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DRY CSS
A DON’T-REPEAT-YOURSELF METHODOLOGY
  FOR CREATING EFFICIENT, UNIFIED AND
         SCALABLE STYLESHEETS

    Jeremy Clarke • http://jeremyclarke.org
                 Download these slides:
        http://slideshare.net/jeremyclarke
WHO IS JEREMY CLARKE?


• Communications   Studies at Concordia
 University.

• HTML+CSS     since 2003

• Montreal WordPress
                  Community/
 WordCamp organizer.
OVERVIEW
• An   example of DRY CSS, Global Voices.

• DRY   principle and problems with CSS.

• Preparsers   (LESS and SASS) and their issues.

• DRY   CSS theory, implementation and benefits.

• Appendix: OOCSS
DRY EXAMPLE: GLOBAL VOICES
DRY EXAMPLE: GLOBAL VOICES
                               Before DRY CSS       After DRY CSS


• Applying DRY reduced 4200                                     5,000

 lines to 2400.
                                                               3,750
• Standardized  Shapes, text
 sizes, colors and modules.                                    2,500


                                                            1,250
• Nothinglost, just better
 organized.                                                0
                                     Lines of CSS
DRY EXAMPLE: GLOBAL VOICES

• Groups define shared
 properties.

• Groups   have many selectors.

• Each
     property/value pair is
 defined only once.
DRY EXAMPLE: GLOBAL VOICES
   #ROUNDED5-BORDER2
                  #MEDIUM-ORANGE-TEXT




#PALE-GREY-BACKGROUND
                      #GREY-BUTTON
                    #GREY-BUTTON-HOVER
                    #GREY-BUTTON-CLICK
DRY EXAMPLE: GLOBAL VOICES

• Elegantly organized IE hacks
 and Right-To-Left (RTL)
 styles into groups for the
 common fixes.

• Font-sizegroups re-used in
 optional Large-Font theme.
2 PRINCIPLES OF GOOD CSS

• Keep   style separate from content.

 • HTML  should be structural. Tags, classes and IDs should refer
  to the content itself rather than how it looks.

• Avoid   specificity by harnessing the cascade.

 • Selectors
           and definitions should be as global as possible for
  design consistency and to avoid specificity collisions.
DRY: DON’T REPEAT YOURSELF
• a.k.a   "Single Source of Truth" principle.

• "Everypiece of knowledge must have a single, unambiguous,
 authoritative representation within a system." *

• DRY code means all uses of data change simultaneously rather
 than needing to be replicated.

• DRY  is the fundamental reason to use of variables and
 functions in all programming.

• Bugs      love a wet mess.
                  * http://en.wikipedia.org/wiki/Don't_repeat_yourself
PROBLEMS WITH KEEPING CSS DRY

• No  variables - We can’t re-use values across properties (I.e
 a color hex).

• No  mixins (functions) - No way to re-use sets of property/
 value pairs across definitions.

• Result: Constant   duplication of style definitions across different
 selectors.
BRUTE FORCE: CSS PREPARSERS
•   Add a new language based on CSS that
    has the necessary tools and a new
    parsing layer to read it.

    •   Variables to re-use values across
                                                       Variables in LESS*
        definitions.

    •   Mixins to include a class inside
        another class.

    •   All kinds of other programmy things
        (functions, switch conditions)
                                                       Mixins in LESS*
* E.g. http://lesscss.org/ and http://sass-lang.com/
CSS PREPARSERS: ISSUES

• LESS   and SASS do create a fantastic, DRY-capable CSS.

• BUT  at the cost of destandardization and dependence on
 external libraries. It isn’t CSS.

• They
     can still be misused to create wet, sloppy stylesheets.
 Organizational methodology remains vital.

• Question: How    can we get the same effect with standard CSS?
PRINCIPLES OF DRY CSS
            (TL;DR)
• Don't  Repeat Yourself. Never repeat a style/property
 definition if you can avoid it.

• Group  selectors with shared properties rather than
 defining them separately.
CREATING DRY CSS

• Group selectors that share
 properties above the properties
 they share.

• Name   the groups based on their
 role in the design.

• Use the name as an ID at the top
 of the list and a class at bottom.
ORGANIZING DRY CSS
• Decide on group types and
 groups as necessary for your
 design, operational needs
 and/or other CSS
 methodologies.

• Recommended: Colors, Text,
 Shapes, Structures, Modules.

• At right: GV’s DRY groups,
 visualized by CSSEdit for
 Mac*
                  * http://macrabbit.com/espresso/
KEEPING IT DRY

• Make individual selectors as rare
 and sparse as possible, only use
 them as exceptions.

• Always   have an answer to "Why
 isn't this part of a group?"

• Don’t
      go crazy. Benefits scale even if
 some definitions remain moist.
BENEFITS OF DRY CSS

•2 simple rules to follow that ensure a solid organizational
 structure.

• Less   CSS, shorter and smaller (kb) stylesheets.

• Promotes    good design practice and uniform updates.

• Uses   only philosophically and syntactically standard CSS.
BENEFITS:
     PROMOTES CONCEPTUAL DESIGN
• Encourages  you to think in terms of style patterns (groups),
 rather than individual objects.

• Naming    of groups encourages rational organization of designs.

• Overalldesign tightens up, related objects become stylistically
 paired rather than simply matching.

• Listing
        all group members together encourages optimization
 and generalization of selectors because you see how
 interrelated/inheritable they are.
BENEFITS:
EDITS TO GROUPS AFFECT ALL MEMBERS

• Avoids   need to find all related styles to match changes.

• Changes   are less likely to be inconsistently applied.

• When   testing changes the dev sees all group members change
 as well.

• Moving   selectors between groups to restyle is fast and easy.
BENEFITS:
      TAKES ADVANTAGE OF INSPECTORS
•   Inspecting an object shows cascade of
    groups it participates in.

•   Group "name" (starting ID, i.e.
    #SMALL-TEXT) is visible in inspector.

•   Seeing all group members informs
    dev of related elements that should
    be considered.

•   Live-edits expose the change in
    related items as well.
BENEFITS:
DOESN’T REQUIRE CHANGES TO HTML

• Uses   whatever classes and IDs are already present.

• IfHTML needs editing it's only to add more detailed semantic
  classes to use in your DRY groups.

• Useful
       when generated HTML is out of your control
  (WordPress core/plugins, 3rd party widgets)
BENEFITS:
     COMPLETELY STANDARD
• Simply   an organizing princinple for normal CSS.

• Adheres    to separation of style and content.

• Bothbackward and forward compatible, from IE6 hacks to
 prefixed CSS3 properties.

• CSS    can be pasted anywhere and just work.

• Groupscan be extracted and re-used elsewhere by removing
 group members and inserting new ones.
BENEFITS:
         INTEGRATES WITH OTHER
            METHODOLOGIES
• Compatible with most other CSS methodologies like grids,
 OOCSS* or SMACSS** because the way you organize your
 groups is up to you.

• Progressiveenhancement and browser support is your
 choice. DRY only defines how you organize your selectors and
 properties.

   * https://github.com/stubbornella/oocss/wiki ** http://smacss.com/book/
PERFORMANCE ISSUES?
• TL;DR:      Probably not.

• "Formost web sites, the possible performance gains from
 optimizing CSS selectors will be small, and are not worth the
 costs." ~Steve Sounders*

• Having   many selectors does not inherently hurt performance.

• SeeSteve Sounders research** for optimizations that matter
 (and can be applied to DRY CSS).
  * http://www.stevesouders.com/blog/2009/03/10/performance-impact-of-css-selectors/
        ** http://www.stevesouders.com/blog/2009/06/18/simplifying-css-selectors/
OOCSS: "OBJECT ORIENTED"
• “Separate   structure and           • Implementation
 skin.”
                                         • Define   re-usable classes
• “Separate   container and                like .media, .box and .red
 content.”
                                         • Add  them to HTML tags
• Objectsare re-usable                     throughout your site to
 content patterns.                         create a consistent and
                                           efficient design.
• Skins
      are sets of visual
 decorations to be applied to
 objects.                                                              Sources
                               https://github.com/stubbornella/oocss/wiki/FAQ
                         http://slideshare.net/stubbornella/object-oriented-css
DRY CSS <3 OOCSS
• The   fundamental principles and goals are the same:

 • Create   logical style groups that define your site.

 • Apply  them to elements rather than redefining css on many
   selectors.

 • Focus  on consistency of objects across the site through
   direct style linkage.

• “Object-orientation” can
                        be integrated into a DRY approach
 when choosing your groups and group types.
DRY CSS > OOCSS
• The    difference:

  • DRY     stacks selectors above a single definition in the CSS.

  • OOCSS  applies generic classes to HTML tags throughout
   the document.

• OOCSS    violates the separation of content and style by
 polluting HTML with meaningless style-classes.

     is unnecessary because DRY CSS can achieve the
• This
 same goal while maintaining separation.
DRY CSS > OOCSS (DETAILS)
• DRY offers an easy way to route around situations where
 OOCSS classes can't be added to HTML (out of your
 control, inconvenient, undesirable).

• Generic  group class (i.e .small-text) for each DRY group can
 still be used in OOCSS way if needed (especially in transient
 content rather than templates).

• DRY  allows group membership to be managed without
 editing HTML templates. Less files to edit, less people involved.

• DRY   keeps style and content separate LIKE IT SHOULD BE.
DRY CSS REVIEW
Group re-usable     Name the         Add selectors to
  properties      groups logically    various groups
QUESTIONS?
DRY CSS
A DON’T-REPEAT-YOURSELF METHODOLOGY
  FOR CREATING EFFICIENT, UNIFIED AND
         SCALABLE STYLESHEETS

Jeremy Clarke • http://jeremyclarke.org

                  Creative Commons Share Alike
                   http://creativecommons.org/licenses/by-sa/3.0/



                 Download these slides:
        http://slideshare.net/jeremyclarke

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DRY CSS A don’t-repeat-yourself methodology for creating efficient, unified and Scalable stylesheets

  • 1. DRY CSS A DON’T-REPEAT-YOURSELF METHODOLOGY FOR CREATING EFFICIENT, UNIFIED AND SCALABLE STYLESHEETS Jeremy Clarke • http://jeremyclarke.org Download these slides: http://slideshare.net/jeremyclarke
  • 2. WHO IS JEREMY CLARKE? • Communications Studies at Concordia University. • HTML+CSS since 2003 • Montreal WordPress Community/ WordCamp organizer.
  • 3. OVERVIEW • An example of DRY CSS, Global Voices. • DRY principle and problems with CSS. • Preparsers (LESS and SASS) and their issues. • DRY CSS theory, implementation and benefits. • Appendix: OOCSS
  • 5. DRY EXAMPLE: GLOBAL VOICES Before DRY CSS After DRY CSS • Applying DRY reduced 4200 5,000 lines to 2400. 3,750 • Standardized Shapes, text sizes, colors and modules. 2,500 1,250 • Nothinglost, just better organized. 0 Lines of CSS
  • 6. DRY EXAMPLE: GLOBAL VOICES • Groups define shared properties. • Groups have many selectors. • Each property/value pair is defined only once.
  • 7. DRY EXAMPLE: GLOBAL VOICES #ROUNDED5-BORDER2 #MEDIUM-ORANGE-TEXT #PALE-GREY-BACKGROUND #GREY-BUTTON #GREY-BUTTON-HOVER #GREY-BUTTON-CLICK
  • 8. DRY EXAMPLE: GLOBAL VOICES • Elegantly organized IE hacks and Right-To-Left (RTL) styles into groups for the common fixes. • Font-sizegroups re-used in optional Large-Font theme.
  • 9. 2 PRINCIPLES OF GOOD CSS • Keep style separate from content. • HTML should be structural. Tags, classes and IDs should refer to the content itself rather than how it looks. • Avoid specificity by harnessing the cascade. • Selectors and definitions should be as global as possible for design consistency and to avoid specificity collisions.
  • 10. DRY: DON’T REPEAT YOURSELF • a.k.a "Single Source of Truth" principle. • "Everypiece of knowledge must have a single, unambiguous, authoritative representation within a system." * • DRY code means all uses of data change simultaneously rather than needing to be replicated. • DRY is the fundamental reason to use of variables and functions in all programming. • Bugs love a wet mess. * http://en.wikipedia.org/wiki/Don't_repeat_yourself
  • 11. PROBLEMS WITH KEEPING CSS DRY • No variables - We can’t re-use values across properties (I.e a color hex). • No mixins (functions) - No way to re-use sets of property/ value pairs across definitions. • Result: Constant duplication of style definitions across different selectors.
  • 12. BRUTE FORCE: CSS PREPARSERS • Add a new language based on CSS that has the necessary tools and a new parsing layer to read it. • Variables to re-use values across Variables in LESS* definitions. • Mixins to include a class inside another class. • All kinds of other programmy things (functions, switch conditions) Mixins in LESS* * E.g. http://lesscss.org/ and http://sass-lang.com/
  • 13. CSS PREPARSERS: ISSUES • LESS and SASS do create a fantastic, DRY-capable CSS. • BUT at the cost of destandardization and dependence on external libraries. It isn’t CSS. • They can still be misused to create wet, sloppy stylesheets. Organizational methodology remains vital. • Question: How can we get the same effect with standard CSS?
  • 14. PRINCIPLES OF DRY CSS (TL;DR) • Don't Repeat Yourself. Never repeat a style/property definition if you can avoid it. • Group selectors with shared properties rather than defining them separately.
  • 15. CREATING DRY CSS • Group selectors that share properties above the properties they share. • Name the groups based on their role in the design. • Use the name as an ID at the top of the list and a class at bottom.
  • 16. ORGANIZING DRY CSS • Decide on group types and groups as necessary for your design, operational needs and/or other CSS methodologies. • Recommended: Colors, Text, Shapes, Structures, Modules. • At right: GV’s DRY groups, visualized by CSSEdit for Mac* * http://macrabbit.com/espresso/
  • 17. KEEPING IT DRY • Make individual selectors as rare and sparse as possible, only use them as exceptions. • Always have an answer to "Why isn't this part of a group?" • Don’t go crazy. Benefits scale even if some definitions remain moist.
  • 18. BENEFITS OF DRY CSS •2 simple rules to follow that ensure a solid organizational structure. • Less CSS, shorter and smaller (kb) stylesheets. • Promotes good design practice and uniform updates. • Uses only philosophically and syntactically standard CSS.
  • 19. BENEFITS: PROMOTES CONCEPTUAL DESIGN • Encourages you to think in terms of style patterns (groups), rather than individual objects. • Naming of groups encourages rational organization of designs. • Overalldesign tightens up, related objects become stylistically paired rather than simply matching. • Listing all group members together encourages optimization and generalization of selectors because you see how interrelated/inheritable they are.
  • 20. BENEFITS: EDITS TO GROUPS AFFECT ALL MEMBERS • Avoids need to find all related styles to match changes. • Changes are less likely to be inconsistently applied. • When testing changes the dev sees all group members change as well. • Moving selectors between groups to restyle is fast and easy.
  • 21. BENEFITS: TAKES ADVANTAGE OF INSPECTORS • Inspecting an object shows cascade of groups it participates in. • Group "name" (starting ID, i.e. #SMALL-TEXT) is visible in inspector. • Seeing all group members informs dev of related elements that should be considered. • Live-edits expose the change in related items as well.
  • 22. BENEFITS: DOESN’T REQUIRE CHANGES TO HTML • Uses whatever classes and IDs are already present. • IfHTML needs editing it's only to add more detailed semantic classes to use in your DRY groups. • Useful when generated HTML is out of your control (WordPress core/plugins, 3rd party widgets)
  • 23. BENEFITS: COMPLETELY STANDARD • Simply an organizing princinple for normal CSS. • Adheres to separation of style and content. • Bothbackward and forward compatible, from IE6 hacks to prefixed CSS3 properties. • CSS can be pasted anywhere and just work. • Groupscan be extracted and re-used elsewhere by removing group members and inserting new ones.
  • 24. BENEFITS: INTEGRATES WITH OTHER METHODOLOGIES • Compatible with most other CSS methodologies like grids, OOCSS* or SMACSS** because the way you organize your groups is up to you. • Progressiveenhancement and browser support is your choice. DRY only defines how you organize your selectors and properties. * https://github.com/stubbornella/oocss/wiki ** http://smacss.com/book/
  • 25. PERFORMANCE ISSUES? • TL;DR: Probably not. • "Formost web sites, the possible performance gains from optimizing CSS selectors will be small, and are not worth the costs." ~Steve Sounders* • Having many selectors does not inherently hurt performance. • SeeSteve Sounders research** for optimizations that matter (and can be applied to DRY CSS). * http://www.stevesouders.com/blog/2009/03/10/performance-impact-of-css-selectors/ ** http://www.stevesouders.com/blog/2009/06/18/simplifying-css-selectors/
  • 26. OOCSS: "OBJECT ORIENTED" • “Separate structure and • Implementation skin.” • Define re-usable classes • “Separate container and like .media, .box and .red content.” • Add them to HTML tags • Objectsare re-usable throughout your site to content patterns. create a consistent and efficient design. • Skins are sets of visual decorations to be applied to objects. Sources https://github.com/stubbornella/oocss/wiki/FAQ http://slideshare.net/stubbornella/object-oriented-css
  • 27. DRY CSS <3 OOCSS • The fundamental principles and goals are the same: • Create logical style groups that define your site. • Apply them to elements rather than redefining css on many selectors. • Focus on consistency of objects across the site through direct style linkage. • “Object-orientation” can be integrated into a DRY approach when choosing your groups and group types.
  • 28. DRY CSS > OOCSS • The difference: • DRY stacks selectors above a single definition in the CSS. • OOCSS applies generic classes to HTML tags throughout the document. • OOCSS violates the separation of content and style by polluting HTML with meaningless style-classes. is unnecessary because DRY CSS can achieve the • This same goal while maintaining separation.
  • 29. DRY CSS > OOCSS (DETAILS) • DRY offers an easy way to route around situations where OOCSS classes can't be added to HTML (out of your control, inconvenient, undesirable). • Generic group class (i.e .small-text) for each DRY group can still be used in OOCSS way if needed (especially in transient content rather than templates). • DRY allows group membership to be managed without editing HTML templates. Less files to edit, less people involved. • DRY keeps style and content separate LIKE IT SHOULD BE.
  • 30. DRY CSS REVIEW Group re-usable Name the Add selectors to properties groups logically various groups
  • 32. DRY CSS A DON’T-REPEAT-YOURSELF METHODOLOGY FOR CREATING EFFICIENT, UNIFIED AND SCALABLE STYLESHEETS Jeremy Clarke • http://jeremyclarke.org Creative Commons Share Alike http://creativecommons.org/licenses/by-sa/3.0/ Download these slides: http://slideshare.net/jeremyclarke