JavaScript is a scripting language most commonly implemented in browsers that has been used for several decades now to enrich web-based applications. A a dynamically typed language that was rapidly developed for a narrow purpose, JavaScript has many nuances that make it difficult to manage in large enterprise applications. TypeScript was developed as the answer to provide a way to build large JavaScript applications without changing the language itself. TypeScript is a superset of JavaScript that provides mostly development-time features such as auto-completion, type checking, and discovery of interfaces. Learn from Wintellect principal consultant Jeremy Likness about the challenges JavaScript brings to enterprise development and how TypeScript provides an elegant solution through its implementation of types, interfaces, classes, modules and definitions.
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3. Agenda
• JavaScript: The Problem
• TypeScript: The Solution
• Types
• Interfaces
• Classes
• Modules
• Before/After Example
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5. JavaScript – Why?
• 1995 – Netscape, “make Java more accessible to non-Java
programmers”
• Goal was to make it easy to tie into page elements without the need
for a compiler or knowledge of object-oriented design
• Loosely-typed scripting language
• Codenamed “Mocha” started out as “LiveScript” then renamed to
“JavaScript” (oops, this caused a little bit of confusion, some think this
was an intentional marketing move between Netscape and Sun)
• Moved from manipulation of Java applets to manipulation of DOM
elements
• 1996 – Microsoft does this a little differently (surprise!) and releases
VBScript and Jscript – IE 3.0 gets stuck behind the mainstream (1998)
• 1997 - ECMAScript adopted (ISO in 1998)
• 2006 – jQuery (no, it’s not JavaScript, but it is certainly ubiquitous)
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6. JavaScript – What?
• Dynamic – variables are not bound to types, only values
• Object-based (not oriented) – arrays and prototypes
– myObj.foo = myObj[“foo”]
• Interpreted, not compiled
• Functional
• Supports anonymous functions
• Closures
• Global scope
• Unfortunately, not consistently implemented
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7. Values are … What?! (1 of 2)
false.toString();
[1,2,3].toString();
"2".toString();
2.toString();
02.toString();
2 .toString();
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8. Values are … What?! (2 of 2)
var one = 1; var one = [1,2,3];
one; one;
typeof one; typeof one;
var two = '2', var two = ['1', '2', '3']
two; two;
typeof two; typeof two;
var three = one + two; one[0] == two[0];
three; one[0] === two[0];
typeof three;
var three = one + two;
var three = Number(one) + typeof three;
Number(two); three;
typeof three;
three; var three = one.concat(two);
typeof three;
three;
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9. Case Sensitive? At least tell me!
var myObj = { foo : 1, Bar: 2 };
var result = myObj.foo + myObj.bar;
typeof result;
result;
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10. Parameters … more like “Guidelines”
var myFunc = function(something) {
console.log(something); return 1; };
myfunc();
myFunc('test');
myFunc(myFunc);
myFunc('test', myFunc);
var myFunc = function() {
console.log(Array.prototype.slice.call(arguments)); };
myFunc();
myFunc('test', 2);
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11. Scope is not a Block Party
var foo = 42;
function test() { foo = 21; console.log(foo); };
test();
foo;
var foo = 42;
function test() { var foo = 21; console.log(foo); };
test();
foo;
for(var i = 0; i < 10; i++) {
setTimeout(function() {
console.log(i);}, 1000);};
for (var i = 0; i < 10; i++) {
(function(e) {
setTimeout(function() { console.log(e); },
1000); })(i); };
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12. Who Knows How to Count?
for (var x = 0; x < 5; x++) {
console.log(x);
}
for (var x = 0; x < 5; ++x) {
console.log(x);
}
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13. Can You Guess the Result?
(function() {
logMe();
var logMe = function() {
console.log('TypeScript is more than JavaScript.');
};
logMe();
function logMe() {
console.log('All JavaScript is valid TypeScript.');
}
logMe();
console.log(parseInt('0114624476'));
})();
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14. Can You Guess the Result?
Variable declaration was hoisted
(function() { Function declaration was hoisted
var logMe;
function logMe() {
console.log('All JavaScript is valid TypeScript.');
}
logMe();
logMe = function() {
console.log('TypeScript is more than JavaScript.');
} parseInt assumes Octal
logMe();
logMe();
console.log(parseInt('0114624476'));
})();
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15. TypeScript: The Solution
• A language for application-scale JavaScript
• Typed superset of JavaScript that compiles to plain
JavaScript
• All valid JavaScript is valid TypeScript!
• Runs in any browser, host, and OS that supports JavaScript
• Provides classes, modules, and interfaces to build robust
components
• Features available for development-time
• Gain insight into existing libraries
https://github.com/borisyankov/DefinitelyTyped
• http://www.typescriptlang.org
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16. TypeScript: Types
• Any
• Number
• Boolean
• String
• Null
• Undefined
• Object
• Void
• HTMLElement
• Call Signatures
• Casting
• Types don't exist at runtime
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17. TypeScript: Interfaces
• Set of type definitions
• Definitions without implementations
• No constructor definitions
• No defaults
• Parameters may be optional
• No run-time representation; only development-time
• Interfaces with the same signature are equivalent
• May extend other interfaces
• Interfaces don't exist at runtime
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18. TypeScript: Classes
• Aligned with ECMAScript 6 specification
• Named types with implementations
• Class instance type and constructor function
• May implement multiple interfaces
• Supports inheritance
• May have public and private members
• Classes exist at runtime and are
implemented as self-invoking functions
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19. TypeScript: Modules
• Body of statements and declarations that create a
singleton instance
• May be exported
• Internal modules are contained within other modules
• External modules are separately loaded bodies of code
• Exports declare publicly accessible module members
• Imports introduce a local identifier to reference a module
• Ambient declarations allow describing existing JavaScript
with type definitions
• Allows modules to be defined with declaration source files
(*.d.ts)
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20. demo
TypeScript: Event Aggregator
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21. demo
TypeScript: Before and After
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22. Questions?
Jeremy Likness (@JeremyLikness)
Principal Consultant
jlikness@wintellect.com
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var one = 1;one;typeof one;var two = '2',two;typeof two;var three = one + two;three;typeof three; var three = Number(one) + Number(two);typeof three;three;var one = [1,2,3];one;typeof one;var two = ['1', '2', '3']two;typeof two;one[0] == two[0];one[0] === two[0];var three = one + two;typeof three;three;var three = one.concat(two);three;typeof three;
varmyObj = { foo : 1, Bar: 2 };var result = myObj.foo + myObj.bar;typeof result;result;
var foo = 42;function test() { foo = 21; console.log(foo); };test();foo;(clear the screen) var foo = 42;function test() { var foo = 21; console.log(foo); };test();foo; for(vari = 0; i < 10; i++) { setTimeout(function() { console.log(i);}, 1000);};for (vari = 0; i < 10; i++) { (function(e) { setTimeout(function() { console.log(e); }, 1000); })(i); };
for (var x = 0; x < 5; x++) { console.log(x); }for (var x = 0; x < 5; ++x) { console.log(x);}
(function() {logMe();varlogMe = function() { console.log('TypeScript is more than just JavaScript.'); };logMe(); function logMe() { console.log('All JavaScript is valid TypeScript.'); }logMe(); console.log(parseInt('0114624476'));})();
function Add(x: any, y: any): any { return x + y;}function AddNumbers(x: number, y: number): number { return x + y; }Add("this", "that"); AddNumbers("this", "that"); function toDomElement(func: () => string): string { return func();}toDomElement(function () { return "this"; });function toDomElement(parm: string): HTMLElement { return <HTMLElement>parm; }