SlideShare une entreprise Scribd logo
1  sur  35
Spreading Serious Game Design Serious Game Design ,[object Object],[object Object],May 24, 2010 The Power of Design:  Youth Making Social Issue Games Day
Once upon a time... If it doesn’t bend, it breaks. If it doesn’t spread, it’s dead.
Panelists
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Playing For Keeps
Playing For Keeps thanks to AMD for the video
Two years later... ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],What I learned:
Tempest in Crescent City ,[object Object],PLAY!
Taking P4K to Scale: Spread
Taking P4K to Scale: Spread
New York Public Library “ I know that they never wanted to feel like being at school in this program. When they got a little restless we gave them free time to play with the laptops, to play games. They liked playing games online when it worked.”  Ms. Lopez, Grand Concourse NYPL Branch
New York Public Library “ The teens went beyond my expectations during this project. I thought that they would forget their lines, but they actually brought extra things to make their project better such as make-up, fake money etc.” Ms. Burns, Port Richmond Branch, New York
New York Public Library
New York Public Library
Neighborhood Networks
Neighborhood Networks
Neighborhood Networks
Neighborhood Networks • Technology differed site by site and instructors had differing skill sets.  • Sites are spread out from each other, and remote from GK in NYC.  • Used to intensive programs for youth like this, rather than drop in programs, so we had to manage P4K within the schedule of other technology offerings, for people of all ages and not always for education.  • The toughest part was the train the trainer, for the older instructors, who were required to move forward before they were ready, when this type of work was outside their job description. 
Playing For Keeps Evaluation ,[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],Playing For Keeps Evaluation
[object Object],[object Object],Playing For Keeps Evaluation
Playing For Keeps Evaluation
Playing For Keeps Evaluation Tailoring the Curriculum
[object Object],[object Object],Playing For Keeps Evaluation
[object Object],[object Object],Playing For Keeps Evaluation
[object Object],[object Object],Playing For Keeps Evaluation
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],MOUSE Squad MOUSE Corps
[object Object],[object Object],[object Object],[object Object],Marc, don’t forget these points!
 
 
 
National Writing Project
National Writing Project 1) Sayeed (2015) on  Ayiti: Cost of Life  - Issue-Based Games 2) Finding Haiti  i n Wonderland -  Allesia  - Issue-Base d Games  and Favorite Video and Board Games 3) Susan Ettenheim, Elean o r Roosevelt High School, and Shantanu Saha, Baccalaureate School for Global Education: Modifying Games - Board Games • Risk-Iraq Edition • The Leg acy of Globalizat ion (Monopoly) • Glo bal Snakes and Alternative Ladders 	•	 Game Project • Save the World • Reduce,  Reuse, Recycle   4) Evoke - Hannah (2 010) Inspires a Community/School Garden -  Alternate R eality Games ( A )  ( B ) 	•	 The Ea st-West Corner Gar den 	•	 What are the co nnections between garde n ing and gaming?
Further Spread? LEVEL UP!  http://LevelUpBootCamp.org
[object Object]

Contenu connexe

Tendances

Game jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenGame jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenJosephinesolheim
 
Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...
Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...
Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...Chrissi Nerantzi
 
Nonprofit Young Leaders Keynote - Pepperdine University
Nonprofit Young Leaders Keynote - Pepperdine UniversityNonprofit Young Leaders Keynote - Pepperdine University
Nonprofit Young Leaders Keynote - Pepperdine UniversityBeth Kanter
 
Inviting Gamers into the Library - Ed Graves and Emily Brown, RILACONF2014
Inviting Gamers into the Library - Ed Graves and Emily Brown, RILACONF2014Inviting Gamers into the Library - Ed Graves and Emily Brown, RILACONF2014
Inviting Gamers into the Library - Ed Graves and Emily Brown, RILACONF2014EdGraves
 
Game based learning
Game based learningGame based learning
Game based learningKarl Kapp
 
Play for Life Symposium Brochure
Play for Life Symposium BrochurePlay for Life Symposium Brochure
Play for Life Symposium BrochureScott Rains
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabSylvester Arnab
 
Gamification vs. Game-Based Learning - Theories, Methods, and Controversies
Gamification vs. Game-Based Learning - Theories, Methods, and ControversiesGamification vs. Game-Based Learning - Theories, Methods, and Controversies
Gamification vs. Game-Based Learning - Theories, Methods, and ControversiesSherry Jones
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Ryan Schaaf
 
The Business Case for Game Based Learning
The Business Case for Game Based LearningThe Business Case for Game Based Learning
The Business Case for Game Based LearningKarl Kapp
 
Innovative Pedagogies for ESD and GCED - UNESCO
Innovative Pedagogies for ESD and GCED - UNESCOInnovative Pedagogies for ESD and GCED - UNESCO
Innovative Pedagogies for ESD and GCED - UNESCOMEGA Generation
 
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Sherry Jones
 
Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really? Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really? Chrissi Nerantzi
 
Gameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learnersGameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learnersJason Rosenblum, PhD
 
Intro to Games Based Learning Course
Intro to Games Based Learning CourseIntro to Games Based Learning Course
Intro to Games Based Learning Coursecenter4edupunx
 

Tendances (20)

Game jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenGame jam research Jeanette Falk Olesen
Game jam research Jeanette Falk Olesen
 
Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...
Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...
Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...
 
Nonprofit Young Leaders Keynote - Pepperdine University
Nonprofit Young Leaders Keynote - Pepperdine UniversityNonprofit Young Leaders Keynote - Pepperdine University
Nonprofit Young Leaders Keynote - Pepperdine University
 
Inviting Gamers into the Library - Ed Graves and Emily Brown, RILACONF2014
Inviting Gamers into the Library - Ed Graves and Emily Brown, RILACONF2014Inviting Gamers into the Library - Ed Graves and Emily Brown, RILACONF2014
Inviting Gamers into the Library - Ed Graves and Emily Brown, RILACONF2014
 
Cccc2014presentation
Cccc2014presentationCccc2014presentation
Cccc2014presentation
 
Slides 4 cs 3 10-14
Slides 4 cs 3 10-14Slides 4 cs 3 10-14
Slides 4 cs 3 10-14
 
Game based learning
Game based learningGame based learning
Game based learning
 
Play for Life Symposium Brochure
Play for Life Symposium BrochurePlay for Life Symposium Brochure
Play for Life Symposium Brochure
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S Arnab
 
Gamification vs. Game-Based Learning - Theories, Methods, and Controversies
Gamification vs. Game-Based Learning - Theories, Methods, and ControversiesGamification vs. Game-Based Learning - Theories, Methods, and Controversies
Gamification vs. Game-Based Learning - Theories, Methods, and Controversies
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013
 
The Business Case for Game Based Learning
The Business Case for Game Based LearningThe Business Case for Game Based Learning
The Business Case for Game Based Learning
 
Innovative Pedagogies for ESD and GCED - UNESCO
Innovative Pedagogies for ESD and GCED - UNESCOInnovative Pedagogies for ESD and GCED - UNESCO
Innovative Pedagogies for ESD and GCED - UNESCO
 
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
 
Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really? Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really?
 
Gameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learnersGameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learners
 
Play
PlayPlay
Play
 
5.Make Data More Human
5.Make Data More Human5.Make Data More Human
5.Make Data More Human
 
AzLA Presentation 2014
AzLA Presentation 2014AzLA Presentation 2014
AzLA Presentation 2014
 
Intro to Games Based Learning Course
Intro to Games Based Learning CourseIntro to Games Based Learning Course
Intro to Games Based Learning Course
 

En vedette

Who Decides? Students and Choicemaking
Who Decides? Students and ChoicemakingWho Decides? Students and Choicemaking
Who Decides? Students and ChoicemakingGlobal Kids
 
Games For Change 2011: Outside the Classroom: Youth Designing Games
Games For Change 2011: Outside the Classroom: Youth Designing GamesGames For Change 2011: Outside the Classroom: Youth Designing Games
Games For Change 2011: Outside the Classroom: Youth Designing GamesGlobal Kids
 
Games Based-Learning 101 for iCamp
Games Based-Learning 101 for iCampGames Based-Learning 101 for iCamp
Games Based-Learning 101 for iCampGlobal Kids
 
Tweet Tour Overview of Games For Change's The Power of Design: Youth Making S...
Tweet Tour Overview of Games For Change's The Power of Design: Youth Making S...Tweet Tour Overview of Games For Change's The Power of Design: Youth Making S...
Tweet Tour Overview of Games For Change's The Power of Design: Youth Making S...Global Kids
 
Jewish Education Project 1 of 3
Jewish Education Project 1 of 3Jewish Education Project 1 of 3
Jewish Education Project 1 of 3Global Kids
 
Teaching Social Issues through Digital Games
Teaching Social Issues through Digital GamesTeaching Social Issues through Digital Games
Teaching Social Issues through Digital GamesGlobal Kids
 
Strategic Business Planning Part 3
Strategic Business Planning Part 3Strategic Business Planning Part 3
Strategic Business Planning Part 3Severus Prime
 

En vedette (9)

Who Decides? Students and Choicemaking
Who Decides? Students and ChoicemakingWho Decides? Students and Choicemaking
Who Decides? Students and Choicemaking
 
Games For Change 2011: Outside the Classroom: Youth Designing Games
Games For Change 2011: Outside the Classroom: Youth Designing GamesGames For Change 2011: Outside the Classroom: Youth Designing Games
Games For Change 2011: Outside the Classroom: Youth Designing Games
 
Games Based-Learning 101 for iCamp
Games Based-Learning 101 for iCampGames Based-Learning 101 for iCamp
Games Based-Learning 101 for iCamp
 
Tweet Tour Overview of Games For Change's The Power of Design: Youth Making S...
Tweet Tour Overview of Games For Change's The Power of Design: Youth Making S...Tweet Tour Overview of Games For Change's The Power of Design: Youth Making S...
Tweet Tour Overview of Games For Change's The Power of Design: Youth Making S...
 
Jewish Education Project 1 of 3
Jewish Education Project 1 of 3Jewish Education Project 1 of 3
Jewish Education Project 1 of 3
 
Floridas Postcard
Floridas PostcardFloridas Postcard
Floridas Postcard
 
Teaching Social Issues through Digital Games
Teaching Social Issues through Digital GamesTeaching Social Issues through Digital Games
Teaching Social Issues through Digital Games
 
Mens Rules
Mens RulesMens Rules
Mens Rules
 
Strategic Business Planning Part 3
Strategic Business Planning Part 3Strategic Business Planning Part 3
Strategic Business Planning Part 3
 

Similaire à Spreading Serious Game Design

Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...
Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...
Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...Arizona State University
 
Playing games in HE: presented at the MEL SIG event, University of Salford, 3...
Playing games in HE: presented at the MEL SIG event, University of Salford, 3...Playing games in HE: presented at the MEL SIG event, University of Salford, 3...
Playing games in HE: presented at the MEL SIG event, University of Salford, 3...Chrissi Nerantzi
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 
Pedagogical appropriation of digital games
Pedagogical appropriation of digital gamesPedagogical appropriation of digital games
Pedagogical appropriation of digital gamesSarah Prestridge
 
“High Life”: Helping High Risk Urban Teens Create a Weed Prevention Game App
“High Life”: Helping High Risk Urban Teens Create a Weed Prevention Game App“High Life”: Helping High Risk Urban Teens Create a Weed Prevention Game App
“High Life”: Helping High Risk Urban Teens Create a Weed Prevention Game AppYTH
 
Video Games in the Library
Video Games in the LibraryVideo Games in the Library
Video Games in the LibraryLucas Gillispie
 
Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013wenzela
 
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Chrissi Nerantzi
 
Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Academic Development
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in educationSilversprite
 
Quest2Teach Overview for Clinical Experience Instructors
Quest2Teach Overview for Clinical Experience InstructorsQuest2Teach Overview for Clinical Experience Instructors
Quest2Teach Overview for Clinical Experience InstructorsArizona State University
 
Wesolve keynote presentation62011
Wesolve keynote presentation62011Wesolve keynote presentation62011
Wesolve keynote presentation62011Carolyn Harris
 
Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentLeanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentSeriousGamesAssoc
 
Video Games And Higher Order Thinking
Video Games And Higher Order ThinkingVideo Games And Higher Order Thinking
Video Games And Higher Order ThinkingDoug Adams
 

Similaire à Spreading Serious Game Design (20)

Quest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & WebinarQuest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & Webinar
 
Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...
Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...
Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...
 
Playing games in HE: presented at the MEL SIG event, University of Salford, 3...
Playing games in HE: presented at the MEL SIG event, University of Salford, 3...Playing games in HE: presented at the MEL SIG event, University of Salford, 3...
Playing games in HE: presented at the MEL SIG event, University of Salford, 3...
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
Pedagogical appropriation of digital games
Pedagogical appropriation of digital gamesPedagogical appropriation of digital games
Pedagogical appropriation of digital games
 
“High Life”: Helping High Risk Urban Teens Create a Weed Prevention Game App
“High Life”: Helping High Risk Urban Teens Create a Weed Prevention Game App“High Life”: Helping High Risk Urban Teens Create a Weed Prevention Game App
“High Life”: Helping High Risk Urban Teens Create a Weed Prevention Game App
 
Video Games in the Library
Video Games in the LibraryVideo Games in the Library
Video Games in the Library
 
Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013
 
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
 
Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...
 
Are You in the Game? Harnessing Millennial Learning Strategies to Market You...
Are You in the Game?  Harnessing Millennial Learning Strategies to Market You...Are You in the Game?  Harnessing Millennial Learning Strategies to Market You...
Are You in the Game? Harnessing Millennial Learning Strategies to Market You...
 
Quest2Teach Overview - iTeachAZ
Quest2Teach Overview - iTeachAZQuest2Teach Overview - iTeachAZ
Quest2Teach Overview - iTeachAZ
 
Using Computer Game Design For Learning
Using Computer Game Design For LearningUsing Computer Game Design For Learning
Using Computer Game Design For Learning
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in education
 
Quest2Teach Overview for Clinical Experience Instructors
Quest2Teach Overview for Clinical Experience InstructorsQuest2Teach Overview for Clinical Experience Instructors
Quest2Teach Overview for Clinical Experience Instructors
 
Multimedia and gaming
Multimedia and gamingMultimedia and gaming
Multimedia and gaming
 
Games for Learning
Games for Learning Games for Learning
Games for Learning
 
Wesolve keynote presentation62011
Wesolve keynote presentation62011Wesolve keynote presentation62011
Wesolve keynote presentation62011
 
Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentLeanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
 
Video Games And Higher Order Thinking
Video Games And Higher Order ThinkingVideo Games And Higher Order Thinking
Video Games And Higher Order Thinking
 

Plus de Global Kids

GKs Way To Grow A Game
GKs Way To Grow A GameGKs Way To Grow A Game
GKs Way To Grow A GameGlobal Kids
 
GK Media Masters Presentation at New Media Literacies Conference
GK Media Masters Presentation at New Media Literacies ConferenceGK Media Masters Presentation at New Media Literacies Conference
GK Media Masters Presentation at New Media Literacies ConferenceGlobal Kids
 
Covenant Foundation PD - 2/10/09
Covenant Foundation PD - 2/10/09Covenant Foundation PD - 2/10/09
Covenant Foundation PD - 2/10/09Global Kids
 
Crc Machinima Camp Presentation
Crc Machinima Camp PresentationCrc Machinima Camp Presentation
Crc Machinima Camp PresentationGlobal Kids
 
Covenant Foundation Presentation 10
Covenant Foundation Presentation 10Covenant Foundation Presentation 10
Covenant Foundation Presentation 10Global Kids
 
Why Second Life Can't Tip: The Power and Perils of Living La Vida Ludic
Why Second Life Can't Tip: The Power and Perils of Living La Vida LudicWhy Second Life Can't Tip: The Power and Perils of Living La Vida Ludic
Why Second Life Can't Tip: The Power and Perils of Living La Vida LudicGlobal Kids
 
Global Kids' Games as Youth Media: A Six Year Review
Global Kids' Games as Youth Media: A Six Year ReviewGlobal Kids' Games as Youth Media: A Six Year Review
Global Kids' Games as Youth Media: A Six Year ReviewGlobal Kids
 
Games For Change 101 Workshop - Global Kids Ayiti Casestudy
Games For Change 101 Workshop - Global Kids Ayiti CasestudyGames For Change 101 Workshop - Global Kids Ayiti Casestudy
Games For Change 101 Workshop - Global Kids Ayiti CasestudyGlobal Kids
 
Global Kids presentation on Virtual Education and New Media Literacy (p2)
Global Kids presentation on Virtual Education and New Media Literacy (p2)Global Kids presentation on Virtual Education and New Media Literacy (p2)
Global Kids presentation on Virtual Education and New Media Literacy (p2)Global Kids
 
Global Kids presentation on Virtual Education and New Media Literacy
Global Kids presentation on Virtual Education and New Media LiteracyGlobal Kids presentation on Virtual Education and New Media Literacy
Global Kids presentation on Virtual Education and New Media LiteracyGlobal Kids
 

Plus de Global Kids (10)

GKs Way To Grow A Game
GKs Way To Grow A GameGKs Way To Grow A Game
GKs Way To Grow A Game
 
GK Media Masters Presentation at New Media Literacies Conference
GK Media Masters Presentation at New Media Literacies ConferenceGK Media Masters Presentation at New Media Literacies Conference
GK Media Masters Presentation at New Media Literacies Conference
 
Covenant Foundation PD - 2/10/09
Covenant Foundation PD - 2/10/09Covenant Foundation PD - 2/10/09
Covenant Foundation PD - 2/10/09
 
Crc Machinima Camp Presentation
Crc Machinima Camp PresentationCrc Machinima Camp Presentation
Crc Machinima Camp Presentation
 
Covenant Foundation Presentation 10
Covenant Foundation Presentation 10Covenant Foundation Presentation 10
Covenant Foundation Presentation 10
 
Why Second Life Can't Tip: The Power and Perils of Living La Vida Ludic
Why Second Life Can't Tip: The Power and Perils of Living La Vida LudicWhy Second Life Can't Tip: The Power and Perils of Living La Vida Ludic
Why Second Life Can't Tip: The Power and Perils of Living La Vida Ludic
 
Global Kids' Games as Youth Media: A Six Year Review
Global Kids' Games as Youth Media: A Six Year ReviewGlobal Kids' Games as Youth Media: A Six Year Review
Global Kids' Games as Youth Media: A Six Year Review
 
Games For Change 101 Workshop - Global Kids Ayiti Casestudy
Games For Change 101 Workshop - Global Kids Ayiti CasestudyGames For Change 101 Workshop - Global Kids Ayiti Casestudy
Games For Change 101 Workshop - Global Kids Ayiti Casestudy
 
Global Kids presentation on Virtual Education and New Media Literacy (p2)
Global Kids presentation on Virtual Education and New Media Literacy (p2)Global Kids presentation on Virtual Education and New Media Literacy (p2)
Global Kids presentation on Virtual Education and New Media Literacy (p2)
 
Global Kids presentation on Virtual Education and New Media Literacy
Global Kids presentation on Virtual Education and New Media LiteracyGlobal Kids presentation on Virtual Education and New Media Literacy
Global Kids presentation on Virtual Education and New Media Literacy
 

Dernier

Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...RKavithamani
 

Dernier (20)

Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
 

Spreading Serious Game Design

  • 1.
  • 2. Once upon a time... If it doesn’t bend, it breaks. If it doesn’t spread, it’s dead.
  • 4.
  • 5. Playing For Keeps thanks to AMD for the video
  • 6.
  • 7.
  • 8. Taking P4K to Scale: Spread
  • 9. Taking P4K to Scale: Spread
  • 10. New York Public Library “ I know that they never wanted to feel like being at school in this program. When they got a little restless we gave them free time to play with the laptops, to play games. They liked playing games online when it worked.” Ms. Lopez, Grand Concourse NYPL Branch
  • 11. New York Public Library “ The teens went beyond my expectations during this project. I thought that they would forget their lines, but they actually brought extra things to make their project better such as make-up, fake money etc.” Ms. Burns, Port Richmond Branch, New York
  • 12. New York Public Library
  • 13. New York Public Library
  • 17. Neighborhood Networks • Technology differed site by site and instructors had differing skill sets. • Sites are spread out from each other, and remote from GK in NYC.  • Used to intensive programs for youth like this, rather than drop in programs, so we had to manage P4K within the schedule of other technology offerings, for people of all ages and not always for education. • The toughest part was the train the trainer, for the older instructors, who were required to move forward before they were ready, when this type of work was outside their job description. 
  • 18.
  • 19.
  • 20.
  • 21. Playing For Keeps Evaluation
  • 22. Playing For Keeps Evaluation Tailoring the Curriculum
  • 23.
  • 24.
  • 25.
  • 26.  
  • 27.
  • 28.
  • 29.  
  • 30.  
  • 31.  
  • 33. National Writing Project 1) Sayeed (2015) on Ayiti: Cost of Life - Issue-Based Games 2) Finding Haiti i n Wonderland - Allesia - Issue-Base d Games and Favorite Video and Board Games 3) Susan Ettenheim, Elean o r Roosevelt High School, and Shantanu Saha, Baccalaureate School for Global Education: Modifying Games - Board Games • Risk-Iraq Edition • The Leg acy of Globalizat ion (Monopoly) • Glo bal Snakes and Alternative Ladders • Game Project • Save the World • Reduce, Reuse, Recycle 4) Evoke - Hannah (2 010) Inspires a Community/School Garden - Alternate R eality Games ( A ) ( B ) • The Ea st-West Corner Gar den • What are the co nnections between garde n ing and gaming?
  • 34. Further Spread? LEVEL UP! http://LevelUpBootCamp.org
  • 35.

Notes de l'éditeur

  1. If time, ask who is here.
  2. Introduce myself and GK. Co-founded G4K - so proud of how it has grown. In the summer of 2002, we began developing an after school program called P4K, to support youth to introduce youth to game design, serious game design. We wanted to see what would happen if we treated games as a form of youth media, as a yet another medium youth consume which they can then learn how to produce, and think critically about its content from a production framework. That was eight years ago. But this hour is not about that program. It’s about what has happened since then. So, why this panel - If it doesn’t bend, it breaks. To misapply a quote from Henry Jenkins, “If it doesn’t spread, it’d dead.”
  3. Explain structure (Each presenter will be asked to BRIEFLY describe their institution and what P4K looked like within their institution, with the bulk of their 5 minutes addressing the question listed after their name below, followed by Q&A) and perhaps show a chart that highlights differences (in schools vs. in community; final output (game or no game), formal, intentional, youth-led learning, etc.) Otis H., Global Kids Youth Leader H. Jack Martin, Assistant Director for Public Programs and Lifelong Learning, The New York Public Library Thaddeus Miles, Director of Public Safety, MassHousing Selen Turkay, graduate student, Teacher's College Marc Lesser, Education Director, MOUSE Paul Allison, NYC Public School Teacher at the East-West School of International Studies & Tech Liaison for the New York City Writing Project
  4. A group of kids came together twice a week at Canarsie High School to create a game to affect players to think about what they could do to make a difference in the world.
  5. (good times, good times...)
  6. Okay, so that was the initial program. Program funded by MS, who introduced us to this scaling framework. Introduce Scaling frame: http://www.microsoft.com/education/demos/scale/ Key points: We didn't know how to take the strength - working with professional game developers, to make a game - and make it scale. Could it work without a game developer involved? If so, how could the expertise be passed on? Would facilitators need to be trained to be game designers? And if a final game was not produced, would it be seen as not worth doing, by participants or institutions? Could it be youth-led?
  7. Here are the four areas. Keep your eye on these four things as we move on to our next presenters, noticing: Where a less powerful version was created; how technology was used to take it to scale; what was changed to make a light version and what was retained?
  8. NYPL
  9. NYPL
  10. NYPL
  11. NYPL
  12. Hi, as Barry said, I did the evaluation of the Playing 4 Keeps Capacity Building Program last year. Among the goals for the evaluation were to find out if the staff training trained facilitators about what they needed to do with their students, if the lesson plans were able to guide facilitators in the process? And, what did they learn that they can transfer to similar programs? To do so, I conducted semi-structured interviews with facilitators from six sites, used any evidence from program website, and from the documents facilitators provided me with, to capture facilitators’ and students’ experiences throughout the program. Then, I coded these qualitative data thematically.
  13. After Jack and Thaddeus’ presentations you probably realized that there were differences between the overall structure of NYPL and Boston Neighborhood community centers such as the environment the workshops took place and the technology availability as well as differences among facilitators and student participants. For the sake of 5 minute presentation, I will give a snapshot how differences among student participants impacted tailoring the curriculum.
  14. All the facilitators I interviewed pointed out several times that they needed to tailor the curriculum based on the students’ age, prior knowledge and motivation to do certain activities over other. This tailoring consequently impacted the dynamics of the workshops.
  15. If you notice there is a big variation among the participant ages in Boston sites. Between the youngest and the oldest, there was 5 or more years of difference while it was not the case for NYPL sites. This was a result of the nature of recruiting. NYPL branches recruited youth specifically for the program so they were fitting participants to the curriculum, while Boston community centers used the existing participants meaning that they were fitting the curriculum to the participants.  Lets take a look at how the curriculum got customized..
  16. Will not talk about each site but just take a look at Bradley Properties and Grand Concourse Public Library Branch. One general finding was that the youths at the Boston sites were very interested in learning and discussing about serious issues. The Bradley Properties’ facilitator Ms.Moris said that since many of the teens in her group came from immigrant and low-income families, they were very sensitive to the issues and wanted to discuss them more and learn more about global issues given in the curriculum. Once they started talking, it was difficult to stop them whereas kids in Grand Concourse perceived issue workshops as something they needed to do in order to move on the game design part of the curriculum. So, the facilitators merged serious issue workshops or quickly went over them. Another point is that kids at the Bradley properties were not really exposed to concept of games. For example, they did not think board games as games. So, the facilitator had them play different games as much as possible and have discussions until she thought they comprehended the topics. On the other hand playing different games was distracting for kids at Grand Concourse site. So, they picked and played one at a session. Therefore, youths at the Bradley properties needed, wanted, and were motivated to go over all the concepts related to both issue and game design so this made the program’s time line longer. At the time of writing the evaluation Bradley Properties had not completed their game prototype. (If there is time left for some reason) A few more examples are… In Boston sites, because of the age differences, participants had varying level of understanding. As a result, older participants sometimes took the role of mentors and taught younger ones as much as they could. Or, sometimes facilitators needed to lecture instead of facilitating. For example, when they played the game called Hurricane Katrina: Tempest in Crescent City, younger kids did not know that the game was based on an actual disaster. So, the facilitator and the older participants talked about Hurricane Katrina. A few workshops of the curriculum required teens to conduct research on serious issues. Many were not happy with the idea. Pelham Apartments’ facilitator Ms.Gomez-Debrosse had realized that teens in her group was very interested in hands on activities so she invited an expert on recycling from a nearby recycling plant and then arranged to take kids to the recycling plant as part of research for their game. Ms.Couri from Teen Central tried to make the research as much like as a game as possible to keep them engaged.
  17. So, the facilitators did not cover everything on the lesson plans, instead they picked and chose and modified based on the teen participants. They basically set different goals for their sites. For some, the goal became to end up with a great game prototype for others teens having more knowledge on serious issues or facilitators having a broader point of view on how to engage kids in learning. No matter what modifying the lesson plans based on their students’ needs worked for all the sites.
  18. So, the facilitators did not cover everything on the lesson plans, instead they picked and chose and modified based on the teen participants. They basically set different goals for their sites. For some, the goal became to end up with a great game prototype for others teens having more knowledge on serious issues or facilitators having a broader point of view on how to engage kids in learning. No matter what modifying the lesson plans based on their students’ needs worked for all the sites.
  19. So, the facilitators did not cover everything on the lesson plans, instead they picked and chose and modified based on the teen participants. They basically set different goals for their sites. For some, the goal became to end up with a great game prototype for others teens having more knowledge on serious issues or facilitators having a broader point of view on how to engage kids in learning. No matter what modifying the lesson plans based on their students’ needs worked for all the sites.
  20. earlier I referred to this cycle of youth development, and how everything we do really strives to achieve that ideal – whether it’s a single activity or full day of training – we see this cycle as the thing that really drives are students and our programs to succeed what a lot of new programs don’t necessarily realize right away is how many of these opportunities happen organically (as a result of adapting the program to a specific context) and, second, how many happen beyond certification, on the job as a technician, and beyond the helpdesk through projects that happen at the powerful intersection of our students’ passions and our educators’ creativity > all of us, as educators, know the value of engaging our students through their own passions and interests and ourgoal is to help support you in doing that. It starts with realizing your MOUSE Squad as the perfect vehicle for doing just that… let me give you an example.
  21. NYCWP, Institute for Literacy Studies at Lehman College, CUNY - http://nycwp.net one of over 200 local writing projects in the National Writing Project: Over our 30-year history, more than 12,000 NYC teachers have taken part in Project-sponsored seminars, workshops, graduate courses and special programs. Their work in the teaching of writing has reached more than 250,000 students. Technology work for the past 10 years, and Tech Thursdays for the past 6 years. This spring, we turned three of our Tech Thursdays into workshops with Barry Joseph and Rafi Santo at Global Kids, with support from the National Writing Project's Digital Is proje ct, which is funded by the MacArthur Foundation's Digital Media and Learning Initiative We have found that gaming is an elephant. The six of us who have met together this spring and have planned curriculum together might describe different parts of the elephant, but we know that any of our descriptions would be incomplete. We are thrilled to have begun this journey, and we are thinking of ways to share our learning with our colleagues in the NYCWP this summer and in the fall. This is new content that we want to include in our curriculum, not some sort of innovative way to present material that we have always taught. There are important new literacies that we are beginning to address in this work.
  22. (5 sec.) Scott Price, a producer at Gamestar Mechanic, will be our guest on Teachers Teaching Teachers - http://edtechtalk.com this Wednesday at 9:00 p.m. where we will be talking more about our next steps.
  23. Level Up!