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Our Information Age really began
in April of 1993when the Mosaic 1.0 browser made the World WideWeb available for contribution and participation byanyone with access to the Internet.For the first time we had possibilities for worldwideco-creation of knowledge, art, science, literature,animation, and all the rest possible.
Price of 1 gigabyte of
storage1981 $300K 1997 $1001987 $50K 2000 $101990 $10K 2004 $11994 $1K 2012 $0.10https://twitter.com/FactHive
Researchers Sequence Entire Genome of
A Baby In Only 50 Hours“By obtaining an interpreted genome in abouttwo days, physicians can make practical use ofdiagnostic results to tailor treatments to individualinfants and children.”
Gamers Unlock Protein Mystery ....
that Baffled Researchers For Years Developed by researchers at the University of Washington, Foldit turns scientific problems into competitive games.Khatib, F., DiMaio, F., Cooper, S., Kazmierczyk, M., Gilski, M., Krzywda, S., Zabranska, H., et al. (2011).Crystal structure of a monomeric retroviral protease solved by protein folding game players. Nat StructMol Biol, 18(10), 1175–1177. doi:10.1038/nsmb.2119
12-year-old uses Dungeons andDragons in
science research The volunteers looked at eyes early and frequently, whether they were on the creatures’ faces or not.http://mblogs.discovermagazine.com/notrocketscience/2012/10/30/12-year-old-uses-dungeons-and-dragons-to-help-scientist-dad-with-his-research/
19-year-old girl in Egypt invents
a spacecraft propulsion device Mustafa’s device is based on a scientific mix between quantum physics, space technology, chemical reactions and electrical sciences.http://thenextweb.com/africa/2012/05/18/19-year-old-girl-in-egypt-invents-a-spacecraft-propulsion-device/
new frontier of analytics BIG
DATA Examples of such data sets range from billions of Google searches conducted by millions of users to the data collected by millions of weather sensors around the globe to all the purchases of British supermarket shoppers.
Google has been ahead of
public health authorities in monitoring fluoutbreaks by compiling public searches for flu-related information bygeography.
Predictive Medical Technologies analyzesrecords of
intensive care patients to detectevents that might be signals of adverseevents, such as cardiac arrest orarrhythmia. Once trends are identified,real-time monitoring of patients can spotsimilar patterns and give doctors criticalearly warning.
Whereas traditional librarymetadata has always
been focusedon helping humans find and make use ofinformation, linked data ontologiesare focused on helping machines find andmake use of information. cc licensed ( BY NC ) ﬂickr photo by tarotastic: http://ﬂickr.com/photos/tjt195/30916171/
Web 3.0 is all about
datacc licensed ( BY NC ) ﬂickr photo by Anthony Mattox: http://ﬂickr.com/photos/amattox/3236510649/
The goal of linked data
is to enable computers to do more useful work for us by teaching machines to read web pages.cc licensed ﬂickr photo by ralphbijker: http://ﬂickr.com/photos/17258892@N05/2588347668/
Wolfram|Alpha is a free online
computationalknowledge engine that generates answers toquestions in real time by doing computations on itsown vast internal knowledge base.http://www.wolframalpha.com/educators/
The International Society for Technology
in Education (ISTE) and the Computer Science Teachers Association (CSTA) have collaborated with leaders from higher education, industry, and K–12 education to develop an operational definition of computational thinking.http://www.iste.org/learn/computational-thinking
Computational thinking (CT) is a
problem-solving process that includes(but is not limited to) the following characteristics:• Formulating problems in a way that enables us to use a computer and other tools to help solve them.• Logically organizing and analyzing data• Representing data through abstractions such as models and simulations• Automating solutions through algorithmic thinking (a series of ordered steps)• Identifying, analyzing, and implementing possible solutions with the goal of achieving the most efficient and effective combination of steps and resources• Generalizing and transferring this problem solving process to a wide variety of problems
We are on the brink
of an extraordinary revolution that willchange our world forever. In this new world everyone,everything and everywhere will be connected in real time.This theNetworked Society willfundamentally change the way we innovate, collaborate,produce, govern and sustain.
Horizon Report 2012 A pp!
theG et “K-12 must address the increased blending of formal and informal learning.” “Students can take advantage of learning material online, through games and programs they may have on systems at home, and through their extensive — and constantly available — social networks” http://www.nmc.org/ http://www.nmc.org/pdf/2012-horizon-report-K12.pdf
Reading, writing, gaming, trans-media, immersive
worlds, and augmented reality, are all part of the new digital frontiers leading the re-invention of learning.cc licensed ( BY NC SA ) ﬂickr photo by Curious Expeditions: http://ﬂickr.com/photos/curiousexpeditions/622806411/
https://sos.fbi.gov/Surf Island is a playable,
web-based game world for school childrenfrom grades 3 to 8. By playing simple games, the children learn aboutonline threats ranging from malware to internet predators to cyberbullies. Schools can compete against each other for points andwinning schools get a visit from a real FBI agent!
In virtual games, students act
as investigative reporters, environmental scientists, and historians who resolve meaningful dilemmas.http://questatlantis.org/
Games for Change is a
leading organization that promotes gameswith social change messages and strategies, from Sweatshop, adarkly comedic game where players manage a sweatshop,highlighting the poor conditions for factory workers, to Darfur isDying
Steam is a digital distribu,on,
digital rights management, mul,player and communica,ons pla6orm developed by Valve Corpora.on.Portal 2 is a ﬁrst-‐person puzzle-‐pla6orm video game developed and published by Valve Corpora,on.
It makes incredible sense to
consider how ‘internetspaces’ social software and mobile devices can be used toleverage opportunities for learning. cc licensed ( BY NC SA ) ﬂickr photo by joannamkay: http://ﬂickr.com/photos/jokay/7918666820/
The core attributes found in
the ISTE and IASL standards include:• intellectual curiosity and innovation• ability to locate, select, evaluate and structure information• problem solving and decision-making creative and critical thinking• communication, negotiation and collaboration skills
The core attributes found in
the ISTE and IASL standards include:• ethical and productive users and producers of media• responsible and flexible users of social media• active digital citizenship• capacity to think across disciplines and form authentic knowledge connections.
School libraries should be hubs
ofprofessional development,action research, and ideaexperimentation as teacherlibrarians work collaboratively withstudents and teachers.
The spaces and places of
librariesshould be physical and virtual, adopting andadapting Web 2.0 media tools to enhance andenvelop school learning communities into a seriesof globally powered learning commons—dynamic,collaborative 21st century library environments!
The spaces and places of
librariesshould be physical and virtual, adopting andadapting a Web 3.0 mindset —dynamic,collaborative, information responsive makers andcreators of ideas and action!
School libraries: The paradigm flipTeachers
and teacher librarians will then actively workalongside students, sometimes leading, sometimesfollowing, and crafting an environment where studentscan always know what, where and how to be the bestlearners they can possibly be. cc licensed ( BY NC ) ﬂickr photo by JB London: http://ﬂickr.com/photos/jb-london/3914363613/