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KA-CHUNK!
When customer experience design fails and how to avoid it



Joel Flom
UX Australia 2009, Canberra
27 August 2009
Bit about me


HELLO...
-   A designer
-   12 years experience
-   Start-ups to SMEs to corporates
-   Experience split between Australia and US
-   Still figuring it out
Customer experience defined
Customer experience defined




    “Customer experience refers to the totality
         of experience a customer has with a
            business, across all channels and
                                 touchpoints.”

                              Peter Merholz, Adaptive Path
Customer experience defined




    “Customer experience should encompass
     every aspect of a company’s offering and
    consistently engage a customer across all
                               touch points.”

                              Joel Flom, Elavision
Customer experience defined


BLUE SKIES, RIGHT?
-   Unified vision
-   Rallying point
-   Plenty of success stories
    (Apple, Amazon, Zappos)
-   Required to stay competitive
-   Customers demand it
Customer experience defined
Customer experience defined
Customer experience defined


BUT...
-   Major challenges in creating an integrated
    customer experience
-   Organisational unity impossible to achieve
    within timeframes
-   Client not ready
-   Customers misunderstood
Customer experience defined
Customer experience defined
Customer experience defined


SO WHO’S THE CULPRIT?
-   Revisit our own perspective
-   Empathise with the business
-   Stop idolising the ideal customer
Revisit our own perspective
Revisit our own perspective




   “...designers are very much focused on the
       service interface (eg. interaction with the
     service provider), so much that they don’t
          notice what’s going on behind them.”

                               Marc Fonteijn, 31 Volts
Revisit our own perspective


BLINDED BY THE LIGHT
-   We’re often blinded by the lights coming off the
    front-stage
-   We seek the “ideal” customer
-   We still get sucked into the medium
Revisit our own perspective


“WEB PLUS ONE” APPROACH
-   “Multi-channel experiences” are often the web plus
    one other channel
-   Our vantage point is mainly from the web outwards
-   We're still fixated on the shiny object
-   Other core services get overlooked



    Garrett, Jesse James (2009). “How Integrated Are Your Customer Experiences?”.
    http://blogs.harvardbusiness.org/merholz/2009/07/how-integrated-are-your-custom.html
Revisit our own perspective


PROJECT-BASED UNDERSTANDING
-   Look at customers, the business and technical
    teams through narrow lenses
-   Perspectives are stitched together based on project
    objectives
-   Business units aren’t necessarily seen as operating
    outside the design problem
Revisit our own perspective




     “[Design thinking] is a discipline that uses
      the designer's sensibility and methods to
              match people needs with what is
     technologically feasible and what a viable
            business strategy can convert into
      customer value and market opportunity.”

                                   Tim Brown, IDEO
Revisit our own perspective
Revisit our own perspective




                              360° design
Revisit our own perspective
Revisit our own perspective
Empathise with the business
Empathise with the business
Empathise with the business


“How did this happen? If I was running a company with the distinction
and history of American Airlines, I would be embarrassed -- no
ashamed -- to have a website with a customer experience as terrible
as the one you have now. How does your CEO, Gerard J. Arpey,
justify treating customers this way? Why does your board of directors
approve of this? Your website is abusive to your customers, it is
limiting your revenue possibilities, and it is permanently destroying the
brand and image of your company in the mind of every visitor.”


                                                        Dustin Curtis, dustoncurtis.com




  Curtis, Dustin (2009). “Dear American Airlines”.
  http://dustincurtis.com/dear_american_airlines.html
Empathise with the business
Empathise with the business


“You want a redesign? I’ve got six of them in my archives. It only
takes a few hours to put together a really good-looking one, as you
demonstrated in your post. But doing the design isn’t the hard part,
and I think that’s what a lot of outsiders don’t really get, probably
because many of them actually do belong to small, just-get-it-done
organizations. But those of us who work in enterprise-level situations
realize the momentum even a simple redesign must overcome, and
not many, I’ll bet, are jumping on this same bandwagon. They know
what it’s like.”
                                                    Mr X’s response, dustoncurtis.com




  Mr. X (2009). “The Response”.
  http://dustincurtis.com/dear_dustin_curtis.html
Empathise with the business




“To succeed on the Web we need to change
    our mentality from seeing ourselves as a
             master to seeing ourselves as
                             an apprentice.”


                          Gerry McGovern, gerrymcgovern.com
Empathise with the business


TOP-DOWN TO BOTTOM-UP IS HARD
-   Many obstacles, from organisational structure to
    company culture
-   Management suspicious of perceived value/risks
-   Demands a different mind-set than earlier IT
    programs
-   Invites all employees to the table
Empathise with the business


DECISION FACTORIES
-   Decisions don’t get made
-   Decisions appear to have been made, but then
    fall apart
-   Decisions get made, but follow-up isn’t timely
-   Decisions get made, but they’re bad



    Martin, Roger (2005). “Why Decisions Need Design”.
    http://www.businessweek.com/innovate/content/aug2005/id20050830_416439.htm
Empathise with the business


SILOS
-   Rarely have incentives to coordinate their activities
-   Often have stronger incentives to go own way
-   Friction between silos can be systemic
-   Clear division of labour (job titles with explicit set of
    responsibilities)
Empathise with the business
Empathise with the business


MARKET MATURITY
-   Determine which stage the organisation is in
                           Maturity Model
                                                                     Stage 1: Technology
-   Work out the competition’s level of maturity
                              Stage 2: Features
    (not just features and functionality)
                              Stage 3: Experience
                                                                     Stage 4: Commodity
-   Look at level is across entire organisation, not just
    current design problem
-   Understand what it will take to transition to the
    next stage

    Spool, Jared (2009). “Deriving Design Strategy from Market Maturity, Part 1”
    http://www.uie.com/articles/derivingdesignstrategy/
Empathise with the business


MARKET MATURITY
-   Determine which stage the organisation is in
-   Work out the competition’s level of maturity
    (not just features and functionality)
-   Look at level is across entire organisation, not just
    current design problem
-   Understand what it will take to transition to the
    next stage

    Spool, Jared (2009). “Deriving Design Strategy from Market Maturity, Part 1”
    http://www.uie.com/articles/derivingdesignstrategy/
Empathise with the business
Stop idolising the ideal customer
Stop idolising the ideal customer


BETTER EXPERIENCES NOT REQUIRED
-   Loyalty over time can breed inaction
-   “The devil you know” phenomenon
-   Experience is not front and centre
-   Relationship not required
Stop idolising the ideal customer




          “We don’t want interaction! We want to
                      minimise our interaction!”

                                    Eric Reiss, FatDUX
Stop idolising the ideal customer


CUSTOMERS NOT ON A JOURNEY
-   May interact with multiple touchpoints and series of
    interactions over time, but don’t view it as an
    “ecosystem”
-   Often only a means to an end
-   Not seeking rich interactions, but instead less
    interactions
Stop idolising the ideal customer


CUSTOMER SERVICE = HUMAN TOUCH
-   Human touch still trumps online help/support
-   Phone continues to be top preference
-   Most customers don’t believe technology has
    improved customer service significantly
-   Must move away from AVR mentality
Stop idolising the ideal customer




                “Online, we don’t just see and read
                                 about your brand.

                                                     We use it.”

                                    Kristina Halvorson, Brain Traffic
Stop idolising the ideal customer


WHEN ONLINE, IT’S THE CONTENT
-   When online, customers predominantly interact with
    content, not the business
-   Useful, usable content
-   Bridges the gap between audience needs and
    business requirements
Stop idolising the ideal customer
Stop idolising the ideal customer
Conclusion


FINAL THOUGHTS...
-   Ensure we get a complete picture of the customer
    experience, not the one we yearn to see
-   Be a student of the business
-   Give the real customer what they need
Conclusion




    “How we approach our work is often what
       determines its outcome. The more it's
   about us, the knowers or gurus or smarter-
                than-thous, the less good the
                      experience we create.”

                         Mark Hurst, Creative Good
The End



THANK YOU
-   Web: www.elavision.com
-   Blog: elavision.typepad.com
-   Email: joel.flom@elavision.com
-   Twitter: @joelflom

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Ka-chunk! When customer experience design fails and how to avoid it

  • 1. KA-CHUNK! When customer experience design fails and how to avoid it Joel Flom UX Australia 2009, Canberra 27 August 2009
  • 2. Bit about me HELLO... - A designer - 12 years experience - Start-ups to SMEs to corporates - Experience split between Australia and US - Still figuring it out
  • 4. Customer experience defined “Customer experience refers to the totality of experience a customer has with a business, across all channels and touchpoints.” Peter Merholz, Adaptive Path
  • 5. Customer experience defined “Customer experience should encompass every aspect of a company’s offering and consistently engage a customer across all touch points.” Joel Flom, Elavision
  • 6. Customer experience defined BLUE SKIES, RIGHT? - Unified vision - Rallying point - Plenty of success stories (Apple, Amazon, Zappos) - Required to stay competitive - Customers demand it
  • 9. Customer experience defined BUT... - Major challenges in creating an integrated customer experience - Organisational unity impossible to achieve within timeframes - Client not ready - Customers misunderstood
  • 12. Customer experience defined SO WHO’S THE CULPRIT? - Revisit our own perspective - Empathise with the business - Stop idolising the ideal customer
  • 13. Revisit our own perspective
  • 14. Revisit our own perspective “...designers are very much focused on the service interface (eg. interaction with the service provider), so much that they don’t notice what’s going on behind them.” Marc Fonteijn, 31 Volts
  • 15. Revisit our own perspective BLINDED BY THE LIGHT - We’re often blinded by the lights coming off the front-stage - We seek the “ideal” customer - We still get sucked into the medium
  • 16. Revisit our own perspective “WEB PLUS ONE” APPROACH - “Multi-channel experiences” are often the web plus one other channel - Our vantage point is mainly from the web outwards - We're still fixated on the shiny object - Other core services get overlooked Garrett, Jesse James (2009). “How Integrated Are Your Customer Experiences?”. http://blogs.harvardbusiness.org/merholz/2009/07/how-integrated-are-your-custom.html
  • 17. Revisit our own perspective PROJECT-BASED UNDERSTANDING - Look at customers, the business and technical teams through narrow lenses - Perspectives are stitched together based on project objectives - Business units aren’t necessarily seen as operating outside the design problem
  • 18. Revisit our own perspective “[Design thinking] is a discipline that uses the designer's sensibility and methods to match people needs with what is technologically feasible and what a viable business strategy can convert into customer value and market opportunity.” Tim Brown, IDEO
  • 19. Revisit our own perspective
  • 20. Revisit our own perspective 360° design
  • 21. Revisit our own perspective
  • 22. Revisit our own perspective
  • 23. Empathise with the business
  • 24. Empathise with the business
  • 25. Empathise with the business “How did this happen? If I was running a company with the distinction and history of American Airlines, I would be embarrassed -- no ashamed -- to have a website with a customer experience as terrible as the one you have now. How does your CEO, Gerard J. Arpey, justify treating customers this way? Why does your board of directors approve of this? Your website is abusive to your customers, it is limiting your revenue possibilities, and it is permanently destroying the brand and image of your company in the mind of every visitor.” Dustin Curtis, dustoncurtis.com Curtis, Dustin (2009). “Dear American Airlines”. http://dustincurtis.com/dear_american_airlines.html
  • 26. Empathise with the business
  • 27. Empathise with the business “You want a redesign? I’ve got six of them in my archives. It only takes a few hours to put together a really good-looking one, as you demonstrated in your post. But doing the design isn’t the hard part, and I think that’s what a lot of outsiders don’t really get, probably because many of them actually do belong to small, just-get-it-done organizations. But those of us who work in enterprise-level situations realize the momentum even a simple redesign must overcome, and not many, I’ll bet, are jumping on this same bandwagon. They know what it’s like.” Mr X’s response, dustoncurtis.com Mr. X (2009). “The Response”. http://dustincurtis.com/dear_dustin_curtis.html
  • 28. Empathise with the business “To succeed on the Web we need to change our mentality from seeing ourselves as a master to seeing ourselves as an apprentice.” Gerry McGovern, gerrymcgovern.com
  • 29. Empathise with the business TOP-DOWN TO BOTTOM-UP IS HARD - Many obstacles, from organisational structure to company culture - Management suspicious of perceived value/risks - Demands a different mind-set than earlier IT programs - Invites all employees to the table
  • 30. Empathise with the business DECISION FACTORIES - Decisions don’t get made - Decisions appear to have been made, but then fall apart - Decisions get made, but follow-up isn’t timely - Decisions get made, but they’re bad Martin, Roger (2005). “Why Decisions Need Design”. http://www.businessweek.com/innovate/content/aug2005/id20050830_416439.htm
  • 31. Empathise with the business SILOS - Rarely have incentives to coordinate their activities - Often have stronger incentives to go own way - Friction between silos can be systemic - Clear division of labour (job titles with explicit set of responsibilities)
  • 32. Empathise with the business
  • 33. Empathise with the business MARKET MATURITY - Determine which stage the organisation is in Maturity Model Stage 1: Technology - Work out the competition’s level of maturity Stage 2: Features (not just features and functionality) Stage 3: Experience Stage 4: Commodity - Look at level is across entire organisation, not just current design problem - Understand what it will take to transition to the next stage Spool, Jared (2009). “Deriving Design Strategy from Market Maturity, Part 1” http://www.uie.com/articles/derivingdesignstrategy/
  • 34. Empathise with the business MARKET MATURITY - Determine which stage the organisation is in - Work out the competition’s level of maturity (not just features and functionality) - Look at level is across entire organisation, not just current design problem - Understand what it will take to transition to the next stage Spool, Jared (2009). “Deriving Design Strategy from Market Maturity, Part 1” http://www.uie.com/articles/derivingdesignstrategy/
  • 35. Empathise with the business
  • 36. Stop idolising the ideal customer
  • 37. Stop idolising the ideal customer BETTER EXPERIENCES NOT REQUIRED - Loyalty over time can breed inaction - “The devil you know” phenomenon - Experience is not front and centre - Relationship not required
  • 38. Stop idolising the ideal customer “We don’t want interaction! We want to minimise our interaction!” Eric Reiss, FatDUX
  • 39. Stop idolising the ideal customer CUSTOMERS NOT ON A JOURNEY - May interact with multiple touchpoints and series of interactions over time, but don’t view it as an “ecosystem” - Often only a means to an end - Not seeking rich interactions, but instead less interactions
  • 40. Stop idolising the ideal customer CUSTOMER SERVICE = HUMAN TOUCH - Human touch still trumps online help/support - Phone continues to be top preference - Most customers don’t believe technology has improved customer service significantly - Must move away from AVR mentality
  • 41. Stop idolising the ideal customer “Online, we don’t just see and read about your brand. We use it.” Kristina Halvorson, Brain Traffic
  • 42. Stop idolising the ideal customer WHEN ONLINE, IT’S THE CONTENT - When online, customers predominantly interact with content, not the business - Useful, usable content - Bridges the gap between audience needs and business requirements
  • 43. Stop idolising the ideal customer
  • 44. Stop idolising the ideal customer
  • 45. Conclusion FINAL THOUGHTS... - Ensure we get a complete picture of the customer experience, not the one we yearn to see - Be a student of the business - Give the real customer what they need
  • 46. Conclusion “How we approach our work is often what determines its outcome. The more it's about us, the knowers or gurus or smarter- than-thous, the less good the experience we create.” Mark Hurst, Creative Good
  • 47. The End THANK YOU - Web: www.elavision.com - Blog: elavision.typepad.com - Email: joel.flom@elavision.com - Twitter: @joelflom