5. คุณเป็ นผู้เรียนในศตวรรษที่ 21 หรือไม่?
5
แหล่งการสืบค้นหาข้อมูล
ของคนยุคใหม่…
อากู๋ กับ ป้ าวิ
05/06/57
Professor
Actually, I think I have enough
keywords now to consult
GOOGLE!
6. 6
They are
CP kids…
(Cut & Paste)
My term paper is almost
finished. I updated my software,
defragmented my hard drive,
bookmarked an online dictionary,
and installed new ink cartridges.
Now all I need are some
words and a topic!
13. 05/06/57 13
Cloud
Services
They are
CP kids…
(Cut & Paste)
INPUT OUTCOMEPROCESS
???
21st Century Students
มคอ
กรอบมาตรฐาน
คุณวุฒิระดับ
อุดมศึกษา
แห่งชาติ
21st C
Student
Outcomes
Readiness
for ASEAN
Community
14. PROCESS
• Content =Multimedia + Interactive
• Activity Based Learning with
• Social Media + Streaming Video
• ASEAN Community which will enhance their
communication skills thru the use of
technology
• Open Education = content with copyright
free : AKA CC License
29. EDU3.0 # 3
Flipped Classroom & Blended Learning
29
They are
CP kids…
(Cut & Paste)
My term paper is almost
finished. I updated my software,
defragmented my hard drive,
bookmarked an online dictionary,
and installed new ink cartridges.
Now all I need are some
words and a topic!
30. Concept of FLIPPED CLASSROOM
ONLINE : for content..
• ONLINE
FACE TO FACE : for
meaningful activities…
– Brainstorming activity
– Group project
– Problem solving activity
– Learners become more
critical thinker..
บทบำทผู้เรียน / บทบำทผู้สอน
32. Education 3.0
Chulalongkorn University
• Promoting interactive
learning in large
classrooms
• Flipped learning
• Problem-based learning
• Project-based learning
• Encourage lecturers to use
information technology in
their teaching and learning
activities under the
concept of “Teach Less,
Learn More”
05/06/57 32
45. Module 1 Collaborative Discussion-Based Learning : CDBL
Module 2 Collaborative Project-Based Learning : CPjBL
Module 3 Collaborative Problem-Based Learning : CPBL
Scores of Learners’ Knowledge
Construction process of
modules 1-3
45
Group 1 (synchronous interaction-based cognitive tool)
Group 2 (asynchronous interaction-based cognitive tool)
46. E-Learning System to Enhance Cognitive
Skills for Learners in Higher Education:
A Review of Possibly
Open Education
Jintavee Khlaisang, Ed.D. & Noawanit Songkram, Ph.D.
Assistant Professors
Department of Educational Technology and Communications,
Chulalongkorn University, Bangkok, Thailand
jintavee.m@chula.ac.th | noawanit_s@hotmail.com
51. Prof. Jim Lengel ผู้แต่งหนังสือ
Education 3.0 : Seven Step To Better Schools
• Characteristic of
EDU 1.0 > 2.0 > 3.0
• What workplace
need, then we
prepare the citizens
for them
–Workplace 1.0
–Workplace 2.0
–Workplace 3.0
05/06/57 51
52. Prof. Jim Lengel’s perspective toward EDU 3.0
• Workplace 1.0 (before
1900) Small group, few tools,
mixed ages
• Workplace 2.0 (during
1900-2000) individual work
station, specialized mechanical
tools, they don’t talk much
• Workplace 3.0 (during the last 10
years) small group, network tool, digital tool,
project planner, and problem solver
5205/06/57
53. 53
Workplace 3.0 (during the last 10 years) small
group, network tool, digital tool, project planner, and problem solver
You’ve probably heard Google is a great company to
work for. Here’s why: lunch, dinner and snacks from a
choice of 16 gourmet cafes are free. Plus, employees can
bring their dogs to work, stressed-out workers can get
subsidized massages, there are free laundry machines,
four gyms, on-site doctors and much, much more.
54. EDU 3.0 # 4
Cloud Computing
• การทางานของผู้ใช้งานคอมพิวเตอร์ผ่านอินเทอร์เน็ตทั้งซอฟต์แวร์และข้อมูลโดยใช้เว็บบราวเซอร์
• การให้บริการจะอยู่ในรูปของ Web Application
• ซอฟต์แวร์และข้อมูลทั้งหมดจะเก็บไว้ที่ Server ของผู้ให้บริการ
56. • Create and share your work online and
access your documents from anywhere!
– Documents
– Drawing
– Web video conference
– Surveys /Quiz
57.
58. Bonk, C. J. (2014, March 10). Education 3.0 : This is
the next generation. Presented at Chulalongkorn
University, Thailand.Learning is :
• Comfortable
• Engaging
• Person
• Ubiquitous
• Instantaneous
62. YouTube brief statistics:
• Average video length: 2
minutes 46.17 seconds
• Average age of uploader:
26.57
• Time to view all materials
on YouTube: 412.3 years
Source: Digital Ethnography at KSU Project Wiki
Source: http://www.bizopedia.biz/2010/05/youtube-
facts-figures.html
05/06/57 62
63. They love to see clips on YouTube…
YouTube Education
78. E-Learning System to Enhance Cognitive Skills for Learners
in Higher Education: A Review of Possibly Open Education
Open Self-Paced Learning
Tools
• Open Content
• Free/Open Source
Software
Open Learning Community
Tools
• Free Platform of e-
Learning
• Free Platform/template
of Virtual Learning
Environment (VLE)
79. How can all these tools enhance
cognitive skills ??
Cognitive Skill : Learning Activities : Cognitive Tools : Assessment :
Cognitive Skill : Application
1) Brainstorming 1.Instructor discusses for the
core contents with learners
2.Learners are divided into
small groups of 4-5.
- Observation
- Online tracking
for participation
2) narrowing down for all
possibilities
3. Learners together try to
find reasonable solutions.
- Observation
- Online tracking
for participation
3) adapting & adjusting
for appropriate
implication
4. Learners together
brainstroming for the best
reasonable solution, then
summarizing by creating
group’s solution “mind
mapping”.
- Observation
- Project
evaluation form
98. Evolution of the Instruction
Contents used in regular
classroom:
…. from
• Textbook
• Blackboard
• Worksheet
• PowerPoint
• Video clip
• Quiz / Exercise
• Field trip
Solutions for
Online Contents:
to….
• E-Book
• LMS (Announcement)
• Document (pdf / Google Docs)
• Slideshare
• Streaming video thru YouTube
• Online Quiz / Exercise
• Virtual Fieldtrip
99. Innovation for ASEAN
Community
• เป้าหมายหลักของอาเซียนนั้นคือความเป็นหนึ่งเดียวบนความหลากหลายทาง
วัฒนธรรมของประเทศในกลุ่มอาเซียน (Unity in Diversity through the
ASEAN Way of Life) และความแตกต่างสู่ความแข็งแกร่งของประชาคม
อาเซียน (Diversity towards Strengthening)
EDU3.0 # 10
105. EDUCATION 3.0: Are you Ready?
1. Active Learning with Authentic Assessment
2. OUTPUT: The Innovator
3. Flipped Classroom & Blended Learning
4. Cloud Computing
5. Social Media & Streaming Video
6. Interactive Media/Tools
7. Smart Education / Future Classroom
8. from E-Learning to Open Learning
9. Ubiquitous Learning with Mobile Application
10. Innovation for ASEAN Community
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