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Psychologically Motivated Techniques for Inger Ekman Department of Media Technology  Helsinki University of Technology Emotional Sound in Computer Games
Agenda ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Emotions ,[object Object],[object Object],[object Object],[object Object],[object Object]
What causes emotions? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
” Unconscious emotion” and misattribution ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Emotion and Fiction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sound and Emotion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sound and Emotion Emotions Influencing perception Emotions from story and playing Game: Goal-related evaluation Story: Empathetic evaluation Game goals match Character goals Moods Bodily states Non-attentional evaluations Unconscious  emotion Emotional events Jolly mix of everything
Implications for Game Sound Design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Alternative Roles for Sound ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Psychologically Motivated Techniques for Creating Emotion with Sound in Computer Games

  • 1. Psychologically Motivated Techniques for Inger Ekman Department of Media Technology Helsinki University of Technology Emotional Sound in Computer Games
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8. Sound and Emotion Emotions Influencing perception Emotions from story and playing Game: Goal-related evaluation Story: Empathetic evaluation Game goals match Character goals Moods Bodily states Non-attentional evaluations Unconscious emotion Emotional events Jolly mix of everything
  • 9.
  • 10.