6. MVP
• Bump algorithm
• Collabrification for device communication
• Infected/Not-infected indicator
• View Interactions
7. Hypothesis
• Fun way to learn about diseases
• Teach kids of the importance of hygiene
• Encourage kids to participate and interact
• Preparation for flu outbreaks
8. Milestones
Renjay
John
1 - Research
iBeacon Research
2 - Architecture
Design Code Architecture
Design Code Architecture
3 – Basic Functions
Bump algorithm, Message
transmission
Collabrify Framework,
Session List
4 – Interface Work
Bump algorithm, Message
transmission
Interface, Bump history list
5 - Testing
MVP finalization
MVP finalization
6 – UI
Interactions graph
Animations
7 – Infections
Probability of infection
Coughing
8 – Remote Setup
Remote setup app
Remote setup app
9 - Testing
Cleanup
Cleanup
9. Competition
• Plague Inc. (single-player)
• Pandemic 2.5 (single-player)
• Otherwise no multiplayer/
multi-device simulation
10. Summary
• Game exploring how infection spreads
• Use of new iBeacon technology
• Huge Potential esp. in classroom settings
• Fun and informative
Notes de l'éditeur
Kids need to learn how infectious diseases are spread – that an individual can be made sick without having ever interacted with the disease carrier
A participatory simulation for iOS that uses iBeacons – one student “meets” another student by touching iPads and then passes either a germ-infected or a non-germ-infected message. Then eventually everyone in the class is sick. Who made me sick is the question.
https://gomockingbird.com/mockingbird/
-Boot
-Session list
-Create Session/Join Session
-Set infected user (first one clicked is infected only)
-Label displaying infected status
-Bump - transmit infected/not-infected message
-on infected, start timer. On end, change infected indicator
Screens
-Session List (Join/Create Session buttons)
-Set infected button
-Label displaying infected button
Other:
Remote app to setup/end session, remotely configure devices
Animations when sick/not sick
Other ways to spread diseases (e.g. cough)
Probability of infection via transmission vectors
Kids need a fun way to learn about how diseases spread.
Its been done a long time ago, and it was proven very popular.
Our app presents a simple interface using intuitive technologies to simulate the spread of disease.
Compared to the competition, our app has the advantage of being multiplayer, and more closely simulates the spread of disease through actual physical interactions