The document discusses designing educational environments for serendipitous learning and innovation. It argues that becoming an innovator requires years of intensive preparation through deliberate practice in a domain to build deep knowledge. It also notes that serendipity plays a key role in innovation through fortunate discoveries. The document proposes designing personal learning networks, opportunities for social and creative construction, and quest-based learning to provide chances for serendipity within standardized education systems.
5. Educational innovation Geoff Colvin Innovative breakthroughs require years of intensive preparation Enthusiastic immersion in a domain results in deep, rich knowledge New ideas spur on more new ideas, networks generate cycles of innovation Give freedom to innovate
6. How: Deliberate Practice & Opportunity A lifelong period of deliberate effort to improve performance in a specific domain Geoff Colvin Know where you want to go, and identify next steps Practice directly, master what you don’t know Practice self-regulation before, during & after the work Deepen your knowledge with mental models**Multiplier effect: improvement over time increases drive. Extrinsic motivators can be useful in early stages.
7. 2 Importance of serendipity making fortunate discoveries while looking for something unrelated
9. Serendipity is a major component of scientific discoveries and inventionsKey component of business intelligence Penicillin Silly putty Mauve Teflon Scotchguard Cellophane Chocolate chip cookies Christopher Columbus Grounded theory (patterns)
10. How do we go off-course when curriculum is standardized, accountable, and tested?
11. 3 4 Design Ideas for Serendipitous Learning and Innovation
14. Why PLNs? Overcomes isolation of online teachers/learners Supports serendipitous knowledge construction through distributed nodes and networks Empowers learners to become self-led, independent knowledge seekers and creators Allows customization of learning paths specific to individual interests or needs It’s fun and you can take it with you!
23. Virtual World Types by Age HAND: movement (somato-sensorymotor system) HEART:relationships, emotions, long-term memory (limbic system) HEAD: Intellect, decision making, planning, impulse control(frontal cortical networks)
24.
25. To sum it up Excellence and innovation come through deliberate practice Serendipity is a necessary aspect of innovation Opportunities for serendipity can be designed into learning environments and curriculum PLNs, content creation, play, learner choice
Notes de l'éditeur
This presentation demonstrates the new capabilities of PowerPoint and it is best viewed in Slide Show. These slides are designed to give you great ideas for the presentations you’ll create in PowerPoint 2011!For more sample templates, click the File menu, and then click New From Template. Under Templates, click Presentations.
So if reform is not educational innovation, what is?