The presentation was given at DevLearn 2011 and covers SCORM in games, metrics in games, a case study and a look at how the new CMI5 spec MAY be useful for tracking learning data in games.
NOTE- Slideshare didn't like all of my transitions or the video I included in the original presentation. I have put a URL in place of the video and you'll just have to use your imagination for the transitions. It's a shame too because the transitions really made the presentation. If you want the full presentation with the video and transitions please contact me on twitter @hybridkris.
24. That’s 300 actions
PER MINUTE
http://arstechnica.com/gaming/news/2010/07/excellence-of-
execution-video-of-starcraft-mastery.ars
(SlideShare didn’t like my video)
42. Results
What went right
- Data was tracked and reported to the LMS
- Implementation was easy using standard
SCORM calls
43. Results
What went right
- Data was tracked and reported to the LMS
- Implementation was easy using standard
SCORM calls
- SCORM data model elements were easily
adapted to the required functionality
47. Results
What could be improved
- Journal entries are not truly “tracked”
- Game play is limited and doesn’t really reflect
more common game play types
48. Results
What could be improved
- Journal entries are not truly “tracked”
- Game play is limited and doesn’t really reflect
more common game play types
- If the game was “off the shelf”, SCORM
integration would have been far more difficult
49. Results
What could be improved
- Journal entries are not truly “tracked”
- Game play is limited and doesn’t really reflect
more common game play types
- If the game was “off the shelf”, SCORM
integration would have been far more difficult
- No tracking implemented to track the user
through the entire experience
53. CMI-5 is the next generation
of Content-to-LMS
interoperability specifications.
It will provide content runtime
data tracking and a means to
transfer course lists.