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GAMIFICATION
기자 10년
 IT 전문
          기획 3년
  어플 랫폼
미디
기자 10년
 IT 전문
          기획 3년
  어플 랫폼
미디
          Gamification Summit 2011
기자 10년
 IT 전문
          기획 3년
  어플 랫폼
미디
          Gamification Summit 2011
Gamification?




game(게임) + -ification(-化하기)   Credit by Gabe Zichermann
Gamification?




                Credit by Kevin Werbach
Gamification?




                                         Ian Bogust

                Gamification is just a
                  marketing term.
Game is powerful




          Credit by Jane McGonigal
Why people play game?
                                          Credit by Phillip Toledano




                  State of Eustress
 "Games are unnecessary obstacles we volunteer to tackle."
         Credit by Jane McGonigal, quoting Bernard Suits
Using game mechanics




              Credit by Bunchball
Using game mechanics and game thinking




       can promote user engagement
Everyone loves
user engagement
Gamification is on fire!!!




         Google Trends: Gamification / Serious games
Buzz word
Almost reached the peak of hype

                         Gartner Hype Cycle
Almost reached the peak of hype

                         Gartner Hype Cycle
example - Foursquare
Why did Foursquare work?


1. Core activity has intrinsic motivation.

2. Progress mechanics light the way.

3. Social Actions aligned with Social Needs.


                                               Amy Jo Kim
example - Nike+
Driving engagement using gamification           - Gartner




1. Accelerated feedback cycles.

2. Clear goals and rules of play.

3. A compelling narrative.

4. Tasks that are challenging but achievable.
example - Fun Theory
example - Fun Theory
Fogg's Behavior model




                        Dr. BJ Fogg
example – foldit
example – foldit
example – foldit
But, there are so many failures...
But, there are so many failures...
But, there are so many failures...




  FAIL
I was like...


Before                   After
Gamification Pitfalls


1. Piling it on

2. Making it too easy

3. Putting lipstick on a pig

4. Relying only on extrinsic motivators
Gamification의 늪에 빠지다...
Forget the word
GAMIFICATION
Get into

Real Life
도심RPG in 서울
도심RPG in 서울
저금 폭탄
저금 폭탄
빙고 쿠폰
GAMEPOCALYPSE   by Jesse Schell @DICE2010


                         Key Issues
                         
                         1. Disposable technology
                         
                         2. Sensors everywhere
                         
                         3. Get Points from
                            everything in real life
                         
                         4. Life is a game
                         
                         5. It's a little creepy, but
                             it's coming anyway
example – GreenGoose
example – GreenGoose
발표 동영상 및 자료 링크는
Thank you                  http://goo.gl/nuVwt 참고하세요.




"Words are crap.
 We should all shut up
 and make stuff.“

            Jesse Schell


                               email: chung.jinyoung@gmail.com
                               facebook: /groups/gamification.kr

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Gamification Summit 2011 Insights and Best Practices