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LEAN UX
FOUNDATIONS

Janice Fraser
Lean User Experience Intensive
November 2010

janice@LUXr.co
2010 Survey of early-stage companies

                    93% say UX is a strategic differentiator

                   80% spend < $25k on design before launch
                              It’s too important to outsource.
                              Designers are here then gone.
                              By the time I get the work, we don’t want that
                              thing any longer.
                              I don’t know where to find the right person.
                              It’s too expensive.

LEAN UX INTENSIVE, NOV 2010                                                    JANICE@LUXR.CO
“Anyone who makes decisions about how the product
       should be is a designer*.

       “Designer is a role, not a person. Almost every
       developer on a team makes some decisions about how
       the product will be, just through the act of creating the
       product.

       “These decisions are design decisions, and when you
       make them, you are a designer.

       “For this reason, no matter what your role on a
       development team, an understanding of the principles
       of design will make you better at what you do.

LEAN UX INTENSIVE, NOV 2010
                              Jesse Schell, The Art of Game Design, 2010   JANICE@LUXR.CO
Lean means...
                              • Keep your inventory low.
                              • Talk to your customers.
                              • Make something they want.
                              • Prove your ideas and your interfaces.




LEAN UX INTENSIVE, NOV 2010                                             JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
How do you do good user
                              experience work in a lean/
                              agile environment?




LEAN UX INTENSIVE, NOV 2010                                JANICE@LUXR.CO
How do you do good user
                              experience work in a lean/
                              agile environment?




LEAN UX INTENSIVE, NOV 2010                                JANICE@LUXR.CO
How do you do good user
                              experience work in a lean/
                              agile environment?




LEAN UX INTENSIVE, NOV 2010                                JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
What slows teams

                       •      Making decisions       •   Being in the weeds

                       •      Not making decisions   •   Forest/trees

                       •      Disagreements          •   Analysis paralysis

                       •      Negotiation            •   Forgetting to move on

                       •      Talking                •   Not seeing that you already
                                                         agree
                       •      Not Listening
                                                     •   Not noticing that you need to
                       •      Meetings                   make a decision(!)


LEAN UX INTENSIVE, NOV 2010                                                      JANICE@LUXR.CO
Lean User Experience is a cross-
                              functional, principle-driven process
                              characterized by rituals that predispose
                              teams to predictable, high-quality, high-
                              velocity user experience outcomes.




LEAN UX INTENSIVE, NOV 2010                                               JANICE@LUXR.CO
Launch fixes next

                                                                     Make the lightest thing that’s checkable
             Inform your thinking by talking to people;
                                                                                            start by understanding the needs
                                                                                            of one person




                                      What are the principles?
                                                                                              Cross-functional or die
             check what you make as you go.


                                                                        learn quickly


                                    what you think is less important than
                                    what users do
                                                                               usability testing and a/b
                                                                               testing are your liver and
         test what’s testable                                                  spleen




LEAN UX INTENSIVE, NOV 2010                                                                                                JANICE@LUXR.CO
Lean UX methods are


                                    Lightweight
                                      Low-Fi
                                     Lo-Tech
                                     External
                                   Face to Face
                                   Collaborative
                              Generative and Decisive
                                       Fast
                                    Repeatable
                                    Routinized
                                   Goal Driven
                                Outcome Focused


LEAN UX INTENSIVE, NOV 2010                             JANICE@LUXR.CO
The UX field has                                      ABSTRACT CONCEPTS


loads of methods that                        Pyramid
                                         Sticky Strategy         strategy
will work lean.                          Ecosystem Map

(plus a few new ones that I put
together based on lean principles)
                                       Personas (scenarios)
                                          Design Target
                                                                  user
                                         6-Up Sketching
                                          Activity Map
                                          Story Boards
                                                                  uses
                                           Sticky Triage
                                          Story Mapping          feature planning
                                        Iteration Planning

                                       2 or 3-Up Sketching
                                          Test Creation
                                           Wireframes
                                          Card Sorting
                                                                  IA, IxD, UI
                                        Black Hat Session

                                           Sketch Boards
                                     Prototyping (many kinds)
                                            Greyboxing           detail design
                                      Pair Production/Design

                                          Design Bible
                                       Pattern Libraries
                                                                  velocity &
                                      Dusting and Cleaning        cohesiveness
                                                      WORKING SOFTWARE
LEAN UX INTENSIVE, NOV 2010                                                     JANICE@LUXR.CO
They also have
methods for “getting
out of the building”
                                                CUSTOMER DEVELOPMENT

                                Listen (talk*) to people**
                                          Surveys                    generative
                                    Watch people use
                                       competitors


                              Customer acceptance testing
                                with paper prototypes
                                     Card sorting                    evolutionary
                                   Usability testing


                                    Usertesting.com
                                   Behavioral metrics
                                      A/B testing
                                                                      quantitative
                                     Heat mapping

                                                        OPTIMIZATION




                                     ** WHO? People who match your design target
                              * ABOUT WHAT? What they do, what their life is like, what they use, what
                                            their problems are, how they meet their needs now?
LEAN UX INTENSIVE, NOV 2010                                                                   JANICE@LUXR.CO
Possible Rituals for lean product teams
      Rituals should predispose respect and collaboration
      across disciplines, reduce defensiveness and debate, and
      ensure successive improvements to the product.




                                                                                 ABSTRACT CONCEPTS

                                                                  Frame the question first
                                                            User need quote as sprint name
                                                                     Write tests first
                                                                                               ideate

                                                                         Standup
                                                                     Wireframe check
                                                                          Pairing
                                                                                              communicate
                                                                   Acceptance discipline
                                                                      Retrospective
                                                                                               respect
                                                                   User talks and tests
                                                                        Do-Over                improve
                                                                      Housecleaning

                                                                                   WORKING SOFTWARE




LEAN UX INTENSIVE, NOV 2010                                                                              JANICE@LUXR.CO
How do you do good user
                              experience work in a lean/
                              agile environment?




LEAN UX INTENSIVE, NOV 2010                                JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
JANICE@LUXR.CO
`




JANICE@LUXR.CO
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Lu xi deck

  • 1. LEAN UX FOUNDATIONS Janice Fraser Lean User Experience Intensive November 2010 janice@LUXr.co
  • 2. 2010 Survey of early-stage companies 93% say UX is a strategic differentiator 80% spend < $25k on design before launch It’s too important to outsource. Designers are here then gone. By the time I get the work, we don’t want that thing any longer. I don’t know where to find the right person. It’s too expensive. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 3. “Anyone who makes decisions about how the product should be is a designer*. “Designer is a role, not a person. Almost every developer on a team makes some decisions about how the product will be, just through the act of creating the product. “These decisions are design decisions, and when you make them, you are a designer. “For this reason, no matter what your role on a development team, an understanding of the principles of design will make you better at what you do. LEAN UX INTENSIVE, NOV 2010 Jesse Schell, The Art of Game Design, 2010 JANICE@LUXR.CO
  • 4. Lean means... • Keep your inventory low. • Talk to your customers. • Make something they want. • Prove your ideas and your interfaces. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
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  • 11. How do you do good user experience work in a lean/ agile environment? LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 12. How do you do good user experience work in a lean/ agile environment? LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 13. How do you do good user experience work in a lean/ agile environment? LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
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  • 23. What slows teams • Making decisions • Being in the weeds • Not making decisions • Forest/trees • Disagreements • Analysis paralysis • Negotiation • Forgetting to move on • Talking • Not seeing that you already agree • Not Listening • Not noticing that you need to • Meetings make a decision(!) LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 24. Lean User Experience is a cross- functional, principle-driven process characterized by rituals that predispose teams to predictable, high-quality, high- velocity user experience outcomes. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 25. Launch fixes next Make the lightest thing that’s checkable Inform your thinking by talking to people; start by understanding the needs of one person What are the principles? Cross-functional or die check what you make as you go. learn quickly what you think is less important than what users do usability testing and a/b testing are your liver and test what’s testable spleen LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 26. Lean UX methods are Lightweight Low-Fi Lo-Tech External Face to Face Collaborative Generative and Decisive Fast Repeatable Routinized Goal Driven Outcome Focused LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 27. The UX field has ABSTRACT CONCEPTS loads of methods that Pyramid Sticky Strategy strategy will work lean. Ecosystem Map (plus a few new ones that I put together based on lean principles) Personas (scenarios) Design Target user 6-Up Sketching Activity Map Story Boards uses Sticky Triage Story Mapping feature planning Iteration Planning 2 or 3-Up Sketching Test Creation Wireframes Card Sorting IA, IxD, UI Black Hat Session Sketch Boards Prototyping (many kinds) Greyboxing detail design Pair Production/Design Design Bible Pattern Libraries velocity & Dusting and Cleaning cohesiveness WORKING SOFTWARE LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 28. They also have methods for “getting out of the building” CUSTOMER DEVELOPMENT Listen (talk*) to people** Surveys generative Watch people use competitors Customer acceptance testing with paper prototypes Card sorting evolutionary Usability testing Usertesting.com Behavioral metrics A/B testing quantitative Heat mapping OPTIMIZATION ** WHO? People who match your design target * ABOUT WHAT? What they do, what their life is like, what they use, what their problems are, how they meet their needs now? LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 29. Possible Rituals for lean product teams Rituals should predispose respect and collaboration across disciplines, reduce defensiveness and debate, and ensure successive improvements to the product. ABSTRACT CONCEPTS Frame the question first User need quote as sprint name Write tests first ideate Standup Wireframe check Pairing communicate Acceptance discipline Retrospective respect User talks and tests Do-Over improve Housecleaning WORKING SOFTWARE LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 30. How do you do good user experience work in a lean/ agile environment? LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
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