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Kurt Larson
Jordan Hofker
Michael Guthmann
David Kim
   Problem
   High-level solution
   Representative tasks
   Design evolution
   Description of UI and demo
   Final usability test
   Reflection on project
 Problem: No tool for remote battlemat game
  play
 Distance is an issue
 Cost of tokens, battlemat, etc. could be
  prohibitive
   Create web based battlemat system
   Replicate tabletop game
   System has battlemat backdrop
     Place tokens on map
     Move tokens
     Draw on the map
     Drag the map
     Determine spell area
   Join a game
   Upload a token
   Place a token
   Move a token
   Draw on battlemat
   Select a spell template
   Erase battlemat
OBS - Final Presentation
OBS - Final Presentation
OBS - Final Presentation
OBS - Final Presentation
OBS - Final Presentation
OBS - Final Presentation
OBS - Final Presentation
OBS - Final Presentation
OBS - Final Presentation
OBS - Final Presentation

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OBS - Final Presentation

  • 2. Problem  High-level solution  Representative tasks  Design evolution  Description of UI and demo  Final usability test  Reflection on project
  • 3.  Problem: No tool for remote battlemat game play  Distance is an issue  Cost of tokens, battlemat, etc. could be prohibitive
  • 4. Create web based battlemat system  Replicate tabletop game  System has battlemat backdrop  Place tokens on map  Move tokens  Draw on the map  Drag the map  Determine spell area
  • 5. Join a game  Upload a token  Place a token  Move a token  Draw on battlemat  Select a spell template  Erase battlemat