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From McKinsey study, published in Creative Destruction by Richard Foster and Sarah Kaplan
CYBEA Journal
Federal Reserve Bank of Philadelphia
Quoted by Stephen B. Johnson in Emergence: The Connected Lives of Ants, Brains, Cities and Software
The Living Company by Arie de Geus
The Living Company by Arie de Geus
http://groups.google.com/group/connectedcompany

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McKinsey study on creative destruction and living companies

Editor's Notes

  1. I’d like to talk today about something I’ve been calling the connected company. This is a rough sketch of what I think a 21 st -century company could look like. If Henry Ford were alive today I don’t think he would be inventing the assembly line all over again. He’d be focuses on the next thing. So what is the next thing?
  2. I’m going to start with lifepectancy. The average life expectancy of a human being in the 21st century is  about 67 years , and it’s increasing all the time. Do you know what the average life expectancy for a company is?
  3. Surprisingly short, it turns out. In  a recent talk ,  John Hagel  pointed out that the average life expectancy of a company in the S&P 500 has dropped precipitously, from 75 years (in 1937) to 15 years in a more recent study.
  4. Companies are complex. And as they grow they invariably increase in complexity. As things get more complex they become more difficult to control. I believe that many of these companies are collapsing under their own weight.
  5. The statistics back up this assumption. A  recent analysis in the CYBEA Journal  looked at profit-per-employee at 475 of the S&P 500, and the results were astounding: As you triple the number of employees, their productivity drops by half ( Chart here ). This “3/2 law” of employee productivity, along with the death rate for large companies, is pretty scary stuff. Surely we can do better? I believe we can. The secret, I think, lies in understanding the nature of large, complex systems, and letting go of some of our traditional notions of how companies function.
  6. Cities aren't just complex and difficult to control. They are also more productive than their corporate counterparts. In fact, the rules governing city productivity stand in stark contrast to the ominous “3/2 rule” that applies to companies. As companies add people, productivity shrinks. But as cities add people, productivity actually grows. A study by the Federal Reserve Bank of Philadelphia  found that as the working population in a given area doubles, productivity (measured in this case by the rate of invention) goes up by 20%. This finding is borne out by study after study. If you’re interested in going deeper, take a look at this recent New York Times article:  A Physicist Solves the City .
  7. The problem with this kind of thinking is that the nature of a machine is to remain static, while the nature of a company is to grow. This conflict causes all kinds of problems because you have to redesign and rebuild the company while you also need to operate it – an idea dramatized in an EDS commercial from a few years ago:  Building an airplane in flight .
  8. But companies are made out of people! Just because something works for ants doesn’t mean it will work for us.
  9. So if we want to get some insight into complex systems that are made up of people, then what kinds of systems can we look at?
  10. We could compare companies with other large, complex human systems, like, for example, the city. Cities are large, complex, systems, but we don’t really try to control them.
  11. In  Stephen B. Johnson 's book  Emergence: The Connected Lives of Ants, Brains, Cities, and Software he quotes complexity pioneer John Holland: Cities have no central planning commissions that solve the problem of purchasing and distributing supplies… How do these cities avoid devastating swings between shortage and glut, year after year, decade after decade?No, we don’t try to control cities, but we can manage them well. And if we start to look at companies as complex systems instead of machines, we can start to design and manage them for productivity instead of continuously hovering on the edge of collapse.
  12. But cities don’t start out big, and neither do companies. They start small and grow.
  13. And we tend to design companies the way we design machines: We need the company to perform a certain function, so we design and build it to perform that function. Over time, things change. The company grows beyond a certain point. New systems are needed. Customers want different products and services, so we need to redesign and rebuild the machine, or buy a new one, to serve the new functions. This kind of rebuilding goes by many names, including re-organization, reengineering, right-sizing, flattening and so on.
  14. Okay, you say, but cities are fundamentally different than companies. Just because this works for cities doesn’t mean that it will work for companies. Right?
  15. THE LONG-LIVED COMPANY Actually there’s some interesting data there too. Back in the early 1980’s, right after the revolution in Iran, Shell Oil was concerned about the future of the oil industry. What might Shell look like after oil, they wondered? So they commissioned a study with some very interesting parameters: 1. First, they looked only at large companies with relative dominance in their industries, companies similar to Shell in that regard. 2. Second, they looked only at companies with very long lifespans – 100 years or more. 3. Third, they looked at companies who had made a major shift from one industry or product category to another. In other words, they looked at the immortals: the companies that didn't die. The study was never published, but the findings were detailed in a book:The Living Company by Shell executive Arie de Geus. Shell studied 40 large, long-lived companies, some of which were still surviving after 400+ years.
  16. Interestingly, these companies had a lot in common with large cities: Ecosystems:  Long-lived companies were decentralized. They tolerated “eccentric activities at the margins.” They were very active in partnerships and joint ventures. The boundaries of the company were less clearly delineated, and local groups had more autonomy over their decisions, than you would expect in the typical global corporation. Strong identity:  Although the organization was loosely controlled, long-lived companies were connected by a strong, shared culture. Everyone in the company understood the company’s values. These companies tended to promote from within in order to keep that culture strong. Cities also share this common identity: think of the difference between a New Yorker and a Los Angelino, or a Parisian, for example. At the Dachis Group we like to call this common culture hivemind. Active listening:  Long-lived companies had their eyes and ears focused on the world around them and were constantly seeking opportunities. Because of their decentralized nature and strong shared culture, it was easier for them to spot opportunities in the changing world and act, proactively and decisively, to capitalize on them. At Dachis we sometimes call this dynamic signal (watching and listening) and metafilter (information leading to decisive action).
  17. DESIGN BY DIVISION VS DESIGN FOR CONNECTION Historically we have designed companies like machines – by division. We construct the org chart to divide the big chunks of work and separate them from each other: Finance, Sales, Operations. The problem comes with scale. As the number of employees grows, the profit per employee shrinks. It’s a game of diminishing returns. Efficiencies of scale are balanced out by the burdens of bureaucracy. Divisions become silos, disconnected from each other. Overhead costs increase with size. The resulting need for control, and the inability to achieve it at a reasonable cost, is what eventually kills a business. But today, thanks to social technologies, we finally have the tools to manage companies like the complex organisms they are. Social Business Design is design for companies that are made out of people. It’s design for complexity, for productivity, and for longevity. It’s not design by division but design by connection. To design the connected company we must focus on the company as a complex ecosystem, a set of connections and potential connections, a decentralized organism that has eyes and ears everywhere that people touch the company, whether they are employees, partners, customers or suppliers.
  18. DESIGN BY DIVISION VS DESIGN FOR CONNECTION In a divided company, we design the work flows that process inputs into outputs: raw materials into products, prospects into customers, complaints into resolutions. As we design this kind of company – the divided company – we need to separate functions, which means people may not always have a sense of the larger thing they are working on. They get very good at one of the tasks, but lose touch with the larger picture. So we have to design rigid policies and procedures so people will function efficiently and so they won’t interfere with each others’ work. In a connected company, we focus on sharing and connecting rather than separation. Although we don’t know in advance how people might need to connect, we can design in advance so they can connect quickly and easily when they need to. Instead of rigid procedures, we create standards and protocols for linking.
  19. Social Business Design is a new discipline, but some basic rules are already emerging.
  20. These emerging rules have less in common with traditional business design, and more in common with urban design and city planning. It’s not about design for control so much as design for emergence. You can’t control a complex system, but you can manage its growth, and there are a lot of things you can do that will position it for success. Here are a few of those emerging practices that signal excellence in design by connection:
  21. Start small.  Urban designers might look at maps or aerial views as they make their plans, but the life of a city happens at street level. As you initiate social programs, think of them as if you are designing a city street. A successful street is filled with people. The last thing you want is a whole bunch of large, urban areas with no people in them. In a city, big, open, empty spaces feel unsafe and unloved. So start small. The smaller the space is initially, the faster it will fill up with people. A good way to start is with an organization-wide project or initiative that requires participation from a number of people across the company. This gives you a cross-section of ideas and perspectives to look at as you plan the next stage.
  22. Spaces need owners.  Again, think of the city street: every business or building has an owner. The sidewalks have owners – typically every business at street level “polices” their stretch of sidewalk. And even the street has owners – the street sweeper, the cop on the beat. In the same way, make sure that every online space you create has someone positioned to take care of it, to keep it safe and clean.
  23. Every person needs a place.  In the same way that public spaces need caretakers, every person needs a place to live; somewhere they can put their stuff. As you build your social business, make sure that every single person has a place where they can put, and see, their stuff: their projects, the links they want to get back to, the documents they have created, their role, qualifications, expertise and so on.
  24. Jumping-off points.  A good city street offers opportunities that are unanticipated but serendipitous. The promising side-street. The sound of music coming through an open door. As you design for connection, think about how you might create those unexpected, but delightful, surprises. Every time someone visits an online space, there’s a chance to offer them something new.
  25. Watch, listen, adjust and adapt.  Design by connection is not a top-down activity so much as bottom-up. Complex systems just don’t work that way. In a complex system, you need to pay attention to small things and make little adjustments along the way. Think about how city streets evolve: one small step at a time. One retailer moves to a larger space; another goes out of business. One old building is torn down and replaced; another is rehabbed and turned into lofts. Pay attention to the culture, and watch how people react to the tools you provide. Are they using something in a different way than you expected? Find out why and see if you can enhance that. And what are they ignoring? If they’re not using something you expected them to use, go talk to them and see if you can figure out the reason.
  26. The typical company has a very short life, from 15 to 50 years. But cities – and some companies – live much longer lifespans: from hundreds to thousands of years. Wouldn’t you like that for your company? I know I would. There is a lot of things I can’t get into today because there just isn’t time. But I’m working on a book on the subject with my friend and co-author Thomas Vander Wal. Since there’s been a lot of interest in this subject I have started an email discussion group, and if you give me your business card I will be happy to send you an invitation to the group. here.