2. Social Multiplayer on Mobile is THE
Untapped Opportunity
• Sports and games are usually multiplayers
• Mobile is still predominantly Single Player
o Some Hits: Draw Something, Zynga (with Friends)
• Trends: Too many apps
o Becoming expensive to acquire users
o Decreasing user engagement
• Social multiplayer gameplay
o Friends invitation and plays reduces acquisition costs
o increases user engagement
4. Our Focus: Async Multiplayer with
Game Lobby
• Play without opponent
being present
• Play multiple games
in parallel
• Play against random
opponents
• Play with friends
5. Demo Game
Checkout Unscramble This on Android
•Async gameplay
•Game Lobby
•Facebook friend invite
•Random player match
• https://play.google.com/store/apps/details?id=com.applimobile.unscramble
Ready for Platform with SDKs release Oct 2012
Key Server-side features developed
• asynchronous multiplayer platform
• Running on AWS with high security and persistence
o SSL, Auth tokens, DynamoDB
6. Trymph Platform: Feature Set
First release (Oct 2012):
• User registration and management service (anonymous,
username/password, and facebook)
• Player matching service: Play with friends or random opponents
• messaging service
Upcoming features:
• Push notifications
• Play by user-name and recent opponents
• Avatars and virtual currency
• Game Activity feed for Websites
• Cross-game promotion service
• Smarter match-making based on profiles
• Player online status detection
• Leaderboards, achievements, and levels
7. SDK for Developers
• Open beta for the Trymph Platform (Coming Oct 2012)
o Free tier for your game
• SDKs for Android, iOS and other platforms
o Libraries, samples, and documentation
o Add Multiplayer features to your games
easily with Trymph