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Cocos2d-x & HTML5
胡坤 Google Chrome/HTML5 开发技术推广经理
林顺 Cocos2d-html5 核心开发者




                           Google Confidential and Proprietary   1
HTML5游戏引擎 之 资源加载




                   Google Confidential and Proprietary   2
Cocos2d-HTML5的设计思想




                     Google Confidential and Proprietary   3
HTML5游戏引擎 之 性能

•  Update & Draw

•  > 60帧 = Kill Browser

•  Inner Timer à Fixed Tick

•  Canvas in Canvas




                               Google Confidential and Proprietary   4
Cocos2d-HTML5 内部时钟
内部时钟的实现,保证固定的步长
       Loop1           Loop2   Loop3       Loop n




        t0               t1     t2              t

               S =S0+ t *v;




                                       Google Confidential and Proprietary   5
HTML5游戏引擎 之 兼容性




                  Google Confidential and Proprietary   6
Cocos2d-HTML5的设计思想




                     Google Confidential and Proprietary   7
Cocos2d-HTML5的设计思想




                     Google Confidential and Proprietary   8
林顺 Sean Lin
Cocos2d-html5 核心开发者
Cocos2d-x核心开发者!




              Google Confidential and Proprietary   9
Cocos2d-html5简介


•    原生Javascript

•    兼容cocos2d-x API

•    兼容JS binding API

•    MIT license!




                        Google Confidential and Proprietary   10
Cocos2d-HTML5框架



                                            Games



             Cocos2D
                                                                                           Box2d
             Graphic                         Menu        CocosDenshion
                                                                                           Physics
                                                             Audio
    Canvas                 WebGL             DOM


                      PC                                    Mobile Phone


 Chrome      Safari    FireFox     ......       Chrome     Safari           ......               ......



                                                                    Google Confidential and Proprietary   11
引擎支持的图层结构




            Google Confidential and Proprietary   12
游戏的发布

                               HTML5&GAMES
     cocos2d&html5
For$HTML5,$Canvas$and$WebGL


                               COCOS2D&HTML5
cocos2d&js(binding
     Same%API,%Quick%Publish


  cocos2d&x(game(                                CANVAS
        resources
  Easy%Por)ng,%Low%cost




                                        Google Confidential and Proprietary   13
跨平台性能



                   iOS   Android   WP   Windows   OS X        Ubuntu           Browser



 cocos2d-iphone

cocos2d-android

  cocos2d-xna

   cocos2d-x

 2dx lua binding

 cocos2d-html5




                                                         Google Confidential and Proprietary   14
Write once, run anywhere


                        Games&Wri*en&in&JS

                                                               JavaScript
                             SAME&JS&API

               JS&API                      cocos2d4html5



  JS&Binding            cocos2d4?                     CANVAS




                                                               Google Confidential and Proprietary   15
Cocos2d-HTML5特性

•  -x,-iphone开发者的无缝过渡

•  cocos or cc 名字空间

•  使用、安装简单




                        Google Confidential and Proprietary   16
HelloWorld C++和JS代码对比




                        Google Confidential and Proprietary   17
代码对比

//C++

// add "HelloWorld" splash screen"

   CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png");

  pSprite->setPosition( ccp(size.width/2, size.height/2) );

//JS

// add "HelloWorld" splash screen”

var pSprite = cc.Sprite.spriteWithFile(“HelloWorld.png");

pSprite.setPosition( cc.ccp(size.width/2, size.height/2) );


                                                         Google Confidential and Proprietary   18
俄罗斯方块Demo




            Google Confidential and Proprietary   19
Layer的继承和鼠标消息的处理




                   Google Confidential and Proprietary   20
游戏的移植和开发

C++ API:                        JS API:

CCDirector                      cc.Director

CCDirector::sharedDirector();   cc.Director.sharedDirector();

CCDirector::sharedDirector()-   cc.Director.sharedDirector() .
  >getWinSize();                   getWinSize();

CCScene                         cc.Scene

CCLayer                         cc.Layer

CCSprite                        cc.Sprite



                                              Google Confidential and Proprietary   21
RoadMap




   Alpha    Beta   Chrome      Other   Mobile
                    Game     Browsers Browsers


                    2012

          DOM
Canvas              JS binding   WebGL
          Menu




                                      Google Confidential and Proprietary   22
Google Confidential and Proprietary   23

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