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Gamification @ Work
Panel
Gamification is the
application of game
design principles and
mechanics to non-game
environments.
3
Enterprise
software
runs business
Shop floor to
the top floor
Enterprise to
Individual
Can we mix the two?
“The opposite of play is not work,
it is depression”
– Brian Sutton-Smith
CHI2013 Panel :: Gamification at Work
6
GAMIFICATION TRENDS
Oct 2011
Latest Game Theory: Mixing Work and Play
Sept 2011
Gamification Gets Down to Business
2011 2013
CHI2013 Panel :: Gamification at Work
GAMIFICATION TRENDS
2011 2013
Nov 2012
by 2015, 40% of Global 1000 organizations will
use gamification as the primary mechanism to
transform business operations.
by 2014, 80% of current gamified applications
will fail to meet business objectives, primarily
due to poor design
CHI2013 Panel :: Gamification at Work 8
MEET OUR PANELISTS
Panelists
 Sebastian Deterding, Hans
Bredow Institute for Media
Research
 Scott Schnaars, Badgeville
Europe
 Mac Smith, Google Inc.
 Erika Webb, Oracle
Moderator
 Janaki Kumar, SAP Labs
CHI2013 Panel :: Gamification at Work 9
POSITION STATEMENTS
Enterprise Gamification
 Projects
 Challenges
 Lessons
 Open Questions
CHI2013 Panel :: Gamification at Work 10
AUDIENCE PARTICIPATION
 30 minute Q&A
 Questions on notecard
 Twitter #gamificationatwork
CHI2013 Panel :: Gamification at Work 11
THANK YOU
Janaki Kumar
@JanakiKumar
gamificationatwork.org

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Chi2013 jk gamification_panel_for_upload

  • 2. Gamification is the application of game design principles and mechanics to non-game environments.
  • 3. 3 Enterprise software runs business Shop floor to the top floor Enterprise to Individual
  • 4. Can we mix the two?
  • 5. “The opposite of play is not work, it is depression” – Brian Sutton-Smith
  • 6. CHI2013 Panel :: Gamification at Work 6 GAMIFICATION TRENDS Oct 2011 Latest Game Theory: Mixing Work and Play Sept 2011 Gamification Gets Down to Business 2011 2013
  • 7. CHI2013 Panel :: Gamification at Work GAMIFICATION TRENDS 2011 2013 Nov 2012 by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design
  • 8. CHI2013 Panel :: Gamification at Work 8 MEET OUR PANELISTS Panelists  Sebastian Deterding, Hans Bredow Institute for Media Research  Scott Schnaars, Badgeville Europe  Mac Smith, Google Inc.  Erika Webb, Oracle Moderator  Janaki Kumar, SAP Labs
  • 9. CHI2013 Panel :: Gamification at Work 9 POSITION STATEMENTS Enterprise Gamification  Projects  Challenges  Lessons  Open Questions
  • 10. CHI2013 Panel :: Gamification at Work 10 AUDIENCE PARTICIPATION  30 minute Q&A  Questions on notecard  Twitter #gamificationatwork
  • 11. CHI2013 Panel :: Gamification at Work 11 THANK YOU Janaki Kumar @JanakiKumar gamificationatwork.org