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IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308
_______________________________________________________________________________________
Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 255
WHITEBOARD IMAGE RECONSTRUCTION USING MATLAB
Chandika Dana Siva Sankara Rao1
, Kanuri Venkata Chaitanya2
, Kuppili Satish Kumar3
, Gedela
Ramesh4
1
Final year Automotive Electronics VIT University Vellore, India
2
Final year Automotive Electronics VIT University Vellore, India
3
Final year Automotive Electronics VIT University Vellore, India
4
Final year Automotive Electronics VIT University Vellore, India
Abstract
Online video lectures are becoming commonplace in higher education. One problem is that the instructor might block what he has
written on the board. In our project, we reconstruct the online lecture video so that the information on the whiteboard is always
available to the viewers. The background subtraction, object tracking, and object replacement technique have been used to
reconstruct the video. The complete access of the whiteboard information is obtained by replacing the lecturer/object with
whiteboard information from the future frames or the past. The object is detected by using background subtraction method and is
tracked by object tracking technique. The algorithm can be implemented for different board conditions and video resolutions.
Keywords- background subtraction, object tracking, whiteboard reconstruction, object replacement, online lectures,
and video transformation
-------------------------------------------------------------------***-------------------------------------------------------------------
1. INTRODUCTION
The means of online communication has given us a great
benefit in our lives. One useful application is the online
lecture videos. More sophisticated lecture recordings can
greatly enhance the learning efficiency of students, and the
technology to provide effective lecture videos is being
developed. One implementation, that has been developed, is
a camera incorporated with an object detection technique so
that it always follows the lecturer. Another approach can be
made by implementing image processing techniques to the
pre-recorded video files to make the video more efficient for
the students. One implementation example might be
recognizing the written texts on the board, translating them
and saving as a document file.
There are many opportunities to improve other aspects of the
video using image processing techniques. We recognized
that the lecturer stands in front of the board for a
considerable amount of time during the lecture, trying to
explain a concept or having discussion with students. In this
situation, instructor blocks the writings on the board. This
makes online viewers difficult to see the whiteboard
information behind the lecturer. A tedious way to deal with
this situation is to just go back to the point where the board
was available, pause for a while, and then resume.
This is a time consuming, discontinuous, and an inefficient
way. However, having access to the video frames provides
the possibility of removing the lecturer and making the
whiteboard information behind visible. We propose a simple
solution to provide full access to the whiteboard information
even though the instructor is blocking it. For each frame, the
object has been detected using a background subtraction
method, and it is then replaced with whiteboard information
from the future frames or the past.
2. PRIOR AND RELATED WORK
2.1 Background Subtraction and Object Detection
Subtracting a background template from a particular frame
would only leave foreground objects that aren’t present in
the background template. Repeatedly doing this for a series
of frames would essentially track objects as they move in the
background template. In the context of this application, the
background would be the board and surroundings, and the
object would be the presenter. A big assumption that goes
into this simple procedure is that the background template is
to be a stable representation. That means that for frame j, the
only thing that won’t be part of the template is the object of
interest. It also means that the subtraction procedure won’t
introduce art-factual objects into the detection.
Different methods have been proposed for background
subtraction in the past. Some of the methods that we
considered are frame to frame subtraction, mean/median
background template, mixture of Gaussians and high-pass
filtering. Each background subtraction implementation is
discussed below.
2.1.1 Frame to Frame Subtraction
A very easy to implement algorithm where the background
template used is just the previous frame. This method yielded
accurate outlines of moving objects from frame to frame.
However, the resulting images were very noisy and pixels
that didn’t change in brightness weren’t detected. Also, when
the object doesn’t move the resulting image has no detected
IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308
_______________________________________________________________________________________
Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 256
object. One variations of this method include, adding
multiple difference of frames by using frames further in the
past as the background template. This does improve
detection performance except when the object is moving
faster than the frame rate, which yields undesired artifacts.
2.1.2 Mean/Median Background Subtraction
This method consists of taking a series of frames and taking
the mean or median frame as the background template. The
popular implementation of this method is using the previous
n frames for calculation. This allows for an adaptive
background template robust to slow light changes and outlier
images. However, in the classroom setting where light
conditions are stable and the camera doesn’t move,
calculating the mean/median of the whole sequence (or a
long enough portion of it) is enough to have a stable
background template representation. The median calculation
is usually preferred since it isn’t as susceptible to outlier
frames, and this is the one that was implemented in this
project.
2.1.3 Mixture of Gaussians Modeling
This model was a strong candidate for the background
subtraction because it is suitable for multimodal background
distribution. In order to take this model, it needs to have
several modes pre-defined arbitrarily and to initialize the
Gaussians updated over time. However, in this manner
motion detection cannot be easily achieved because of the
ambiguity of the Gaussian parameters.
2.1.4 High-Pass Filtering
In this method, multiple 2D high-pass filters are used to
detect the edge information between background and
foreground at each frame. High-pass filtered images provide
many clues that can be utilized for differentiating
background and foreground. However, this method is not
only susceptible on the change of illumination, but also
leaves limitations due to the unnecessary information
distracting the object from the background.
More advanced methods were explored, like expanding the
background representation into a higher dimensional space in
a neural network framework, and kernel density estimations.
However, for this application very precise object detection
wasn’t needed and hence the simpler methods provided a
sufficient level of detection.
Fig-1: Comparison of Frame to Frame Subtraction and
Median Background Subtraction in two different frames.
2.2 Dilation & Erosion
Dilation adds pixels to the boundaries of objects in an image,
while erosion removes pixels on object boundaries. The
number of pixels added or removed from the objects in an
image depends on the size and shape of the structuring
element used to process the image. In the morphological
dilation and erosion operations, the state of any given pixel
in the output image is determined by applying a rule to the
corresponding pixel and its neighbors in the input image. The
rule used to process the pixels defines the operation as
dilation or erosion.
Dilation and erosion are often used in combination to
implement image processing operations. For example, the
definition of a morphological opening of an image is erosion
followed by dilation, using the same structuring element for
both operations. The related operation, morphological
closing of an image, is the reverse: it consists of dilation
followed by erosion with the same structuring element.
2.3 Object Tracking
The aim of an object tracker is to generate the trajectory of
an object over time by locating its position in every frame of
the video. Object tracker may also provide the complete
region in the image that is occupied by the object at every
time instant. The tasks of detecting the object and
establishing correspondence between the object instances
across frames can either be performed separately or jointly.
In the first case, possible object regions in every frame are
obtained by means of an object detection algorithm, and then
the tracker corresponds objects across frames. In the latter
case, the object region and correspondence is jointly
estimated by iteratively updating object.
Location and region information obtained from previous
frames. In either tracking approach, the objects are
represented using the shape and/or appearance models. The
model selected to represent object shape limits the type of
motion or deformation it can undergo. For example, if an
object is represented as a point, then only a translational
model can be used. In the case where a geometric shape
IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308
_______________________________________________________________________________________
Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 257
representation like an ellipse is used for the object,
parametric motion models like affine or projective
transformations are appropriate. These representations can
approximate the motion of rigid objects in the scene. For a
non-rigid object, silhouette or contour is the most descriptive
representation and both parametric and nonparametric
models can be used to specify their motion.
3. DESCRIPTION OF THE ALGORITHMS
3.1 Block Diagram
Higher resolution lecture videos are usually sampled 40~50
frames per second. For computationally speed, simplicity
and control purpose, the videos were compressed. The
program MPEG Stream clip version 1.9.2 was used to reduce
the original videos to 15 or 8 frames per second and the
resolution of each frame is reduced to 480x720 or 240x320.
For our processing stream each frame is further converted to
grayscale.
3.2 Median Background Subtraction and Object
Detection
The median/average method uses the average or the median
of the previous n frames as the background image, B. It is
quick but very memory consuming. The required memory is
n*size (frame).
The running average can be calculated as follows:
Bi=aIi-1(x;y)+(1-a)Bi-1(x;y); (1)
Where ‘a’ is the adapt or learning rate (usually chosen as
0.05).
The running average can be expanded to accommodate
selectivity, as follows:
Bi(x;y) =Ii-1(x;y)+(1-a)Bi-1(x;y); if Ii-1(x;y) is
Background, (2)
Bi(x;y) =Bi-1(x;y); if Ii-1(x;y) is foreground (3)
Selectivity just means that if the pixel was classified as
foreground, it is ignored in the new background model.
Using this we prevent the background model to contain a
pixel believed to be foreground.
The background model at each pixel location is based on the
pixel's recent history. The history can be the average of the
previous n frames or the weighted average, where recent
frames have higher weight. The weighted average is
computed as the chronological average from the pixel's
history and no spatial correlation is used between different
(neighboring) pixel locations.
At each new frame, each pixel is classified as either
foreground or background. The selective background model
ignores any pixels which are classified as foreground by the
classifier.
The final implementation made use of the median
background template approach, in which we use the whole
video sequence to create the template. After the background
template subtraction, the resulting grayscale image is
binarized to a threshold that allows do objecting detection
and reducing noise. A binary board mask is created offline
from the background template and intersected (‘and-ed’)
with the detected object frame in order to only have objects
that overlap with the board(s). Small objects are eroded, and
the remaining object is dilated with a box shape to
compensate for missed object parts. This step is crucial since
object detection wasn’t perfect from frame to frame. This
box dilation will have board content surrounding the detected
object, however since the intent is to replace the object with
the board’s content it won’t degrade the quality. A downside
of this over dilation is that the replacement algorithm will
need to do more searching. After the object has been dilated,
a four level image is constructed for each frame, in which the
dilated object is added to 2 times the binary board mask. The
four levels are as follows:
level 0 - background, level 1 - object off whiteboard, level 2 -
empty whiteboard, level 3 - object on whiteboard. The object
detection is illustrated in Figure 2 on the left and examples of
four-level- images can be seen in the four right panels.
The video is converted into frames and each frame is further
converted to gray scale and these are stored. Median frame
for these gray frames is calculated, now the median frame is
subtracted from the stored gray scale frames. The subtracted
frames are binarized. A board binary mask is created and
intersected (‘and-ed’) to subtracted frames. Small objects are
eroded, and the remaining object is dilated with a box shape
to compensate for missed object parts. This step is crucial
since object detection wasn’t perfect from frame to frame.
This box dilation will have board content surrounding the
detected object. The binary mask is multiplied with two and
added to output of box dilation this gives four level frames.
IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308
_______________________________________________________________________________________
Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 258
Fig- 3: Image processing algorithm diagram of object
detection.
3.3 Object Replacement Algorithm
Fig- 4: Image processing algorithm diagram of object
replacement
The reconstruction algorithm uses the four-level image
frames to transform the original movie frames into object-
replaced-image frames. Pixels of the whiteboard blocked by
the object are indicated as level 3, and pixels of the
whiteboard available to the viewers are marked as level 2 in
the four-level-image. The level 3 part of a movie frame is
replaced with the level 2 pixels from the nearest movie
frames.
The reconstruction process is done in a time sequence. For
the current ith
frame, the algorithm first finds level 2 pixels,
and stores them into a buffer. Then, it starts searching for
level 2 pixels in the other frames that corresponded to the
level 3 pixel indices in the current ith
frame. When it finds
those pixels, the buffer is updated, and checks if all the level
3 pixels are replaced. If all level 3 pixels are replaced, it
moves on to the next (i+1)th
frame. Otherwise, it keeps
looking for the rest of pixels.
One of the major questions to be answered in reconstruction
process is how do we decide which frames to look for in
order to replace the currently blocked whiteboard pixels. We
set the initial search direction to the future frames, and
limited the number of frames to search for to be less than a
maximum search range. If the algorithm failed to replace the
object within the range, it uses previously reconstructed (i-
1)th
object-replaced-image frame. Thus, the algorithm
replaces the object with the most relevant whiteboard
information to the current ith
. Another important issue is the
speed of the reconstruction algorithm. Most online lecture
video files are high resolution and are sampled at high frame
rate. Thus, reconstructing the whole video is a
computationally heavy process. One way to resolve this
problem is to set an update rate of 1~5 seconds for the
reconstruction. Naturally, the object won’t make a quick,
significant movement to another position within several
milliseconds, so that it is not necessary to run the
reconstruction algorithm for every frame. In our simulation,
we took samples every 3 second to run the algorithm, which
made considerable improvement in the speed.
The sampling process may lead to some quality problems.
The junction of the replaced and original pixels created
artifacts, such as discontinuity. We handled this issue by
detecting the edge contour of the replaced pixels, dilating
them with a square filter, and interpolating them. The square
filter was set to be as small as possible in order to avoid
smoothing effects on the writings. A more notable
enhancement was made at the image integration step, where
we mixed the original movie frame and the reconstructed
image frame, making the object translucent. This original
image addition process made the junction more continuous.
Other problems such as remainder parts of the object were
dealt simply using larger box dilation.
3.4 Image Integration and Display
Once we successfully replace the object area with the
relevant whiteboard information, we can build the integrated
image frame, fi(n) by combining the original movie frame,
fo(n)and the object-replaced image frame, fr(n.)
for i = first frame : update rate : last frame create a buffer for
object-replaced-image of frame i find available-whiteboard
location (level 2) store to the buffer find object-blocked-
whiteboard location (level 3) until object-blocked-
whiteboard pixels are all replaced do if search range <=
maximum search range
Fr (n) =w*fo (n) + (1-w)*fr (n)
Where w is a weighting factor that determines the strength
between the object and the replaced information. If we
choose w=0, the movie displays only the object-replaced
image whereas w=1 shows the original movie frames.
4. PROJECT IMPLEMENTATION
4.1 Algorithm Pseudo Code
- input : four-level-image, original image
- output : object-replaced-image
for i = first frame : update rate : last frame
create a buffer for object-replaced-image of frame i
find available-whiteboard location (level 2)
store to the buffer
find object-blocked-whiteboard location (level 3)
IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308
_______________________________________________________________________________________
Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 259
until object-blocked-whiteboard pixels are all replaced do if
search range <= maximum search range
go to the future frame
elseif search range > maximum search range
go to the past object-replaced-image frame
end if
search available-whiteboard location
store to the buffer
end until
end for
5. RESULTS
Fig- 5: Result obtained. (a) Original Movie Image (b) Integrated Image (c) Object-Replaced Image
For the input lecture video the content on the board is
integrated in the place of the object by searching the
previous & future frame. The algorithms are based on the
classroom environment where camera is located in a fixed
position and covers a fixed range of angle.
6. CONCLUSIONS AND FUTURE SCOPE
In the project the algorithms for background subtraction,
object detection and replacement, and image integration
technique can successfully disclose whiteboard in online
video lectures. These algorithms are robust and
automatically processed in MATLAB. In the future, these
algorithms can be applied in many online lectures or
telecommunication conferences in real-time.
REFERENCES
[1] He L., Zhang Z. Real Time Whiteboard Capture and
Processing Using a Video Camera for
Teleconferencing. ICASSP2005.
[2] Wienecke M., Fink G.A., Sagerer G. Towards
Automatic Video-based Whiteboard Reading.
ICDAR 2003.
[3] Maddalena, L., Petrosino. A. A Self-Orginizing
Approach to Background Subtraction for Visual
Surveillance Applications. IEEE TIP 2008.
[4] Piccardi, M., 2004, Background Subtraction
Techniques: A Review Systems, Man and
Cybernetics, 2004 IEEE International Conference.
[5] PRACTICAL IMAGE AND VIDEO PROCESSING
USING MATLAB® : Oge Marques , ieee – wiley
press, 2011.
BIOGRAPHIES
Chandika Dana Siva Sankara Rao
Pursuing M.Tech Automotive
Electronics in VIT University.
Completed UG in Electronics and
Communication Engineering.
Currently working towards master
degree in automotive electronics
with a focus on areas of Safety, Body Electronics and In-
Vehicle networking, Infotainment.
IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308
_______________________________________________________________________________________
Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 260
Kanuri VenkataChaitanya
Pursuing M.Tech Automotive
Electronics in VIT University.
Completed UG in Electrical and
Electronics Engineering.
Currently working towards master
degree in automotive electronics
with a focus on areas of Safety, Body Electronics and In-
Vehicle networking, Infotainment
Gedela Ramesh
Pursuing M.Tech Automotive
Electronics in VIT University.
Completed UG in Electronics and
Communication Engineering.
Currently working towards master
degree in automotive electronics
with a focus on areas of Safety, Body
Electronics and In-Vehicle networking, Infotainment
Kuppili Satish Kumar
Pursuing M.Tech Automotive
Electronics in VIT University.
Completed UG in Electrical and
Electronics Engineering.
Currently working towards master
degree in automotive electronics
with a focus on areas of Safety,
Body Electronics and In-Vehicle networking, Infotainment

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Reconstruct Whiteboard Videos Using MATLAB

  • 1. IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308 _______________________________________________________________________________________ Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 255 WHITEBOARD IMAGE RECONSTRUCTION USING MATLAB Chandika Dana Siva Sankara Rao1 , Kanuri Venkata Chaitanya2 , Kuppili Satish Kumar3 , Gedela Ramesh4 1 Final year Automotive Electronics VIT University Vellore, India 2 Final year Automotive Electronics VIT University Vellore, India 3 Final year Automotive Electronics VIT University Vellore, India 4 Final year Automotive Electronics VIT University Vellore, India Abstract Online video lectures are becoming commonplace in higher education. One problem is that the instructor might block what he has written on the board. In our project, we reconstruct the online lecture video so that the information on the whiteboard is always available to the viewers. The background subtraction, object tracking, and object replacement technique have been used to reconstruct the video. The complete access of the whiteboard information is obtained by replacing the lecturer/object with whiteboard information from the future frames or the past. The object is detected by using background subtraction method and is tracked by object tracking technique. The algorithm can be implemented for different board conditions and video resolutions. Keywords- background subtraction, object tracking, whiteboard reconstruction, object replacement, online lectures, and video transformation -------------------------------------------------------------------***------------------------------------------------------------------- 1. INTRODUCTION The means of online communication has given us a great benefit in our lives. One useful application is the online lecture videos. More sophisticated lecture recordings can greatly enhance the learning efficiency of students, and the technology to provide effective lecture videos is being developed. One implementation, that has been developed, is a camera incorporated with an object detection technique so that it always follows the lecturer. Another approach can be made by implementing image processing techniques to the pre-recorded video files to make the video more efficient for the students. One implementation example might be recognizing the written texts on the board, translating them and saving as a document file. There are many opportunities to improve other aspects of the video using image processing techniques. We recognized that the lecturer stands in front of the board for a considerable amount of time during the lecture, trying to explain a concept or having discussion with students. In this situation, instructor blocks the writings on the board. This makes online viewers difficult to see the whiteboard information behind the lecturer. A tedious way to deal with this situation is to just go back to the point where the board was available, pause for a while, and then resume. This is a time consuming, discontinuous, and an inefficient way. However, having access to the video frames provides the possibility of removing the lecturer and making the whiteboard information behind visible. We propose a simple solution to provide full access to the whiteboard information even though the instructor is blocking it. For each frame, the object has been detected using a background subtraction method, and it is then replaced with whiteboard information from the future frames or the past. 2. PRIOR AND RELATED WORK 2.1 Background Subtraction and Object Detection Subtracting a background template from a particular frame would only leave foreground objects that aren’t present in the background template. Repeatedly doing this for a series of frames would essentially track objects as they move in the background template. In the context of this application, the background would be the board and surroundings, and the object would be the presenter. A big assumption that goes into this simple procedure is that the background template is to be a stable representation. That means that for frame j, the only thing that won’t be part of the template is the object of interest. It also means that the subtraction procedure won’t introduce art-factual objects into the detection. Different methods have been proposed for background subtraction in the past. Some of the methods that we considered are frame to frame subtraction, mean/median background template, mixture of Gaussians and high-pass filtering. Each background subtraction implementation is discussed below. 2.1.1 Frame to Frame Subtraction A very easy to implement algorithm where the background template used is just the previous frame. This method yielded accurate outlines of moving objects from frame to frame. However, the resulting images were very noisy and pixels that didn’t change in brightness weren’t detected. Also, when the object doesn’t move the resulting image has no detected
  • 2. IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308 _______________________________________________________________________________________ Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 256 object. One variations of this method include, adding multiple difference of frames by using frames further in the past as the background template. This does improve detection performance except when the object is moving faster than the frame rate, which yields undesired artifacts. 2.1.2 Mean/Median Background Subtraction This method consists of taking a series of frames and taking the mean or median frame as the background template. The popular implementation of this method is using the previous n frames for calculation. This allows for an adaptive background template robust to slow light changes and outlier images. However, in the classroom setting where light conditions are stable and the camera doesn’t move, calculating the mean/median of the whole sequence (or a long enough portion of it) is enough to have a stable background template representation. The median calculation is usually preferred since it isn’t as susceptible to outlier frames, and this is the one that was implemented in this project. 2.1.3 Mixture of Gaussians Modeling This model was a strong candidate for the background subtraction because it is suitable for multimodal background distribution. In order to take this model, it needs to have several modes pre-defined arbitrarily and to initialize the Gaussians updated over time. However, in this manner motion detection cannot be easily achieved because of the ambiguity of the Gaussian parameters. 2.1.4 High-Pass Filtering In this method, multiple 2D high-pass filters are used to detect the edge information between background and foreground at each frame. High-pass filtered images provide many clues that can be utilized for differentiating background and foreground. However, this method is not only susceptible on the change of illumination, but also leaves limitations due to the unnecessary information distracting the object from the background. More advanced methods were explored, like expanding the background representation into a higher dimensional space in a neural network framework, and kernel density estimations. However, for this application very precise object detection wasn’t needed and hence the simpler methods provided a sufficient level of detection. Fig-1: Comparison of Frame to Frame Subtraction and Median Background Subtraction in two different frames. 2.2 Dilation & Erosion Dilation adds pixels to the boundaries of objects in an image, while erosion removes pixels on object boundaries. The number of pixels added or removed from the objects in an image depends on the size and shape of the structuring element used to process the image. In the morphological dilation and erosion operations, the state of any given pixel in the output image is determined by applying a rule to the corresponding pixel and its neighbors in the input image. The rule used to process the pixels defines the operation as dilation or erosion. Dilation and erosion are often used in combination to implement image processing operations. For example, the definition of a morphological opening of an image is erosion followed by dilation, using the same structuring element for both operations. The related operation, morphological closing of an image, is the reverse: it consists of dilation followed by erosion with the same structuring element. 2.3 Object Tracking The aim of an object tracker is to generate the trajectory of an object over time by locating its position in every frame of the video. Object tracker may also provide the complete region in the image that is occupied by the object at every time instant. The tasks of detecting the object and establishing correspondence between the object instances across frames can either be performed separately or jointly. In the first case, possible object regions in every frame are obtained by means of an object detection algorithm, and then the tracker corresponds objects across frames. In the latter case, the object region and correspondence is jointly estimated by iteratively updating object. Location and region information obtained from previous frames. In either tracking approach, the objects are represented using the shape and/or appearance models. The model selected to represent object shape limits the type of motion or deformation it can undergo. For example, if an object is represented as a point, then only a translational model can be used. In the case where a geometric shape
  • 3. IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308 _______________________________________________________________________________________ Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 257 representation like an ellipse is used for the object, parametric motion models like affine or projective transformations are appropriate. These representations can approximate the motion of rigid objects in the scene. For a non-rigid object, silhouette or contour is the most descriptive representation and both parametric and nonparametric models can be used to specify their motion. 3. DESCRIPTION OF THE ALGORITHMS 3.1 Block Diagram Higher resolution lecture videos are usually sampled 40~50 frames per second. For computationally speed, simplicity and control purpose, the videos were compressed. The program MPEG Stream clip version 1.9.2 was used to reduce the original videos to 15 or 8 frames per second and the resolution of each frame is reduced to 480x720 or 240x320. For our processing stream each frame is further converted to grayscale. 3.2 Median Background Subtraction and Object Detection The median/average method uses the average or the median of the previous n frames as the background image, B. It is quick but very memory consuming. The required memory is n*size (frame). The running average can be calculated as follows: Bi=aIi-1(x;y)+(1-a)Bi-1(x;y); (1) Where ‘a’ is the adapt or learning rate (usually chosen as 0.05). The running average can be expanded to accommodate selectivity, as follows: Bi(x;y) =Ii-1(x;y)+(1-a)Bi-1(x;y); if Ii-1(x;y) is Background, (2) Bi(x;y) =Bi-1(x;y); if Ii-1(x;y) is foreground (3) Selectivity just means that if the pixel was classified as foreground, it is ignored in the new background model. Using this we prevent the background model to contain a pixel believed to be foreground. The background model at each pixel location is based on the pixel's recent history. The history can be the average of the previous n frames or the weighted average, where recent frames have higher weight. The weighted average is computed as the chronological average from the pixel's history and no spatial correlation is used between different (neighboring) pixel locations. At each new frame, each pixel is classified as either foreground or background. The selective background model ignores any pixels which are classified as foreground by the classifier. The final implementation made use of the median background template approach, in which we use the whole video sequence to create the template. After the background template subtraction, the resulting grayscale image is binarized to a threshold that allows do objecting detection and reducing noise. A binary board mask is created offline from the background template and intersected (‘and-ed’) with the detected object frame in order to only have objects that overlap with the board(s). Small objects are eroded, and the remaining object is dilated with a box shape to compensate for missed object parts. This step is crucial since object detection wasn’t perfect from frame to frame. This box dilation will have board content surrounding the detected object, however since the intent is to replace the object with the board’s content it won’t degrade the quality. A downside of this over dilation is that the replacement algorithm will need to do more searching. After the object has been dilated, a four level image is constructed for each frame, in which the dilated object is added to 2 times the binary board mask. The four levels are as follows: level 0 - background, level 1 - object off whiteboard, level 2 - empty whiteboard, level 3 - object on whiteboard. The object detection is illustrated in Figure 2 on the left and examples of four-level- images can be seen in the four right panels. The video is converted into frames and each frame is further converted to gray scale and these are stored. Median frame for these gray frames is calculated, now the median frame is subtracted from the stored gray scale frames. The subtracted frames are binarized. A board binary mask is created and intersected (‘and-ed’) to subtracted frames. Small objects are eroded, and the remaining object is dilated with a box shape to compensate for missed object parts. This step is crucial since object detection wasn’t perfect from frame to frame. This box dilation will have board content surrounding the detected object. The binary mask is multiplied with two and added to output of box dilation this gives four level frames.
  • 4. IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308 _______________________________________________________________________________________ Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 258 Fig- 3: Image processing algorithm diagram of object detection. 3.3 Object Replacement Algorithm Fig- 4: Image processing algorithm diagram of object replacement The reconstruction algorithm uses the four-level image frames to transform the original movie frames into object- replaced-image frames. Pixels of the whiteboard blocked by the object are indicated as level 3, and pixels of the whiteboard available to the viewers are marked as level 2 in the four-level-image. The level 3 part of a movie frame is replaced with the level 2 pixels from the nearest movie frames. The reconstruction process is done in a time sequence. For the current ith frame, the algorithm first finds level 2 pixels, and stores them into a buffer. Then, it starts searching for level 2 pixels in the other frames that corresponded to the level 3 pixel indices in the current ith frame. When it finds those pixels, the buffer is updated, and checks if all the level 3 pixels are replaced. If all level 3 pixels are replaced, it moves on to the next (i+1)th frame. Otherwise, it keeps looking for the rest of pixels. One of the major questions to be answered in reconstruction process is how do we decide which frames to look for in order to replace the currently blocked whiteboard pixels. We set the initial search direction to the future frames, and limited the number of frames to search for to be less than a maximum search range. If the algorithm failed to replace the object within the range, it uses previously reconstructed (i- 1)th object-replaced-image frame. Thus, the algorithm replaces the object with the most relevant whiteboard information to the current ith . Another important issue is the speed of the reconstruction algorithm. Most online lecture video files are high resolution and are sampled at high frame rate. Thus, reconstructing the whole video is a computationally heavy process. One way to resolve this problem is to set an update rate of 1~5 seconds for the reconstruction. Naturally, the object won’t make a quick, significant movement to another position within several milliseconds, so that it is not necessary to run the reconstruction algorithm for every frame. In our simulation, we took samples every 3 second to run the algorithm, which made considerable improvement in the speed. The sampling process may lead to some quality problems. The junction of the replaced and original pixels created artifacts, such as discontinuity. We handled this issue by detecting the edge contour of the replaced pixels, dilating them with a square filter, and interpolating them. The square filter was set to be as small as possible in order to avoid smoothing effects on the writings. A more notable enhancement was made at the image integration step, where we mixed the original movie frame and the reconstructed image frame, making the object translucent. This original image addition process made the junction more continuous. Other problems such as remainder parts of the object were dealt simply using larger box dilation. 3.4 Image Integration and Display Once we successfully replace the object area with the relevant whiteboard information, we can build the integrated image frame, fi(n) by combining the original movie frame, fo(n)and the object-replaced image frame, fr(n.) for i = first frame : update rate : last frame create a buffer for object-replaced-image of frame i find available-whiteboard location (level 2) store to the buffer find object-blocked- whiteboard location (level 3) until object-blocked- whiteboard pixels are all replaced do if search range <= maximum search range Fr (n) =w*fo (n) + (1-w)*fr (n) Where w is a weighting factor that determines the strength between the object and the replaced information. If we choose w=0, the movie displays only the object-replaced image whereas w=1 shows the original movie frames. 4. PROJECT IMPLEMENTATION 4.1 Algorithm Pseudo Code - input : four-level-image, original image - output : object-replaced-image for i = first frame : update rate : last frame create a buffer for object-replaced-image of frame i find available-whiteboard location (level 2) store to the buffer find object-blocked-whiteboard location (level 3)
  • 5. IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308 _______________________________________________________________________________________ Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 259 until object-blocked-whiteboard pixels are all replaced do if search range <= maximum search range go to the future frame elseif search range > maximum search range go to the past object-replaced-image frame end if search available-whiteboard location store to the buffer end until end for 5. RESULTS Fig- 5: Result obtained. (a) Original Movie Image (b) Integrated Image (c) Object-Replaced Image For the input lecture video the content on the board is integrated in the place of the object by searching the previous & future frame. The algorithms are based on the classroom environment where camera is located in a fixed position and covers a fixed range of angle. 6. CONCLUSIONS AND FUTURE SCOPE In the project the algorithms for background subtraction, object detection and replacement, and image integration technique can successfully disclose whiteboard in online video lectures. These algorithms are robust and automatically processed in MATLAB. In the future, these algorithms can be applied in many online lectures or telecommunication conferences in real-time. REFERENCES [1] He L., Zhang Z. Real Time Whiteboard Capture and Processing Using a Video Camera for Teleconferencing. ICASSP2005. [2] Wienecke M., Fink G.A., Sagerer G. Towards Automatic Video-based Whiteboard Reading. ICDAR 2003. [3] Maddalena, L., Petrosino. A. A Self-Orginizing Approach to Background Subtraction for Visual Surveillance Applications. IEEE TIP 2008. [4] Piccardi, M., 2004, Background Subtraction Techniques: A Review Systems, Man and Cybernetics, 2004 IEEE International Conference. [5] PRACTICAL IMAGE AND VIDEO PROCESSING USING MATLAB® : Oge Marques , ieee – wiley press, 2011. BIOGRAPHIES Chandika Dana Siva Sankara Rao Pursuing M.Tech Automotive Electronics in VIT University. Completed UG in Electronics and Communication Engineering. Currently working towards master degree in automotive electronics with a focus on areas of Safety, Body Electronics and In- Vehicle networking, Infotainment.
  • 6. IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308 _______________________________________________________________________________________ Volume: 03 Issue: 07 | Jul-2014, Available @ http://www.ijret.org 260 Kanuri VenkataChaitanya Pursuing M.Tech Automotive Electronics in VIT University. Completed UG in Electrical and Electronics Engineering. Currently working towards master degree in automotive electronics with a focus on areas of Safety, Body Electronics and In- Vehicle networking, Infotainment Gedela Ramesh Pursuing M.Tech Automotive Electronics in VIT University. Completed UG in Electronics and Communication Engineering. Currently working towards master degree in automotive electronics with a focus on areas of Safety, Body Electronics and In-Vehicle networking, Infotainment Kuppili Satish Kumar Pursuing M.Tech Automotive Electronics in VIT University. Completed UG in Electrical and Electronics Engineering. Currently working towards master degree in automotive electronics with a focus on areas of Safety, Body Electronics and In-Vehicle networking, Infotainment