The document discusses blurring the lines between physical and virtual spaces. It explores how physical environments can incorporate digital elements and data to create interactive experiences. Examples are given of lobbies and public spaces that bring physical structures, output technology, and input/sensing technology together. The document also describes a Spacebrew toolkit for prototyping these kinds of interactive spaces and shows videos of projects from a lab and workshops that prototype the connection between the physical and digital.
12. WE THINK ABOUT CHOREOGRAPHING ENVIRONMENTS
BECAUSE WE LOVE THE PHYSICAL WORLD AND THE VIRTUAL, WE USE
THEM BOTH IN OUR TOOLKIT FOR CREATING SPACES THAT TELL STORIES.
13. WE THINK ABOUT CHOREOGRAPHING ENVIRONMENTS
BECAUSE WE LOVE THE PHYSICAL WORLD AND THE VIRTUAL, WE USE
THEM BOTH IN OUR TOOLKIT FOR CREATING SPACES THAT TELL STORIES.
THE INTERACTION
OF
OBJECTS / ENVIRONMENTS / PEOPLE / STORIES
36. FROM HOMEBREW TO SPACEBREW
A TOOLKIT FOR PROTOTYPING INTERACTIVE SPACES.
BUILT TO BE USED IN WORKSHOPS
ENABLES DYNAMIC RE-ROUTING OF INPUTS AND OUTPUTS WITHIN A
SPACE
FOCUS ON WHAT THINGS SHOULD SAY NOT HOW THEY TALK TO EACH
OTHER