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Collaborative Haptic Interactions
       Michael Bowler – University of Hertfordshire
‘Phantom’ Haptic Device




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  2
Goals
     Modes of collaboration
     Understanding movement
     Establish learning of the task
     Influence design of future systems
     Test networked haptics and model of collaboration for
         future work




Collaborative Haptic Interactions - Michael Bowler           12/07/2012
                                                                          3
Sorting Blocks Box




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  4
Virtual Environment




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  5
Collaboration Protocol




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  6
Experiment 1 - Haptic
                            Collaboration
     300+ participant over 3 days




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  7
Experiment 2 – Home-Based
             Rehabilitation
     4 stroke survivors

     12-weeks of haptic assessment and exercise tasks

     Participants have suffered some level of upper-limb impairment
         as a result of their stroke.

     Participants >6 months post stroke, with no further strokes
         within the last 6 months.

     Participants were not receiving any other therapy for hand and
         wrist function.




Collaborative Haptic Interactions - Michael Bowler       12/07/2012
                                                                       8
Why home-based?
     Can be more effective at home
     Can reduce costs
     In the comfort of own home
     Likely to exercise more frequently and with greater
         variability




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  9
Shape Preferences
     Four shapes: Box, Star-shaped block, Cylinder, and a
         Sphere.

     Two categories: curved sided, and flat sided.




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  10
Shape Preference
                                Force




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  11
Shape Preference
                              Accuracy




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  12
Shape Preference
                                Work




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  13
Collaborative Forces




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  14
Order Frequency – Left to
                         Right
14

12

10

 8                                                         1
                                                           2
 6
                                                           3
 4                                                         4

 2
                                                                       Healthy Group
                                                           90
 0
                                                           80
         Star        Cylinder      Sphere            Box
                                                           70
                                                           60
                    Stroke Group                                                                            1
                                                           50
                                                                                                            2
                                                           40
                                                                                                            3
                                                           30
                                                                                                            4
                                                           20
                                                           10
                                                            0
                                                                Star     Cylinder   Sphere       Box


Collaborative Haptic Interactions - Michael Bowler                                  12/07/2012
                                                                                                       15
Shape Preferences




Collaborative Haptic Interactions - Michael Bowler   12/07/2012
                                                                  16
Limitations
     There was no continued/follow up which may may have
         shown further increases in task performance and a
         demonstration of learned skill for the task for the
         healthy group.

     Interaction pairs in the stroke group consisted of the
         participant and the investigator providing an interaction
         bias.




Collaborative Haptic Interactions - Michael Bowler      12/07/2012
                                                                     17
Conclusions
 Different shapes afford different movements/interaction
  paradigms

 Curved surfaced shapes can be used for fine motor
  skill practice

 Flat sided shapes can be used for strength/stamina
  building exercises
Acknowledgments
 This work has been conducted as part of a PhD which
  has been funded by the EU FP7 framework projects:
   LIREC EC (Living with Robots and Interactive
    Companions) http://lirec.eu
   SCRIPT (Supervised Care and Rehabilitation Involving
    Personal Tele-Robotics) http://scriptproject.eu

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Comparisons of Interaction Techniques between Stroke Survivors and Healthy Subjects in a Haptic Collaborative Task

  • 1. Collaborative Haptic Interactions Michael Bowler – University of Hertfordshire
  • 2. ‘Phantom’ Haptic Device Collaborative Haptic Interactions - Michael Bowler 12/07/2012 2
  • 3. Goals  Modes of collaboration  Understanding movement  Establish learning of the task  Influence design of future systems  Test networked haptics and model of collaboration for future work Collaborative Haptic Interactions - Michael Bowler 12/07/2012 3
  • 4. Sorting Blocks Box Collaborative Haptic Interactions - Michael Bowler 12/07/2012 4
  • 5. Virtual Environment Collaborative Haptic Interactions - Michael Bowler 12/07/2012 5
  • 6. Collaboration Protocol Collaborative Haptic Interactions - Michael Bowler 12/07/2012 6
  • 7. Experiment 1 - Haptic Collaboration  300+ participant over 3 days Collaborative Haptic Interactions - Michael Bowler 12/07/2012 7
  • 8. Experiment 2 – Home-Based Rehabilitation  4 stroke survivors  12-weeks of haptic assessment and exercise tasks  Participants have suffered some level of upper-limb impairment as a result of their stroke.  Participants >6 months post stroke, with no further strokes within the last 6 months.  Participants were not receiving any other therapy for hand and wrist function. Collaborative Haptic Interactions - Michael Bowler 12/07/2012 8
  • 9. Why home-based?  Can be more effective at home  Can reduce costs  In the comfort of own home  Likely to exercise more frequently and with greater variability Collaborative Haptic Interactions - Michael Bowler 12/07/2012 9
  • 10. Shape Preferences  Four shapes: Box, Star-shaped block, Cylinder, and a Sphere.  Two categories: curved sided, and flat sided. Collaborative Haptic Interactions - Michael Bowler 12/07/2012 10
  • 11. Shape Preference Force Collaborative Haptic Interactions - Michael Bowler 12/07/2012 11
  • 12. Shape Preference Accuracy Collaborative Haptic Interactions - Michael Bowler 12/07/2012 12
  • 13. Shape Preference Work Collaborative Haptic Interactions - Michael Bowler 12/07/2012 13
  • 14. Collaborative Forces Collaborative Haptic Interactions - Michael Bowler 12/07/2012 14
  • 15. Order Frequency – Left to Right 14 12 10 8 1 2 6 3 4 4 2 Healthy Group 90 0 80 Star Cylinder Sphere Box 70 60 Stroke Group 1 50 2 40 3 30 4 20 10 0 Star Cylinder Sphere Box Collaborative Haptic Interactions - Michael Bowler 12/07/2012 15
  • 16. Shape Preferences Collaborative Haptic Interactions - Michael Bowler 12/07/2012 16
  • 17. Limitations  There was no continued/follow up which may may have shown further increases in task performance and a demonstration of learned skill for the task for the healthy group.  Interaction pairs in the stroke group consisted of the participant and the investigator providing an interaction bias. Collaborative Haptic Interactions - Michael Bowler 12/07/2012 17
  • 18. Conclusions  Different shapes afford different movements/interaction paradigms  Curved surfaced shapes can be used for fine motor skill practice  Flat sided shapes can be used for strength/stamina building exercises
  • 19. Acknowledgments  This work has been conducted as part of a PhD which has been funded by the EU FP7 framework projects:  LIREC EC (Living with Robots and Interactive Companions) http://lirec.eu  SCRIPT (Supervised Care and Rehabilitation Involving Personal Tele-Robotics) http://scriptproject.eu

Notes de l'éditeur

  1. Setup, explanation of the simplicity of the task that people who couldn’t understand English were able to complete the task without communication between the two parties.
  2. Clarifying the use of the device and the home-based scenario
  3. Also mention left-to-right preference and EU connection...