Impact of Bohemianism in New Media Design
Impact of Bohemianism in New Media DesignImpact of Bohemianism in New Media Design
Impact of Bohemianism in New Media DesignHershey Desai
 
Vermillion - Brand Manual
Vermillion - Brand ManualVermillion - Brand Manual
Vermillion - Brand ManualHershey Desai
 
Retail Experience - Solution Development
Retail Experience - Solution DevelopmentRetail Experience - Solution Development
Retail Experience - Solution DevelopmentHershey Desai
 
Redefining Indian Identity through fashion.
Redefining Indian Identity through fashion.Redefining Indian Identity through fashion.
Redefining Indian Identity through fashion.Hershey Desai
 
Idea Generation Techniques
Idea Generation TechniquesIdea Generation Techniques
Idea Generation TechniquesHershey Desai
 

En vedette (8)

Leonardo DaVinci - Sociology Of Design
Leonardo DaVinci - Sociology Of DesignLeonardo DaVinci - Sociology Of Design
Leonardo DaVinci - Sociology Of Design
 
Recipe for a best-selling videogame
Recipe for a best-selling videogameRecipe for a best-selling videogame
Recipe for a best-selling videogame
 
Impact of Bohemianism in New Media Design
Impact of Bohemianism in New Media DesignImpact of Bohemianism in New Media Design
Impact of Bohemianism in New Media Design
 
Ai WeiWei
Ai WeiWeiAi WeiWei
Ai WeiWei
 
Vermillion - Brand Manual
Vermillion - Brand ManualVermillion - Brand Manual
Vermillion - Brand Manual
 
Retail Experience - Solution Development
Retail Experience - Solution DevelopmentRetail Experience - Solution Development
Retail Experience - Solution Development
 
Redefining Indian Identity through fashion.
Redefining Indian Identity through fashion.Redefining Indian Identity through fashion.
Redefining Indian Identity through fashion.
 
Idea Generation Techniques
Idea Generation TechniquesIdea Generation Techniques
Idea Generation Techniques
 

Similaire à Angry Birds "Crushed" The Castle

Similaire à Angry Birds "Crushed" The Castle (20)

Game review
Game reviewGame review
Game review
 
Task 4 - Analysis of a Game
Task 4 - Analysis of a GameTask 4 - Analysis of a Game
Task 4 - Analysis of a Game
 
1. Case study
1. Case study1. Case study
1. Case study
 
Fmp research
Fmp researchFmp research
Fmp research
 
3. Research
3. Research 3. Research
3. Research
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
1066 the game
1066 the game1066 the game
1066 the game
 
Proposal
ProposalProposal
Proposal
 
Valhalla gaming hub pp
Valhalla gaming hub ppValhalla gaming hub pp
Valhalla gaming hub pp
 
3. research
3. research3. research
3. research
 
Survival horror
Survival horrorSurvival horror
Survival horror
 
1. case study video games lvl 3
1. case study video games lvl 31. case study video games lvl 3
1. case study video games lvl 3
 
Nichts steht im Wege online spiele pc 2019 The Outer Worlds
Nichts steht im Wege online spiele pc 2019 The Outer WorldsNichts steht im Wege online spiele pc 2019 The Outer Worlds
Nichts steht im Wege online spiele pc 2019 The Outer Worlds
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
1.Case Study
1.Case Study1.Case Study
1.Case Study
 
Forms of story_telling
Forms of story_tellingForms of story_telling
Forms of story_telling
 
Research
ResearchResearch
Research
 
1. case study vg
1. case study vg1. case study vg
1. case study vg
 

Plus de Hershey Desai

Ux proposal - SoccerTrac
Ux proposal - SoccerTracUx proposal - SoccerTrac
Ux proposal - SoccerTracHershey Desai
 
Impact of Social Media on Changing Consumers’ Attitudes Towards Salvation Arm...
Impact of Social Media on Changing Consumers’ Attitudes Towards Salvation Arm...Impact of Social Media on Changing Consumers’ Attitudes Towards Salvation Arm...
Impact of Social Media on Changing Consumers’ Attitudes Towards Salvation Arm...Hershey Desai
 
Base 501 branding profile
Base 501 branding profileBase 501 branding profile
Base 501 branding profileHershey Desai
 
Base 501 Company Profile
Base 501 Company ProfileBase 501 Company Profile
Base 501 Company ProfileHershey Desai
 
Simplipedia Website Flow
Simplipedia Website FlowSimplipedia Website Flow
Simplipedia Website FlowHershey Desai
 
Retail Experience - RFID in Retail
Retail Experience - RFID in RetailRetail Experience - RFID in Retail
Retail Experience - RFID in RetailHershey Desai
 
Retail Experience - Fairprice Xtra Singapore
Retail Experience - Fairprice Xtra SingaporeRetail Experience - Fairprice Xtra Singapore
Retail Experience - Fairprice Xtra SingaporeHershey Desai
 
Overpopulation VS Global Environment - How Much is Too Much?
Overpopulation VS Global Environment - How Much is Too Much?Overpopulation VS Global Environment - How Much is Too Much?
Overpopulation VS Global Environment - How Much is Too Much?Hershey Desai
 

Plus de Hershey Desai (9)

Ux proposal - SoccerTrac
Ux proposal - SoccerTracUx proposal - SoccerTrac
Ux proposal - SoccerTrac
 
Impact of Social Media on Changing Consumers’ Attitudes Towards Salvation Arm...
Impact of Social Media on Changing Consumers’ Attitudes Towards Salvation Arm...Impact of Social Media on Changing Consumers’ Attitudes Towards Salvation Arm...
Impact of Social Media on Changing Consumers’ Attitudes Towards Salvation Arm...
 
Base 501 factsheet
Base 501 factsheetBase 501 factsheet
Base 501 factsheet
 
Base 501 branding profile
Base 501 branding profileBase 501 branding profile
Base 501 branding profile
 
Base 501 Company Profile
Base 501 Company ProfileBase 501 Company Profile
Base 501 Company Profile
 
Simplipedia Website Flow
Simplipedia Website FlowSimplipedia Website Flow
Simplipedia Website Flow
 
Retail Experience - RFID in Retail
Retail Experience - RFID in RetailRetail Experience - RFID in Retail
Retail Experience - RFID in Retail
 
Retail Experience - Fairprice Xtra Singapore
Retail Experience - Fairprice Xtra SingaporeRetail Experience - Fairprice Xtra Singapore
Retail Experience - Fairprice Xtra Singapore
 
Overpopulation VS Global Environment - How Much is Too Much?
Overpopulation VS Global Environment - How Much is Too Much?Overpopulation VS Global Environment - How Much is Too Much?
Overpopulation VS Global Environment - How Much is Too Much?
 

Dernier

Call Girls Meghani Nagar 7397865700 Independent Call Girls
Call Girls Meghani Nagar 7397865700  Independent Call GirlsCall Girls Meghani Nagar 7397865700  Independent Call Girls
Call Girls Meghani Nagar 7397865700 Independent Call Girlsssuser7cb4ff
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,Aginakm1
 
ARt app | UX Case Study
ARt app | UX Case StudyARt app | UX Case Study
ARt app | UX Case StudySophia Viganò
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degreeyuu sss
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdfvaibhavkanaujia
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一Fi sss
 
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...mrchrns005
 
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一F dds
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造kbdhl05e
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Servicejennyeacort
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degreeyuu sss
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in designnooreen17
 
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCRdollysharma2066
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一Fi L
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic global solution
 
Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full NightCall Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full Nightssuser7cb4ff
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 

Dernier (20)

Call Girls Meghani Nagar 7397865700 Independent Call Girls
Call Girls Meghani Nagar 7397865700  Independent Call GirlsCall Girls Meghani Nagar 7397865700  Independent Call Girls
Call Girls Meghani Nagar 7397865700 Independent Call Girls
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
 
ARt app | UX Case Study
ARt app | UX Case StudyARt app | UX Case Study
ARt app | UX Case Study
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdf
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
 
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
 
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in design
 
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing services
 
Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full NightCall Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
 

Angry Birds "Crushed" The Castle

  • 1. Module: Psychology Of Design Assignment 2: Angry Birds “Crushed” The Castle M.Des 1.1 Name: Harshal Desai Lecturer: Filip Fransen Date of Submission 06/12/2011 Word Count: 2092
  • 2. TABLE OF CONTENTS Executive Summary.................................................................................................................... 2 Introduction ............................................................................................................................... 3 Gameplay ................................................................................................................................... 4 Graphics ..................................................................................................................................... 6 Aggression and dark humor ....................................................................................................... 7 Reward system ........................................................................................................................... 9 Conclusion ................................................................................................................................ 12 Works Cited .............................................................................................................................. 13 1|Page
  • 3. EXECUTIVE SUMMARY Rarely does an imitation become more successful than an original. Angry Birds has become one of the most popular multiplatform videogame franchises. However the foundation of their gameplay was quite similar to a previously released game, Crush The Castle. There were plenty of similarities between the two games, however Angry Birds tweaked some characteristics and became a sensation. This essay focuses on a comparison between both games to figure out why Angry Birds “Crushed” the Castle. 2|Page
  • 4. INTRODUCTION Crush The Castle is a popular casual strategy and physics based videogame that transports you back to the days of yore, where a trebuchet – a medieval engine of war, is loaded with a variety of rocks to decimate the resistance. The premise of the game is there are two kingdoms, Redvonia and Arcturia. The player, under the orders of the Redvonian King, has to kill and conquer the lands of Arcturia by destroying all the castles in the rival kingdom. (Armorgames.com, 2009) Originally, a flash action game, the storyline has a medieval environment and versions of the game were made available for the iPhone in early 2010. The goal is to injure all inhabitants of various castles using a standard trebuchet to fling large rocks or bombs at their castles. Crush the Castle was released in 2009 and has been played more than 20 million times just through their website. However, the game never really took off to the level of success as Angry Birds managed to capture. While both games are quite similar, this essay analyses the key differences between both games to understand why Angry Birds “Crushed” The Castle. 3|Page
  • 5. GAMEPLAY The overall gameplay is slightly more complex. Players fling rocks by launching a trebuchet. In this case, unlike the slingshot from Angry Birds, the angle of the trebuchet is not controlled by the user and depends on split second clicking. It requires two clicks, one to launch the trebuchet in a swinging motion and another to fling the rocks off to cause destruction and damage on the fortified structures of the rival kingdom. It takes a few repetitions to get used to the timings and requires a certain degree of concentration. Figure 1: Gameplay instructions (Source: (Games Similar to Angry Birds, 2011)) With a level increase, the players can unlock an arsenal of eight rocks with unique properties, similar to the features of each bird. Players have more freedom here to choose the arrangement of the rocks, being able to switch between different types whereas Angry Birds made the game challenging by providing only a specific set of birds for each level. Also, the birds are animated when flung in the air, being able to activate certain traits mid-flight while clicking on them. The rocks in Crush The Castle have no special mid-flight capabilities, leading the players to not focus enough on the flight path, and not having a traced trajectory line makes it harder for the player to correct his aim. All these factors make the 4|Page
  • 6. game quite difficult to play and could result in the player just losing interest in the game after a couple of failed attempts. Crush The Castle does not have “last resort” strategy for players who are stuck on a level. The only way to pass through is to kill the resistance and move forward whereas Angry Birds has the mighty eagle that can decimate the entire landscape in one blow. To make the game slightly easier however, one does not have to kill all the enemies in order to proceed to the next level. As long as 85-90% of the scene is destroyed, its considered as ‘conquered’ and the player moves on to the next battleground. What makes Crush the Castle appealing (and addictive) is its medieval setting. This was a time when other similar role playing games were quite popular: Age of Mythology, Heroes of Sparta etc. There was a repetitive medieval theme to these games and Crush the Castle followed suit, trying to stand out by making their game more casual and simple for the players. However, the realistic graphics paired with a monotonous gameplay, and dedicated focus resulted in hampering Crush The Castle to become a franchise success. 5|Page
  • 7. GRAPHICS Niklas Hed, COO of Rovio had mentioned about the bright colors and the cartoonish appearance of birds and pigs, explaining the reason behind the characters as a satirical reference to the Swine Flu Epidemic. (Kendall, 2011) Crush the Castle however, had no similar connotations. The graphics were just kept under a realistic medieval setting, using forests and mountains in the background and having characters such as knights, maidens, commanders, princes etc. The colors used are toned down, almost resembling the effect of dusk. The lack of bright vivid colors could have affected gameplay since one of the reasons behind Angry Birds’ popularity depends on its usage of vibrant hues to make the game appear more active and appealing. (Mauro, 2011) Though the arrangement of the structures is quite similar, with both games sharing a realistic breaking effect, the complex gameplay and dull environment are a definitive factor in the downfall of Crush The Castle. Figure 2: Comparison of graphics (Source: Google images, Search : Crush the Castle) 6|Page
  • 8. AGGRESSION AND DARK HUMOR Crush the Castle is quite open with its aggressive gameplay and sadistic humor. According to the storyline, the king has ordered the play to destroy all the bases in the rival kingdom and expand his own empire. The primary goal of the player is follow the king’s orders to kill and conquer the opposition. Konrad Lorenz talks about this aggressive behavior as instinctual aggressiveness. He had combined Freud’s theories on aggression with Darwin’s theory of evolution talking about how the survival and success of a species depends on the violent tendencies they exhibit in order to survive or eliminate their competition. (Lorenz, 2002) Crush The Castle follows through this theory by the primal urge of eliminating the other group in order to grow larger and expand to other territories. Such violence has been observed throughout history from great conquerors like Julius Caesar, Genghis Khan Etc. Figure 3: Blood spurts in CTC (Source: http://blog.addictinggames.com/tag/crush-the-castle/ ) Unlike Angry Birds, when the enemy is defeated in Crush the Castle, the visual imagery shows a lot of bloodshed and corpses lying lifeless against the broken walls. While Angry Birds resembles a more cartoonish nature, Crush The Castle is more realistic, showing glimpses of an actual war where none of the characters are spared, not even the maidens in the game. 7|Page
  • 9. Regarding the players, Crush the Castle does provide a release to a player’s aggressive tendencies. It is due to the primitive connection of man being able to use rocks as weapons. Dr Tomas Chamorro Premuzic further proved it in his research, stating, “Players may not realize it but violent videogames provides a cathartic effect”. (Goldsmith University of London) Another key difference is in Angry birds, the players legitimized the actions of tossing kamikaze birds at diseased looking pigs because the overall theme was based on a fictional cartoon environment, making it less realistic. This gave the player free reign to cause as much damage and destruction as they pleased without feeling guilt or empathy. The storyline also provides a positive reason for the player to retaliate. After all, what parent wouldn’t fight back if their children’s life was at risk (Svetlik, 2011) However, for Crush the Castle, there is no legitimate reason for launching rocks at neighboring countries other than saying that one was ordered to do so. The aggressive tendencies portrayed in the game follow the simple rule of merciless killing in order to dominate, and that appeals to the player because of our fascination with combat, the desire to rule, and the greed of always wanting more, irrespective of whether it rightfully belongs to someone else. The events in Crush the Castle mirror modern reality where the brutality of a country’s military is overlooked by just saying, “we were following orders”. 8|Page
  • 10. REWARD SYSTEM The reward system of Crush The Castle is based on just scores and auditory/visual elements. There are no hidden bonus rounds within the game, and the overall reward system is quite basic compared to Angry Birds. It can best be explained using B.F. Skinner’s radical behaviorism theory of operant conditioning, specifically reinforcement and extinction (O'Donohue & Ferguson, 2001) According to the theory, operant conditioning has two basic purposes, to either increase or decrease the probability of repeating a certain behavior. Stimulus Type Effect: Increases Behavior Effect: Decreases Behavior Positive Stimulus Negative Stimulus Positive Reinforcer Negative Punisher Negative Reinforcer Positive Punisher Figure 4: Operant Condition. Derived from: (Skinner, 2011) Angry Birds had studied operant condition on the players and focused on positive and negative reinforcers, making sure they aren’t too derogatory towards the player. They ensured their game doesn’t have any punishers. Crush The Castle followed a slightly different approach. If we base Operant Conditioning on Crush The Castle, the positive reinforcer is a simple message stating the mission was successful along with the words “you are a royal success” written as subtext below. The player also hears three quick bursts of a trumpet signifying a victory. In Angry Birds, this is more elaborate with a military parade audio and the birds jumping and cheering at their victory. Crush The Castle has no typical bonus levels or hidden items to unlock. The game is relatively straightforward and only has the one positive reinforcer. 9|Page
  • 11. Figure 5: Crush the Castle Victory Screen (Source: Self screenshot) Negative reinforcers in the game include a mission-failed message, written in bold font, with the subtext telling the player they are a royal failure, along with two slow trumpet blasts signifying defeat. While Angry birds has pigs grinning and sniggering at the player, almost mocking the player, Crush The Castle is less friendly and more direct in tone. By telling the player they are a royal failure could trigger their addictive impulse to try the levels again in order to prove their superiority in battle. The player could actually relate to the characters in the game, feeling self-satisfaction by defeating the enemy. Figure 6: Crush The Castle Defeat Screen (Source: Self screenshot) 10 | P a g e
  • 12. Unlike Angry Birds, Crush The Castle also has Positive Punishers. The bloodied carcasses of the victims along with the number of kills at the bottom of the screen would theoretically be considered as positive reinforcers. It is assumed the goal was to get the player excited to see the resistance lying lifeless, covered in their own blood. While it is effective for a select few, for the most part the excessive blood matched with realistic anguished screams eventually creates a sense of guilt within the player’s subconscious and they stop playing the game. Counting the number of “killed” people only adds to the negative stimulus, causing more guilt on a subconscious level. An adverse effect could also be the desensitization of violence in real life, as shown in many other violent games depicting murder. The lack of a more positive reward system adds to the reasons behind the game not reaching a franchise-level success. 11 | P a g e
  • 13. CONCLUSION While violent games are pretty popular in their own right, Crush The Castle wasn’t so successful since it was originally meant to be a casual game. The reward system made the game popular on the internet, where a player could focus on the game for hours. However, for casual gameplay such as during commuting, the game proved to be less effective since it requires a higher degree of focus. The killing of other characters with realistic blood and screams also turns off most audiences due to their perceived negativity. Unlike Angry Birds, the storyline behind Crush The Castle wasn’t justified enough and didn’t connect with most players on an emotional level. While Angry Birds emphasized paternal emotions, Crush The Castle focused on the player being commanded by a king to destroy rival factions in order to grow. Nobody likes being ordered around for extended periods. The graphics within the game, although realistic, were not dynamic enough and generic among all the scenes, eventually causing the player to ignore the details. Angry Birds had subtle changes in the backgrounds that always captured the player’s attention, keeping them active and alert. One needs to remember that Crush The Castle was released first. Angry Birds might have ripped off the original idea in terms of physics based gameplay, but it was a significant improvement. It could be considered that Angry Birds is theoretically a refined version of Crush The Castle. The addictive nature of Angry Birds stems from its simplicity and its reward system that subconsciously keeps the player wanting to interact with the game repeatedly, like a slot machine at a casino. Crush The Castle was supposed to have a simplistic gameplay, however the creators added too much realism and focused less on the actual backstory. All these factors contributed to the game being a big hit on the internet, but it failed to successfully transition into a multiplatform franchise. A newer version of the game is currently in development and it is possible the creators will significantly alter it to match the gameplay of Angry Birds. It remains to be seen if Crush The Castle and still reach the level of fame as Angry Birds. 12 | P a g e
  • 14. WORKS CITED (n.d.). Retrieved November 17, 2011, from Goldsmith http://www.gold.ac.uk/psychology/staff/premuzic/ University of Armorgames.com. (2009). Retrieved December http://armorgames.com/play/3614/crush-the-castle 06, London: 2011, from Games Similar to Angry Birds. (2011, February 20). Retrieved December 06, 2011, from Hardiannazief.com: http://hardiannazief.com/02/6-flash-based-game-similar-toangry-birds/ Chorost, M. (2011, January 4). How I kicked my addction to the iphone game Angry Birds. Retrieved November 16, 2011, from PsychologyToday.com: http://www.psychologytoday.com/blog/world-wide-mind/201101/how-i-kicked-myaddiction-the-iphone-game-angry-birds Harrigan, K. A., Collins, K., & Dixon, M. J. (2010). Addictive Gameplay: What Casual Game Designers can Learn from Slot Machine Research. Vancouver, British Columbia: International Conference on the Future of GAme Design and Technology. Kendall, P. (2011, February 07). Angry Birds: The story behind iPhone's gaming Phenomenon. Retrieved November 15, 2011, from The Telegraph: http://www.telegraph.co.uk/technology/video-games/8303173/Angry-Birds-thestory-behind-iPhones-gaming-phenomenon.html Lorenz, K. (2002). On Aggression. Routledge. Mauro, C. (2011, February 6). Why angry birds is so successful and popular: A Cognitive teardown of the User Experience. Retrieved November 12, 2011, from MauroNewMedia.com: http://www.mauronewmedia.com/blog/2011/02/whyangry-birds-is-so-successful-a-cognitive-teardown-of-the-user-experience/ Miller, D. (2011, August). Angry Birds: A psychiatrist explains the addiiction. Retrieved November 17, 2011, from Kevinmd.com: http://www.kevinmd.com/blog/2011/08/angry-birds-psychiatrist-explainsaddiction.html O'Donohue, W., & Ferguson, K. (2001). Operant Conditioning and the Experimental Analysis of behavior. In W. O'Donohue, & K. Ferguson, The psychology of B.F. Skinner (pp. 73100). California: Sage Publications Inc. Skinner, B. (2011). About Behaviorism. New york: Knopf Doubleday Publishing Group. Svetlik, J. (2011, March 9). Angry Birds: The psychology of its success. 13 | P a g e