SlideShare une entreprise Scribd logo
1  sur  114
The Age of Science Nonfiction
Jim Brazell – jim@ventureRAMP.com
www.kurzweilai.net/.../ SIN_headshot_highres.html
“An analysis of the
history of technology
shows that
technological change is
exponential, contrary to
the common-sense
‘intuitive linear’ view. So
we won't experience
100 years of progress
in the 21st century -- it
will be more like 20,000
years of progress (at
today's rate)… because
we're doubling the rate
of progress every
decade, we'll see a
century of progress--at
today's rate--in only 25
calendar years.”
Kurzweil, KurzweilAI.net, March 7, 2001.
The Age of
Science
Nonfiction
Would you like
a more
philosophical
definition?
What did
McLuhan
call the
age in
which we
live?.
?
Cybernetics is the discipline that studies and creates
communication and control systems in living organisms
and in the machines built by humans. Greek kybernetes
(meaning steersman, governor, pilot, or rudder).
GlucoboyThe video game that runs on blood.
The Age of Automatic Control Systems
Industrial Age
Scientific Management, Training,
Planning and Task Allocation
F.W. Taylor, 1911, Principles of
Scientific Management
Cybernetic Age
Cybernetics "the art of
assuring efficiency of
action" 1958 by Louis
Couffignal.
Communication and
control systems
embedded in living
organisms and machines
through manipulation of
physical, chemical,
biological and
neurological objects,
processes, systems and
environments.
World Shift
Notion of
Information
Age
What are the
workforce
implicaitons?
Jobs Context
Navy
Job
Mergers
Job Mergers – Wind Turbine
Lineman
Oil Field
Farm Mechanic
Wind Turbine Tech
Bettersworth and Brazell, TSTC, Forthcoming 2007
Wind Turbine Tech
Instrumentation Electronics Control SystemsMechanical
Instrumentation
Hydraulic Systems
Electronics Systems
Mechanical Systems
Airfoils & Composites
Data Communications
Bettersworth and Brazell, TSTC, Forthcoming 2007
Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004
100 million jobs are going to
be created in a lot of these
cross-disciplinary fields
Council on Competitiveness:
National Innovation Initiative
What are the
education
implications?
Texas Cluster Initiative -
Workforce
60% of the jobs in the Texas
biotechnology cluster require only
an associates degree or certificate.
The reality is many of the Texas
Cluster’s high-tech jobs are split
between requirements for
community and technical college
degrees and 4-year degrees.
Skilled technical jobs are attainable
and critically needed by industry.
Dr. Mae Jemison,
Chair, Biotechnology
Cluster
Finnish people have a high standard
of education. All children receive
compulsory basic education
between the ages of 7 and 16.
Education beyond the age of 16 is
voluntary, taking the form of either a
3 to 4 year course in upper
secondary school or 2 to 5 years at
a vocational school.
Finnish higher education consists of
two sectors: universities and
polytechnics. There are 20
universities and 29 polytechnics in
the country. Nearly 60 per cent of
the population have completed post-
primary education and 13 per cent
have a university degree or
comparable qualification.
http://virtual.finland.fi/netcomm/news/showarticle.asp?intNWSAID=27443#edu
Program Merger: Mechatronics
Electricity
Hydraulics
Pneumatics
Programmable Logic Controllers
Instrumentation Electronics Control SystemsMechanical
Sensors
Robotics
Microcontrollers
Motors
Bettersworth and Brazell, TSTC, Forthcoming 2007
Program Merger: Fuel Cell
Mobile – Power for Transportation
Stationary – Commercial and Residential Power
Portable – Miniature Batteries
Combined - Renewable Energy Biomass
Instrumentation Electronics Control SystemsMechanical
Bettersworth and Brazell, TSTC, Forthcoming 2007
Program Merger: Wind Energy
Instrumentation Electronics Control SystemsMechanical
Instrumentation
Hydraulic Systems
Electronics Systems
Mechanical Systems
Airfoils & Composites
Data Communications
Bettersworth and Brazell, TSTC, Forthcoming 2007
Program Merger: Bio-Instrumentation
Drug development
Healthcare monitoring
Treatment modalities
Environmental contamination control
Instrumentation Electronics Control SystemsBiotechnology
Materials science
Bioterrorism
Agriculture
Bettersworth and Brazell, TSTC, Forthcoming 2007
Program Merger: Home Technology
Information
Technology
Electronics Control SystemsMechanical
Integrated home control
Computer/home network
Communications
Lighting and energy management
Security
Health
Safety
Entertainment
Bettersworth and Brazell, TSTC, Forthcoming 2007
Program Merger: Digital Forensics
Law Enforcement
Corporate Sector
Data Recovery
Consulting
Private Investigations
Information
Technology
Electronics Criminal Justice
Security
Technology
Computer Maintenance
Computer Systems Admin
Computer Forensics
Rules of Evidence
Expert Interpretation
Bettersworth and Brazell, TSTC, Forthcoming 2007
Transdisciplinarity
Transdisciplinarity
• Creating new knowledge, processes and
systems.
• Structurally converging knowledge,
processes and systems.
• Integrating learning, working and problem
solving.
• Engaging real world needs and problems.
Source: Brazell, IC2
Institute, 2004
Yang Cai, Ingo Snel, Betty Chenga, Suman
Bharathi, Clementine Klein d, Judith Klein-
Seetharaman; Carnegie Mellon University,
University of Frankfurt, Research Institute,
University of Pittsburgh School of Medicine.
www.andrew.cmu.edu/~ycai/biogame.pdf
BIOSIM
1.0
Chemistry
Engineering
BiologyPhysics
Educational
Convergence
Informatics
Business
Law
Fine Arts
Liberal Arts
Educational
Convergence
Informatics
Where can we find
transdisciplinary
actors today?
Video Gamers
Player
Incr. hand-eye coord
reaction time
spatial visualization
neuro-psych. tests
visual attentiveness
and mental rotation
http://www.wehealnewyork.org/BI%20Surgeon%20teams%20up%20with%20Hollywood.htm
James “Butch” Rosser, M.D.,
Chief of Minimally Invasive Surgery,
Director of the Advanced Medical Technology Institute (AMTI)
Beth Israel Medical Center in Manhattan
According to Rosser’s study,
surgeons who currently play or
previously played video games
had a 37% reduction in errors
and accomplish laparoscopic
surgical tasks 27% quicker.
More specifically,
video game
builders.
US Nano
Soldier
FCS 2020
defenselink.mil/news/Jul2004/n07272004_2004072705.html
Game Builder – Nano Soldier
Neuro Evolved Robotic Operatives
Agents cope with changing environments and
situations, optimize resource management, and
form adaptive tactical solutions in real time.
Stanley,
Bryant,
Perry,
Patterson,
Gold,
Thibault,
Miikkulainen
IC2
Institute: NERO
Game Builder – AI for Sensors
And, maybe game
operators.
Sys
Admin
http://www.itsdocs.fhwa.dot.gov/JPODOCS/REPTS_TE/13599.htmlhttp://www.roadtraffic-technology.com/contractors/traffic_man/electrosonic/electrosonic1.html
 BACK FLIP
C4
Operations Centers
Air
Land
Sea
Space
Cyber
What the %^&* are
they doing over
there?
4th
World Millennials
Low Socio-Economic Status
Goldberg’s Crew, Houston Community College
This study was funded by the State Farm
Companies Foundation and by Dr. George
Kozmetsky (1917-2003), founder of the IC²
Institute. The study was designed and
analyzed, and the report was written by a
team at The University of Texas at Austin:
Aliza Gold, Senior Producer and Researcher
at the Digital Media Collaboratory, part of
the IC² Institute
Emily Durden, PhD candidate in Sociology
Marjorie L. Kase, M.A. in Communication
Shane Alluah, PhD candidate in Educational
Psychology
Ana Boa-Ventura, PhD candidate in
Communication
The research team would like to thank the
participating schools and their
administrators:
Elgin Middle School
Goodnight Middle school
Miller Junior High
Fleming Middle School
Low SES: More TV
and More Video
Games
TV
Games
A. Gold, IC2
Institute, UT Austin, Forthcoming
Females Males
Designer/Decorator Professional athlete
Doctor Video Game Designer
Cosmetologist Business Owner
Lawyer Engineer
Teacher Lawyer
Business Owner Military Service
Musician/Singer Auto Mechanic
Cook/Chef Computer Programmer
A. Gold, IC2
Institute, UT Austin, Forthcoming
0
10
20
30
40
50
60
70
80
90
100
High school
or less
Community
college/technical
College
degree or beyond
How Much Education do You Want?
White
African American
Latino
Other
How much education?
A. Gold, IC2
Institute, UT Austin, Forthcoming
4th
World
5th
World Millennials
Not Low Socio-Economic Status
Ninja’s Crew, GameCamp, 2005
Female, 4,
8%
Male, 46,
92%
Average Age Respondent 15
Avg. Age Start Playing Games 5
Avg. Hours of Play Per Week 24
% Mod’ers 34%
Average Hours Mod'ing Per Wk. 5
Average Age Start Mod'ing 12
50 Game Camp Respondents to Date
Why do you modify games?
9
8
14
3
9
8
8
9
0 2 4 6 8 10 12 14 16
Playing Yes
Playing No
Learning Yes
Learning No
Show Yes
Show No
Better Yes
Better No
22
48
0
10
20
30
40
50
60
Graduate HS Graduate CC or TC Graduate University
Plans for education
Computer Science 20
Video Game Design 9
Design/Art 8
Write in to survey
5th
World
So, what the %^&*
are they doing over
there?
Math Engineering
TechScience
What are they
learning?
?
Math Engineering
TechScience
ARTS
What are they
learning?
Math Engineering
TechScience
TEAMS
What are they
learning?
REMIXING –
Constructive media
remixing
TEAMS –
Transdisciplinary
communities of practice.
SWARMING –
Network socialization
and learning
(communal).
GROUP –
Global Generation?
1980
Emergence of the
5th World
198219641946
Boomers
Generation X
Millennials
46-64
65-79
82-Present
5th
World
4th
World
= Digital
Divide
What is
the
average
age of
all video
gamers
in US?
Entertainment Software Association (ESA), 2005 Essential Facts About the
Computer and Video Game Industry, May 18, 2005.
What percent
female and
male? Are
shooters the
most popular?
55% and 43% of all games
Entertainment Software Association (ESA), 2005 Essential Facts About
the Computer and Video Game Industry, May 18, 2005.
How can we harness and
direct the energy and self-
motivated learning associated
with building games to create
the workforce of the future--
today?
San Antonio 2110
Elementary
spaceTEAMS
San Antonio,TX
Robot competition
plus career and
academic exploration
and history of
science and
technology.
spaceTEAMS
San Antonio,TX
Middle School
US First-EISD
Andrew
Schuetze
San Antonio,TX
High School
spaceTEAMS
San Antonio,TX
Middle School
GameBOY
Game Field
http://robotics.nasa.gov/botball/2004/BBNat-04/T-Best/CrystalSprings_prep124.JPG
Through mixing
realities, research is
expanding the potential
of embedded training
in the field and in
battle labs to provide
integrated training
anytime, anywhere.
Advancements are
being transferred
across industries
from business
prototypes to
hospitality training.
Integrated research in
tracking, registration,
rendering, display, and
scenario delivery are
expanding the
possibilities of
CONSTRUCTIVE
simulation as well as
after action review, and
command and control
visualizations.
FREE
if you have a team of 8 middle
or high school girls…
What is the technical
academic core?
Program Merger: Mechatronics
Electricity
Hydraulics
Pneumatics
Programmable Logic Controllers
Instrumentation Electronics Control SystemsMechanical
Sensors
Robotics
Microcontrollers
Motors
Bettersworth and Brazell, TSTC, Forthcoming 2007
What are we
teaching?
Liberal Arts
Engineering
Fine ArtsPhysics
Educational
Convergence
Informatics
http://images.autodesk.com/emea_design_center/images/4423712_FIRST-Team-342-image-1-gr.jpg
2004, US FIRST Robotics Design Winner
Instructor, Kalameja, Trident Technical College, Charleston, SC, USA
Do we have to make
education fun for
students to want to
learn?
Do we have to make
education fun for
students to want to
learn? No, but it’s a
lot more fun if it’s
fun…
What learning
tools are we
evaluating?
FREE FREE
FREE FREE
FREE FREE
FREE FREE
FREE FREE
alice.org
Delta3d.org
squeakland.org
food-force.com
Produced by the
United Nations'
World Food
Programme, Kids join
a team of emergency
aid workers to save
the fictitious island of
Sheylan from
starvation caused by
drought and civil
war.
The team goes on six
missions to help save
the island. The
additional missions
cleverly use games to
demonstrate how
emergency aid
teams acquire food,
make food packs,
deliver food and
establish long-term
food supplies.
Food-force.com
©numedeon,inc.2004
©numedeon,inc.2004
SPACE STATION
© numedeon, inc. 2004
Whyville City Hall
©numedeon,inc.2004
Whyville
Senators
OrEoBaBy
Sooner
©numedeon,inc.2004
Percent users by age and gender
0
5
10
15
20
25
30
35
40
under 13 13-18 over 18
Girls
Boys
Feb. 14- March 13, 2002 3,000 BBS postings
Whyville.net
Are there any
games for
teachers?
Whyville.net
FREE FREE
FREE FREE
FREE FREE
FREE FREE
FREE FREE
Virtual U models the attitudes and
behaviors of the academic
community in five major areas of
higher education anagement:
• Spending and income decisions
such as operating budget, new
hires, incoming donations, and
management of the endowment;
• Faculty, course, and student
scheduling issues;
• Admissions standards, university
prestige, and student enrollment;
• Student housing, classrooms, and
all other facilities; and
• Performance indicators.
Enlight Software, the Jackson Hole Higher Education Group, and the Institute for
Research on Higher Education at the University of Pennsylvania (data), with support
from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org
Virtual-u.org
Where are we
going with
spaceTEAMS?
“spaceTEAMS can return San
Antonio to the path of human
development and space
exploration making it in the
realm of possibility that the first
person to walk on Mars will be
from San Antonio.”
--General Robert F. McDermott and Dr.
Francis “Duke” Kane
Workforce
Education
Video Games
Millennials
Nanotechnology Fuel Cells Digital Games
Homeland Security ADM, Hybrid, MEMS, Computer Forensics Wireless: M2M
Emerging Technology Studies
Emerging Technology Briefs
• Artificial Intelligence
• Crime Scene
Technician
• Home Technology
Integration
• Liquefied Natural Gas
• Mechatronics
• Nuclear Power
Technician
• Photovoltaic
Technician
• Polysomnography
• Retinal Angiographer
• Wind Turbines
www.forecasting.system.tstc.edu
• Download complete
emerging technology
studies for free
• Register with the site
for future publications
• Participate in
emerging technology
topic surveys
The Age of Science Nonfiction
Jim Brazell – jim@ventureRAMP.com

Contenu connexe

En vedette

Kollektivvertrag
KollektivvertragKollektivvertrag
Kollektivvertragbrassist
 
Bags kv 2011
Bags kv 2011Bags kv 2011
Bags kv 2011brassist
 
Arbeitsrechtliche Fallstricke für Unternehmer und Mitarbeiter mit Personalkom...
Arbeitsrechtliche Fallstricke für Unternehmer und Mitarbeiter mit Personalkom...Arbeitsrechtliche Fallstricke für Unternehmer und Mitarbeiter mit Personalkom...
Arbeitsrechtliche Fallstricke für Unternehmer und Mitarbeiter mit Personalkom...Rechtsanwalt
 
2006, CYBER WORLD - THE FUTURE OF COMPUTING
2006, CYBER WORLD - THE FUTURE OF COMPUTING 2006, CYBER WORLD - THE FUTURE OF COMPUTING
2006, CYBER WORLD - THE FUTURE OF COMPUTING Jim "Brodie" Brazell
 
Algebra linealsoniay rafael
Algebra linealsoniay rafaelAlgebra linealsoniay rafael
Algebra linealsoniay rafaelIsabel Vivanco
 
öğRetme öğRenme Yaklasimlari
öğRetme öğRenme YaklasimlariöğRetme öğRenme Yaklasimlari
öğRetme öğRenme Yaklasimlariderslopedi
 
Inteligencias MúLtiples
Inteligencias MúLtiplesInteligencias MúLtiples
Inteligencias MúLtiplesMaria Lopez
 
INTELIGENCIAS MÚLTIPLES de Howard Gardner
INTELIGENCIAS MÚLTIPLES de Howard GardnerINTELIGENCIAS MÚLTIPLES de Howard Gardner
INTELIGENCIAS MÚLTIPLES de Howard GardnerAlexandra Ayala A
 
Cartilla gerencia de_mercadeo
Cartilla gerencia de_mercadeoCartilla gerencia de_mercadeo
Cartilla gerencia de_mercadeoEDUARDO MARTINEZ
 
MVO einddocument, Klas E3J, Groep 2
MVO einddocument, Klas E3J, Groep 2MVO einddocument, Klas E3J, Groep 2
MVO einddocument, Klas E3J, Groep 2petrivis
 

En vedette (14)

Kollektivvertrag
KollektivvertragKollektivvertrag
Kollektivvertrag
 
Bags kv 2011
Bags kv 2011Bags kv 2011
Bags kv 2011
 
Arbeitsrechtliche Fallstricke für Unternehmer und Mitarbeiter mit Personalkom...
Arbeitsrechtliche Fallstricke für Unternehmer und Mitarbeiter mit Personalkom...Arbeitsrechtliche Fallstricke für Unternehmer und Mitarbeiter mit Personalkom...
Arbeitsrechtliche Fallstricke für Unternehmer und Mitarbeiter mit Personalkom...
 
2006, CYBER WORLD - THE FUTURE OF COMPUTING
2006, CYBER WORLD - THE FUTURE OF COMPUTING 2006, CYBER WORLD - THE FUTURE OF COMPUTING
2006, CYBER WORLD - THE FUTURE OF COMPUTING
 
Algebra linealsoniay rafael
Algebra linealsoniay rafaelAlgebra linealsoniay rafael
Algebra linealsoniay rafael
 
Inteligencias multiples
Inteligencias multiplesInteligencias multiples
Inteligencias multiples
 
Inflacion y tasa de desempleo
Inflacion y tasa de desempleoInflacion y tasa de desempleo
Inflacion y tasa de desempleo
 
öğRetme öğRenme Yaklasimlari
öğRetme öğRenme YaklasimlariöğRetme öğRenme Yaklasimlari
öğRetme öğRenme Yaklasimlari
 
Plan de centro 2013 2014
Plan de centro  2013 2014Plan de centro  2013 2014
Plan de centro 2013 2014
 
Inteligencias MúLtiples
Inteligencias MúLtiplesInteligencias MúLtiples
Inteligencias MúLtiples
 
INTELIGENCIAS MÚLTIPLES de Howard Gardner
INTELIGENCIAS MÚLTIPLES de Howard GardnerINTELIGENCIAS MÚLTIPLES de Howard Gardner
INTELIGENCIAS MÚLTIPLES de Howard Gardner
 
Derecho Empresarial II P7
Derecho Empresarial II  P7Derecho Empresarial II  P7
Derecho Empresarial II P7
 
Cartilla gerencia de_mercadeo
Cartilla gerencia de_mercadeoCartilla gerencia de_mercadeo
Cartilla gerencia de_mercadeo
 
MVO einddocument, Klas E3J, Groep 2
MVO einddocument, Klas E3J, Groep 2MVO einddocument, Klas E3J, Groep 2
MVO einddocument, Klas E3J, Groep 2
 

Similaire à V1.2 age educom_final_part2

1 futureis here_ks_butler_april_10_2008_v1.1 2
1 futureis here_ks_butler_april_10_2008_v1.1 21 futureis here_ks_butler_april_10_2008_v1.1 2
1 futureis here_ks_butler_april_10_2008_v1.1 2Jim "Brodie" Brazell
 
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...2006, What's Next in Ed Tech: 5th World, National School Boards Association b...
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...Jim "Brodie" Brazell
 
Artificial Intelligence Risk Projections and Predictions: 100 Years
Artificial Intelligence Risk Projections and Predictions: 100 YearsArtificial Intelligence Risk Projections and Predictions: 100 Years
Artificial Intelligence Risk Projections and Predictions: 100 YearsEmerj
 
AI Risk Consensus: 20 Years Projections and Predictions
AI Risk Consensus: 20 Years Projections and PredictionsAI Risk Consensus: 20 Years Projections and Predictions
AI Risk Consensus: 20 Years Projections and PredictionsEmerj
 
ICCA 2063 - Exploring the Next Fifty Years by Rohit Talwar 03/09/13
ICCA 2063 - Exploring the Next Fifty Years by Rohit Talwar 03/09/13ICCA 2063 - Exploring the Next Fifty Years by Rohit Talwar 03/09/13
ICCA 2063 - Exploring the Next Fifty Years by Rohit Talwar 03/09/13Rohit Talwar
 
5th World: 21st-Century Science, Technology, Workforce, Education Video Gamers
5th World: 21st-Century Science, Technology, Workforce, Education Video Gamers5th World: 21st-Century Science, Technology, Workforce, Education Video Gamers
5th World: 21st-Century Science, Technology, Workforce, Education Video GamersJim "Brodie" Brazell
 
Kim Solez Intro to Tech&Future of Medicine course 5 Sept 2013
Kim Solez Intro to Tech&Future of Medicine course 5 Sept 2013Kim Solez Intro to Tech&Future of Medicine course 5 Sept 2013
Kim Solez Intro to Tech&Future of Medicine course 5 Sept 2013Kim Solez ,
 
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...Jim "Brodie" Brazell
 
2011, STEAM - STEM+ARTS - 21st Century Renaissance The STEM+ARTS Movement
2011, STEAM - STEM+ARTS - 21st Century Renaissance The STEM+ARTS Movement2011, STEAM - STEM+ARTS - 21st Century Renaissance The STEM+ARTS Movement
2011, STEAM - STEM+ARTS - 21st Century Renaissance The STEM+ARTS MovementJim "Brodie" Brazell
 
Timelines and Prediction of Conscious Machines by Emerj AI Research
Timelines and Prediction of Conscious Machines by Emerj AI Research Timelines and Prediction of Conscious Machines by Emerj AI Research
Timelines and Prediction of Conscious Machines by Emerj AI Research Emerj
 

Similaire à V1.2 age educom_final_part2 (20)

1 futureis here_ks_butler_april_10_2008_v1.1 2
1 futureis here_ks_butler_april_10_2008_v1.1 21 futureis here_ks_butler_april_10_2008_v1.1 2
1 futureis here_ks_butler_april_10_2008_v1.1 2
 
Nsba games 1.0
Nsba games 1.0Nsba games 1.0
Nsba games 1.0
 
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...2006, What's Next in Ed Tech: 5th World, National School Boards Association b...
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...
 
Artificial Intelligence Risk Projections and Predictions: 100 Years
Artificial Intelligence Risk Projections and Predictions: 100 YearsArtificial Intelligence Risk Projections and Predictions: 100 Years
Artificial Intelligence Risk Projections and Predictions: 100 Years
 
5th world twc_11.2.20041.2005
5th world twc_11.2.20041.20055th world twc_11.2.20041.2005
5th world twc_11.2.20041.2005
 
La rop state_breakout
La rop state_breakoutLa rop state_breakout
La rop state_breakout
 
5th world feb2006_smu_v1.0_share
5th world feb2006_smu_v1.0_share5th world feb2006_smu_v1.0_share
5th world feb2006_smu_v1.0_share
 
AI Risk Consensus: 20 Years Projections and Predictions
AI Risk Consensus: 20 Years Projections and PredictionsAI Risk Consensus: 20 Years Projections and Predictions
AI Risk Consensus: 20 Years Projections and Predictions
 
ICCA 2063 - Exploring the Next Fifty Years by Rohit Talwar 03/09/13
ICCA 2063 - Exploring the Next Fifty Years by Rohit Talwar 03/09/13ICCA 2063 - Exploring the Next Fifty Years by Rohit Talwar 03/09/13
ICCA 2063 - Exploring the Next Fifty Years by Rohit Talwar 03/09/13
 
5th World: 21st-Century Science, Technology, Workforce, Education Video Gamers
5th World: 21st-Century Science, Technology, Workforce, Education Video Gamers5th World: 21st-Century Science, Technology, Workforce, Education Video Gamers
5th World: 21st-Century Science, Technology, Workforce, Education Video Gamers
 
5th world feb2006_smu_v1.0
5th world feb2006_smu_v1.05th world feb2006_smu_v1.0
5th world feb2006_smu_v1.0
 
Kim Solez Intro to Tech&Future of Medicine course 5 Sept 2013
Kim Solez Intro to Tech&Future of Medicine course 5 Sept 2013Kim Solez Intro to Tech&Future of Medicine course 5 Sept 2013
Kim Solez Intro to Tech&Future of Medicine course 5 Sept 2013
 
Lsc session
Lsc sessionLsc session
Lsc session
 
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...
 
2011, STEAM - STEM+ARTS - 21st Century Renaissance The STEM+ARTS Movement
2011, STEAM - STEM+ARTS - 21st Century Renaissance The STEM+ARTS Movement2011, STEAM - STEM+ARTS - 21st Century Renaissance The STEM+ARTS Movement
2011, STEAM - STEM+ARTS - 21st Century Renaissance The STEM+ARTS Movement
 
Timelines and Prediction of Conscious Machines by Emerj AI Research
Timelines and Prediction of Conscious Machines by Emerj AI Research Timelines and Prediction of Conscious Machines by Emerj AI Research
Timelines and Prediction of Conscious Machines by Emerj AI Research
 
2 networks dec_2010_v1.0
2 networks dec_2010_v1.02 networks dec_2010_v1.0
2 networks dec_2010_v1.0
 
Immune Attack - The Concept
Immune Attack - The ConceptImmune Attack - The Concept
Immune Attack - The Concept
 
Harlingen games 1.0
Harlingen games 1.0Harlingen games 1.0
Harlingen games 1.0
 
The future of medicine
The future of medicineThe future of medicine
The future of medicine
 

Plus de Jim "Brodie" Brazell

300 Years in the Making: How San Antonio Developed the Foundation for a Thriv...
300 Years in the Making: How San Antonio Developed the Foundation for a Thriv...300 Years in the Making: How San Antonio Developed the Foundation for a Thriv...
300 Years in the Making: How San Antonio Developed the Foundation for a Thriv...Jim "Brodie" Brazell
 
World Affairs Council, 2013, Summer Teacher Institute
World Affairs Council, 2013, Summer Teacher InstituteWorld Affairs Council, 2013, Summer Teacher Institute
World Affairs Council, 2013, Summer Teacher InstituteJim "Brodie" Brazell
 
americanschoolboardjournal-stemmntfeature-201602-160815185851
americanschoolboardjournal-stemmntfeature-201602-160815185851americanschoolboardjournal-stemmntfeature-201602-160815185851
americanschoolboardjournal-stemmntfeature-201602-160815185851Jim "Brodie" Brazell
 
Ed net insight | stem: mainstreaming career and technical education (cte)
Ed net insight | stem: mainstreaming career and technical education (cte)Ed net insight | stem: mainstreaming career and technical education (cte)
Ed net insight | stem: mainstreaming career and technical education (cte)Jim "Brodie" Brazell
 
American School Board Journal: Video Games in Education, Spring 2015
American School Board Journal: Video Games in Education, Spring 2015American School Board Journal: Video Games in Education, Spring 2015
American School Board Journal: Video Games in Education, Spring 2015Jim "Brodie" Brazell
 
American School Board Journal: STEM, Winter 2016
American School Board Journal: STEM, Winter 2016 American School Board Journal: STEM, Winter 2016
American School Board Journal: STEM, Winter 2016 Jim "Brodie" Brazell
 
Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa...
 Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa... Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa...
Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa...Jim "Brodie" Brazell
 
The Future is Here - San Antonio--world class innovation since 1745
The Future is Here - San Antonio--world class innovation since 1745The Future is Here - San Antonio--world class innovation since 1745
The Future is Here - San Antonio--world class innovation since 1745Jim "Brodie" Brazell
 
WHAT IS STEM? The Future is Here - San Antonio, Texas.
WHAT IS STEM? The Future is Here - San Antonio, Texas. WHAT IS STEM? The Future is Here - San Antonio, Texas.
WHAT IS STEM? The Future is Here - San Antonio, Texas. Jim "Brodie" Brazell
 
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...Jim "Brodie" Brazell
 
The Future is Here: The Impact of Data on Society and Our Daily Lives
The Future is Here: The Impact of Data on Society and Our Daily LivesThe Future is Here: The Impact of Data on Society and Our Daily Lives
The Future is Here: The Impact of Data on Society and Our Daily LivesJim "Brodie" Brazell
 
A Glimpse of the Future, Laramie Community College 5.17.2011
A Glimpse of the Future, Laramie Community College 5.17.2011A Glimpse of the Future, Laramie Community College 5.17.2011
A Glimpse of the Future, Laramie Community College 5.17.2011Jim "Brodie" Brazell
 
The Future is Here, Butler Community College, Butler and Wichita, Kansas, Feb...
The Future is Here, Butler Community College, Butler and Wichita, Kansas, Feb...The Future is Here, Butler Community College, Butler and Wichita, Kansas, Feb...
The Future is Here, Butler Community College, Butler and Wichita, Kansas, Feb...Jim "Brodie" Brazell
 
CTE’s Time is Now - South Carolina Education and Business Summit
CTE’s Time is Now - South Carolina Education and Business SummitCTE’s Time is Now - South Carolina Education and Business Summit
CTE’s Time is Now - South Carolina Education and Business SummitJim "Brodie" Brazell
 
8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...
8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...
8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...Jim "Brodie" Brazell
 
Schools 2.0: Why STEM Changes the Kind of Schools We Need
Schools 2.0: Why STEM Changes the Kind of Schools We NeedSchools 2.0: Why STEM Changes the Kind of Schools We Need
Schools 2.0: Why STEM Changes the Kind of Schools We NeedJim "Brodie" Brazell
 
Serious Games: Serious Learning, National School Boards Association, New Orle...
Serious Games: Serious Learning, National School Boards Association, New Orle...Serious Games: Serious Learning, National School Boards Association, New Orle...
Serious Games: Serious Learning, National School Boards Association, New Orle...Jim "Brodie" Brazell
 
From STEM to TEAMS a US educational innovation strategy which unifies the hou...
From STEM to TEAMS a US educational innovation strategy which unifies the hou...From STEM to TEAMS a US educational innovation strategy which unifies the hou...
From STEM to TEAMS a US educational innovation strategy which unifies the hou...Jim "Brodie" Brazell
 
US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for ...
US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for ...US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for ...
US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for ...Jim "Brodie" Brazell
 

Plus de Jim "Brodie" Brazell (20)

300 Years in the Making: How San Antonio Developed the Foundation for a Thriv...
300 Years in the Making: How San Antonio Developed the Foundation for a Thriv...300 Years in the Making: How San Antonio Developed the Foundation for a Thriv...
300 Years in the Making: How San Antonio Developed the Foundation for a Thriv...
 
World Affairs Council, 2013, Summer Teacher Institute
World Affairs Council, 2013, Summer Teacher InstituteWorld Affairs Council, 2013, Summer Teacher Institute
World Affairs Council, 2013, Summer Teacher Institute
 
americanschoolboardjournal-stemmntfeature-201602-160815185851
americanschoolboardjournal-stemmntfeature-201602-160815185851americanschoolboardjournal-stemmntfeature-201602-160815185851
americanschoolboardjournal-stemmntfeature-201602-160815185851
 
Ed net insight | stem: mainstreaming career and technical education (cte)
Ed net insight | stem: mainstreaming career and technical education (cte)Ed net insight | stem: mainstreaming career and technical education (cte)
Ed net insight | stem: mainstreaming career and technical education (cte)
 
American School Board Journal: Video Games in Education, Spring 2015
American School Board Journal: Video Games in Education, Spring 2015American School Board Journal: Video Games in Education, Spring 2015
American School Board Journal: Video Games in Education, Spring 2015
 
American School Board Journal: STEM, Winter 2016
American School Board Journal: STEM, Winter 2016 American School Board Journal: STEM, Winter 2016
American School Board Journal: STEM, Winter 2016
 
Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa...
 Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa... Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa...
Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa...
 
The Future is Here - San Antonio--world class innovation since 1745
The Future is Here - San Antonio--world class innovation since 1745The Future is Here - San Antonio--world class innovation since 1745
The Future is Here - San Antonio--world class innovation since 1745
 
WHAT IS STEM? The Future is Here - San Antonio, Texas.
WHAT IS STEM? The Future is Here - San Antonio, Texas. WHAT IS STEM? The Future is Here - San Antonio, Texas.
WHAT IS STEM? The Future is Here - San Antonio, Texas.
 
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...
 
The Future is Here: The Impact of Data on Society and Our Daily Lives
The Future is Here: The Impact of Data on Society and Our Daily LivesThe Future is Here: The Impact of Data on Society and Our Daily Lives
The Future is Here: The Impact of Data on Society and Our Daily Lives
 
A Glimpse of the Future, Laramie Community College 5.17.2011
A Glimpse of the Future, Laramie Community College 5.17.2011A Glimpse of the Future, Laramie Community College 5.17.2011
A Glimpse of the Future, Laramie Community College 5.17.2011
 
The Future is Here, Butler Community College, Butler and Wichita, Kansas, Feb...
The Future is Here, Butler Community College, Butler and Wichita, Kansas, Feb...The Future is Here, Butler Community College, Butler and Wichita, Kansas, Feb...
The Future is Here, Butler Community College, Butler and Wichita, Kansas, Feb...
 
CTE’s Time is Now - South Carolina Education and Business Summit
CTE’s Time is Now - South Carolina Education and Business SummitCTE’s Time is Now - South Carolina Education and Business Summit
CTE’s Time is Now - South Carolina Education and Business Summit
 
8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...
8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...
8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...
 
The Future is Here: IT Prime Time
The Future is Here: IT Prime TimeThe Future is Here: IT Prime Time
The Future is Here: IT Prime Time
 
Schools 2.0: Why STEM Changes the Kind of Schools We Need
Schools 2.0: Why STEM Changes the Kind of Schools We NeedSchools 2.0: Why STEM Changes the Kind of Schools We Need
Schools 2.0: Why STEM Changes the Kind of Schools We Need
 
Serious Games: Serious Learning, National School Boards Association, New Orle...
Serious Games: Serious Learning, National School Boards Association, New Orle...Serious Games: Serious Learning, National School Boards Association, New Orle...
Serious Games: Serious Learning, National School Boards Association, New Orle...
 
From STEM to TEAMS a US educational innovation strategy which unifies the hou...
From STEM to TEAMS a US educational innovation strategy which unifies the hou...From STEM to TEAMS a US educational innovation strategy which unifies the hou...
From STEM to TEAMS a US educational innovation strategy which unifies the hou...
 
US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for ...
US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for ...US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for ...
US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for ...
 

V1.2 age educom_final_part2

Notes de l'éditeur

  1. The Age of Spiritual Machines – When Computers Exceed Human Intelligence The Singularity Is Near : When Humans Transcend Biology
  2. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference). Taylorism F. W. Taylor & Scientific Management Mr. Bill's Preface: In October 1995, there was an extended and at times intense discussion in the Quality E-Mail forum on "Scientific Management" and Frederick W. Taylor. At one point Vincenzo Sandrone submitted a post on the subject that the forum moderator deemed appropriate to the discussion, but to long to be posted to the list. What he did was post a notice to the list that the paper was available from Mr. Sandrone via private E-Mail. What follows is that paper posted on this site with permission of the author. The paper will form part of an undergraduate thesis entitled "Total Quality Engineering - A Holistic Approach to Engineering Management" to be submitted in 1996 in partial fulfillment of the requirements for a BE in Manufacturing Engineering at the University of Technology, Sydney, NSW, Australia. Mr. Sandrone's source for quotes is: Taylor Frederick W., 1964, Scientific Management - Comprising Shop Management, The principles of Scientific Management and Testimony before the Special House Committee, Harper and Row All the quotes are from 'Scientific Management' this needs to be highlighted as the edition restarted page numbers for each separate section. That is, page numbers are not unique. Please address any comments or critique to Mr. Sandrone. Regards, Mr. Bill ================================================================== With all the discussion of Taylorism on the list and arguments that both sides did not have the facts, I have decided I may be able to provide some information. I have included a copy of the section on Taylorism from my in process Undergraduate Thesis. I hope that it may help put some facts into the discussion. Looking over the section I have realized that it contained the highest density of direct quotes in my thesis. I feel this was my subconscious way of fighting the, what I considered, misinformation that I had received about Taylorism. Unfortunately I could not find a "definition" of science as applied in Scientific method. However, I would like to make two points: 1) Taylor did not call his original paper "Scientific management" and by the time he published it the name had stuck and his publisher changed the name. (I cannot recall the name of his original paper.) 2) He sort of defines "Scientific Management" by saying what it is not - It is not "Rule of Thumb" when you consider that piece work based on arbitrary quotas ( and heavily biased to the employer) was normal practice. The use of work study/measurement to determine a fair quota was a step forward for both management and the workers. Vincenzo Sandrone QA Engineer GEC Marconi Systems Meadowbank (Sydney), Australia vxsand@gecms.com.au ============================================================== Taylorism Under Taylor's management system, factories are managed through scientific methods rather than by use of the empirical "rule of thumb" so widely prevalent in the days of the late nineteenth century when F. W. Taylor devised his system and published "Scientific Management" in 1911. The main elements of the Scientific Management are [1] : "Time studies Functional or specialized supervision Standardization of tools and implements Standardization of work methods Separate Planning function Management by exception principle The use of "slide-rules and similar time-saving devices" Instruction cards for workmen Task allocation and large bonus for successful performance The use of the 'differential rate' Mnemonic systems for classifying products and implements A routing system A modern costing system etc. etc. " Taylor called these elements "merely the elements or details of the mechanisms of management" He saw them as extensions of the four principles of management.[2] 1. The development of a true science 2. The scientific selection of the workman 3. The scientific education and development of the workman 4. Intimate and friendly cooperation between the management and the men. Taylor warned [3] of the risks managers make in attempting to make change in what would presently be called, the culture, of the organization. He stated the importance of management commitment and the need for gradual implementation and education. He described "the really great problem" involved in the change "consists of the complete revolution in the mental attitude and the habits of all those engaged in the management, as well of the workmen." [4] Taylor taught that there was one and only one method of work that maximized efficiency. "And this one best method and best implementation can only be discovered or developed through scientific study and analysis... This involves the gradual substitution of science for 'rule of thumb' throughout the mechanical arts." [5] "Scientific management requires first, a careful investigation of each of the many modifications of the same implement, developed under rule of thumb; and second, after time and motion study has been made of the speed attainable with each of these implements, that the good points of several of them shall be unified in a single standard implementation, which will enable the workman to work faster and with greater easy than he could before. This one implement, then is the adopted as standard in place of the many different kinds before in use and it remains standard for all workmen to use until superseded by an implement which has been shown, through motion and time study, to be still better." [6] An important barrier to use of scientific management was the limited education of the lower level of supervision and of the work force. A large part of the factory population was composed of recent immigrants who lacked literacy in English. In Taylor's view, supervisors and workers with such low levels of education were not qualified to plan how work should be done. Taylor's solution was to separate planning from execution. "In almost all the mechanic arts the science which underlies each act of each workman is so great and amounts to so much that the workman who is best suited to actually doing the work is incapable of fully understanding this science.." [7] To apply his solution, Taylor created planning departments, staffed them with engineers, and gave them the responsibility to: Develop scientific methods for doing work. Establish goals for productivity. Establish systems of rewards for meeting the goals. Train the personnel in how to use the methods and thereby meet the goals. Perhaps the key idea of Scientific management and the one which has drawn the most criticism was the concept of task allocation. Task allocation [8] is the concept that breaking task into smaller and smaller tasks allows the determination of the optimum solution to the task. "The man in the planning room, whose specialty is planning ahead, invariably finds that the work can be done more economically by subdivision of the labour; each act of each mechanic, for example, should be preceded by various preparatory acts done by other men." [9] The main argument against Taylor is this reductionist approach to work dehumanizes the worker. The allocation of work "specifying not only what is to be done but how it is to done and the exact time allowed for doing it" [10] is seen as leaving no scope for the individual worker to excel or think. This argument is mainly due to later writing rather than Taylor's work as Taylor stated "The task is always so regulated that the man who is well suited to his job will thrive while working at this rate during a long term of years and grow happier and more prosperous, instead of being overworked." [11] Taylor's concept of motivation left something to be desired when compared to later ideas. He methods of motivation started and finished at monetary incentives. While critical of the then prevailing distinction of "us "and "them" between the workforce and employers he tried to find a common ground between the working and managing classes. "Scientific Management has for its foundation the firm conviction that the true interests of the two are one and the same; that prosperity for the employer cannot exist a long term of years unless it is accompanied by prosperity for the employee [sic], and vice versa .." [12] However, this emphasis on monetary rewards was only part of the story. Rivalry between the Bethlehem and Pittsburgh Steel plants led to the offer from Pittsburgh of 4.9 cents per ton against Bethlehem's rate of 3.2 cents per day to the ore loaders. The ore loaders were spoken to individually and their value to the company reinforced and offers to re-hire them at any time were made. The majority of the ore loaders took up the Pittsburgh offers. Most had returned after less than six weeks. [13] The rates at Pittsburgh were determined by gang rates. Peer pressure from the Pittsburgh employees to not work hard meant that the Bethlehem workers actually received less pay than at Bethlehem. Two of the Bethlehem workers requested to be placed in a separate gang, this was rejected by management for the extra work required by management to keep separate record for each worker. Taylor places the blame squarely on management and their inability "to do their share of the work in cooperating with the workmen." [14] Taylor's attitudes towards workers were laden with negative bias "in the majority of cases this man deliberately plans to do as little as he safely can." [15] The methods that Taylor adopted were directed solely towards the uneducated. "When he tells you to pick up a pig and walk, you pick it up and walk, and when he tells you to sit down and rest, you sit down. You do that right through the day. And what's more, no back talk". This type of behaviour towards workers appears barbaric in the extreme to the modern reader, however, Taylor used the example of Schmidt at the Bethlehem Steel Company to test his theories. Taylor admits "This seems rather rough talk. And indeed it would be if applied to an educated mechanic, or even an intelligent labourer." [17] The fact that Taylor took the effort to firstly know the workers name and to cite it is some indication that he empathized with the workforce. This study improved the workrate of Schmidt from 12.5 tons to 47.5 tons per day showing the worth of Scientific Management. The greatest abuse of Scientific Management has come from applying the techniques without the philosophy behind them. It is obvious from Taylor's own observations that the above discussion would be misplaced in other workers. Taylor acknowledged the potential for abuse in his methods. "The knowledge obtained from accurate time study, for example, is a powerful implement, and can be used, in one case to promote harmony between workmen and the management, by gradually educating, training, and leading the workmen into new and better methods of doing the work, or in the other case, it may be used more or less as a club to drive the workmen into doing a larger day's work for approximately the same pay that they received in the past." [17] Scientific Study and standardization were important parts of the Scientific Management. One example, was the study undertaken to determine the optimum shovel load for workers. The figure of 21 pounds [18] was arrived at by the study. To ensure that this shovel load was adhered to, a series of different shovels were purchased for different types of material. Each shovel was designed to ensure that only 21 pounds could be lifted. This stopped the situation where "each shoveller owned his own shovel, that he would frequently go from shoveling ore, with a load of about 30 pounds per shovel, to handling rice coal, with a load on the same shovel of less than 4 pounds. In the one case, he was so overloaded that it was impossible for him to do a full day's work, and in the other case he was so ridiculously under-loaded that it was manifestly impossible to even approximate a day's work." [19] Taylor spent a considerable amount of his books in describing "soldiering" the act of 'loafing' both at an individual level and "systematic soldiering". He described the main reasons that workers were not performing their work at the optimum. Though worded in a patronizing way the essence of the descriptions are still valid. [20] The belief that increased output would lead to less workers. Inefficiencies within the management control system such as poorly designed incentive schemes and hourly pay rates not linked to productivity Poor design of the performance of the work by rule-of-thumb The fear of redundancies within the workforce was a valid argument during the previous style of management. Taylor not only countered this argument by using economic arguments of increased demand due to decreased pricing but put forward the idea of sharing the gains with the workforce. Taylor saw the weaknesses of piece work in the workers reactions to gradual decreases in the piece rate as the worker produced more pieces by working harder and/or smarter. The worker then is determined to have no more reduction in rate by "soldiering". This deception leads to an antagonistic view of management and a general deterioration of the worker/management relationship. Taylor also was a strong advocate of worker development. It follows that the most important object of both the workman and the establishment should be the training and development of each individual in the establishment, so that he can do ( at his fastest pace and with the maximum of efficiency) the highest class of work for which his natural abilities for him." [21] Taylor's ideas on management and workers speaks of justice for both parties. "It (the public) will no longer tolerate the type of employer who has his eyes only on dividends alone, who refuses to do his share of the work and who merely cracks the whip over the heads of his workmen and attempts to drive them harder work for low pay. No more will it tolerate tyranny on the part of labour which demands one increase after another in pay and shorter hours while at the same time it becomes less instead of more efficient."[22] Taylor's system was widely adopted in the United States and the world. Although the Taylor system originated in the factory production departments, the concept of separating planning from execution was universal in nature and, hence, had potential application to other areas: production support services offices operations service industries. Management's new responsibilities were extended to include: [23] Replacing the old rule-of-thumb with scientific management Scientifically select and train, teach and develop the workman "Heartily cooperate with the men so as to insure[sic] all the work being done in accordance with the principles of the science which has been developed" Take over the work for which they are "better fitted" than the workmen. Relationship between Taylorism and TQM Taylor's more general summary of the principles of Scientific Management are better suited for inclusion into the TQM methodology, than the narrow definitions. "It is no single element , but rather the this whole combination, that constitutes Scientific Management, which may be summarized as: Science, not rule of thumb Harmony, not discord Cooperation, not individualism Maximum output in place of restricted output The development of each man to his greatest efficiency and prosperity" [24] Much has happened, since Taylor developed his method of Scientific Management, to make obsolete the premises on which he based his concepts: Lack of education is no longer reason enough to separate the planning function The balance of power between managers and the work force has changed. Where in Taylor's time it was heavily weighted against the workers. Unionism (or the threat of it) has profoundly changed that balance. Changes in the climate of social thinking. Revolts against the "dehumanizing" of work. A basic tenet of Scientific management was that employees were not highly educated and thus were unable to perform any but the simplest tasks. Modern thought is that all employees have intimate knowledge of job conditions and are therefore able to make useful contributions. Rather than dehumanizing the work and breaking the work down into smaller and smaller units to maximize efficiency without giving thought to the job satisfaction of the working. Encouragement of work based teams in which all workers may contribute. Such contributions increase worker morale, provide a sense of ownership, and improve management-worker relations generally. References 1. Scientific Management, pg 129-130 2. Scientific Management, pg 130 3. Scientific Management, pg 131 4. Scientific Management, pg 131 5. Scientific Management, pg 25 6. Scientific Management, pg 119 7. Scientific Management, pp 25-25 8. Scientific Management, pg 39 9. Scientific Management, pg 38 10. Scientific Management, pg 39 11. Scientific Management, pg 39 12. Scientific Management, pg 10 13. Scientific Management, pg 75 14. Scientific Management, pg 77 15. Scientific Management, pg 13 16. Scientific Management, pg 46 17. Scientific Management, pp 133-134 18. Scientific Management, pg 66 19. Scientific Management, pg 67 20. Scientific Management, pg 23 21. Scientific Management, pg 12 22. Scientific Management, pg 139 23. Scientific Management, pg 36 24. Scientific Management, pg 140 Vincenzo Sandrone QA Engineer GEC Marconi Systems Meadowbank (Sydney), Australia vxsand@gecms.com.au An [email_address] Internet publication. December 10, 1995
  3. “Although we often hear about the reasons kids should not play video games, there is, indeed, a positive correlation between video gaming and increased hand-eye coordination, reaction time, spatial visualization, neuro-psychological tests, visual attentiveness and mental rotation,” says Dr. Rosser. “Those are all skills that are required to be a successful surgeon.”A study conducted at Beth Israel Medical Center by Dr. Rosser, found a significant correlation between video game experience and proficiency at laparoscopic surgery. According to the study, surgeons who currently play or previously played video games had a 37 percent reduction in errors and accomplish laparoscopic surgical tasks 27 percent quicker. “The studies confirm what some physicians have long suspected – video games can be natural teachers,” says Dr. Mogel. “However, this probably has been unintended by the game designers.”
  4. “Although we often hear about the reasons kids should not play video games, there is, indeed, a positive correlation between video gaming and increased hand-eye coordination, reaction time, spatial visualization, neuro-psychological tests, visual attentiveness and mental rotation,” says Dr. Rosser. “Those are all skills that are required to be a successful surgeon.”A study conducted at Beth Israel Medical Center by Dr. Rosser, found a significant correlation between video game experience and proficiency at laparoscopic surgery. According to the study, surgeons who currently play or previously played video games had a 37 percent reduction in errors and accomplish laparoscopic surgical tasks 27 percent quicker. “The studies confirm what some physicians have long suspected – video games can be natural teachers,” says Dr. Mogel. “However, this probably has been unintended by the game designers.”
  5. The careers are ordered by priority. Design-related fields are at the top fo the chart for both females and males. Males in middle school are described in the literature as being more likely to have interests that could be labeled “fantasy careers’ or “glamour careers.”
  6. Free video game teaches kids about world hungerBY JINNY GUDMUNDSEN GANNETT NEWS SERVICE Live 8, the global concerts earlier this month to fight poverty in Africa, greatly increased awareness of world hunger. But most kids don't understand how international aid organizations work to help starving people. That's where a video game can help. "Food Force" gives kids between the ages of 8 and 13 a better understanding of how relief organizations operate. Produced by the United Nations' World Food Programme, "Food Force" is a free Internet download at www.food-force.com. Kids join a team of emergency aid workers to save the fictitious island of Sheylan from starvation caused by drought and civil war. The team goes on six missions to help save the island. Each mission starts with a briefing by one of the emergency aid characters. Kids then play a hands-on game to score enough points to complete the mission. For example, in the first mission, kids pilot a helicopter by using the computer mouse. Time is limited, and youngsters earn points by locating refugees. After piloting, the Food Force character returns to evaluate the kids' performance and uses an accompanying video that shows the program in action to make the whole process seem realistic. The additional missions cleverly use games to demonstrate how emergency aid teams acquire food, make food packs, deliver food and establish long-term food supplies. When kids complete all six missions, they can upload their cumulative score to an international database found on the Food Force Web site. The Web site also provides information about how kids can help fight hunger, and it allows them to explore more about the World Food Programme. Teachers also will find lesson plans that incorporate the game. The program effectively reaches 'tweens and teens with 3-D graphics and characters that resemble those in popular commercial titles, helping bring closer to home the problems of world hunger, which are most often thousands of miles away. The game is best for ages 8 to 13. It scores a perfect five stars. For more information, see www.food-force.com, United Nations' World Food Programme, offering free downloadable program for Windows and Macintosh.
  7. Whyville has its own system of self governance
  8. Whyville has its own system of self governance
  9. As a result, Whyville has become one of the most used educational sites on the Internet
  10. Whyville has its own system of self governance
  11. The average Whyville user is 13 1/2 and 68% are girls