3. Digital Game-based Learning
Marc Prensky’s Digital Game-based Learning (2001)
James Paul Gee’s What Video Games Have to Teach Us about Learning
and Literacy (2003)
Clark Aldrich’s Simulations and the Future of Learning: An Innovative
(and Perhaps Revolutionary) Approach to e-Learning (2004)
Marc Prensky’s Don’t Bother Me, Mom, I’m Learning!”: How Computer
and Video Games Are Preparing Your Kids for 21st Century Success and
How You Can Help! (2006)
David Gibson, Clark Aldrich, and Marc Prensky’s Games and
Simulations in Online Learning: Research and Development
Frameworks (2007)
4. Liberman on Game Theory
Interactive games are powerful environments for
learning and skill development:
- Fun and engaging
- Experiential and applied
- Motivate learning and skill development
- Challenging
- Rewarding
5. Feedback on Games
Games vs. book [6-9 year old kids]:
“Game lets you try things out.”
“You get the experience in games.”
“Games tell you when you’re wrong.”
6. Digital Game-based Learning
(DGBL)
Growing interest in DGBL based on:
Ongoing DGBL Research
Digital Natives – Disengaged with Traditional
Instruction
Increased Popularity of Games/Gaming
7. Considering Games
Integrating DGBL in the Classroom
Choosing a Suitable Game
Game needs to align with the Curriculum
Aligning the Game with the Content