This is the script to be used by the Host of a H(app)athon Project Workshop. It is intended to be downloaded and customized for an event after seeking permission to be an "official" event with the H(app)athon Project Committee.
6. Script for Host: (in your own words)
Welcome to the official (NAME OF CITY/ORGANIZATION) H(app)athon Project
Workshop! Our goal tonight is to help IMAGINE a world where value is not primarily
focused on wealth and learn about the emerging technologies and happiness/well-
being metrics driving our world. Thank you for coming!
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8. Script for Host: (in your own words) – for use with next slide.
There are three basic parts to a H(app)athon Workshop Event. First is the introduction
we just did about our local sponsors and the organization hosting the Event. Second,
we’ll have some Presentations teaching you about the issues important to the
H(app)athon Project. Third, we’re going to break into small groups and do an
Interactive Game where YOU become a collaborator as part of this Project!
10. Script for Host: (in your own words) – for use with next slide.
Here are the hashtags for the H(app)athon Project, as well as for our event. You can
also follow The H(app)athon project @happathon on Twitter.
Please take lots of pictures and videos today (with people’s permission of course) and
tag them so everyone will know about the Workshop we did today!
14. Script for Host: (in your own words)
Along with your help collaborating during the breakouts, please remember to go to
happathon.com and take their “Personal Happiness Indicator” Survey to learn your
“MeDP” (as compared to the GDP, or Gross Domestic Happiness) Score.
To learn more about the H(app)athon Project, we’re going to play two videos. First is
the Project’s general introduction Video, and the next is a presentation by the Project’s
Founder.
23. Script for Host: (in your own words)
Now it’s time for the Interactive Portion of our evening! We’re going to break up into
small groups of 6-8 people and play a game to help you understand how emerging
technology and Happiness Indicator Metrics can help save the world. But first, let me
explain the game.
24. Script for Host: (in your own words)
The country of Eudaimonia needs your help! While they have some metrics that are
optimized for the well-being of their citizens, there are many areas that could still be
improved. What this means is that they’re flourishing or doing well with some of the
economic and other aspects of their lives, but need help finding balance all-around for
the greatest benefit of their Citizens. So you all are going to help brainstorm ideas to
help them!
25. Script for Host: (in your own words)
Statistics for Eudaimonia that are provided in this game mirror the types of metrics used by
Bhutan for their Gross National Happiness Index and many other countries around the world. It’s
important for you all to recognize that Happiness Indicators are not based on mood or ‘fluffy’
metrics, but are quantitative measures helping to reshape our world.
This is why it’s so powerful to map your own well-being, or happiness to a Personal Happiness
Indicator – you can start to understand your holistic value in the context of where the world is
moving, which is away from the GDP. It’s also very cool to note that the United Nations support
Bhutan’s work and is also trying to help all their member countries discover how THEY can work
with their countries on these types of happiness metrics to help their citizens find well-being.
Let me show you some examples of existing, actual Happiness Metrics.
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26. Script for Host: (in your own words) – for the following slide:
The first example shows all the areas that Bhutan’s Gross National Happiness focuses on. “Living
standard” is in there, which reflects money and wealth, but that’s only one attribute. There’s
also “education,” “community vitality,” “culture,” and things like “time use.”
Are you starting to get a picture how emerging media, especially things like Quantified Self will
be so important to dovetail to these metrics? The QS movement is already transforming millions
of lives by helping people optimize their time use and health. These are the types of things that
can be leveraged for the work we (this includes you as a Collaborator) are trying to do with the
H(app)athon Project.
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28. Script for Host: (in your own words) – for the following slide:
Here are some other quick examples – the OECD Better Life Index that measures these types of
Happiness Indicators for multiple countries, statistics taken from the United Kingdom where
Prime Minister Cameron is using these types of quantitative and qualitative measures to help
improve citizen’s well-being, and an entire (large) page on Wikipedia under “Happiness
Economics” where you can learn about other efforts being done in Brazil, China, Australia, and
multiple parts of the United States and the World at large.
So keep in mind as you play this game – Happiness Indicators are a real and thriving set of
metrics around the world. Y/our ideas for how to Save Eudaimonia could be utilized at some
point to help an actual country improve their Happiness Metrics. No pressure.
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32. Script for Host: (in your own words) – for the following slide:
Now check out the Happiness Indicator Metrics for Eudaimonia. These are printed on the
handout sheets I’ve given (OR I WILL GIVE) to facilitators for each breakout group. What you see
here is a more holistic portrait of this country than just looking at their GDP. You can see areas
where they have an abundance of one metric (like a high health satisfaction) and a lower
abundance of a different metric (like housing).
So one major advantage of looking at a more holistic portrait of value is in seeing how you can
leverage a country or a person’s strengths to help the areas they need to optimize. Using real-
time data, you can also see how improvements, when provided to a country, can immediately
start helping individuals, communities or even an entire population.
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33. Happiness/Well-Being Indicators for Eudaimonia:
Income: (Average Annual) $38,500 USD (equiv)
Employment Rate: 65% (since previous year)
Housing: (35% of average income)
Work Satisfaction: (59% happy at work)
Health: (self reported) 80% satisfaction
Educational Attainment: (goals/level) 65%
Community: (social network penetration) 85%
Civic Engagement: (voting) 76%
Environment: (prox to green space) 65%
Life Satisfaction: 59%
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34. Script for Host: (in your own words)
Now it’s time to play the game!
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35. Script for Host: (in your own words)
What Your Group Needs to Create in the next 30-45 Minutes:
Please come up with a solution to help citizens of Eudaimonia achieve a
higher level of well-being based on the fictional Happiness Indicators
provided. You can do this in a few different ways:
• Create an App
• Create a Marketing or other Awareness Building Campaign
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36. Script for Host: (in your own words and show this slide as well)
Here are some tools/samples of Apps to get your ideas flowing:
Surveys for subjective data, Sensors to measure heart-rate/health, RFID to measure machine data,
Smartphones to measure GPS, voice recognition, Accelerometer data, Blue-Tooth for NFC)
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37. Script for Host: (in your own words) – for the following slide:
In just a minute, we’re going to break into small groups of 6-8 people. I’ll pass out worksheets to
facilitators so you’ll have these directions when you play the game. (NOTE – the following
instructions mirror the worksheets you’ll be passing out).
Once you break into small groups, you’re going to introduce yourselves quickly to each other
(your names). Then you’re going to decide on and write the names down of those who are
willing to take different roles in your group (this is on your worksheet).
Next, you’re going to review Eudaimonia’s Gross National Happiness Indicators (the ten metrics I
showed you above and that are printed on your handouts) and come to a consensus on ONE
indicator your group would like to focus on to improve well-being in the region.
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38. Script for Host: (in your own words) – for the following slide:
Next you’re going to brainstorm ideas for solutions to help Eudaimonia improve in the one
indicator your group came to consensus on. Note you can utilize other indicator data to support
your choice (e.g., “Our app leverages high civic engagement to improve work satisfaction.”)
Solutions can come in the form of an app/technology, or a marketing or awareness-building
campaign.
Then you’ll need to refine your ideas based on answers to the following questions: 1. What is
the problem your idea(s) seeks to address? 2. How will the idea address this problem? 3. How
will you know when your idea is successful?
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39. Script for Host: (in your own words) – for the following slide:
Then you need to review all ideas and come to consensus on the one idea that seems to be
getting the most energy and excitement from the group. If you are having trouble coming to
consensus, you may ask members to advocate for ideas, try combining ideas, or conduct a vote.
You’ll need to create a name and a graphic for idea & prepare for presentation
that best represents your idea. The “graphic artist” in your groups will create the graphic on a
piece of chart paper. Write the answers to the three questions described above below the
graphic.
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40. Script for Host: (in your own words) – for the following slide:
Finally, develop any additional talking points needed to support presentation of idea.
Pick a presenter who knows and is fine with being videotaped/placed on the
H(app)athon Website.
People report their idea for 2-3 minutes. I’m going to keep time to make sure we keep
the energy flowing! (NOTE TO HOST – PLEASE TIME THESE AND IF YOU HAVE MORE
THAN FIVE GROUPS, DO 2 MINUTES EACH)
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41. Script for Host: (in your own words) – for the following slide:
After everyone is finished, we’ll vote for a “winner.” There are NO bad ideas, but it will
be helpful to see what people choose as an idea that could truly change the world.
We’ll clap for a winner, who will receive (NOTE TO HOST – THIS SHOULD BE A JOKE
GIFT OR SOMETHING FUN VERSUS MONEY – NO MONEY AWARDS SHOULD BE GIVEN,
OR OTHER ACTUAL TYPICAL PRIZES).
And don’t forget to cheer for your presenter!
Here are two sample ideas to get your minds going:
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42. Sample App Idea
Citizens of Eudaimonia will create wearable-sensor clothing
for employees to analyze when they’re happiest at work.
Fabric will change colors based on mood so people can be
more sensitive to their colleagues and increase productivity.
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43. Sample Marketing Campaign Idea
“The Thank You! Campaign” –
Citizens of Eudaimonia are assigned 25 people in one day they try to thank for
something they’ve done. Each person who is thanked is asked to wear a fitbit or
biometric sensor that will show their increased (positive) heartrate. The improvement
in health over the course of one month will be mapped, as well as the correlation of
data around health insurance rates being lowered. Local employers will be able to
charge less for insurance and have more money to hire more employees.
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