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Opportunities for Venture Capital in 3G:
               Let’s Play!
                  Jean Barrette
                General Manager
            Bell Mobility Investments
                   October 2001
Agenda


A word about Bell Mobility Investments

Current Venture Capital Investment climate

Gaming & Entertainment opportunity




                      -2-
Bell Mobility Investments


Created on February 1st, 2001
Corporate Venturing vehicle for Bell Mobility
  Purpose is to create strategic value for Bell Mobility,
  Canada’s wireless Leader
  Focus is mainly on wireless Internet
Targeting North American companies
BMI brings funding but also operating knowledge
from its wireless operation
Vehicles are
  R&D accelerator for early stages
  Equity for later stages
  International Services




                         -3-
Bell Mobility


Part of the BCE group of companies
    3C convergence: Commerce, Content,
    Connectivity
    Over 22 million customer contact points
    $18.1B CDN in 2000
Canada’s leading wireless provider
National network
Diverse wireless service portfolio
Over 3.8 million subscribers
Annual revenue over $1.5 Billion CDN
A recognized leader in Wireless Internet
20% owned by SBC (Cingular WSP within
SBC group)
First in NA to:                           First in Canada to:
•Launch CDMA Internet Browser &           •Trial Location Based Services
Instant Messaging                         •Offer wireless internet banking and online
•Personalize content services             shopping
•Integrate wireless ecare                 •Launch Digital Data-to-Go
•Offer wireless conference call service   •Mobilize your business by bringing SAP,
•Trial 1XRTT                              Siebel, GroupWise, Exchange and Lotus
                                    -4-
Venture Investment Climate

Unless you have been                                 VC Funding and Avg. Funding

living on Mars... tough            120                                                                      20
climate                            100
                                                                                                            15
                                    80
   Economic slowdown                 60                                                                     10

   Fewer companies being             40
                                                                                                            5
                                     20
   funded with smaller average        0                                                                     0
   deal size




                                          90

                                               91

                                                    92

                                                          93

                                                                94

                                                                     95

                                                                           96

                                                                                97

                                                                                     98

                                                                                          99

                                                                                               0

                                                                                                    01 H1
   Funding to VCs is going
   mostly to well established                       Total Inv. ($BUS)            Av. Inv. ($BUS)

   funds and is down from 2000
   but still in line to be 3rd                       # Companies funded by VCs

   largest since 1969
                                   8000
   However, estimated that $45     7000

   billion still not allocated     6000
                                   5000
   Fewer, larger IPOs with very    4000
                                   3000
   little in high tech             2000

   M&A activities up but at much   1000
                                     0
   lower valuations
                                          90

                                               91

                                                     92

                                                           93

                                                                 94

                                                                          95

                                                                                96

                                                                                     97

                                                                                          98

                                                                                               99

                                                                                                     0

                                                                                                            01 H1
                             -5-                                     Source: NVCA, Venture Economics
Venture Investment Climate

Summary
       Uncertainty in the economy
       Stock market downturn
       VCs focused on “fixing” existing portfolio
       versus new deals
       IPO for High Tech not there
       M&A picking up to compensate
       Valuations slashed
       P2P (Path to Profitability) is key
       …Back to Fundamentals...



Strategic investment partnerships in wireless Internet, such as
with Bell Mobility Investments, are even more beneficial when
investment climate is challenging.

                             -6-                  Source: NVCA, Venture Economics
Wireless Entertainment



Wireless entertainment is a broad term
It can be defined as slack time management (i.e.
what can I do when I am not working!)
  Games
     casino, action, classic, sports, trivia, multiplayer, etc.
  Gambling
  Images
  Video
  Music
  Short burst of content (comedy, astrology, etc.)
  Dating
Currently, because of limitations on network speeds
and device capability, gaming is leading the way.
We will therefore focus on gaming



                            -7-
Market Analysis - Revenue



Most analysts agree that
entertainment and gaming
is compelling enough for
customers to pay for the
services
Yankee Group forecasts
that Wireless
Entertainment revenue for
the US to be just below
$1.2Bn in 2005
Datamonitor forecasts that
European and American
wireless games industry to
reach $6Bn in 2005




   Revenue Prospects are significant
   Gaming seen as largest mobile entertainment revenue generator

                              -8-
Market Analysis - Size



Datamonitor predicts 200
million European and US
users of mobile games by
2005
Arc group predicts 775M
users worldwide for
mobile entertainment
Yankee group estimates
that 55M of the 185M US
wireless subscribers will
be game players by 2005




      Approximately 30% of Wireless Subscribers in US will play
      games by 2005

                               -9-
Bell Mobility’s Experience


 In August 2001, Wireless Entertainment accounted for 38% of all hits
 on the Bell Mobility Mobile Browser


          Bell Mobility Wireless Internet Usage
                                 m-Commerce
                                     2%
                                                                     The entertainment
                                     Other                           section is an
                                      5%
                                                                     expanding area for all
                                             Financial
                                                                     North American
                                                8%
                                                                     mobile browsers
Entertainment
                                                                     Gaming is the leading
    38%                                              Info Services
                                                          14%        attraction by far
                                                                     This confirms the
                                                                     study done by the
                                                                     Yankee Group

                                   Communications
                                       33%




                                         - 10 -
Enablers and Inhibitors

                                             Inhibitors of Change
Key Enablers
  Higher bandwidth services such as             Slow network speeds are not
  GPRS or 1XRTT                                 sufficient for full-motion
  Higher performance client and better          games and heavy graphics
  user interface
                                                Network latency
  Java and/or Brew enabled devices
                                                Handsets’ lack of sufficient
  Availability and affordability of
                                                memory and effective
  terminals
                                                cooling devices to support
  Location Based Services to leverage           complex graphics
  mobility
                                                Lack of compelling pricing
  Continuity of experience, multi-
                                                model
  platform
  Multi-player interaction
  Billing flexibility
  Use of promotional offers


    Higher bandwidth is key specifically in areas such as video and music
    Java enabled terminals, slated for shipment in mid-2001, will offer
    flexibility and device independence
    There are more opportunity in Europe for mobile games because of US
    standards and pricing structures

                                    - 11 -
Value Chain:
                               Analyzing Investment Opportunities

Technology   Infrastructure    Application                                           Mobile      Mobile
Technology    Infrastructure   Application                                           Mobile      Mobile
                                             Application   Content     Content                               Mobile Service   Handset
                                             Application   Content     Content                               Mobile Service   Handset   Customer
Platform     & Equipment       Platform                                              Portal      Network
Platform      & Equipment      Platform                                              Portal      Network
                                             Developers    Providers   Aggregators                           Providers        Vendors
                                             Developers    Providers   Aggregators                           Providers        Vendors
Vendors      Vendors           Vendors                                               Providers   Operators
Vendors       Vendors          Vendors                                               Providers   Operators




      Wireless gaming is a complex space with many players
      complementing or competing
      Investment opportunities depend on who you are and what
      your strategy is
      It is key to use a structured approach to focus in on
      investment opportunity
      Value chain analysis is useful as it
             Structures the different players
             Assists in targeting sub-segment you show focus on and those you
             should not
             Provide elegant way to view how the different players may
             operationalize their strategy




                                                                       - 12 -
Value Chain:
                               Analyzing Investment Opportunities

Technology   Infrastructure    Application                                           Mobile      Mobile
Technology    Infrastructure   Application                                           Mobile      Mobile
                                             Application   Content     Content                               Mobile Service   Handset
                                             Application   Content     Content                               Mobile Service   Handset   Customer
Platform     & Equipment       Platform                                              Portal      Network
Platform      & Equipment      Platform                                              Portal      Network
                                             Developers    Providers   Aggregators                           Providers        Vendors
                                             Developers    Providers   Aggregators                           Providers        Vendors
Vendors      Vendors           Vendors                                               Providers   Operators
Vendors       Vendors          Vendors                                               Providers   Operators




         Bell Mobility, as a Network Operator, is less interested in
         the last 2 and first 2 sub-segments.
         Therefore, relevant value chain segments that can be
         vertically integrated from a Network operator point of
         view:
               Application Platform Vendors
               Application Developers
               Content Providers
               Content Aggregators
               Mobile Portal Providers




                                                                       - 13 -
Value Chain:
          Analyzing Investment Opportunities

                 Application                                           Mobile
                 Application                                           Mobile
                               Application   Content     Content
                               Application   Content     Content
                 Platform                                              Portal
                 Platform                                              Portal
                               Developers    Providers   Aggregators
                               Developers    Providers   Aggregators
                 Developers                                            Providers
                 Developers                                            Providers




Application Platform Developers develop a platform (hardware
and software) that allows “Application Developers” to simply
create applications for wireless devices
Examples of Platforms
   Nokia MEP
   Digital Bridges Unity
   nGame GDK
Application Developers use in-house or third party platforms
to develop compelling applications such as games for
“Content Providers” and “Content Aggregators” that can be
accessed from wireless devices
Many players in this sub-segment with low-barriers to entry




                                             - 14 -
Value Chain:
         Analyzing Investment Opportunities
                                            Sony, Sega                    Yahoo!
               Application
               Application   Application                    Content
                             Application                    Content
               Platform                    Mattel, Hasbro                 T-Motion
               Platform                                                   T-Motion
                             Developers                     Aggregators
                             Developers                     Aggregators
               Developers
               Developers                   Pure Play                      Bolt




Content Providers create premium information or well known
brands that apply to wireless gaming and entertainment and
can be transformed into compelling games
Content Aggregators create exclusive or preferred
relationships with selected content providers and/or
application developers and add value by bundling and
packaging the offering. They sell either directly, through
mobile portals, or mobile service providers
Mobile Portal Providers create an ‘electronic’ window that
fosters a sense of community for consumers as well as
provides them with the opportunity to exchange and share
information




                                           - 15 -
Value Chain:
                               Analyzing Investment Opportunities

Technology   Infrastructure    Application                                           Mobile      Mobile
Technology    Infrastructure   Application                                           Mobile      Mobile
                                             Application   Content     Content                               Mobile Service   Handset
                                             Application   Content     Content                               Mobile Service   Handset   Customer
Platform     & Equipment       Platform                                              Portal      Network
Platform      & Equipment      Platform                                              Portal      Network
                                             Developers    Providers   Aggregators                           Providers        Vendors
                                             Developers    Providers   Aggregators                           Providers        Vendors
Vendors      Vendors           Vendors                                               Providers   Operators
Vendors       Vendors          Vendors                                               Providers   Operators



       Platform Vendors want to position themselves as the “de facto” platform for
       developers. Highly likely that more than one platform will survive even after the
       industry consolidation

       Application Developers are focused on forming partnerships with network
       operators. Alternatively, seeking a high-profile portal or aggregators is an option

       Content Providers (brand names), such as Mattel and Hasbro, will try to
       monetize their brands into wireless either through Application Developers and
       Content Aggregators or through in-house development targeting Operators
       directly

       Content Aggregators are competing with mobile portals (operator led or not) to
       acquire strong brand names. Operator portals prefer to have the option of
       dealing with content providers directly. Pure Aggregators may try to create
       their own brands but this is costly

       Large Portals such as Yahoo carry games from Application Developers such as
       nGame

       Big Players like Sony, Sega, and Nintendo want to position themselves in the
       first 3 segments (move from the Content Provider space then expand down to
       Application Developers and Application Platform Vendors)
                                                                       - 16 -
Investment Opportunity
            Summary

Gaming & Entertainment is a good sector for investments
   Revenue prospects are significant
   Market size potential is also significant
   Youth segment is important but can also have mass appeal
   Bell Mobility’s experience shows a strong interest in Gaming
   Big players such as Sony showing interest
Risks are
   Ability to generate significant revenue based on consumer desire
   to pay
   Impact of inhibitors such as delay in 2.5G and 3G, LBS, Java,
   affordable more powerful clients
   Impact of current economic climate on consumers
Investments in gaming should encapsulate the 5 major value
chain segments either by one company or with complementary
companies in order to de-risk the investment
The Application Platform Vendors segment is considered risky
since there is no standardization yet for a gaming platform and
many platforms may emerge as winners
                              - 17 -
Investment Opportunity
          Summary

Consolidation will occur and may have already started




Based on the material presented above as well as other
analysis, Bell Mobility Investments is monitoring the activities
of the following companies:




                            - 18 -
Opportunities for Venture Capital in 3G: Let’s Play!
                         Jean Barrette
                        General Manager
                   Bell Mobility Investments
                          October 2001



   Web Site: www.bellmobility.ca/bmi
     e-mail: jbarrett@mobility.com

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Bell Mobility's Insights on the Growing Wireless Gaming Market

  • 1. Opportunities for Venture Capital in 3G: Let’s Play! Jean Barrette General Manager Bell Mobility Investments October 2001
  • 2. Agenda A word about Bell Mobility Investments Current Venture Capital Investment climate Gaming & Entertainment opportunity -2-
  • 3. Bell Mobility Investments Created on February 1st, 2001 Corporate Venturing vehicle for Bell Mobility Purpose is to create strategic value for Bell Mobility, Canada’s wireless Leader Focus is mainly on wireless Internet Targeting North American companies BMI brings funding but also operating knowledge from its wireless operation Vehicles are R&D accelerator for early stages Equity for later stages International Services -3-
  • 4. Bell Mobility Part of the BCE group of companies 3C convergence: Commerce, Content, Connectivity Over 22 million customer contact points $18.1B CDN in 2000 Canada’s leading wireless provider National network Diverse wireless service portfolio Over 3.8 million subscribers Annual revenue over $1.5 Billion CDN A recognized leader in Wireless Internet 20% owned by SBC (Cingular WSP within SBC group) First in NA to: First in Canada to: •Launch CDMA Internet Browser & •Trial Location Based Services Instant Messaging •Offer wireless internet banking and online •Personalize content services shopping •Integrate wireless ecare •Launch Digital Data-to-Go •Offer wireless conference call service •Mobilize your business by bringing SAP, •Trial 1XRTT Siebel, GroupWise, Exchange and Lotus -4-
  • 5. Venture Investment Climate Unless you have been VC Funding and Avg. Funding living on Mars... tough 120 20 climate 100 15 80 Economic slowdown 60 10 Fewer companies being 40 5 20 funded with smaller average 0 0 deal size 90 91 92 93 94 95 96 97 98 99 0 01 H1 Funding to VCs is going mostly to well established Total Inv. ($BUS) Av. Inv. ($BUS) funds and is down from 2000 but still in line to be 3rd # Companies funded by VCs largest since 1969 8000 However, estimated that $45 7000 billion still not allocated 6000 5000 Fewer, larger IPOs with very 4000 3000 little in high tech 2000 M&A activities up but at much 1000 0 lower valuations 90 91 92 93 94 95 96 97 98 99 0 01 H1 -5- Source: NVCA, Venture Economics
  • 6. Venture Investment Climate Summary Uncertainty in the economy Stock market downturn VCs focused on “fixing” existing portfolio versus new deals IPO for High Tech not there M&A picking up to compensate Valuations slashed P2P (Path to Profitability) is key …Back to Fundamentals... Strategic investment partnerships in wireless Internet, such as with Bell Mobility Investments, are even more beneficial when investment climate is challenging. -6- Source: NVCA, Venture Economics
  • 7. Wireless Entertainment Wireless entertainment is a broad term It can be defined as slack time management (i.e. what can I do when I am not working!) Games casino, action, classic, sports, trivia, multiplayer, etc. Gambling Images Video Music Short burst of content (comedy, astrology, etc.) Dating Currently, because of limitations on network speeds and device capability, gaming is leading the way. We will therefore focus on gaming -7-
  • 8. Market Analysis - Revenue Most analysts agree that entertainment and gaming is compelling enough for customers to pay for the services Yankee Group forecasts that Wireless Entertainment revenue for the US to be just below $1.2Bn in 2005 Datamonitor forecasts that European and American wireless games industry to reach $6Bn in 2005 Revenue Prospects are significant Gaming seen as largest mobile entertainment revenue generator -8-
  • 9. Market Analysis - Size Datamonitor predicts 200 million European and US users of mobile games by 2005 Arc group predicts 775M users worldwide for mobile entertainment Yankee group estimates that 55M of the 185M US wireless subscribers will be game players by 2005 Approximately 30% of Wireless Subscribers in US will play games by 2005 -9-
  • 10. Bell Mobility’s Experience In August 2001, Wireless Entertainment accounted for 38% of all hits on the Bell Mobility Mobile Browser Bell Mobility Wireless Internet Usage m-Commerce 2% The entertainment Other section is an 5% expanding area for all Financial North American 8% mobile browsers Entertainment Gaming is the leading 38% Info Services 14% attraction by far This confirms the study done by the Yankee Group Communications 33% - 10 -
  • 11. Enablers and Inhibitors Inhibitors of Change Key Enablers Higher bandwidth services such as Slow network speeds are not GPRS or 1XRTT sufficient for full-motion Higher performance client and better games and heavy graphics user interface Network latency Java and/or Brew enabled devices Handsets’ lack of sufficient Availability and affordability of memory and effective terminals cooling devices to support Location Based Services to leverage complex graphics mobility Lack of compelling pricing Continuity of experience, multi- model platform Multi-player interaction Billing flexibility Use of promotional offers Higher bandwidth is key specifically in areas such as video and music Java enabled terminals, slated for shipment in mid-2001, will offer flexibility and device independence There are more opportunity in Europe for mobile games because of US standards and pricing structures - 11 -
  • 12. Value Chain: Analyzing Investment Opportunities Technology Infrastructure Application Mobile Mobile Technology Infrastructure Application Mobile Mobile Application Content Content Mobile Service Handset Application Content Content Mobile Service Handset Customer Platform & Equipment Platform Portal Network Platform & Equipment Platform Portal Network Developers Providers Aggregators Providers Vendors Developers Providers Aggregators Providers Vendors Vendors Vendors Vendors Providers Operators Vendors Vendors Vendors Providers Operators Wireless gaming is a complex space with many players complementing or competing Investment opportunities depend on who you are and what your strategy is It is key to use a structured approach to focus in on investment opportunity Value chain analysis is useful as it Structures the different players Assists in targeting sub-segment you show focus on and those you should not Provide elegant way to view how the different players may operationalize their strategy - 12 -
  • 13. Value Chain: Analyzing Investment Opportunities Technology Infrastructure Application Mobile Mobile Technology Infrastructure Application Mobile Mobile Application Content Content Mobile Service Handset Application Content Content Mobile Service Handset Customer Platform & Equipment Platform Portal Network Platform & Equipment Platform Portal Network Developers Providers Aggregators Providers Vendors Developers Providers Aggregators Providers Vendors Vendors Vendors Vendors Providers Operators Vendors Vendors Vendors Providers Operators Bell Mobility, as a Network Operator, is less interested in the last 2 and first 2 sub-segments. Therefore, relevant value chain segments that can be vertically integrated from a Network operator point of view: Application Platform Vendors Application Developers Content Providers Content Aggregators Mobile Portal Providers - 13 -
  • 14. Value Chain: Analyzing Investment Opportunities Application Mobile Application Mobile Application Content Content Application Content Content Platform Portal Platform Portal Developers Providers Aggregators Developers Providers Aggregators Developers Providers Developers Providers Application Platform Developers develop a platform (hardware and software) that allows “Application Developers” to simply create applications for wireless devices Examples of Platforms Nokia MEP Digital Bridges Unity nGame GDK Application Developers use in-house or third party platforms to develop compelling applications such as games for “Content Providers” and “Content Aggregators” that can be accessed from wireless devices Many players in this sub-segment with low-barriers to entry - 14 -
  • 15. Value Chain: Analyzing Investment Opportunities Sony, Sega Yahoo! Application Application Application Content Application Content Platform Mattel, Hasbro T-Motion Platform T-Motion Developers Aggregators Developers Aggregators Developers Developers Pure Play Bolt Content Providers create premium information or well known brands that apply to wireless gaming and entertainment and can be transformed into compelling games Content Aggregators create exclusive or preferred relationships with selected content providers and/or application developers and add value by bundling and packaging the offering. They sell either directly, through mobile portals, or mobile service providers Mobile Portal Providers create an ‘electronic’ window that fosters a sense of community for consumers as well as provides them with the opportunity to exchange and share information - 15 -
  • 16. Value Chain: Analyzing Investment Opportunities Technology Infrastructure Application Mobile Mobile Technology Infrastructure Application Mobile Mobile Application Content Content Mobile Service Handset Application Content Content Mobile Service Handset Customer Platform & Equipment Platform Portal Network Platform & Equipment Platform Portal Network Developers Providers Aggregators Providers Vendors Developers Providers Aggregators Providers Vendors Vendors Vendors Vendors Providers Operators Vendors Vendors Vendors Providers Operators Platform Vendors want to position themselves as the “de facto” platform for developers. Highly likely that more than one platform will survive even after the industry consolidation Application Developers are focused on forming partnerships with network operators. Alternatively, seeking a high-profile portal or aggregators is an option Content Providers (brand names), such as Mattel and Hasbro, will try to monetize their brands into wireless either through Application Developers and Content Aggregators or through in-house development targeting Operators directly Content Aggregators are competing with mobile portals (operator led or not) to acquire strong brand names. Operator portals prefer to have the option of dealing with content providers directly. Pure Aggregators may try to create their own brands but this is costly Large Portals such as Yahoo carry games from Application Developers such as nGame Big Players like Sony, Sega, and Nintendo want to position themselves in the first 3 segments (move from the Content Provider space then expand down to Application Developers and Application Platform Vendors) - 16 -
  • 17. Investment Opportunity Summary Gaming & Entertainment is a good sector for investments Revenue prospects are significant Market size potential is also significant Youth segment is important but can also have mass appeal Bell Mobility’s experience shows a strong interest in Gaming Big players such as Sony showing interest Risks are Ability to generate significant revenue based on consumer desire to pay Impact of inhibitors such as delay in 2.5G and 3G, LBS, Java, affordable more powerful clients Impact of current economic climate on consumers Investments in gaming should encapsulate the 5 major value chain segments either by one company or with complementary companies in order to de-risk the investment The Application Platform Vendors segment is considered risky since there is no standardization yet for a gaming platform and many platforms may emerge as winners - 17 -
  • 18. Investment Opportunity Summary Consolidation will occur and may have already started Based on the material presented above as well as other analysis, Bell Mobility Investments is monitoring the activities of the following companies: - 18 -
  • 19. Opportunities for Venture Capital in 3G: Let’s Play! Jean Barrette General Manager Bell Mobility Investments October 2001 Web Site: www.bellmobility.ca/bmi e-mail: jbarrett@mobility.com