2. Collect points
• A point is one of the important factors in the game .
• People pursue not a simple game but fun and something
special.
Ⅰ. So some people play the game everyday to get points.
Ⅱ. But gamers can’t get money as compensation for points.
Instead, gamers can use a point in different ways.
3. Collect points – ex) Credit card
Ⅰ. Some people play the game everyday to get points.
Ⅱ. But gamers can’t be get money as compensation for points.
Instead, gamers can use a point in different ways.
Ⅰ. People who have a credit card mostly use a special
one of many cards. Because using a one card is
more efficient to get more points.
Ⅱ. If people use stacked points, they can get a
discount in the restaurant or can travel for free.
5. Collect points – ex) Grape sticker
Ⅰ. Some people play the game everyday to get points.
Ⅱ. But gamers can’t be get money as compensation for points.
Instead, gamers can use a point in different ways.
Ⅰ. Many markets offer grape stickers to customers
depending on the amount they pay. So many
people usually head to one market where they are
regular customers.
Ⅱ. If people make a perfect grape shape using the
stickers, they can get a discount when they pay
money in the mart or can get some goods for free.
6. Collect points – ex) Grape sticker
Fun and Sense of accomplishment
Gift or Discount
7. Collect points – ex) Air plane
Ⅰ. Some people play the game everyday to get points.
Ⅱ. But gamers can’t be get money as compensation for points.
Instead, gamers can use a point in different ways.
Ⅰ. If people use the same airline company consistently,
customers can collect a lot of air points.
Ⅱ. People can use their points to travel free . Also,
people who collect many points can be members of
higher grade. Then, they can have their seats
upgraded to higher class and can get more benefits.
8. Collect points – ex) Air plane
Happiness and Expectation
Upgrade and Service
10. Collect points – Future
• ‘Gamification’ is not just limited to games.
• According to prior examples, the design techniques used
in the game are widespread in our life.
• Because people pursue fun, change and distinction in
modern society, ‘Gamification’ will be used in many
places.