SlideShare une entreprise Scribd logo
1  sur  28
Pirates, Firemen and Ninjas:
     Enhancing a location aware travel
                training tool




       Maria Saridaki                   Nick Shopland
New Technologies Laboratory in   Interactive Systems Research
Communication, Education and      Group, School of Science &
       the Mass Media                     Technology
     University of Athens        Nottingham Trent University
Routemate

• Accessible location based
  travel training app
• to help people with
  intellectual disabilities and
  other physical disabilities
  to learn simple routes
• Android application and
  desktop console
RECALL
Reconnecting Excluded Communities
and Lifelong Learning
• Partnership from UK, Bulgaria,
  Romania & Greece
• Development split into 3 phases
   – Plan
   – Use
   – Challenge
• Partners conducted testing for each phase, followed
  by piloting
Planning
Usage
Routemate - Challenge mode
• Goal is to improve learners’ cognitive map
  formation
• Challenge mode seeks to bring more gaming
  approaches to the interaction between the
  user and the device, by adding a number of
  gaming elements to the standard use mode
  – As landmarks approach, RouteMate challenges the
    user to select the next key landmark from three of
    the pictures with which they themselves have
    added to personalized their route
Gamification of travel training
• Extend challenges to the whole travel training
  process
   – Develop scenarios that enhance travel training sessions
   – Provide additional icons (e.g. treasure, jewels, useful
     items) which can be added as waypoint indicators
   – Alternative interactions available as waypoints are
     encountered
   The goal is to make the travel training process playful
Routemate - Challenge mode scenarios
 Extending the landmark style and interactions in
  different ways, and using them to scaffold
  different phases of use of the app. These
  activities are proposed to be:
• Pirates – a sequential treasure hunt - associated
  with route planning and creation activities
• Ninjas – a “scavenger hunt” to find as many items
  as possible - associated with using route
• Firemen - find fires and put them out - associated
  with developing independence / confidence (on a
  particular route
Challenge Mode – Games Based
                   Learning
To teach/reinforce the concept of
maps and route learning, a games
approach has been adopted that:
• Allows students to insert
   different icons to waypoints in
   planning mode (e.g., treasure)
• The student is then challenged
   to find this treasure in the real
   world, using game play around
   treasure hunts, or pirates, for
   example.
• Promotes the connection
   between the map and the real
   world
The Emerald Sword
                               and the Route
                                   Ninjas
• You are Super Ninjas ready to find the lost jewels of the
  emerald sword! Where is the next jewel hidden?
  Follow the map carefully!




• Be careful, Evil Samurai Engines might block your way
  and guide you away from the jewels. Mind your steps
  young Ninja and always follow the pedestrian footsteps
  of the great elder ninjas before you!
  May all Green Traffic Lights guide your way!
Route of the Pedestrian
        Pirates
Follow the blue marks on
the mystical map and be
first to the location of
the super secret treasure.
Be careful though, while
roving the seas, remember
to watch for the green
lights and guard against
the hungry sharks that
await you and your crew!
Gaming elements per piloting site
• Greek piloting site used locative gamified
  scavenger hunt scenarios, using premade
  narratives with pirates and ninjas.
• Users tried to find the next spot in order to
  achieve their final goal and win the
  game, alone or collaborate in teams
• The entire process was assisted with stickers
  and tags in order to achieve goals and provide
  feedback to the users
Bulgaria
• Bulgarian piloting sites, user’s age varied from 26
  to 68 and they face visual and hearing
  impairments, mobility impairments and/or mild
  intellectual disability.
• They used a scavenger hunt gamified approach.
• Quoting the researchers “the facilitator said to
  the user that today’s session will be as a game -
  to find the "treasure" at the end point. If the user
  completed the tasks successfully at the end of the
  session he/she will receive a gift”.
UK
• UK piloting site did use a gamified approach
  during the sessions, using very basic games
  around map reading skills to locate places on
  route. They mainly used very simple quiz e.g.
  'what do you do at this building? - matching
  words with pictures'.
• According to the researchers gaming factors
  assisted with the engagement, route
  comprehension as well as the memory of the
  users.
Romania
• Romanian training site, the age range of their
  users was between 11 to 39 years. They had no
  prior experience with smartphones and
  technology and had learning and intellectual
  disabilities.
• The researchers stated that the did not have to
  use any further game scenarios or scavenger hunt
  game since their users perceived the Routemate
  application per se as a game.
• They also expressed their interest in using
  educational locative games for your users in the
  near future.
• combining RouteMate, with game based
  learning elements was successful
• the majority of the piloting sites integrated it in
  their piloting sessions,
• while users were more than keen to immerse
  themselves in the gaming scenario.
• All piloting sites were willing to use educational
  locative games for their users in the near future
• useful framework for motivational and
  independent route learning for users with a
  range of different disabilities.
Thank you for listening
Maria Saridaki msaridaki@gmail.com
Nick Shopland nicholas.shopland@ntu.ac.uk
            http://recall-project.eu/
http://routemate.isrg.org.uk
                 This site will:

                 • Register an interest in being kept
                 informed of Route Mate releases

                 • Give access to the Android app
                 and inform users of updates.

                 • Support the app beyond the
                 lifetime of the RECALL project.

                 • Provide a place where strategies
                 and experiences can be shared.

                 • Enable reporting of bugs and
                 other issues that you may
                 encounter.

Contenu connexe

Similaire à Pirates, Firemen and Ninjas: Enhancing a location aware travel training tool

Walk the World
Walk the WorldWalk the World
Walk the WorldGeoBlogs
 
GIS Nordab Feb 2009
GIS Nordab Feb 2009GIS Nordab Feb 2009
GIS Nordab Feb 2009pberry5082
 
Geolocation lesson slide show
Geolocation lesson slide showGeolocation lesson slide show
Geolocation lesson slide showVirginia Tech
 
Getting out of the Classroom
Getting out of the ClassroomGetting out of the Classroom
Getting out of the ClassroomGeoBlogs
 
Virtual Field Trips at TESL Ontario 2017
Virtual Field Trips at TESL Ontario 2017Virtual Field Trips at TESL Ontario 2017
Virtual Field Trips at TESL Ontario 2017John Allan
 
“Create It” - “Share It” - “Game It”: The Case of a Web-based Digital Platfor...
“Create It” - “Share It” - “Game It”: The Case of a Web-based Digital Platfor...“Create It” - “Share It” - “Game It”: The Case of a Web-based Digital Platfor...
“Create It” - “Share It” - “Game It”: The Case of a Web-based Digital Platfor...Game It
 
Memorial webapp.pdf
Memorial webapp.pdfMemorial webapp.pdf
Memorial webapp.pdfKamal368217
 
Suffolk Geography Conference 2
Suffolk Geography Conference 2Suffolk Geography Conference 2
Suffolk Geography Conference 2GeoBlogs
 
Mobile devices and learning
Mobile devices and learningMobile devices and learning
Mobile devices and learningPostcardie
 
Designing mobile learning activities for outdoor learning
Designing mobile learning activities for outdoor learningDesigning mobile learning activities for outdoor learning
Designing mobile learning activities for outdoor learninghagitmt
 
Situ8: browsing and capturing geolocated user-created content
Situ8: browsing and capturing geolocated user-created contentSitu8: browsing and capturing geolocated user-created content
Situ8: browsing and capturing geolocated user-created contentLiz FitzGerald
 
An Immersive Map Exploration System Using Handheld Device
An Immersive Map Exploration System Using Handheld DeviceAn Immersive Map Exploration System Using Handheld Device
An Immersive Map Exploration System Using Handheld DeviceHadziq Fabroyir
 
Scientix 10th SPNE Brussels 26 Feb 2016: D3MOBILE METROLOGY WORLD LEAGUE
Scientix 10th SPNE Brussels 26 Feb 2016: D3MOBILE METROLOGY WORLD LEAGUE Scientix 10th SPNE Brussels 26 Feb 2016: D3MOBILE METROLOGY WORLD LEAGUE
Scientix 10th SPNE Brussels 26 Feb 2016: D3MOBILE METROLOGY WORLD LEAGUE Brussels, Belgium
 
DES 4010 - Process Book 1.03
DES 4010 - Process Book 1.03DES 4010 - Process Book 1.03
DES 4010 - Process Book 1.03Browne Sebright
 
Learning in the wild: designing for location-based experiences
Learning in the wild: designing for location-based experiencesLearning in the wild: designing for location-based experiences
Learning in the wild: designing for location-based experiencesLiz FitzGerald
 
Adam Jerrett, Theo Bothma and Koos de Beer - Navigating the Information Lands...
Adam Jerrett, Theo Bothma and Koos de Beer - Navigating the Information Lands...Adam Jerrett, Theo Bothma and Koos de Beer - Navigating the Information Lands...
Adam Jerrett, Theo Bothma and Koos de Beer - Navigating the Information Lands...BOBCATSSS 2017
 

Similaire à Pirates, Firemen and Ninjas: Enhancing a location aware travel training tool (20)

Creativeculture updates
Creativeculture updatesCreativeculture updates
Creativeculture updates
 
Walk the World
Walk the WorldWalk the World
Walk the World
 
GIS Nordab Feb 2009
GIS Nordab Feb 2009GIS Nordab Feb 2009
GIS Nordab Feb 2009
 
Geolocation lesson slide show
Geolocation lesson slide showGeolocation lesson slide show
Geolocation lesson slide show
 
Getting out of the Classroom
Getting out of the ClassroomGetting out of the Classroom
Getting out of the Classroom
 
Virtual Field Trips at TESL Ontario 2017
Virtual Field Trips at TESL Ontario 2017Virtual Field Trips at TESL Ontario 2017
Virtual Field Trips at TESL Ontario 2017
 
“Create It” - “Share It” - “Game It”: The Case of a Web-based Digital Platfor...
“Create It” - “Share It” - “Game It”: The Case of a Web-based Digital Platfor...“Create It” - “Share It” - “Game It”: The Case of a Web-based Digital Platfor...
“Create It” - “Share It” - “Game It”: The Case of a Web-based Digital Platfor...
 
Memorial webapp.pdf
Memorial webapp.pdfMemorial webapp.pdf
Memorial webapp.pdf
 
Suffolk Geography Conference 2
Suffolk Geography Conference 2Suffolk Geography Conference 2
Suffolk Geography Conference 2
 
Mobile devices and learning
Mobile devices and learningMobile devices and learning
Mobile devices and learning
 
Parc & Embarc
Parc & EmbarcParc & Embarc
Parc & Embarc
 
Designing mobile learning activities for outdoor learning
Designing mobile learning activities for outdoor learningDesigning mobile learning activities for outdoor learning
Designing mobile learning activities for outdoor learning
 
History navigator
History navigatorHistory navigator
History navigator
 
VR Bukit Puteri
VR Bukit PuteriVR Bukit Puteri
VR Bukit Puteri
 
Situ8: browsing and capturing geolocated user-created content
Situ8: browsing and capturing geolocated user-created contentSitu8: browsing and capturing geolocated user-created content
Situ8: browsing and capturing geolocated user-created content
 
An Immersive Map Exploration System Using Handheld Device
An Immersive Map Exploration System Using Handheld DeviceAn Immersive Map Exploration System Using Handheld Device
An Immersive Map Exploration System Using Handheld Device
 
Scientix 10th SPNE Brussels 26 Feb 2016: D3MOBILE METROLOGY WORLD LEAGUE
Scientix 10th SPNE Brussels 26 Feb 2016: D3MOBILE METROLOGY WORLD LEAGUE Scientix 10th SPNE Brussels 26 Feb 2016: D3MOBILE METROLOGY WORLD LEAGUE
Scientix 10th SPNE Brussels 26 Feb 2016: D3MOBILE METROLOGY WORLD LEAGUE
 
DES 4010 - Process Book 1.03
DES 4010 - Process Book 1.03DES 4010 - Process Book 1.03
DES 4010 - Process Book 1.03
 
Learning in the wild: designing for location-based experiences
Learning in the wild: designing for location-based experiencesLearning in the wild: designing for location-based experiences
Learning in the wild: designing for location-based experiences
 
Adam Jerrett, Theo Bothma and Koos de Beer - Navigating the Information Lands...
Adam Jerrett, Theo Bothma and Koos de Beer - Navigating the Information Lands...Adam Jerrett, Theo Bothma and Koos de Beer - Navigating the Information Lands...
Adam Jerrett, Theo Bothma and Koos de Beer - Navigating the Information Lands...
 

Plus de Interactive Technologies and Games: Education, Health and Disability

Plus de Interactive Technologies and Games: Education, Health and Disability (20)

Robotics and Education – EduRob Project Results Launch
Robotics and Education – EduRob Project Results LaunchRobotics and Education – EduRob Project Results Launch
Robotics and Education – EduRob Project Results Launch
 
Educational Robotics for Students with disabilities (EDUROB) - brochure
Educational Robotics for Students with disabilities (EDUROB) - brochureEducational Robotics for Students with disabilities (EDUROB) - brochure
Educational Robotics for Students with disabilities (EDUROB) - brochure
 
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...
 
Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...
Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...
Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...
 
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
 
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
 
User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...
 
Our virtual selves, our virtual morals – Mass Effect players’ personality and...
Our virtual selves, our virtual morals – Mass Effect players’ personality and...Our virtual selves, our virtual morals – Mass Effect players’ personality and...
Our virtual selves, our virtual morals – Mass Effect players’ personality and...
 
Support Dementia: using wearable assistive technology and analysing real-time...
Support Dementia: using wearable assistive technology and analysing real-time...Support Dementia: using wearable assistive technology and analysing real-time...
Support Dementia: using wearable assistive technology and analysing real-time...
 
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
 
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
 
Playing games with observation, dependency and agency in a new environment fo...
Playing games with observation, dependency and agency in a new environment fo...Playing games with observation, dependency and agency in a new environment fo...
Playing games with observation, dependency and agency in a new environment fo...
 
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
 
A comparison of humanoid and non-humanoid robots in supporting the learning o...
A comparison of humanoid and non-humanoid robots in supporting the learning o...A comparison of humanoid and non-humanoid robots in supporting the learning o...
A comparison of humanoid and non-humanoid robots in supporting the learning o...
 
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
 
Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...
 
Using a blended pedagogical framework to guide the applications of games in n...
Using a blended pedagogical framework to guide the applications of games in n...Using a blended pedagogical framework to guide the applications of games in n...
Using a blended pedagogical framework to guide the applications of games in n...
 
Urban Games: playful storytelling experiences for city dwellers
Urban Games: playful storytelling experiences for city dwellersUrban Games: playful storytelling experiences for city dwellers
Urban Games: playful storytelling experiences for city dwellers
 
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Game transfer Phenomena: the pervasiveness of sounds from video games and the...Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
 
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
 

Pirates, Firemen and Ninjas: Enhancing a location aware travel training tool

  • 1. Pirates, Firemen and Ninjas: Enhancing a location aware travel training tool Maria Saridaki Nick Shopland New Technologies Laboratory in Interactive Systems Research Communication, Education and Group, School of Science & the Mass Media Technology University of Athens Nottingham Trent University
  • 2. Routemate • Accessible location based travel training app • to help people with intellectual disabilities and other physical disabilities to learn simple routes • Android application and desktop console
  • 3. RECALL Reconnecting Excluded Communities and Lifelong Learning • Partnership from UK, Bulgaria, Romania & Greece • Development split into 3 phases – Plan – Use – Challenge • Partners conducted testing for each phase, followed by piloting
  • 4.
  • 6.
  • 8. Routemate - Challenge mode • Goal is to improve learners’ cognitive map formation • Challenge mode seeks to bring more gaming approaches to the interaction between the user and the device, by adding a number of gaming elements to the standard use mode – As landmarks approach, RouteMate challenges the user to select the next key landmark from three of the pictures with which they themselves have added to personalized their route
  • 9. Gamification of travel training • Extend challenges to the whole travel training process – Develop scenarios that enhance travel training sessions – Provide additional icons (e.g. treasure, jewels, useful items) which can be added as waypoint indicators – Alternative interactions available as waypoints are encountered The goal is to make the travel training process playful
  • 10. Routemate - Challenge mode scenarios Extending the landmark style and interactions in different ways, and using them to scaffold different phases of use of the app. These activities are proposed to be: • Pirates – a sequential treasure hunt - associated with route planning and creation activities • Ninjas – a “scavenger hunt” to find as many items as possible - associated with using route • Firemen - find fires and put them out - associated with developing independence / confidence (on a particular route
  • 11. Challenge Mode – Games Based Learning To teach/reinforce the concept of maps and route learning, a games approach has been adopted that: • Allows students to insert different icons to waypoints in planning mode (e.g., treasure) • The student is then challenged to find this treasure in the real world, using game play around treasure hunts, or pirates, for example. • Promotes the connection between the map and the real world
  • 12. The Emerald Sword and the Route Ninjas • You are Super Ninjas ready to find the lost jewels of the emerald sword! Where is the next jewel hidden? Follow the map carefully! • Be careful, Evil Samurai Engines might block your way and guide you away from the jewels. Mind your steps young Ninja and always follow the pedestrian footsteps of the great elder ninjas before you! May all Green Traffic Lights guide your way!
  • 13. Route of the Pedestrian Pirates Follow the blue marks on the mystical map and be first to the location of the super secret treasure. Be careful though, while roving the seas, remember to watch for the green lights and guard against the hungry sharks that await you and your crew!
  • 14. Gaming elements per piloting site • Greek piloting site used locative gamified scavenger hunt scenarios, using premade narratives with pirates and ninjas. • Users tried to find the next spot in order to achieve their final goal and win the game, alone or collaborate in teams • The entire process was assisted with stickers and tags in order to achieve goals and provide feedback to the users
  • 15.
  • 16.
  • 17.
  • 18. Bulgaria • Bulgarian piloting sites, user’s age varied from 26 to 68 and they face visual and hearing impairments, mobility impairments and/or mild intellectual disability. • They used a scavenger hunt gamified approach. • Quoting the researchers “the facilitator said to the user that today’s session will be as a game - to find the "treasure" at the end point. If the user completed the tasks successfully at the end of the session he/she will receive a gift”.
  • 19.
  • 20. UK • UK piloting site did use a gamified approach during the sessions, using very basic games around map reading skills to locate places on route. They mainly used very simple quiz e.g. 'what do you do at this building? - matching words with pictures'. • According to the researchers gaming factors assisted with the engagement, route comprehension as well as the memory of the users.
  • 21.
  • 22.
  • 23. Romania • Romanian training site, the age range of their users was between 11 to 39 years. They had no prior experience with smartphones and technology and had learning and intellectual disabilities. • The researchers stated that the did not have to use any further game scenarios or scavenger hunt game since their users perceived the Routemate application per se as a game. • They also expressed their interest in using educational locative games for your users in the near future.
  • 24.
  • 25.
  • 26. • combining RouteMate, with game based learning elements was successful • the majority of the piloting sites integrated it in their piloting sessions, • while users were more than keen to immerse themselves in the gaming scenario. • All piloting sites were willing to use educational locative games for their users in the near future • useful framework for motivational and independent route learning for users with a range of different disabilities.
  • 27. Thank you for listening Maria Saridaki msaridaki@gmail.com Nick Shopland nicholas.shopland@ntu.ac.uk http://recall-project.eu/
  • 28. http://routemate.isrg.org.uk This site will: • Register an interest in being kept informed of Route Mate releases • Give access to the Android app and inform users of updates. • Support the app beyond the lifetime of the RECALL project. • Provide a place where strategies and experiences can be shared. • Enable reporting of bugs and other issues that you may encounter.