2. EBUDDY: an applied game for the GGZ
How to create playful self-reporting environment for GGZ clients
&
How to monitor patients wellbeing efficiently
In a unified environment
Using Innovative technology?
3. EBUDDY: an applied game for the GGZ
researchcluster Games & Interactie
E-HEALTH DEVELOPMENT TEAM APPLIED GAME DESIGN
Renske Visscher Willem-Jan Renger
r.visscher@altrecht.nl willem-jan.renger@kmt.hku.nl
Marjolein van Woudenberg Ina van der Brug
m.van.woudenberg@altrecht.nl ina.vanderbrug@kmt.hku.nl
http://www.ippo.nl/home
4. AN EXCITING CONSORTIUM...
E-HEALTH ONTWIKKELGROEP
CONTEXT TARGET GROUP
GOOD EXPERIENCE WITH E-HEALTH CLIENTS WITH PSYCHOSIS
LOOKING FOR INNOVATION
RESEARCH QUESTION
INTERESTED IN GAMES AND PLAY
AS POSSIBLE SOLUTION SPACE HOW CAN A GAME DESIGN APPROACH IMPROVE OUR
CARE?
5. AN EXCITING CONSORTIUM...
researchcluster Games & Interactie
CONTEXT TARGET GROUP
SPECIALISED RESEARCH GROUP on HEALTH CARE, TOURISM, SAFETY, EDUCATION,
DESIGN AND RESEARCH CULTURAL HERITAGE e.a
FOR APPLIED GAMES
RESEARCH QUESTION
FOCUSSED ON INNOVATION
HOW CAN WE CONTRIBUTE TO INNOVATION THROUGH
RESEARCH AND DESIGN OF PROTOTYPE APPLIED GAME
SOLUTIONS
6. AN EXCITING CONSORTIUM...
http://www.ippo.nl/home
CONTEXT TARGET GROUP
E-HEALTH DEVELOPMENT PARTNER CARE TAKERS & PROFESSIONALS ALTRECHT
SPECIALISED IN HEALTHCARE - ICT
RESEARCH QUESTION
HOW CAN WE DEVELOP AND CONNECT A TECHNICAL
BACKEND FOR INFORMATION SHARING
WITH A GAMIFIED FRONTEND FOR CLIENTS?
7. AN EXCITING CONCEPT...
client
client
client
client client
playful layer
self care data
social interaction data
care
care professional
professional functional backbone
care care
professional care professional
care
professional professional
8. AN EXCITING CONCEPT...
client
client
client
playful layer
self care data
social interaction data
care
care professional
professional functional backbone
care care
professional care professional
care
professional professional
9. AN EXCITING CONCEPT...
client
client
client
playful layer
self care data
social interaction data
care
care professional
professional functional backbone
care care
professional care professional
care
professional professional
11. AMBITIONS OF THE PROJECT
MAKE CLIENTS MORE RESPONSIBLE
ENHANCE TEAM COMMUNICATION ABOUT CLIENT
USE OF SYMBOLIC NON VERBAL SELF REPORTING
SHORT REPETITIVE (SOCIAL) PLAY
USING BOTH PORTABLE AND DESKTOP DEVICES
WEBBASED
12. HOW IT BEGINS?
paper protoypes!
and more (improved) paper prototypes
interviewing experts
13. SECOND PLAYTEST: PAPER PROTOTYPE #2
Second playtest with completely revised
prototype. Altrecht experts are playing.
Are we on the right track?