18. Solomon, Battistich, Watson, Schaps, & Lewis, 2000 in Snaps Creating a School Community
http://www.ascd.org/publications/educational-leadership/mar03/vol60/num06/Creating-a-School-Community.aspx
19. Schaps, Battistich, & Solomon, 1997 in Schaps Creating a School Community
http://www.ascd.org/publications/educational-leadership/mar03/vol60/num06/Creating-a-School-Community.aspx
20. Vesely, P., Bloom, L. & Sherlock, J. (2007). Key Elements of Building Online Community: Comparing Faculty and Student
Perceptions. Journal of Online Learning and Teaching, 3, (3). Retrived from http://jolt.merlot.org/vol3no3/vesely.htm.
21. Unfortunately . . .
Unfortunately, schools with a strong sense of community are fairly rare. low-
income students and students of color usually report a lower level of
community in school than do affluent or white students. Many schools
appear to be ill-equipped to provide community for the students who may
need it most.
Schaps, Battistich, & Solomon, 1997 in Snaps’ Creating a School Community
http://www.ascd.org/publications/educational-leadership/mar03/vol60/num06/Creating-a-School-Community.aspx
22.
23.
24.
25.
26. Rationale:
Ownership and use patterns should drive the types
of mobile learning activities, so transfer outside of
the learning setting can occur.
38. Indexes the various mindsets
- higher numbers indicate
greater likelihood of a user
experiencing a particular
emotion while in a given
mode (this research comes
from an extensive Yahoo
research study, conducted in
late 2011,
http://advertising.yahoo.com/article/mobile-modes.html
http://www.learningsolutionsmag.com/articles/1018/?utm_campaign=lsmag&utm_medium=
51. Virtual collaboration is the ability to work productively, drive engagement, and
demonstrate presence as a member of a virtual team. Online streams created
by micro blogging and social networking sites can serve as virtual water
coolers, providing a sense of camaraderie and enabling employees to
demonstrate presence.
Davies, Fidler, & Gorbis. (2011). http://www.iftf.org/futureworkskills2020
74. Get a QR Code Reader
http://www.i-nigma.com/Downloadi-nigmaReader.html
75. Zoom: Perspective Taking
• Scan the QR Code for your
picture.
• Study your picture. It
contains information to
help solve this challenge.
• The challenge is for the
group to sequence the
pictures in the correct
order without looking at
one another's pictures.
• You are to use only verbal http://youtu.be/tyla9p-pteU
communications to
describe your picture.
http://community-building.weebly.com/zoom-communicating-perspective-qr-code-activity.html
78. Evidence of Emotions
• In your group, select 5-10 feelings cards and set up visual
scenarios that represent each of feelings selected.
• Have one person in your group take a photo with a mobile
device that has Internet capabilities.
http://seltechnology.weebly.com/feelings-poster-with-photos.html
79. Evidence of Emotions
Send each photo to Flickr. Put the name
of the emotion in the subject line.
seen98toll@photos.flickr.com
http://www.flickr.com/photos/57763362@N05/
http://seltechnology.weebly.com/feelings-poster-with-photos.html
Explaining how factor analysis was used to identify benefits of technology in academic success: A statistical technique used to reduce a large number of attributes into a smaller set of “ factors ” based on response patterns. A factor consists of a number of attributes that are rated in a similar way. Factor analysis is extremely useful when dealing with a very large number of attributes that would be cumbersome to analyze individually. The names of the factors are subjective and are intended to describe the common theme shared by all of the attributes within that factor.
Overall, the average student spends at least some time engaging in about 21 different kinds of software applications and activities out of 40 they were asked about. Students use a variety of communication tools, but the most common ones have reached mass adoption.