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Transforming Your Social Programs through Edutainment Jeromy Koffler Director of Student Activities University of Portland October 2009
Purposeful student engagement leads to more successful student transitions into college and better retention rates. Our goal is to promote life-long learning We often consider: Will it be fun? We need to also consider: What will they learn? Premise
“A form of entertainment designed to educate as well as amuse.”  --Wikipedia “The act of learning through any medium that educates as well as entertains.”  --American Heritage Dictionary What is Edutainment?
Disney’s True Life Adventure Series (1948) National Geographic Documentaries (1973) Elysian World Project (1975) Origins of Edutainment
Sesame Street Dora the Explorer Mythbusters Television as a medium
Museums Art Galleries Children’s Discovery Centers Libraries Zoos & Aquariums Botanical Gardens, Forestry Center Farms (pumpkin patches, corn mazes, etc.) Even the Tillamook Cheese Factory! Location-based
Hands on learning Semi-spontaneous play that enhances learning ESL classes that are using song lyrics Oregon Trail Computer Game! K-12 does it well
Bowling alleys, Skating rinks Arcades, Mini-Golf Sports facilities (batting cages, fitness centers) Sports bars Retail entertainment centers: Game works, Disney Quest, ESPN Sportszone MORE SOCIAL, LESS LEARNING But what about for adults?
Watch & Respond:A Mini-Lesson from the X-Files
Web 2.0, social networking, blogs, wikis One Day University Northfield.org & Community Bank host “ManZone” (health screenings and info) Itunes University Faith-based Torah program: Loving your neighbor by “keeping it real” Save a Life Tour: Drunk-Driving simulator http://www.reporternews.com/news/2008/feb/11/learn-and-live/ The Evolution of Teaching & Learning
Band  Talent Show Speaker  Ropes Course Comedian  Game Show Coffeehouse Performance  Dance Lessons Skit  Icebreaker/Energizer Activity Movie  Youtube film creation Magician  Demonstration Moving from passive to active
Recent UP examples: The Values Game!
PlayFair & The “University Social Scene”
Portland Taiko inspires Freshmen to “find their rhythm”
Meghan Gardiner’s Dissolve
Crossing the Line
League of Extraordinary Gentlemen
Orienteering Campus Tours
Student Government edutains . . .

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Transforming Your Social Programs Through Edu Tainment

  • 1. Transforming Your Social Programs through Edutainment Jeromy Koffler Director of Student Activities University of Portland October 2009
  • 2. Purposeful student engagement leads to more successful student transitions into college and better retention rates. Our goal is to promote life-long learning We often consider: Will it be fun? We need to also consider: What will they learn? Premise
  • 3. “A form of entertainment designed to educate as well as amuse.” --Wikipedia “The act of learning through any medium that educates as well as entertains.” --American Heritage Dictionary What is Edutainment?
  • 4. Disney’s True Life Adventure Series (1948) National Geographic Documentaries (1973) Elysian World Project (1975) Origins of Edutainment
  • 5. Sesame Street Dora the Explorer Mythbusters Television as a medium
  • 6. Museums Art Galleries Children’s Discovery Centers Libraries Zoos & Aquariums Botanical Gardens, Forestry Center Farms (pumpkin patches, corn mazes, etc.) Even the Tillamook Cheese Factory! Location-based
  • 7. Hands on learning Semi-spontaneous play that enhances learning ESL classes that are using song lyrics Oregon Trail Computer Game! K-12 does it well
  • 8. Bowling alleys, Skating rinks Arcades, Mini-Golf Sports facilities (batting cages, fitness centers) Sports bars Retail entertainment centers: Game works, Disney Quest, ESPN Sportszone MORE SOCIAL, LESS LEARNING But what about for adults?
  • 9. Watch & Respond:A Mini-Lesson from the X-Files
  • 10. Web 2.0, social networking, blogs, wikis One Day University Northfield.org & Community Bank host “ManZone” (health screenings and info) Itunes University Faith-based Torah program: Loving your neighbor by “keeping it real” Save a Life Tour: Drunk-Driving simulator http://www.reporternews.com/news/2008/feb/11/learn-and-live/ The Evolution of Teaching & Learning
  • 11. Band  Talent Show Speaker  Ropes Course Comedian  Game Show Coffeehouse Performance  Dance Lessons Skit  Icebreaker/Energizer Activity Movie  Youtube film creation Magician  Demonstration Moving from passive to active
  • 12. Recent UP examples: The Values Game!
  • 13. PlayFair & The “University Social Scene”
  • 14. Portland Taiko inspires Freshmen to “find their rhythm”

Notes de l'éditeur

  1. Ask audience for their definitions.
  2. Gave us the image of lemmings jumping off a cliff to their deaths
  3. Happy Days episode provokes 600% increase in demand for library cards; George Lopez Show storyline about a kidney transplant
  4. Format = education; Message = entertainmentNew revenue streams help sustain – No more static exhibits!
  5. Here is a basic educational film clip. Basic level of engagement. Watch and respond.
  6. Club demonstrations at Activities Fair, School of Nursing use of i-clickers, Fall Cultural Fest dance lessons
  7. Sexual assault prevention
  8. During OA training