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LEARNING HAPPENS EVERYWHERE
THE DISTRIBUTED LEARNING MODEL


   •   Social Learning
   •   Project Tin Can
   •   Mobile Learning and HTML5
   •   Performance Support
   •   Gamification
   •   Flipped Curriculum
SOCIAL LEARNING


  •   Activities and experiences
  •   Building community
  •   Social media tools
  •   Measurement
SOCIAL LEARNING
THE FILTER MODEL
SOCIAL LEARNING
THE FILTER MODEL
SOCIAL LEARNING
REMAINING RELEVANT

     • Mine for need—A in ADDIE
     • Get to know your social learning
       environments
     • Capture the water cooler conversations
     • Integrate formal with informal
     • Strategies for community building
PROJECT TIN CAN
PROJECT TIN CAN
SEE EXPERIENCES UNFOLD
PROJECT TIN CAN
REMAINING RELEVANT

     • Think of all of the ways someone could
       learn about the topic
     • Capture what’s happening informally
       with statements
     • Self-reporting
     • No longer constrained by the LMS
     • Learn more: TinCanAPI.com
PROJECT TIN CAN
THINK OUTSIDE OF THE LMS
MOBILE LEARNING AND HTML5

  • Any time, anywhere
  • Focuses on the mobility of the learner
    and mobility of the instructor
  • Collaborative
  • Native apps and browser based
  • iPad
  • Open Standard
MOBILE LEARNING AND HTML5
REMAINING RELEVANT

     •   Learn tools (Storyline, Lectora)
     •   Think creatively about JavaScript
     •   Which browsers are your learners using?
     •   Consider multiple versions
     •   Mobile is great for performance support
MOBILE LEARNING AND HTML5
BROWSER BASED
MOBILE LEARNING AND HTML5
BROWSER BASED
PERFORMANCE SUPPORT


  •   Self-sufficient and self-reliant
  •   Before, during and after
  •   10 seconds, 2 clicks
  •   Seamlessly embedded
  •   On demand, moment of need
  •   Gamification
PERFORMANCE SUPPORT
REMAINING RELEVANT

    • Think in terms of before, during, after,
      ongoing
    • What will they need on the job?
    • How can mobile help?
PERFORMANCE SUPPORT
10 SECONDS, 2 CLICKS
GAMIFICATION

  • Game mechanics
  • Motivation techniques - rewards
  • Increased engagement
  • Encourage learners to engage in desired
    behaviors
  • Identify top contributors and experts
  • A path to mastery
GAMIFICATION
REMAINING RELEVANT
     •   How can you create competition?
     •   Goals
     •   Frequent feedback
     •   Measure progress
     •   Rewards
     •   Peer motivation
     •   Hook
     •   Presentation
     •   ―The Gamification of Learning and
         Instruction‖ – Karl M. Kapp
GAMIFICATION
INCREASED ENGAGEMENT
FLIPPED CURRICULUM
  • Instruction moves out of the classroom
  • Self-paced work moves into the
    classroom
  • Instructors can spend more 1:1 time with
    each learner
  • Learners can ―rewind‖ the lesson, work
    through problems
  • Greater teacher support, peer support
  • Collaborative environment
FLIPPED CURRICULUM
SELF-PACED WORK = CLASSWORK
FLIPPED CLASSROOM
REMAINING RELEVANT

    •   Microlearning
    •   Pull out lecture components
    •   Integrate videos into group discussion
    •   Individualize the group sessions
TIPS
GETTING STARTED

       •   Examples
       •   Baby steps
       •   Just do it
       •   Statistics
       •   Find a champion
SUMMARY
REMAIN RELEVANT

    •   Informal Environments
    •   Project Tin Can
    •   Mobile Learning and HTML5
    •   Performance Support
    •   Gamification
    •   Flipped Curriculum
Remaining Relevant in a Social Learning Environment

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Remaining Relevant in a Social Learning Environment

  • 1.
  • 2. LEARNING HAPPENS EVERYWHERE THE DISTRIBUTED LEARNING MODEL • Social Learning • Project Tin Can • Mobile Learning and HTML5 • Performance Support • Gamification • Flipped Curriculum
  • 3. SOCIAL LEARNING • Activities and experiences • Building community • Social media tools • Measurement
  • 6. SOCIAL LEARNING REMAINING RELEVANT • Mine for need—A in ADDIE • Get to know your social learning environments • Capture the water cooler conversations • Integrate formal with informal • Strategies for community building
  • 8. PROJECT TIN CAN SEE EXPERIENCES UNFOLD
  • 9. PROJECT TIN CAN REMAINING RELEVANT • Think of all of the ways someone could learn about the topic • Capture what’s happening informally with statements • Self-reporting • No longer constrained by the LMS • Learn more: TinCanAPI.com
  • 10. PROJECT TIN CAN THINK OUTSIDE OF THE LMS
  • 11. MOBILE LEARNING AND HTML5 • Any time, anywhere • Focuses on the mobility of the learner and mobility of the instructor • Collaborative • Native apps and browser based • iPad • Open Standard
  • 12. MOBILE LEARNING AND HTML5 REMAINING RELEVANT • Learn tools (Storyline, Lectora) • Think creatively about JavaScript • Which browsers are your learners using? • Consider multiple versions • Mobile is great for performance support
  • 13. MOBILE LEARNING AND HTML5 BROWSER BASED
  • 14. MOBILE LEARNING AND HTML5 BROWSER BASED
  • 15. PERFORMANCE SUPPORT • Self-sufficient and self-reliant • Before, during and after • 10 seconds, 2 clicks • Seamlessly embedded • On demand, moment of need • Gamification
  • 16. PERFORMANCE SUPPORT REMAINING RELEVANT • Think in terms of before, during, after, ongoing • What will they need on the job? • How can mobile help?
  • 18. GAMIFICATION • Game mechanics • Motivation techniques - rewards • Increased engagement • Encourage learners to engage in desired behaviors • Identify top contributors and experts • A path to mastery
  • 19. GAMIFICATION REMAINING RELEVANT • How can you create competition? • Goals • Frequent feedback • Measure progress • Rewards • Peer motivation • Hook • Presentation • ―The Gamification of Learning and Instruction‖ – Karl M. Kapp
  • 21. FLIPPED CURRICULUM • Instruction moves out of the classroom • Self-paced work moves into the classroom • Instructors can spend more 1:1 time with each learner • Learners can ―rewind‖ the lesson, work through problems • Greater teacher support, peer support • Collaborative environment
  • 23. FLIPPED CLASSROOM REMAINING RELEVANT • Microlearning • Pull out lecture components • Integrate videos into group discussion • Individualize the group sessions
  • 24. TIPS GETTING STARTED • Examples • Baby steps • Just do it • Statistics • Find a champion
  • 25. SUMMARY REMAIN RELEVANT • Informal Environments • Project Tin Can • Mobile Learning and HTML5 • Performance Support • Gamification • Flipped Curriculum

Notes de l'éditeur

  1. So what is Project Tin Can, anyway?Click all that apply.The new SCORMThe Experience APIA food driveA cross-domain learning technology specificationA noun-verb-object statement structure to record almost any activityA 1920s phone experimentA way to track learning activitiesNASA’s nickname for the USSR’s first manned space flight