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Issue.1 Next steps in branding // Evovle: increase the power of brands with
        LivingLogos // Plus: Technologies that are going to influence branding [p.16]




        brain
        waves




The brand            The next and     Brand managers    Reboot the     Re-asses the     Challenge:
environment          true nature of   must become       branding       function of      Bring it alive
has changed          brands [p.11]    brand biologist   system first   brand carriers   [p.30]
[p.7]                                 [p.15]            [p.19]         [p.28]                    1
A
( B ra i n ) w a v e
is a disturbance
that travels through
space and time, usually
by transference of energy.
Waves are described by a
wave function that can take on
many forms depending on the type
of wave. A wave transfers some energy
into your neighbours and will cause a chain
reaction.

                                   Adapted from WikipediA
 2
image source: http://vorpal.us/img/waveofthefuture.jpg
                                                         3
< Content >




         From the tip
           of the wave
              In this issue we are going to explore the near future of
                branding. What do we need to change to be able to adapt
                 to the brand environment of today? Away from the
                   traditional static approach to branding, we see several
                    brands taking a more dynamic shape. But will it stop
                    here? In this issue’s ‘In-depth” story we explore a first
                  possible first step in future branding: the birth of, what I
                         like to call, the first true ‘LivingLogos’. These logos
                            act like living organisms that naturally adapt to
                               their environment, organisms which grow
                                and evolve. Just like in the real world, these
                                 LivingLogos will be bound to the ‘physical
                                  laws’ of their brand world. Laws like
                                   gravity, time perception and space. A set
                                    of variables will apply to their existence
                                     as well. With these brands we will
                                      connect & interact on both functional
                                      and emotional level, and will build a
                                    true relationship.

                             The three major reasons why this approach
                          is essential to building brands:

                           • The new dimensions will endow the brand
                             with more strategic depth.
                          • Brands will be better capable to create a
                            strong emotional link with their consumer.
                        •     Brands will have inherent analytical power &
                          transparency

                       We’re leaving the traditional era in brand building
                        and entering a transitions period where we have
                         to learn by doing. There are enough agencies
                          dying for an opportunity to start creating the
                           first real living brands, the only problem is
                             they’ll need the ‘go’ from the gatekeepers
                             - the brand managers. So brand managers:
                            bring it on!

                          Joost Galjart
                         owner of the brain

4
< Content >



< Features >

                                                       The next and
                                                       true nature of
                                                       brands
                      The brand
                                                       [p.11]
                      environment
                      has changed
                      [p.7]


                                                           Brand managers
                                                           must become
                   Reboot the                              brand biologist
                   branding                                [p.15]
                   system first
                   [p.19]

< In-depth >


 The birth
 of LivingLogos
 organism that can grow
 and evolve. [p.25]
                                                                         Challenge:
                                                                         Bring it alive
                                                                         [p.30]



< thanks! >                              < and more >
You can’t start a wave without a         forces quit conventions
little help of some friends: During        Re-asses the function of brand
                                           carriers [p.34]
sharing & syncing of my brainwaves
the lovely Diana Jianu introduced        from the on world
the term LivingLogos. Since then            Technologies that are going to
she was my counter wave and                 influence branding [p.16]
helped developing this thinking on         Nature by numbers [p.36]
the future of branding. For further
growth Annemarie Galjart, Jur            from the off world
Baart & Monique Hallmann helped             A picture explained [p.38]
by shinning their light on this issue.   food for thought [p.40]
And BR-ND for giving me the space
to grow and evolve.                      links & references [p.41]


                                                                                          5
change
6
< Feature >




The brand environment
has changed
With much nostalgia we all enjoy the hit series ‘Mad men’, a drama
about one of New York’s most prestigious ad agencies at the
beginning of the 1960s. We maybe enjoy it so much, because we
long for the days when everything was less complex, less intertwined.
But whether we like it or not, a lot has changed in branding and in
the world over the years. It is time we question ourselves: are we
exploiting all the unique opportunities generated by these changes?
Do we give our brands enough room to live up to their full potential?
Thanks to the new social context online and offline, branding has
become more dynamic then ever. But there is still long way to
go. In this issue of Brainwaves I would like to explore some of the
possibilities lying ahead of us.

First of all, we are putting more     based on our understanding of
effort into understanding the         how the brain works and the ways
working of the human brain.           to steer it.
This makes branding even more
complex. From what brands used        Second, we have also seen
to be, nothing more than a mark         the arrival of active design in
that made them recognizable,              branding: a brand’s visual
a mark that told this                        identity is created on the
brand apart from the                             basis of a very smart
rest, now we know                                 strategy designed to
that brands are much                           trigger a specific set of
more than just a sign: they                desired       associations. To
trigger a world of associations          achieve the desired associations
& emotions. We created new             designers play and attune several
disciplines to incorporate and        dimensions of visual identity, such
navigate human complexity in          as colours, shapes or naming.
brandings, such as brand strategy,    Lately, brand identity second
positioning & brand portfolio         layer, like house-style, packaging,
management in an attempt to           employee’s behaviour, etc. has
control this complex, new world       received growing interest. >>

                                                                        7
< the brand environment has changed >



And third, the rapid technological
revolution has made room for
many developments, among which
one that has changed forever the
way we perceive brands - how we
communicate. With the arrival of
smart phones we now literally have
all the world’s brands in our pocket.
Besides that, more and more surfaces
and products are turning digital:
billboards, magazines, vending machines
and even our dining tables. And they are
all connected to the World Wide Web,
where all brands reside too. Some act like
cameras with build-in senses and steps are
being made that in the near future our mobile
devices will be equipped with projectors.
This means that we will be able to turn
ANY physical surface into a digital
surface. Leading the way in this
technological (r)evolution is the
‘SixthSense’ project developed
by the MIT Media Lab:

“‘‘SixthSense’ is a wearable
gestural interface that augments
the physical world around us
with digital information and lets
us use natural hand gestures to
interact with that information.”
    ‘SixthSense’ technology from MIT Media Lab


These are just a few examples of most
recent important developments.
Sadly, until now, brands are just not
adapting to the given possibilities.
They are just ‘old’ brands in a
new and changed world. What
if brands did start adapting?
What if we started exploring the
possibilities brought by the new
technologies and knowledge
on human brain functioning?
Could we make the science of
branding less static?

8
source: http://www.pranavmistry.com/projects/sixthsense/ 9
True nature




10
< Feature >




The next and true
nature of brands
The first step in adapting to the new brand environment is to start
seeing brands as if they were a living organism. This living organism
feeds off a set of dimensions. Shape, colour and sound already
exist in today’s brands. But time, senses and interaction capabilities
are new concepts. So brand creation and evolution is much more
dynamic. When you incorporate in a unique combination all these
dimensions within a brand, the brand becomes similar to any other
living organism on our planet. The brand is not fabricated in an
isolated environment except for the bare essentials, as it acts like
a living organism that adapts naturally to its environment. It grows
and evolves from external impulses and, at the same time, it brings
its own contribution to the environment in return.
For this reasons, as organisms do, living brands
continuously connect & interact with
other organisms on both functional
and emotional levels.

This thinking allows us to see
brands moving from a static
to a more dynamic form.
In order to accommodate
dynamics, brands deserve
a richer logo. A logo that is
literally, in all its functionality,
capable to adapt, interact, grow       Both brands and LivingLogos are
and evolve.                            going to be bound, as every living
                                       organism, to the ‘physical laws’ of
I believe that, in the near             their brand worlds. Laws like time
future, we are going to witness         perception, gravity, space, a constant
the birth of, what I like to call,       and a set of variables will apply. I
the first true ‘LivingLogos’. In         have developed a formula that is not
the ‘In-depth’ section of this            scientifically based (yet), but does
edition of Brainwaves you’ll find         its job at visually explaining how
an exploration of the amazing              all the brands dimensions relate to
possibilities of LivingLogos.              each other. >>

                                                                            11
< the next and true nature of brands >




The dimensions of brands
A brand [B] is the sum [Σ] of all the (sub)brands of a corporation.
Every (sub)brand is a unique combination of a set of n [n] variables
[v] positioned in a certain moment in time [time], plus a constant
[c]. This unique combination is the (sub)brand’s trademark [TM].
Further on, the brand is placed in a certain physical (space) [S(x,y,z)]
which becomes the brand’s space.

The constant
The constant stands for control.
The right amount of control is key
because recognition is still one
of the most important assets of a
brand. The true challenge for the
brand strategic thinkers will be
to actually decide what should
be controlled and then stick to it.
For example, Heineken claims the
colour green in the beer category.              Time
IKEA keeps the exact same look of
                                             An unexplored dimension in brand
all of its buildings. Whereas
                                        identity is time [time]. Brand managers are
we can hardly imagine
                                   afraid of time: is my brand supposed to change
Apple without same
                              or not in time? Isn’t a clear, unchanged positioning
old Steve Jobs.
                          of a brand throughout the years the ultimate sign of
                     strength of a brand? What does evolution in time mean for
                my brand? And what is consistency? Basically I’m saying ‘time’
           is good, spread the seeds of control and, for the rest, evolve together
      with the brand and the individuals.




     1998    1999    2001      2004    2005      2007     2008    2009 2010

12
< the next and true nature of brands >

The variables
When we talk about the variables [vn] of a brand and by association of the
LivingLogo, we refer to strategic choices. These choices start from anything
that has to do with company culture, product design, the consumer and of
course visual identity that follow a filtering process of strategic importance:
what is relevant to the future brand? These choices are then taken over by the
‘dynamics designers’ and visually projected in the LivingLogo by using dynamic
elements that evolve along with the source data (internal or external) and
the individuals. My hypothesis is that the more elements, and the more
open they are, the greater the interaction & therefore attachment of the
individuals. In a world where everything is going to be connected to
the web, it is possible to link the variables to sources of data such as
a plain database, other individuals or even a different brand. For
example: let’s say you have a brand on the stock exchange.
The Dow Jones indicator could be one of the LivingLogo
variable: the colour of the LivingLogo is connected to                  NOTE:      For
the level of the Dow Jones indicator. Every time you                  more interesting
see the brand’s LivingLogo you’ll get a real-time                   examples of what
indication of what’s happening on Wall Street.                    we can do with
                                                              variables see the ‘In-
                                                            depth’ section: The birth
The brand environment                                            of LivingLogos [p.25]
As in real life LivingLogos need a place
they can call home. The way we design
these brand environments [S(x,y,z)]
                                             There are three main reasons why
will influence their openness
                                           we should take this approach in
towards the consumer. The
                                        building brands:
more open they are, the
greater the interaction
                                    • The new dimensions open a world of
capabilities and less
                                      opportunities to brands to create unique
static they’ll be.
                                   opportunities with more strategic depth. For
                                 instance, just by adding time to the mix we
                              are already able to tell a story. What if the space
                            between the brand and the consumer is diluted
                          and they are in personal contact? I mean, really, in
                        personal contact?

                • In this way brands are better capable of creating a strong
                emotional link with their consumer. This strong emotional link
             will lead to a higher brand loyalty. Next to that BR-ND’s 23plusone
           research tells us that the more of our emotional drivers are triggered
        by a brand, the higher the brand appeal gets (brand appeal is a sound
       marker for brand preference).

•   Think about the analytical power lingering in each brand. I can already see
    external sources and sensors (of digital devices) integrated into the DNA’s
    of brands through ‘LivingLogos’.

                                                                                    13
ld
     fie es
        t
      no




      Observe


14
< Feature >



Brand managers must
become brand biologists
The fact is that for decades we have been surrounding ourselves with
manufactured meanings. Seclusion from branded products, services or
personalities is hardly possible for us humans. That said, the branded
presence in our personal world does not need to be intrusive as long as the
brand comes on invitation and a positive emotional attachment develops.
We need to change the way we manage brands, we need to re-think the
concept of a brand. The expected arrival of ‘LivingLogos’ can help and will
only increase urge to change the way we manage our brands.
In Amsterdam you’ll find a cross         Nowadays most brand managers
media agency called Fitzroy,             (owners), strategists, designers
named after the captain of the HMS       and ad agencies do their work like
Beagle, which adapted a quote of         surgeons: Hungry for knowledge,
Darwin as their main philosophy:         they take the brand in sterile
                                         surroundings and dissect it with a
“It is not the strongest                 loop before they create like ‘plastic
of brands that survives                  surgeons’ the ‘perfect brand’. The
nor the most intelligent                 ‘perfect brand’ embodies all the
it is the one that is the                conventions of what they think is
                                         appealing or good for the consumer.
most adaptable to change“
                                         They utterly overlook the power of
         Charles R“ Darwin “1809“1882“   imperfection: a perfect mirrored
The surviving brands, those most         face isn’t attractive, the swimmer
adaptable to change are the ones         Phelps abnormal anatomy and
whose management is most                 what about the lure of the little
adaptable to change. I think, and        mole above a woman’s lip.
hope, that Fitzroy will go a step
further into building the brand          Our dry role as brand managers,
platforms that are most adaptable        strategists, designers needs to
to change. This means that, in           evolve towards brand biologists.
contrast with traditional brand          Brand biologists are still devoted to
strategy, brands have to have a          science. But in contrast with ‘plastic
brand strategy/positioning that          surgeons’ who make fake brands by
is open enough to leave room to          attempting ‘perfection’, they make
adaptation. To build platforms           real brands. Nurture the brands, see
for brand interaction with the           if their (business) environment is
environment, brand managers              healthy, and are always observing:
need to embrace the new                  do they get enough sunlight? Do
technologies because they are            they get enough room to breath
their best friends, not their enemies.   and stretch?

                                                                            15
< from the on world >




                                                Technologies
          cmd            V                      that are going
                                                to influence
                                                branding
The next steps in branding will be made possible by a mash
of technological innovations. Some are already in our lives,
others are still in the developing phase. I have made a
selection of technologies that can play a role within branding
and I will keep on updating this section while keeping my             4
eyes & ears wide open on what tomorrow gives us.

Digital surfaces
1.    Billboards
2.    Vending machines
3.    Televisions (connected to the Internet)

Mobile (personal) devices
4.    ‘SixthSense’
5.    Smartphones
6.    Tablets (iPad)
7.    Netbooks/Laptops   (including  the
      100 dollar laptop making computers                      5
      available to all)

User interfaces
8.    Augmented reality                                   2
9.    Layer
10.   3D technology (with or without glasses)
11.   SONY’s Raymodeler (360° display)

Senses (like hand gesture technology)
12.   ‘SixthSense’
13.   Playstations Skate
14.   Microsoft’s Kinect for the Xbox
15.   Wii remote (and the balance board)                          1
16
20




12
                                     10


                                              3

                                                        9




                                                  13



                                                               7

                            19               15
                       21




                                                                            14

         6   16
                                            11         <HTML 5> 18
                  17


                                    Creation & programming
                                    16.   iAd (Apple’s advertising programming)
                                    17.   Designed QR-codes
                                    18.   HTML-5
                       Powered by   19.   Artificial intelligence (AI software)
                                    20.   Face recognition software
     8                              21.   Processing (programming language)

                                                                             17
Reboot
18
< Feature >




First, reboot the
branding system!
To effectively succeed in creating future brands we have to
change the way we design them. Funny enough we are 50 years
after ‘Mad men’ era and we still create brands almost in the same
way. One thing has changed and that is that we have replaced the
pencil and paper with the tablet and computer. We still start by
creating a logo and stick it on everything we own as a brand. With
the arrival of brand positioning/strategy we now added ‘thinking’
before designing and sticking.

In a normal situation this is the way    perceived and interpreted different
a brand is built today: The first step   by a strategist and a creative.
is to translate the business strategy    Beside that, the first thing creatives
into a brand strategy so that the        want to do is to open up the ‘fixed
brand is capable to achieve the          & solid’ brand strategy. Finally,
business goals. It’s important to        after a while the visual identity
remember that in the end a brand         appears. Then the brand (strategy
is nothing more than a means             & visual identity) is briefed (usually
to an end (usually profit). After        in words, sometimes words and
everybody (finally) agrees on the        images) to the ad agencies (yes
brand strategy as ‘fixed & solid’        again a briefing, another exchange
as it can be, the design agency/         of miscommunication). And if we
department is briefed to create          are lucky (depends on the talent
the visual identity. Here the first      of the brand manager) we’ll have
problems occur because a good            a brand (world) almost iconically
briefing rarely happens because          represented by a static logo ‘stuck’
the strategist and the creatives         on the website, stores, packaging
speak a different language. For          and campaigns, which hopefully
instance the concept ‘fresh’ is          are still on strategy. >>

                                                                                  19
< reboot the branding system first >



Another common mistake is that we are trying to create a polished and fully
finished brand that naturally asks for a fixed brand world. Full brand control
nowadays is foolish and impossible if you want to be a strong brand, a strong
competitor. Consumers expect openness, transparency. They know your tricks
by now. Let’s imagine for a moment delivering the brand with a BETA status.

fiIf you tell people it is in BETA then it says
it   is    not     Finished.          We    should       always       look      at
things       as     not     Finished          because        that      is     the
only way        we    can    improve        them.fi
                                                   Jay   Cousins



By delivering a brand in BETA                                         Team up and
means that that brand is not                                         collaborate
finished. The BETA status                                           To            be
grants early access                                                successful     in
and invites you,                                                  the      creation
all of you, to                                                   process, we need
participate                                                     an       integrated
in           the                                               approach and get
development                                                   rid of the linear
of the brand.                                                steps currently in
By doing this                                               the branding process.
the consumer                                               This means we’ll have
will help bring                                           to create a process
the brand to                                             that combines strategy,
the next level                                          design and interactivity
and will share                                         in such a way that in the
some kind of                                          end we will have one brand
ownership      and                                   world that houses all your
attachment      with                                brand activities. Why is it that
the brand.                                         the strategy must be finished
                                                  before the creative department
                                                 starts? I say team up, brand
managers with designers, copywriters, strategists and programmers (bring in
‘the geeks’ as soon as possible because they are going to play a crucial role). And
what if we start with creating an amazing living (digital) brand world first? What
is essential is to first agree (be it in a BETA manner) on the strategic variables
and their manifestation in the physical laws of the LivingLogo. Together we
brainstorm on questions like: How can we use the time dimension to tell our
story? What external sources can we use as variables? What is going to make
this brand world unique? How can the consumer interact with this world? My
personal preference and suggestion lies with designing the logo at the end. In
this way the brand is loaded with the maximum amount of strategic power to
evoke the emotional & functional connection with the consumer’s brain.

20
< reboot the branding system first >



An interesting trend picking up nowadays in the world of branding is the fading
 borders between the brand strategy agency, the design agency and the ad
  agencies. Strategy agencies are taking up design, whereas downstream
   agencies now do brand strategy too. My recommendation goes in
    the direction of sticking to what we do best and team up from
      the start to the finish line of the branding process. One brand,
       one team, multiple expertises. This approach eliminates most
        briefing moments. From my experience here the process can
         improve significantly. Currently, The quality of the brief
          often decides the success of the project.




              The last part of the reboot is the standardisation
             of the languages & models we use in this industry in
           building the brand strategy. Please, one industry, one
          language. In the SWOCC book of brand management
         models, written by Giep Franzen (2006), I found no less
        than 136 models (WTF)! The time, a lot of time, we spend
      translating from one model (one agency) to another (agency) is
    wasted time; and in the end almost all do/say/want the same. If we
   want to be more effective & efficient (read reduce cost) standardisation
  helps. So team up, start speaking the same language and create together
 worlds with which consumers can fall in love.


                                                                              21
The BR-ND Kitchen
can help us to team
up. It’s a co-creation
tool           different
from       conventional
strategy development,
combining          multiple
sources       of     human
intelligence. We learn and
create together. We get
better results faster. Based
on the scientific findings of BR-ND’s
23plusone studies we push the creation of
brand appeal to a whole new level. Igniting collective,
conscious and subconscious co-creative intelligence
to develop appealing brand recipes. Resulting in
positioning principles that really touch the heart AND
mind. The game setting of the BR-ND Kitchen
builds on collective fun, learning and creation.
Eliminating undesirable dynamics such as
politics and rank, motivational downers
and diminishing engagement.
Cooking under pressure in one
to three days is efficient,
effective and fun at the
same time: no fun no
glory.




Playing with
science & creativity
source: http://www.br-nd.com/
  22
23
Birth
24
< In-depth >




                    The birth of
                    LivingLogos
In line with everything that has been discussed so far in this edition
of Brainwaves, brands are moving from a static to a more dynamic
presence. My strong belief is that once a brand is given a LivingLogo,
the brand has made the first step in becoming a living organism.




In the figure above you can see the      NOTE. Transforming brands into living
spectrum of different types of logos.    organisms does not mean per se that the
                                         end logo will have organic shapes, green
The more we move to the right of the
                                         and animal like features or characters.
spectrum, the more freedom to play
                                         Abstract identities can also act like living
with the variables of a brand thus the   organisms. Anything can be a living
more dynamic the brand becomes.          organism.
Playing with variables
                                         link variables to the Dow Jones
The fun part starts when we start        indicator. We all know the Dow
playing with the variables of a          Jones is influenced by multiple
brand. The technological revolution      external sources like a company
has made even more variables             quarterly, news, house prices and
available that we can use. We link       even weather reports. You can
variables to internal and/or external    create a network of networks all
sources and on their turn link these     updating and influencing each
sources to other sources. So if we       other in order to create the optimal
take a Stock exchange logo we can        experience for the consumer. >>

                                                                                  25
billboard
                                               ractive
                                    chain inte
                            upply
                     IBM’s s

Time perception                          Adding senses
In our real world we are bound            In the new brand environment we are
to time, the way we perceive              surrounded by sensory systems. A
it, the way we count it. In our            company that is already playing with these
future brand worlds time can               sensory systems is IBM. Personally I have
be re-defined. There is a lot to            to say that I did not expect IBM to have
play around with in terms of                 come this far in being a dynamic brand. In
time perception. The concept                 their animation ‘The Internet Of Things’
of a day, week, month or a year               they beautifully show how the world
is possibly not relevant for every             changes together with their role in this
brand. Are we going to use time to             new world. For their ‘smarter planet’
add a storyline to a brand or is the            campaign, IBM created an interactive
brand a (real)time representation               billboard. This billboard used a camera
of what’s happening in our world.                that adjusted its colours accordingly
Manipulating time, using ‘super                   to the person standing in front of
slow motion’ or ‘fast forward’ to                  it. This gives us an idea of what
make the invisible visible.                         is possible with build-in sensory
                                                     systems on devices. Think further
“For our eyes it happening so slowly,
but if time is compressed and you                    about the camera, microphone or
shift perspective to the plants point of              the three-axis gyroscope on the
view, their world comes spectacular                    iPhone (which in combination
alive!”                                                 with the accelerometer provides
               Fragment from BBC’s life series,
                                                        6-axis motion sensing). The
                            episode 9 ‘Plants’           mobile ‘SixthSense’ like devices
                                                         can provide brands with all the
                                                         senses they want to use. Imagine
                                                          integrating those senses in
                                                          the DNA of LivingLogos. Then
                                                           LivingLogos could see, listen
                                                           and much more. That’s a slap to

26
< the birth of LivingLogos >



the current communication brand-       enter ‘a state of consciousness’.
people!                                People who are in a flow experience
                                       a feeling of energized focus, full
Building a personal connection         involvement, and success in the
Adding smart software such as face     process of the activity. To achieve
recognition (I will avoid going into   this you must find the right balance
the whole privacy discussion), to      between someone’s abilities and
the senses, we will give LivingLogos   challenges you present to that
personalized memory. capable to        person. For instance, games use
revolutionize the level of emotional   a ‘play mode’ that allows you to
connection with the brand. If you      choose what you are in the world
ask people why they love a certain     of the game: novice, normal,
brand a common answer is that          hardcore. This makes the game
the brand was there in certain         more accessible to a wider group
memorable moments of their lives.      of individuals. LivingLogos are also
The LivingLogos can recognize          capable to personalize this balance
and remember those moments. In         by integrating some simple gaming
this way, not only the relationship    principles.
with the individuals goes deeper,
but for instance the distribution      Another interesting part of the
strategy will make great use from      ‘Flow’ state of mind is that it
this special information.              activates the same area of the
                                       human brain as emotions. So there
Play with the brand                    is a reason to believe (and to do
The future (mobile) devices, like      more some research in order to
‘SixthSense’, lets us use natural      see if) that the ‘flow’ concept can
hand gestures to interact with         help to create a deeper emotional
digital interfaces. With simple hand   connection with the consumer. >>
gestures we can change/move
objects     or    communicate
simple tasks. The gaming
industry is already far in
integrating this technology
into the digital worlds.
Although the Wii console
was the first to bring this to
the masses other consoles
are exploring and perfecting
it. Who hasn’t yet thrown
a virtual strike on the Wii?
Imagine using this gaming
technology in the Living
Logos to get the consumer
in a certain ‘Flow’. The Flow
theory states that people can

                                                                        27
one
dot
zero
A nice example
is the identity of
the “adventures
in motion” event.
Wieden+Kennedy
was commissioned
to create a visual
identity            and
interactive installation
by          onedotzero.
Together with Karsten
Schmidt,      UK     based
computational designer,
they created a Processing
application     that     collects
conversations around onedotzero
from the web (Twitter, Flickr, Vimeo,
Facebook and blogs) and that generates
 the onedotzero identity. The software
    was used to generate print shots and
       the team is considering to make it
          available for download and even
             open-source it.


       Code+art
       The ‘dynamic designers’ of LivingLogo won’t be doing a lot of drawing.
      Yes there will still be sketches to visualize a concept. But the real magic
      starts with programming. It is here where all the dimensions come
     together and make to LivingLogo capable to move and interact with world.




28
< the birth of LivingLogos >



 Influence the evolution of a brand
   By interacting with the brand, individuals can influence its evolution.
     The brand worlds of LivingLogos will always exist ‘online’ and will be
       continuously influenced by individuals all around the world. This gives
         the consumer the feeling of ownership over the brand and creates
           an instant relationship with the brand. Consumers are becoming
             increasingly more social and want to know ‘what’s up’ with their
                friends and, why not, with their brands. A successful case where
                   the world is continuously influenced by the participants is
                      the game ‘Spore’. The developers prepared a world that
                        uses artificial intelligence (AI), great programming
                           and human intervention to let us bring up
                             creatures which grow & evolve freely.
                               A nice detail in this game is that if
                               your creature mates with another
                               creature, made by an individual
                               on the other side of the
                               world, a totally new species
                               emerges; that’s what I call
                             evolution! Now imagine
                           the interaction between
                        two brands in such a
                      context, imagine the level
                    of influence, mating and/
                 or adaption. LivingLogos
              can create a leap in the
            evolution of a brand.




Embed the LivingLogo
If you look at the logo at a functional
level then the logo is nothing more
than an image that we stick on things.
For this reason designers deliver a JPEG
(or another format) so we are capable to start
sticking it around. In the future the ‘dynamic
designer’ will deliver a code. To place a LivingLogo
we will have to take this code, like we already do with
movies on the web, and then embed it wherever we
want. Depending on the surface, the embedded LivingLogo
will come alive and activate its sensory system and start its
interaction capabilities. The brilliant advantage of this approach is
that if we decide to make changes in the visual identity, the changes
will come into action instantly all over the world.

                                                                              29
< challenge >




                                                      Bring
                                                      it alive
                                                To illustrate the steps in creating a
                                               LivingLogo I designed my logo with
                                              the big ambition to make it the first
                                             true LivingLogo. My skills are limited
                                           and the first LivingLogo shouldn’t be
                                          created by one person. I invite you to
                                         collaborate to bring the logo closer to
                                       life! It is developed in such way that we
                                      can easily start playing with the variables.
                                     As its shape and texture shows, a LivingLogo
                                    can be abstract. This is an open-source
                                   logo, and it will always have the BETA status.


First, a short introduction about ‘10n”
To understand and create the world of tomorrow we need to identify the
existing conventions and explore the impact that the new forces will have on our
lives. A big shifting force lies in the progressive digitalisation of our world. ‘10n’
explores what our lives will be when everything will be made of ones & zeros.

< the evolution of the logo >




       World        Dimensions          On/off        Boundaries      Connections World of networks
     or ‘the egg’   Width/height      8 anchors (a)   or ‘the base’     20 lines   Surfaces (sf) & innner
                                                                                        anchors (ia)

30
< challenge >




To join me in my journey, you need to understand the evolution of the ‘10n’
logo as far as it is right now: Our world (1) is built on dimensions (2). Nowadays
these dimensions have both on & offline character: (3) we set boundaries
where nonetheless (4) everything and everyone is inter-connected which
creates (5) a web of networks. By covering it up or giving
it a skin (6) we arrived at the current life
phase of the ‘10n’ logo (7). There are still     The virables (v)
three big challenges to solve before
we can speak of a real LivingLogo.
So come and help me reach that
level. You’re are welcome to
play around with the ‘10n’ logo!

Challenge 1
Having the logo in code makes
it possible to change whichever
variable whenever we want, and
it enables us to embed the Logo
wherever we want.


Challenge 2
By adding the time dimension into
the mix we kick off the animation
challenge. What if the (a) side
length changes over time?                      The constant (c)
                                               To keep the LivingLogo recognisable
                                               we keep the width&height ratio
Challenge 3                                    at 6/9 and the colour scheme
The moment of truth: to make                   with gradient angle 38 (for now!)
it really come to life we now can
start connecting the variables to                      70%              30%

external sources.                                      C =70%           C =85%
                                                       M = 15%          M = 50%
                                                       Y = 0%           Y = 0%
Join the challenge: www.10ison.com                     K = 0%           K = 0%



                                 Challenge           Challenge        Challenge

                                       1                 2                3
     Skin           10n              Program          Animate          LivingLogo
    colour          Logo


                                                                                  31
‘Logorama’ does not represent
my vision on LivingLogos but still
this is an amazing inspiring short film.
Directed by the French animation collective
H5, François Alaux, Hervé de Crécy + Ludovic
Houplain. It was presented at the Cannes Film
Festival 2009, opened the 2010 Sundance Film Festival
and won a 2010 academy award under the category of animated
short. And on the web part two is already spreading around!




LOGORAMA
source: http://www.logorama-themovie.com/
32
33
< force quit conventions >




                                        Re-assesing
                                        the function of
                                        brand carriers

With the rapid changes in the environment of brands comes the
need to go back to the basics and re-assess the building blocks of
brands. Why do we do the things we do? Did we just get used to
do things as we do them or is this really the best way? My goal is to
rethink reality and start identifying the brand conventions.

We can start by rethinking how          specific place in the (digital) brand
to use brand carriers, such as          world. Japanese based agency
packaging and billboards. Up until      ‘SET’ is already creating stunning
now the brand carriers were used to     designs with integrated QR-codes.
explain & build the brand. Now more
and more consumers do their own
research on products. How many
times a day do we hear people say:
‘I will Google it”. Whereas before
car salesman were needed for
advice, now the customer comes
in with a printout of the specs
of the car he wants. The need
(or obligation) to communicate
functional elements of a product/
brand is fading away. That gives
brands room for more emotional
oriented campaigns. In the world
of ‘LivingLogos’, brand carriers will
redirect consumer to the brand
world. With new technologies
                                        For the cover in their May issue, Dutch
(like QR-codes, augmented reality
                                        design magazine BRIGHT commissioned
and layers) it is possible to use       SET to produce this special desiger QR code
the brand carriers as a ticket to a     (if you have a Smartphone try it!).

34
< force quit conventions >




The main brand world is of course       The pojnt that I wish to make is
accessible to all of us, but through    that the LivingLogos open a new
the brand carriers consumers can        era in brand activation:,instead of
be given ‘exclusive” access to a        trying to control the environment
specific place in the brand world.      around the brand, the customer
Like a place where they download        is redirected to the controlled
a song or get a discount. For           environment of the brand. For
example the consumer buys a             instance the packaging becomes
pack of wellness gum, they scan         more than a physical support for a
the pack with their phone and           message, it gives actual exclusive
are directly taken into the brand       access to parts of the digital brand
environment, where the brand            world. A secondary benefit is that
explains what wellness is about         designers can start removing all
and gives them a coupon to a spa.       the currently compulsory info
                                        that ‘must’ be on the brand carrier
Augmented reality is another way        because it will be available inside
to go. Here it is not a matter of but   the brand’s world. So no more
it adds an extra layer on top of the    ads that explain what the product
real world. By using a computer          does, just clean and appealing
or Smartphone the brand carrier          ads striving to get you wanting
becomes the platform on which            to know more about
a second world is opened up.             a brand.
One of the best examples is how
                                                                          GO box
LEGO used augmented reality                                  d reality LE
                                                   Augmente
to show the content
of the box.




It amazing
to see how
kids AND grown-
ups carefully checking
every box on the shelf.
                                                                              35
                                                    Photo by Flickr antjeverena
< from the on world >




                                       Nature
                        V
                                       by
        cmd



                                       Numbers

The idea that there is coding behind living organism isn’t that new.
The beautiful short animation ‘Nature By Numbers’ by Cristóbal Vila,
shows beautiful examples of how mathematical relationships such
as the Fibonacci sequence, golden ratio, the Delaunay triangulation
can be found in the natural world.




                            the Delaunay
                            triangulation in
                            the wing of a
                            dragon fly




36
< from the on world >



0 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597 2584




        Nautilis spiral versus the Golden spiral




                                                            37
< from the off world >




                                       A picture
                                       explained

Redefine time display
Nooka is the brainchild of artist      timepiece. The limited edition piece
and designer, Matthew Waldman.         is a twist on the time manipulation
In 1997, Matthew had a flash-back      device worn by Gommi in the
to a first grade math class while      ‘Future-Shock’        comic/manga,
staring at a large wall clock in a     written by Zak Hoke. It features
London hotel and was struck by         the popular Nooka zub zot face
how few options there were for         in blue, with the original ‘Gommi
time display. He then sketched         Marvel’ iconic artwork printed on
his ideas for potential designs on     a white polyurethane band. For the
a napkin and brought them back         first time ever, the limited edition
to New York. After working on the      piece comes in an original blister
designs, he submitted them to his      packaging so you can display your
legal team, and indeed, they were      watch next to your other vinyl toys.
unique enough to patent!

The     linear      and     graphic
representation of time with Nooka
timepieces presents a more intuitive
way to view time. The visual
mass increases as time passes,
giving weight to an ephemeral
and abstract concept - creating a
universal visual language.

Nooka     has     come    together
with New York based Japanese
anime-inspired lifestyle brand,        Limited to 800 pieces world wide.
GOMMI ARCADE, to create the
limited edition ‘Future-Shock’ zub     P.S. I’m the proud owner of number 359/800!

38
< from the off world >




                                                              Powered by




Playing with dimensions
Understanding      Comics:    The    Moore, Neil Gaiman and Garry
Invisible Art is a 215-page non-     Trudeau (who reviewed the book
fiction comic book, written and      in the New York Times), and was
drawn by Scott McCloud and           called “one of the most insightful
originally published in 1993. It     books about designing graphic
explores the definition of comics,   user interfaces ever written” by
the historical development of        Apple     Macintosh     co-creator
the medium, its fundamental          Andy Hertzfeld. Although the
vocabulary, and various ways         book has prompted debate over
in     which     these    elements   many of McCloud’s conclusions,
have been used. It discusses         its discussions of “iconic” art
theoretical work on comics (or       and the concept of “closure”
sequential art) as an artform and    between panels have become
a communications medium. It          common reference points in
also uses the comic medium           discussions of the medium.
for non-storytelling purposes.       Cleverly disguised as an easy-to-
                                     read comic book, Scott McCloud’s
Understanding Comics received        simple looking to deconstruct
praise from notable comic and        the secret language of comics
graphic novel authors such as        while casually revealing secrets of
Art Spiegelman, Will Eisner, Alan    Time, Space, Art and the Cosmos.

                                                     Filtered from WikipediA

                                                                           39
< food for thought >




food for thought
What philosopher Bas Haring
always says is: I like to leave
you with more questions then                       Real people, real
                                               brands: Besides the
answers.
                                           ‘Like’ button, the success of
                                        Facebook weights the decision
                                      to make a network of real people.
                                      Before that, all the social network
           What                         websites worked with avatars or
        is it that you                     pseudonyms. Should we take
       sell? Or better                        the same approach to brand
     said, what do you                           (platform)      building
     buy? The brand or                              (platforms)?
        the product?


                                                             How to tackle
                                                      the whole privacy issue if
                                                 we are going to use sensory of
    What will be more                            our mobile devices?
   important: The brand world
   or the (living)logo? The answer
  to this question will influence the
  way we play the brand portfolio game.
 I believe (living)logos (read brands) are
 becoming more and more an endorser of a
 brand world/experience. In the same line of
     thinking, the brand will take on the role
         of a hostess, guide or (pr) front                         Luckily there
              man of a certain brand                         are more people who
                   world.                            believe that brands will take
                                             on the living organism behavior. One
                                      of the reasons why we aren’t there yet is
                              because the brand manager & owners will have to let
                       go to their brand (management) manuals, to the vocabulary
             and the networks they’ve built over a lifetime. The opportunities
    of seeding are amazing - we are dealing with a never-before-seen brand
environments and innovation. We have no books on ‘How to’ yet. Learning by
doing is our transition. There are enough agencies dying for the opportunity to
 start creating the first real living brand, the only problem is they’ll need a ‘go’,
       the first ‘go, from the brand managers. They are the ones who need to
            have the balls (& faith) to say: “yes, this way forward!”

40
< links & references >




                                                         For more
                                                    information about
                                               subject contact the author:
                              Joost Galjart
                           joostgaljart@hotmail.com
                 If you interested in more visit ‘10n’:
             http://www.10ison.com/
      Or follow ‘10n’ on twitter
   @TheWorldIsOn
                                                                          Links
                                                    ‘SixthSense’ technology by MIT Media Lab:
                                            http://www.pranavmistry.com/projects/sixthsense/

                              Fragment from BBC’s life series, episode 9 ‘Plants’:
    http://www.youtube.com/watch?v=ieCmPxWBCOM&feature=player_embedded

                                                    IBM The Internet Of Things:
               http://theworldison.blogspot.com/2010/03/internet-of-things.html

                                               IBM’s supply chain interactive billboard:
                                                           http://vimeo.com/10695851

                         BR-ND’s 23plusone research on brand appeal:
http://www.br-nd.com/blog/2010/06/23plusone-a-scientific-study-on-
                                                     brand-appeal/

 An introduction of the game ‘Spore” by its creator Will Wright on TED:
http://www.ted.com/talks/lang/eng/will_wright_makes_toys_that_
                                                    make_worlds.html

The “adventures in motion” event from onedotzero case on
                                             creativeapplications:
  http://www.creativeapplications.net/processing/onedotzero-bfi-
                                      london-processing-events/

     For the cover of their May issue, Dutch design magazine
      BRIGHT commissioned SET to produce this special
                                          designer QR code:
        http://www.setjapan.com/qrcode/future-of-qr-
                   codes-is-bright-thanks-to-set/?lang=en
                                                                                    The   images      in
                            Nature by numbers website:                             this  paper     were
                  http://www.etereaestudios.com/docs_                            freely  picked    from
                      html/nbyn_htm/about_index.htm                             the Internet. I used
                                                                               them to visualize and/
                        Nature by numbers animation:                          or back-up the content
                 h t t p : / / t h e wo rl d i s o n . bl o g s p o t .      but if I happen to violate
                  com/2010/03/beauty-of-nature-
                                                                            any copyrights, please do
                                         by-numbers.html
                                                                           not hesitate to contact me
                                                                          and I will remove the picture.

                                                                                                     41
42
A
                                     Drifting
                                      Up
                           This is an audio-reactive
                           algorithmic visual art piece
                          that uses the concept of
                         charged particles and flocking
                       to simulate a organism that is
                     alive and composed of micro-
                   organisms. The movement is rather
                 pleasing thus I decided to exhibit the
              algorithm in a rather catchy video art
           fashion.

   It’s an audio reactive Processing application simulating a live
organism by Reza Ali


    source: http://www.creativeapplications.net/processing/a-drifting-up-processing/
                                                                                       43
www.10ison.com
44

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Brainwaves Issue 1 Next Steps In Branding

  • 1. Issue.1 Next steps in branding // Evovle: increase the power of brands with LivingLogos // Plus: Technologies that are going to influence branding [p.16] brain waves The brand The next and Brand managers Reboot the Re-asses the Challenge: environment true nature of must become branding function of Bring it alive has changed brands [p.11] brand biologist system first brand carriers [p.30] [p.7] [p.15] [p.19] [p.28] 1
  • 2. A ( B ra i n ) w a v e is a disturbance that travels through space and time, usually by transference of energy. Waves are described by a wave function that can take on many forms depending on the type of wave. A wave transfers some energy into your neighbours and will cause a chain reaction. Adapted from WikipediA 2
  • 4. < Content > From the tip of the wave In this issue we are going to explore the near future of branding. What do we need to change to be able to adapt to the brand environment of today? Away from the traditional static approach to branding, we see several brands taking a more dynamic shape. But will it stop here? In this issue’s ‘In-depth” story we explore a first possible first step in future branding: the birth of, what I like to call, the first true ‘LivingLogos’. These logos act like living organisms that naturally adapt to their environment, organisms which grow and evolve. Just like in the real world, these LivingLogos will be bound to the ‘physical laws’ of their brand world. Laws like gravity, time perception and space. A set of variables will apply to their existence as well. With these brands we will connect & interact on both functional and emotional level, and will build a true relationship. The three major reasons why this approach is essential to building brands: • The new dimensions will endow the brand with more strategic depth. • Brands will be better capable to create a strong emotional link with their consumer. • Brands will have inherent analytical power & transparency We’re leaving the traditional era in brand building and entering a transitions period where we have to learn by doing. There are enough agencies dying for an opportunity to start creating the first real living brands, the only problem is they’ll need the ‘go’ from the gatekeepers - the brand managers. So brand managers: bring it on! Joost Galjart owner of the brain 4
  • 5. < Content > < Features > The next and true nature of brands The brand [p.11] environment has changed [p.7] Brand managers must become Reboot the brand biologist branding [p.15] system first [p.19] < In-depth > The birth of LivingLogos organism that can grow and evolve. [p.25] Challenge: Bring it alive [p.30] < thanks! > < and more > You can’t start a wave without a forces quit conventions little help of some friends: During Re-asses the function of brand carriers [p.34] sharing & syncing of my brainwaves the lovely Diana Jianu introduced from the on world the term LivingLogos. Since then Technologies that are going to she was my counter wave and influence branding [p.16] helped developing this thinking on Nature by numbers [p.36] the future of branding. For further growth Annemarie Galjart, Jur from the off world Baart & Monique Hallmann helped A picture explained [p.38] by shinning their light on this issue. food for thought [p.40] And BR-ND for giving me the space to grow and evolve. links & references [p.41] 5
  • 7. < Feature > The brand environment has changed With much nostalgia we all enjoy the hit series ‘Mad men’, a drama about one of New York’s most prestigious ad agencies at the beginning of the 1960s. We maybe enjoy it so much, because we long for the days when everything was less complex, less intertwined. But whether we like it or not, a lot has changed in branding and in the world over the years. It is time we question ourselves: are we exploiting all the unique opportunities generated by these changes? Do we give our brands enough room to live up to their full potential? Thanks to the new social context online and offline, branding has become more dynamic then ever. But there is still long way to go. In this issue of Brainwaves I would like to explore some of the possibilities lying ahead of us. First of all, we are putting more based on our understanding of effort into understanding the how the brain works and the ways working of the human brain. to steer it. This makes branding even more complex. From what brands used Second, we have also seen to be, nothing more than a mark the arrival of active design in that made them recognizable, branding: a brand’s visual a mark that told this identity is created on the brand apart from the basis of a very smart rest, now we know strategy designed to that brands are much trigger a specific set of more than just a sign: they desired associations. To trigger a world of associations achieve the desired associations & emotions. We created new designers play and attune several disciplines to incorporate and dimensions of visual identity, such navigate human complexity in as colours, shapes or naming. brandings, such as brand strategy, Lately, brand identity second positioning & brand portfolio layer, like house-style, packaging, management in an attempt to employee’s behaviour, etc. has control this complex, new world received growing interest. >> 7
  • 8. < the brand environment has changed > And third, the rapid technological revolution has made room for many developments, among which one that has changed forever the way we perceive brands - how we communicate. With the arrival of smart phones we now literally have all the world’s brands in our pocket. Besides that, more and more surfaces and products are turning digital: billboards, magazines, vending machines and even our dining tables. And they are all connected to the World Wide Web, where all brands reside too. Some act like cameras with build-in senses and steps are being made that in the near future our mobile devices will be equipped with projectors. This means that we will be able to turn ANY physical surface into a digital surface. Leading the way in this technological (r)evolution is the ‘SixthSense’ project developed by the MIT Media Lab: “‘‘SixthSense’ is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.” ‘SixthSense’ technology from MIT Media Lab These are just a few examples of most recent important developments. Sadly, until now, brands are just not adapting to the given possibilities. They are just ‘old’ brands in a new and changed world. What if brands did start adapting? What if we started exploring the possibilities brought by the new technologies and knowledge on human brain functioning? Could we make the science of branding less static? 8
  • 11. < Feature > The next and true nature of brands The first step in adapting to the new brand environment is to start seeing brands as if they were a living organism. This living organism feeds off a set of dimensions. Shape, colour and sound already exist in today’s brands. But time, senses and interaction capabilities are new concepts. So brand creation and evolution is much more dynamic. When you incorporate in a unique combination all these dimensions within a brand, the brand becomes similar to any other living organism on our planet. The brand is not fabricated in an isolated environment except for the bare essentials, as it acts like a living organism that adapts naturally to its environment. It grows and evolves from external impulses and, at the same time, it brings its own contribution to the environment in return. For this reasons, as organisms do, living brands continuously connect & interact with other organisms on both functional and emotional levels. This thinking allows us to see brands moving from a static to a more dynamic form. In order to accommodate dynamics, brands deserve a richer logo. A logo that is literally, in all its functionality, capable to adapt, interact, grow Both brands and LivingLogos are and evolve. going to be bound, as every living organism, to the ‘physical laws’ of I believe that, in the near their brand worlds. Laws like time future, we are going to witness perception, gravity, space, a constant the birth of, what I like to call, and a set of variables will apply. I the first true ‘LivingLogos’. In have developed a formula that is not the ‘In-depth’ section of this scientifically based (yet), but does edition of Brainwaves you’ll find its job at visually explaining how an exploration of the amazing all the brands dimensions relate to possibilities of LivingLogos. each other. >> 11
  • 12. < the next and true nature of brands > The dimensions of brands A brand [B] is the sum [Σ] of all the (sub)brands of a corporation. Every (sub)brand is a unique combination of a set of n [n] variables [v] positioned in a certain moment in time [time], plus a constant [c]. This unique combination is the (sub)brand’s trademark [TM]. Further on, the brand is placed in a certain physical (space) [S(x,y,z)] which becomes the brand’s space. The constant The constant stands for control. The right amount of control is key because recognition is still one of the most important assets of a brand. The true challenge for the brand strategic thinkers will be to actually decide what should be controlled and then stick to it. For example, Heineken claims the colour green in the beer category. Time IKEA keeps the exact same look of An unexplored dimension in brand all of its buildings. Whereas identity is time [time]. Brand managers are we can hardly imagine afraid of time: is my brand supposed to change Apple without same or not in time? Isn’t a clear, unchanged positioning old Steve Jobs. of a brand throughout the years the ultimate sign of strength of a brand? What does evolution in time mean for my brand? And what is consistency? Basically I’m saying ‘time’ is good, spread the seeds of control and, for the rest, evolve together with the brand and the individuals. 1998 1999 2001 2004 2005 2007 2008 2009 2010 12
  • 13. < the next and true nature of brands > The variables When we talk about the variables [vn] of a brand and by association of the LivingLogo, we refer to strategic choices. These choices start from anything that has to do with company culture, product design, the consumer and of course visual identity that follow a filtering process of strategic importance: what is relevant to the future brand? These choices are then taken over by the ‘dynamics designers’ and visually projected in the LivingLogo by using dynamic elements that evolve along with the source data (internal or external) and the individuals. My hypothesis is that the more elements, and the more open they are, the greater the interaction & therefore attachment of the individuals. In a world where everything is going to be connected to the web, it is possible to link the variables to sources of data such as a plain database, other individuals or even a different brand. For example: let’s say you have a brand on the stock exchange. The Dow Jones indicator could be one of the LivingLogo variable: the colour of the LivingLogo is connected to NOTE: For the level of the Dow Jones indicator. Every time you more interesting see the brand’s LivingLogo you’ll get a real-time examples of what indication of what’s happening on Wall Street. we can do with variables see the ‘In- depth’ section: The birth The brand environment of LivingLogos [p.25] As in real life LivingLogos need a place they can call home. The way we design these brand environments [S(x,y,z)] There are three main reasons why will influence their openness we should take this approach in towards the consumer. The building brands: more open they are, the greater the interaction • The new dimensions open a world of capabilities and less opportunities to brands to create unique static they’ll be. opportunities with more strategic depth. For instance, just by adding time to the mix we are already able to tell a story. What if the space between the brand and the consumer is diluted and they are in personal contact? I mean, really, in personal contact? • In this way brands are better capable of creating a strong emotional link with their consumer. This strong emotional link will lead to a higher brand loyalty. Next to that BR-ND’s 23plusone research tells us that the more of our emotional drivers are triggered by a brand, the higher the brand appeal gets (brand appeal is a sound marker for brand preference). • Think about the analytical power lingering in each brand. I can already see external sources and sensors (of digital devices) integrated into the DNA’s of brands through ‘LivingLogos’. 13
  • 14. ld fie es t no Observe 14
  • 15. < Feature > Brand managers must become brand biologists The fact is that for decades we have been surrounding ourselves with manufactured meanings. Seclusion from branded products, services or personalities is hardly possible for us humans. That said, the branded presence in our personal world does not need to be intrusive as long as the brand comes on invitation and a positive emotional attachment develops. We need to change the way we manage brands, we need to re-think the concept of a brand. The expected arrival of ‘LivingLogos’ can help and will only increase urge to change the way we manage our brands. In Amsterdam you’ll find a cross Nowadays most brand managers media agency called Fitzroy, (owners), strategists, designers named after the captain of the HMS and ad agencies do their work like Beagle, which adapted a quote of surgeons: Hungry for knowledge, Darwin as their main philosophy: they take the brand in sterile surroundings and dissect it with a “It is not the strongest loop before they create like ‘plastic of brands that survives surgeons’ the ‘perfect brand’. The nor the most intelligent ‘perfect brand’ embodies all the it is the one that is the conventions of what they think is appealing or good for the consumer. most adaptable to change“ They utterly overlook the power of Charles R“ Darwin “1809“1882“ imperfection: a perfect mirrored The surviving brands, those most face isn’t attractive, the swimmer adaptable to change are the ones Phelps abnormal anatomy and whose management is most what about the lure of the little adaptable to change. I think, and mole above a woman’s lip. hope, that Fitzroy will go a step further into building the brand Our dry role as brand managers, platforms that are most adaptable strategists, designers needs to to change. This means that, in evolve towards brand biologists. contrast with traditional brand Brand biologists are still devoted to strategy, brands have to have a science. But in contrast with ‘plastic brand strategy/positioning that surgeons’ who make fake brands by is open enough to leave room to attempting ‘perfection’, they make adaptation. To build platforms real brands. Nurture the brands, see for brand interaction with the if their (business) environment is environment, brand managers healthy, and are always observing: need to embrace the new do they get enough sunlight? Do technologies because they are they get enough room to breath their best friends, not their enemies. and stretch? 15
  • 16. < from the on world > Technologies cmd V that are going to influence branding The next steps in branding will be made possible by a mash of technological innovations. Some are already in our lives, others are still in the developing phase. I have made a selection of technologies that can play a role within branding and I will keep on updating this section while keeping my 4 eyes & ears wide open on what tomorrow gives us. Digital surfaces 1. Billboards 2. Vending machines 3. Televisions (connected to the Internet) Mobile (personal) devices 4. ‘SixthSense’ 5. Smartphones 6. Tablets (iPad) 7. Netbooks/Laptops (including the 100 dollar laptop making computers 5 available to all) User interfaces 8. Augmented reality 2 9. Layer 10. 3D technology (with or without glasses) 11. SONY’s Raymodeler (360° display) Senses (like hand gesture technology) 12. ‘SixthSense’ 13. Playstations Skate 14. Microsoft’s Kinect for the Xbox 15. Wii remote (and the balance board) 1 16
  • 17. 20 12 10 3 9 13 7 19 15 21 14 6 16 11 <HTML 5> 18 17 Creation & programming 16. iAd (Apple’s advertising programming) 17. Designed QR-codes 18. HTML-5 Powered by 19. Artificial intelligence (AI software) 20. Face recognition software 8 21. Processing (programming language) 17
  • 19. < Feature > First, reboot the branding system! To effectively succeed in creating future brands we have to change the way we design them. Funny enough we are 50 years after ‘Mad men’ era and we still create brands almost in the same way. One thing has changed and that is that we have replaced the pencil and paper with the tablet and computer. We still start by creating a logo and stick it on everything we own as a brand. With the arrival of brand positioning/strategy we now added ‘thinking’ before designing and sticking. In a normal situation this is the way perceived and interpreted different a brand is built today: The first step by a strategist and a creative. is to translate the business strategy Beside that, the first thing creatives into a brand strategy so that the want to do is to open up the ‘fixed brand is capable to achieve the & solid’ brand strategy. Finally, business goals. It’s important to after a while the visual identity remember that in the end a brand appears. Then the brand (strategy is nothing more than a means & visual identity) is briefed (usually to an end (usually profit). After in words, sometimes words and everybody (finally) agrees on the images) to the ad agencies (yes brand strategy as ‘fixed & solid’ again a briefing, another exchange as it can be, the design agency/ of miscommunication). And if we department is briefed to create are lucky (depends on the talent the visual identity. Here the first of the brand manager) we’ll have problems occur because a good a brand (world) almost iconically briefing rarely happens because represented by a static logo ‘stuck’ the strategist and the creatives on the website, stores, packaging speak a different language. For and campaigns, which hopefully instance the concept ‘fresh’ is are still on strategy. >> 19
  • 20. < reboot the branding system first > Another common mistake is that we are trying to create a polished and fully finished brand that naturally asks for a fixed brand world. Full brand control nowadays is foolish and impossible if you want to be a strong brand, a strong competitor. Consumers expect openness, transparency. They know your tricks by now. Let’s imagine for a moment delivering the brand with a BETA status. fiIf you tell people it is in BETA then it says it is not Finished. We should always look at things as not Finished because that is the only way we can improve them.fi Jay Cousins By delivering a brand in BETA Team up and means that that brand is not collaborate finished. The BETA status To be grants early access successful in and invites you, the creation all of you, to process, we need participate an integrated in the approach and get development rid of the linear of the brand. steps currently in By doing this the branding process. the consumer This means we’ll have will help bring to create a process the brand to that combines strategy, the next level design and interactivity and will share in such a way that in the some kind of end we will have one brand ownership and world that houses all your attachment with brand activities. Why is it that the brand. the strategy must be finished before the creative department starts? I say team up, brand managers with designers, copywriters, strategists and programmers (bring in ‘the geeks’ as soon as possible because they are going to play a crucial role). And what if we start with creating an amazing living (digital) brand world first? What is essential is to first agree (be it in a BETA manner) on the strategic variables and their manifestation in the physical laws of the LivingLogo. Together we brainstorm on questions like: How can we use the time dimension to tell our story? What external sources can we use as variables? What is going to make this brand world unique? How can the consumer interact with this world? My personal preference and suggestion lies with designing the logo at the end. In this way the brand is loaded with the maximum amount of strategic power to evoke the emotional & functional connection with the consumer’s brain. 20
  • 21. < reboot the branding system first > An interesting trend picking up nowadays in the world of branding is the fading borders between the brand strategy agency, the design agency and the ad agencies. Strategy agencies are taking up design, whereas downstream agencies now do brand strategy too. My recommendation goes in the direction of sticking to what we do best and team up from the start to the finish line of the branding process. One brand, one team, multiple expertises. This approach eliminates most briefing moments. From my experience here the process can improve significantly. Currently, The quality of the brief often decides the success of the project. The last part of the reboot is the standardisation of the languages & models we use in this industry in building the brand strategy. Please, one industry, one language. In the SWOCC book of brand management models, written by Giep Franzen (2006), I found no less than 136 models (WTF)! The time, a lot of time, we spend translating from one model (one agency) to another (agency) is wasted time; and in the end almost all do/say/want the same. If we want to be more effective & efficient (read reduce cost) standardisation helps. So team up, start speaking the same language and create together worlds with which consumers can fall in love. 21
  • 22. The BR-ND Kitchen can help us to team up. It’s a co-creation tool different from conventional strategy development, combining multiple sources of human intelligence. We learn and create together. We get better results faster. Based on the scientific findings of BR-ND’s 23plusone studies we push the creation of brand appeal to a whole new level. Igniting collective, conscious and subconscious co-creative intelligence to develop appealing brand recipes. Resulting in positioning principles that really touch the heart AND mind. The game setting of the BR-ND Kitchen builds on collective fun, learning and creation. Eliminating undesirable dynamics such as politics and rank, motivational downers and diminishing engagement. Cooking under pressure in one to three days is efficient, effective and fun at the same time: no fun no glory. Playing with science & creativity source: http://www.br-nd.com/ 22
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  • 25. < In-depth > The birth of LivingLogos In line with everything that has been discussed so far in this edition of Brainwaves, brands are moving from a static to a more dynamic presence. My strong belief is that once a brand is given a LivingLogo, the brand has made the first step in becoming a living organism. In the figure above you can see the NOTE. Transforming brands into living spectrum of different types of logos. organisms does not mean per se that the end logo will have organic shapes, green The more we move to the right of the and animal like features or characters. spectrum, the more freedom to play Abstract identities can also act like living with the variables of a brand thus the organisms. Anything can be a living more dynamic the brand becomes. organism. Playing with variables link variables to the Dow Jones The fun part starts when we start indicator. We all know the Dow playing with the variables of a Jones is influenced by multiple brand. The technological revolution external sources like a company has made even more variables quarterly, news, house prices and available that we can use. We link even weather reports. You can variables to internal and/or external create a network of networks all sources and on their turn link these updating and influencing each sources to other sources. So if we other in order to create the optimal take a Stock exchange logo we can experience for the consumer. >> 25
  • 26. billboard ractive chain inte upply IBM’s s Time perception Adding senses In our real world we are bound In the new brand environment we are to time, the way we perceive surrounded by sensory systems. A it, the way we count it. In our company that is already playing with these future brand worlds time can sensory systems is IBM. Personally I have be re-defined. There is a lot to to say that I did not expect IBM to have play around with in terms of come this far in being a dynamic brand. In time perception. The concept their animation ‘The Internet Of Things’ of a day, week, month or a year they beautifully show how the world is possibly not relevant for every changes together with their role in this brand. Are we going to use time to new world. For their ‘smarter planet’ add a storyline to a brand or is the campaign, IBM created an interactive brand a (real)time representation billboard. This billboard used a camera of what’s happening in our world. that adjusted its colours accordingly Manipulating time, using ‘super to the person standing in front of slow motion’ or ‘fast forward’ to it. This gives us an idea of what make the invisible visible. is possible with build-in sensory systems on devices. Think further “For our eyes it happening so slowly, but if time is compressed and you about the camera, microphone or shift perspective to the plants point of the three-axis gyroscope on the view, their world comes spectacular iPhone (which in combination alive!” with the accelerometer provides Fragment from BBC’s life series, 6-axis motion sensing). The episode 9 ‘Plants’ mobile ‘SixthSense’ like devices can provide brands with all the senses they want to use. Imagine integrating those senses in the DNA of LivingLogos. Then LivingLogos could see, listen and much more. That’s a slap to 26
  • 27. < the birth of LivingLogos > the current communication brand- enter ‘a state of consciousness’. people! People who are in a flow experience a feeling of energized focus, full Building a personal connection involvement, and success in the Adding smart software such as face process of the activity. To achieve recognition (I will avoid going into this you must find the right balance the whole privacy discussion), to between someone’s abilities and the senses, we will give LivingLogos challenges you present to that personalized memory. capable to person. For instance, games use revolutionize the level of emotional a ‘play mode’ that allows you to connection with the brand. If you choose what you are in the world ask people why they love a certain of the game: novice, normal, brand a common answer is that hardcore. This makes the game the brand was there in certain more accessible to a wider group memorable moments of their lives. of individuals. LivingLogos are also The LivingLogos can recognize capable to personalize this balance and remember those moments. In by integrating some simple gaming this way, not only the relationship principles. with the individuals goes deeper, but for instance the distribution Another interesting part of the strategy will make great use from ‘Flow’ state of mind is that it this special information. activates the same area of the human brain as emotions. So there Play with the brand is a reason to believe (and to do The future (mobile) devices, like more some research in order to ‘SixthSense’, lets us use natural see if) that the ‘flow’ concept can hand gestures to interact with help to create a deeper emotional digital interfaces. With simple hand connection with the consumer. >> gestures we can change/move objects or communicate simple tasks. The gaming industry is already far in integrating this technology into the digital worlds. Although the Wii console was the first to bring this to the masses other consoles are exploring and perfecting it. Who hasn’t yet thrown a virtual strike on the Wii? Imagine using this gaming technology in the Living Logos to get the consumer in a certain ‘Flow’. The Flow theory states that people can 27
  • 28. one dot zero A nice example is the identity of the “adventures in motion” event. Wieden+Kennedy was commissioned to create a visual identity and interactive installation by onedotzero. Together with Karsten Schmidt, UK based computational designer, they created a Processing application that collects conversations around onedotzero from the web (Twitter, Flickr, Vimeo, Facebook and blogs) and that generates the onedotzero identity. The software was used to generate print shots and the team is considering to make it available for download and even open-source it. Code+art The ‘dynamic designers’ of LivingLogo won’t be doing a lot of drawing. Yes there will still be sketches to visualize a concept. But the real magic starts with programming. It is here where all the dimensions come together and make to LivingLogo capable to move and interact with world. 28
  • 29. < the birth of LivingLogos > Influence the evolution of a brand By interacting with the brand, individuals can influence its evolution. The brand worlds of LivingLogos will always exist ‘online’ and will be continuously influenced by individuals all around the world. This gives the consumer the feeling of ownership over the brand and creates an instant relationship with the brand. Consumers are becoming increasingly more social and want to know ‘what’s up’ with their friends and, why not, with their brands. A successful case where the world is continuously influenced by the participants is the game ‘Spore’. The developers prepared a world that uses artificial intelligence (AI), great programming and human intervention to let us bring up creatures which grow & evolve freely. A nice detail in this game is that if your creature mates with another creature, made by an individual on the other side of the world, a totally new species emerges; that’s what I call evolution! Now imagine the interaction between two brands in such a context, imagine the level of influence, mating and/ or adaption. LivingLogos can create a leap in the evolution of a brand. Embed the LivingLogo If you look at the logo at a functional level then the logo is nothing more than an image that we stick on things. For this reason designers deliver a JPEG (or another format) so we are capable to start sticking it around. In the future the ‘dynamic designer’ will deliver a code. To place a LivingLogo we will have to take this code, like we already do with movies on the web, and then embed it wherever we want. Depending on the surface, the embedded LivingLogo will come alive and activate its sensory system and start its interaction capabilities. The brilliant advantage of this approach is that if we decide to make changes in the visual identity, the changes will come into action instantly all over the world. 29
  • 30. < challenge > Bring it alive To illustrate the steps in creating a LivingLogo I designed my logo with the big ambition to make it the first true LivingLogo. My skills are limited and the first LivingLogo shouldn’t be created by one person. I invite you to collaborate to bring the logo closer to life! It is developed in such way that we can easily start playing with the variables. As its shape and texture shows, a LivingLogo can be abstract. This is an open-source logo, and it will always have the BETA status. First, a short introduction about ‘10n” To understand and create the world of tomorrow we need to identify the existing conventions and explore the impact that the new forces will have on our lives. A big shifting force lies in the progressive digitalisation of our world. ‘10n’ explores what our lives will be when everything will be made of ones & zeros. < the evolution of the logo > World Dimensions On/off Boundaries Connections World of networks or ‘the egg’ Width/height 8 anchors (a) or ‘the base’ 20 lines Surfaces (sf) & innner anchors (ia) 30
  • 31. < challenge > To join me in my journey, you need to understand the evolution of the ‘10n’ logo as far as it is right now: Our world (1) is built on dimensions (2). Nowadays these dimensions have both on & offline character: (3) we set boundaries where nonetheless (4) everything and everyone is inter-connected which creates (5) a web of networks. By covering it up or giving it a skin (6) we arrived at the current life phase of the ‘10n’ logo (7). There are still The virables (v) three big challenges to solve before we can speak of a real LivingLogo. So come and help me reach that level. You’re are welcome to play around with the ‘10n’ logo! Challenge 1 Having the logo in code makes it possible to change whichever variable whenever we want, and it enables us to embed the Logo wherever we want. Challenge 2 By adding the time dimension into the mix we kick off the animation challenge. What if the (a) side length changes over time? The constant (c) To keep the LivingLogo recognisable we keep the width&height ratio Challenge 3 at 6/9 and the colour scheme The moment of truth: to make with gradient angle 38 (for now!) it really come to life we now can start connecting the variables to 70% 30% external sources. C =70% C =85% M = 15% M = 50% Y = 0% Y = 0% Join the challenge: www.10ison.com K = 0% K = 0% Challenge Challenge Challenge 1 2 3 Skin 10n Program Animate LivingLogo colour Logo 31
  • 32. ‘Logorama’ does not represent my vision on LivingLogos but still this is an amazing inspiring short film. Directed by the French animation collective H5, François Alaux, Hervé de Crécy + Ludovic Houplain. It was presented at the Cannes Film Festival 2009, opened the 2010 Sundance Film Festival and won a 2010 academy award under the category of animated short. And on the web part two is already spreading around! LOGORAMA source: http://www.logorama-themovie.com/ 32
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  • 34. < force quit conventions > Re-assesing the function of brand carriers With the rapid changes in the environment of brands comes the need to go back to the basics and re-assess the building blocks of brands. Why do we do the things we do? Did we just get used to do things as we do them or is this really the best way? My goal is to rethink reality and start identifying the brand conventions. We can start by rethinking how specific place in the (digital) brand to use brand carriers, such as world. Japanese based agency packaging and billboards. Up until ‘SET’ is already creating stunning now the brand carriers were used to designs with integrated QR-codes. explain & build the brand. Now more and more consumers do their own research on products. How many times a day do we hear people say: ‘I will Google it”. Whereas before car salesman were needed for advice, now the customer comes in with a printout of the specs of the car he wants. The need (or obligation) to communicate functional elements of a product/ brand is fading away. That gives brands room for more emotional oriented campaigns. In the world of ‘LivingLogos’, brand carriers will redirect consumer to the brand world. With new technologies For the cover in their May issue, Dutch (like QR-codes, augmented reality design magazine BRIGHT commissioned and layers) it is possible to use SET to produce this special desiger QR code the brand carriers as a ticket to a (if you have a Smartphone try it!). 34
  • 35. < force quit conventions > The main brand world is of course The pojnt that I wish to make is accessible to all of us, but through that the LivingLogos open a new the brand carriers consumers can era in brand activation:,instead of be given ‘exclusive” access to a trying to control the environment specific place in the brand world. around the brand, the customer Like a place where they download is redirected to the controlled a song or get a discount. For environment of the brand. For example the consumer buys a instance the packaging becomes pack of wellness gum, they scan more than a physical support for a the pack with their phone and message, it gives actual exclusive are directly taken into the brand access to parts of the digital brand environment, where the brand world. A secondary benefit is that explains what wellness is about designers can start removing all and gives them a coupon to a spa. the currently compulsory info that ‘must’ be on the brand carrier Augmented reality is another way because it will be available inside to go. Here it is not a matter of but the brand’s world. So no more it adds an extra layer on top of the ads that explain what the product real world. By using a computer does, just clean and appealing or Smartphone the brand carrier ads striving to get you wanting becomes the platform on which to know more about a second world is opened up. a brand. One of the best examples is how GO box LEGO used augmented reality d reality LE Augmente to show the content of the box. It amazing to see how kids AND grown- ups carefully checking every box on the shelf. 35 Photo by Flickr antjeverena
  • 36. < from the on world > Nature V by cmd Numbers The idea that there is coding behind living organism isn’t that new. The beautiful short animation ‘Nature By Numbers’ by Cristóbal Vila, shows beautiful examples of how mathematical relationships such as the Fibonacci sequence, golden ratio, the Delaunay triangulation can be found in the natural world. the Delaunay triangulation in the wing of a dragon fly 36
  • 37. < from the on world > 0 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597 2584 Nautilis spiral versus the Golden spiral 37
  • 38. < from the off world > A picture explained Redefine time display Nooka is the brainchild of artist timepiece. The limited edition piece and designer, Matthew Waldman. is a twist on the time manipulation In 1997, Matthew had a flash-back device worn by Gommi in the to a first grade math class while ‘Future-Shock’ comic/manga, staring at a large wall clock in a written by Zak Hoke. It features London hotel and was struck by the popular Nooka zub zot face how few options there were for in blue, with the original ‘Gommi time display. He then sketched Marvel’ iconic artwork printed on his ideas for potential designs on a white polyurethane band. For the a napkin and brought them back first time ever, the limited edition to New York. After working on the piece comes in an original blister designs, he submitted them to his packaging so you can display your legal team, and indeed, they were watch next to your other vinyl toys. unique enough to patent! The linear and graphic representation of time with Nooka timepieces presents a more intuitive way to view time. The visual mass increases as time passes, giving weight to an ephemeral and abstract concept - creating a universal visual language. Nooka has come together with New York based Japanese anime-inspired lifestyle brand, Limited to 800 pieces world wide. GOMMI ARCADE, to create the limited edition ‘Future-Shock’ zub P.S. I’m the proud owner of number 359/800! 38
  • 39. < from the off world > Powered by Playing with dimensions Understanding Comics: The Moore, Neil Gaiman and Garry Invisible Art is a 215-page non- Trudeau (who reviewed the book fiction comic book, written and in the New York Times), and was drawn by Scott McCloud and called “one of the most insightful originally published in 1993. It books about designing graphic explores the definition of comics, user interfaces ever written” by the historical development of Apple Macintosh co-creator the medium, its fundamental Andy Hertzfeld. Although the vocabulary, and various ways book has prompted debate over in which these elements many of McCloud’s conclusions, have been used. It discusses its discussions of “iconic” art theoretical work on comics (or and the concept of “closure” sequential art) as an artform and between panels have become a communications medium. It common reference points in also uses the comic medium discussions of the medium. for non-storytelling purposes. Cleverly disguised as an easy-to- read comic book, Scott McCloud’s Understanding Comics received simple looking to deconstruct praise from notable comic and the secret language of comics graphic novel authors such as while casually revealing secrets of Art Spiegelman, Will Eisner, Alan Time, Space, Art and the Cosmos. Filtered from WikipediA 39
  • 40. < food for thought > food for thought What philosopher Bas Haring always says is: I like to leave you with more questions then Real people, real brands: Besides the answers. ‘Like’ button, the success of Facebook weights the decision to make a network of real people. Before that, all the social network What websites worked with avatars or is it that you pseudonyms. Should we take sell? Or better the same approach to brand said, what do you (platform) building buy? The brand or (platforms)? the product? How to tackle the whole privacy issue if we are going to use sensory of What will be more our mobile devices? important: The brand world or the (living)logo? The answer to this question will influence the way we play the brand portfolio game. I believe (living)logos (read brands) are becoming more and more an endorser of a brand world/experience. In the same line of thinking, the brand will take on the role of a hostess, guide or (pr) front Luckily there man of a certain brand are more people who world. believe that brands will take on the living organism behavior. One of the reasons why we aren’t there yet is because the brand manager & owners will have to let go to their brand (management) manuals, to the vocabulary and the networks they’ve built over a lifetime. The opportunities of seeding are amazing - we are dealing with a never-before-seen brand environments and innovation. We have no books on ‘How to’ yet. Learning by doing is our transition. There are enough agencies dying for the opportunity to start creating the first real living brand, the only problem is they’ll need a ‘go’, the first ‘go, from the brand managers. They are the ones who need to have the balls (& faith) to say: “yes, this way forward!” 40
  • 41. < links & references > For more information about subject contact the author: Joost Galjart joostgaljart@hotmail.com If you interested in more visit ‘10n’: http://www.10ison.com/ Or follow ‘10n’ on twitter @TheWorldIsOn Links ‘SixthSense’ technology by MIT Media Lab: http://www.pranavmistry.com/projects/sixthsense/ Fragment from BBC’s life series, episode 9 ‘Plants’: http://www.youtube.com/watch?v=ieCmPxWBCOM&feature=player_embedded IBM The Internet Of Things: http://theworldison.blogspot.com/2010/03/internet-of-things.html IBM’s supply chain interactive billboard: http://vimeo.com/10695851 BR-ND’s 23plusone research on brand appeal: http://www.br-nd.com/blog/2010/06/23plusone-a-scientific-study-on- brand-appeal/ An introduction of the game ‘Spore” by its creator Will Wright on TED: http://www.ted.com/talks/lang/eng/will_wright_makes_toys_that_ make_worlds.html The “adventures in motion” event from onedotzero case on creativeapplications: http://www.creativeapplications.net/processing/onedotzero-bfi- london-processing-events/ For the cover of their May issue, Dutch design magazine BRIGHT commissioned SET to produce this special designer QR code: http://www.setjapan.com/qrcode/future-of-qr- codes-is-bright-thanks-to-set/?lang=en The images in Nature by numbers website: this paper were http://www.etereaestudios.com/docs_ freely picked from html/nbyn_htm/about_index.htm the Internet. I used them to visualize and/ Nature by numbers animation: or back-up the content h t t p : / / t h e wo rl d i s o n . bl o g s p o t . but if I happen to violate com/2010/03/beauty-of-nature- any copyrights, please do by-numbers.html not hesitate to contact me and I will remove the picture. 41
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  • 43. A Drifting Up This is an audio-reactive algorithmic visual art piece that uses the concept of charged particles and flocking to simulate a organism that is alive and composed of micro- organisms. The movement is rather pleasing thus I decided to exhibit the algorithm in a rather catchy video art fashion. It’s an audio reactive Processing application simulating a live organism by Reza Ali source: http://www.creativeapplications.net/processing/a-drifting-up-processing/ 43