2. Purpose of Games &
Learning
The purpose of using games
with learning is to examine the
current movement toward using
games and game design to
enhance teaching and learning.
There are promises and pitfalls
to using games with learning
3. Promises to Games &
Learning
Allows students to use
perspective (orthographic
view, first and third person
moving into the game, point-ofview)
Involves narrative (Quest, Hero’s
Journey)
Interactivity
4. The Quest, A Hero’s Journey
Games allow students to go on a quest and learn about the
points in, A Hero’s Journey. The Hero’s Journey is widely
studied and important for students to understand. It is seen
in thousands of stories.
6. WATCH: A Hero’s Journey
http://www.youtube.com/watch?v=Hhk4N9A
0oCA
7. Promise of Games &
Learning
Games and learning allow for
cognitive framework for problemsolving
Back story = scenario
The Quest = framework
Cut scenes = unlocking the
narrative
8. Quests
Quests allow students to do problem-based
learning, project-based learning, case-based learning and
WebQuests Design
9. Game Design
Game design allows for
interactivity. Games are series of
choices that student/people
make.
Having a choice allows for:
Engaged learning
Motivation studies
Critical thinking
10. Good vs. Bad
Good
Good aspects of bringing games
and play into the classroom:
Peer mentoring
Role reversal
Insight about students
Mirthful experience
Bad
Bad aspects of bringing games
and play into the classroom:
Conflict
Resistance to “play”
Game dynamics in classroom
Too much insight…
11. Multi-user Virtual
Environments (MUVEs)
Interactive computer simulations
Teaching projects that can use
3D multi-user environments to
immerse children/students
Can be used to foster writing
skills for certain grades
EcoMUVEs – develop a multiuser virtual environment
(MUVE)-based ecosystem
science curriculum for students.
12. Educational MUVEs
The virtual assessment project is
intended to develop and study
the feasibility of using immersive
technologies to assess students’
science inquiry learning