4. Upon successful completion of this course, you will be
able to:
•Apply Digital and Integrated marketing models as
described in this course
•Conduct a competitive audit of your Website using best-practice
tools
•Understand the fundamentals of target audience definition,
including user goals and persona creation
•Understand the importance of User Experience Design and
Website usability
•Understand the importance of Information Architecture
•Conduct a content audit and understand the basics of
copywriting for the Web
•Understand technology considerations that affect the success of
Digital marketing
4
5. Upon successful completion of this course, you will be
able to:
•Conduct business requirements gathering and analysis as an
input to a Request for Proposal
•Understand the Digital project management lifecycle
•Understand the importance of metrics, Key Performance
Indicators, reporting & analytics
•Understand the benefits and potential pitfalls of Content
Management Systems
•Understand how digital marketing efforts align with other
tactics, including traditional, SEO, paid search, mobile, social
and email marketing – integrated marketing
•Develop a Request for Proposal document to assist
in the evaluation and selection of Digital marketing
and development vendors
5
7. Digital
Digital
Marketing…
Marketing…
Is the HUB. 7
Is the HUB.
8. Models
Models
In order to add some structure to our thinking, some frameworks
In order to add some structure to our thinking, some frameworks
are necessary.
are necessary.
8
15. Digital Marketing
Digital Marketing
2 Questions:
2 Questions:
How do we frame our Plan?
How do we frame our Plan?
How do execute on that Plan?
How do execute on that Plan?
15
16. Strategic Marketing Models
eople.
Target Audience; internal stakeholders
bjectives.
What are we trying to accomplish?
trategies.
How are we going to get there?
ools, technologies.
What are we going to use
16
16
17. Digital Marketing Models
Think: research, plan and strategise. Use the
opportunities of digital to
meet communications, market and product
challenges. Plan assets and
campaigns.
Create: build beautiful assets, from websites
and videos, to banner adverts
and applications.
Engage: use channels to drive traffic to those
assets and build relationships
with customers.
Optimise: track and analyse to understand
how assets and campaigns are
performing. Derive insight to improve and test
assets and campaigns.
eMarketing: The Essential Guide to Digital Marketing', 4th
Edition. p.16
17
19. Digital Marketing Models
his is what we use to execute the plan…
Based on industry best practices that ensure end-to-end project integrity. Its methodology is designed to
specifically accommodate the needs of digital marketing. Under normal circumstances, this process allows
ample room for the creative process to unfold while preserving the discipline of technology-based project
management.
Discovery: Opportunity, initiation, audits,
primary and secondary research and interviews,
analysis and strategy, personas, creative and
technical briefing.
Definition: Concept and strategic development,
design concepts, wireframes, site maps, business
and functional requirements, solution architecture,
production plan.
Design: Experience validation, creative and
technical solutions, and functional prototyping.
Development: Creative and technical
production, documentation, backend support and
integration, quality assurance and testing.
Delivery: Launch, end-to-end system testing,
localization of languages, deployment, optimization
and maintenance. 19
19
36. 1. Discover
1. Discover
Before we can define the marketing challenge and look for
Before we can define the marketing challenge and look for
solutions, we first have to ask…
solutions, we first have to ask…
36
37. Internal Analysis
Internal Analysis
A review of Website Analytics; Content Mapping; SWOT Analysis
A review of Website Analytics; Content Mapping; SWOT Analysis
37
38. Competitive Analysis
Competitive Analysis
There are aa number of Website review methodologies that we can
There are number of Website review methodologies that we can
use.
use.
38
39. orrester TM Website Review Scorecard
Forrester measures on 4
criteria: Value;
Navigation,
Presentation and Trust.
Heuristic analysis of
25 questions results in
an aggregate score in a
range of 50 (‘perfect’)
to -50 (‘disaster’).
39
40. orrester TM Website Review Scorecard
Forrester's Web Site User Experience Review uncovers flaws that prevent users from accomplishing key goals on Web sites. It's is an expert
evaluation, a type of methodology - also known as a heuristic evaluation or scenario review -
that was originally developed by Rolf Molich and Jakob Nielsen as a lower-cost alternative to lab-based usability techniques.
40
41. ‘Immersibility’ Index
The ‘Immersibilty’ Index (first described by Agency.com in
2000) involves an expert, heuristic review of websites based
on 7 categories which when combined provide a complete
picture of digital properties strengths and weaknesses.
These criteria are:
Immer sibility – How quickly does the website immerse the user in
the online experience? Includes heuristics, aesthetics, way-finding,
status and visibility, user-centred design principles.
Findability - How easy is it to find the website? Intuitive and
memorable domain name, search engine results – Search Engine
Optimization and Search Engine Marketing results.
Content – Depth, breadth, recency, and relevancy of content.
Capabilities – What can the user do on the website? Online tools,
interactive quizzes, games, downloadable applications, etc.
Community – Can the user interact with others? Discussion
Forums, Live Chat, Social Web (Twitter, FaceBook), Forums, etc.
Commer ce/Conver sion – How easy is it for user to begin and
complete a given task or to complete a transaction?
Cr oss-Channel Customer Experience – How do offline,
customer service and Social Web channels knit together?
41
41
42. Social Web
Social Web
How do we evaluate our competitor’s Social Presence?
How do we evaluate our competitor’s Social Presence?
42
44. POST Analysis
Define your target audience is and plan What are we trying to accomplish? Are we trying to
accordingly. Do we want to engage your customers communicate directly with our customers – to engage in
directly? Or, do we want to engage other like-minded direct conversation? Or, are we attempting to demonstrate
organizations in the same ‘business’ ? Do we have the subject matter expertise? Is our goal customer service? The
appropriate resources to converse and engage on Social answer to these questions will determine our Strategies and
Web? which Social Web technologies we choose.
With literally thousands of Social Web channels to choose
How are we going to accomplish our
from, this can be an interesting challenge. For most
Goals? Will we be using Social Web as a
organizations, it makes sense to start small, stable and proven
broadcast tool – for Calls to Action? Or, will
and then expand as required. A review of what peers are doing
we be engaging constituents in deeper and
is also prudent.
broader conversation? Again, this influences
A starter toolkit normally involves a broadcast tool
or choice of tools.
(Twitter); a conversation tool (FaceBook); a video channel
(YouTube, Vimeo); and a ‘Business to Business’ channel
(LinkedIn).
4444
45. Engaging in the Conversation
1. Evaluate the Landscape 2. Build a Relevant Presence
Identify established channels, influential After identifying key organizations and it will
organizations and users as well as be important to Connect with the top 5% of
editorial themes and content. This this constituency to give you credibility.
research is critical before establishing
any kind of Social Web presence.
4. Use your Influence 3. Develop the Community
You can then amplify and scale by arming Next, the need to move community
active users information and the tools they stakeholders from being indifferent
require. This also represents the ‘tipping towards your ‘brand’ to champions
point’ – when you can begin to use your and advocates of the programs and
Social Web channels for appeals and services you provide.
promotions. But, trust must be earned.
45
45
46. Social Web – Next Steps
‘Market’ Research
‘Market’ Research
In our context we’re talking about ‘User Research’ and
In our context we’re talking about ‘User Research’ and
Participatory Design
Participatory Design
46
48. Primary vs. Secondary
eMarketing: The Essential Guide to Digital Marketing', 4th
Edition. p.45
48
49. Participatory Design
Participatory
Design (PD) is done
with real users of the system.
Unlike user-centered design
which supposes that research
and design work is done on
behalf of users. PD focuses on
acquiring practical tacit
knowledge from the users who
will actually use the
technologies. PD is most
effective in helping envision and
shape practical elements within
a larger IT project.
49
50. Participatory Design
By attempting to surface user motivations, wishes, dreams
around the end state solution, PD assists in acquiring the
practical knowledge from the users who will actually use
the system.
Roundtable Focus Groups
Online
surveys
50
51. A Practitioner's Guide to Digital
Marketing
BMC 319-001
Downtown Campus 906, 8th Ave SW, Calgary,
Room: 222
51
Notes de l'éditeur
Introductions
Review of Course outline, grading and assignments
What else would you like to see? Mobile, social, etc.
Acts as a hub for all other marketing efforts.
doodle
doodle
How does it all fit together
How does it all fit together
http://www.businessweek.com/magazine/content/06_42/b4005078.htm The novel advertising scheme developed back in 2001 is a good example. Jim McDowell, then U.S. vice-president of marketing, was confident the project, dubbed "Big Idea," and kept under tight security in "War Room" No. 6 at BMW USA's Woodlake (N.J.) headquarters, would create just the kind of consumer buzz that BMW wanted—and would ultimately be more cost-effective for BMW than Super Bowl advertising. The idea was to give film directors a BMW car around which a compelling short film was to be made. Many of the tales centered on life-and-death chase scenes, but several were humorous or even melancholy. McDowell figured if The Hire , took off and the films were downloaded from BMW's Web site by 1 million to 2 million viewers, BMW would chalk up the same number of eyeballs as a snappy advertising campaign aired during the Super Bowl, but would reach a higher percentage of BMW-type customers, progressives with a nose for cinema, technology, and high bandwidth. "If you really understand your consumer, you can be very clever about how to communicate. You can change the whole paradigm," says McDowell, who is now executive vice-president at Mini. SNOWBALL EFFECT. McDowell didn't take any half-measures. He went after talented directors such as John Frankenheimer ( The French Connection ) and Ang Lee ( Crouching Tiger, Hidden Dragon ), and signed up stars such as Madonna, Clive Owens, and Gary Oldman—giving them complete artistic freedom, aside from the BMW model that starred in each film. No advance advertising heralded the Internet launch of the films. The buzz started slowly with the first film but grew to avalanche proportions by the time Madonna's short comedy film about a cranky diva was released, overwhelming BMW's expectations and forcing the automaker to add servers as fast as it could. But it didn't stop there. As the short-film gambit rocketed around the blogosphere, national TV broadcasters flooded McDowell's office with requests for interviews on CBS, Entertainment Tonight , and Fox News. The novelty of an automaker producing films fanned public interest and stoked downloads. "EXPERIMENTAL ENVIRONMENT". After one year, the number of viewers who had visited BMW's Web site to download The Hire shot to over 21 million, and with three more films added in 2002, it rocketed to 100 million , sparking a Harvard Business School case study. One million enthusiasts ordered a DVD with all eight films. All this 4 years before YouTube….!
Image from 2009…
From Josh Bernoff, author of Groundswell. A simple way to accomplish your goals. People. Target Audience, Company culture Objectives. Decide what your want to accomplish Strategies: Plan for how relationships with customers will change Tools/Technologies/Tactics.