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CROWDSOURCING SYSTEMS ON WORLD-WIDE WEB By:-  SACHIDANAND KUMAR, SEM-7,   ROLL NO - 12090067, COMPUTER SCIENCE & ENGINEERING, SOE, CUSAT
INDEX: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
1.  INTRODUCTION:- ,[object Object]
2.Definition:-  ,[object Object],[object Object],[object Object]
Crowdsourcing= Crowd+ Outsourcing
Definition… Contd..
3. Classifying Crowdsourcing systems:- ,[object Object],[object Object],[object Object]
Classification contd.. ,[object Object],[object Object],[object Object],[object Object],[object Object]
Classification Contd.. ,[object Object],[object Object],[object Object],[object Object]
3.1 Degree of manual effort: ,[object Object]
3.2 Role of human users: ,[object Object],[object Object],[object Object]
Role of human users…. contd.. ->  Content providers:   humans contribute self-generated content (for example, videos on YouTube, images on Flickr).  ->  Component providers:   humans function as components in the target artifact, such as a social network, or just a community of users.
Examples for content providers:-
4. Standalone versus piggyback: ,[object Object],[object Object]
Standalone versus piggyback:… Contd. ,[object Object],[object Object]
5. Sample Crowdsourcing Systems on the Web: ,[object Object]
Sample CS Systems on the Web:   contd.. ,[object Object],[object Object],[object Object]
Sample CS Systems on the Web:  contd.. ,[object Object],[object Object],[object Object]
Sample CS Systems on the Web:   contd.. ,[object Object],[object Object]
Blogger as an crowdsourcing system in www
Design parts of the blog where users can modify it a/c to their needs
To check the status of visitors for that particular site:-
Sample CS Systems on the Web:  contd .. ,[object Object],[object Object]
Implicit Systems:  Contd.. ->   A  standalone system  provides a service such that when using it users implicitly collaborate to solve a problem. ->   A   piggyback system  that exploits the user traces of yet another system (thus, making the users of this latter system implicitly collaborate) to solve a problem.
6.  Challenges and Solutions:- ,[object Object],[object Object],[object Object],[object Object],[object Object]
How to recruit and retain users? ....  Contd.. 4.  T o  ‘make users pay for service’ .  The basic idea is to require the users of a system  A  to "pay" for using  A , by contributing to a CS system  B .  5.  To ‘piggyback on the user traces’ of a well-established system. This gives us a steady stream of users.
How to recruit and retain users? ....  Contd.. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
  Challenges and Solutions..  Contd.. ,[object Object],[object Object],[object Object],[object Object],[object Object]
What contributions can users make?  .. Contd.. 3.  what about ‘machine contributions’?  If a CS system employs an algorithm for a task, then users should make contributions that are easy for humans, but ‘difficult for machines’. 4.  User interface should make it easy for users to contribute.  This is highly non-trivial. A natural language format is easy for users, but difficult for machines to understand and use.
7.  Conclusion:- We have discussed CS systems on the World-Wide Web. Our discussion shows that crowdsourcing can be applied to a wide variety of problems, and that it raises numerous interesting technical and social challenges.  Given the success of current CS systems, we expect that this emerging field will grow rapidly. In the near future, we foresee three major directions: more generic platforms, more applications and structure, and more users and complex contributions.
  8. References:- ,[object Object],[object Object],[object Object]
#######***********####### Thank you
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Crowdsourcing Systems on world wide web

  • 1. CROWDSOURCING SYSTEMS ON WORLD-WIDE WEB By:- SACHIDANAND KUMAR, SEM-7, ROLL NO - 12090067, COMPUTER SCIENCE & ENGINEERING, SOE, CUSAT
  • 2.
  • 3.
  • 4.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. Role of human users…. contd.. -> Content providers:   humans contribute self-generated content (for example, videos on YouTube, images on Flickr). -> Component providers:   humans function as components in the target artifact, such as a social network, or just a community of users.
  • 13. Examples for content providers:-
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20. Blogger as an crowdsourcing system in www
  • 21. Design parts of the blog where users can modify it a/c to their needs
  • 22. To check the status of visitors for that particular site:-
  • 23.
  • 24. Implicit Systems: Contd.. -> A standalone system provides a service such that when using it users implicitly collaborate to solve a problem. -> A piggyback system that exploits the user traces of yet another system (thus, making the users of this latter system implicitly collaborate) to solve a problem.
  • 25.
  • 26. How to recruit and retain users? .... Contd.. 4. T o ‘make users pay for service’ .  The basic idea is to require the users of a system  A  to "pay" for using  A , by contributing to a CS system  B . 5. To ‘piggyback on the user traces’ of a well-established system. This gives us a steady stream of users.
  • 27.
  • 28.
  • 29. What contributions can users make? .. Contd.. 3. what about ‘machine contributions’? If a CS system employs an algorithm for a task, then users should make contributions that are easy for humans, but ‘difficult for machines’. 4. User interface should make it easy for users to contribute. This is highly non-trivial. A natural language format is easy for users, but difficult for machines to understand and use.
  • 30. 7. Conclusion:- We have discussed CS systems on the World-Wide Web. Our discussion shows that crowdsourcing can be applied to a wide variety of problems, and that it raises numerous interesting technical and social challenges. Given the success of current CS systems, we expect that this emerging field will grow rapidly. In the near future, we foresee three major directions: more generic platforms, more applications and structure, and more users and complex contributions.
  • 31.