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Designing for the i pad building applications that sell by chris stevens designing a sale
1. Designing for the iPad: Building
Applications that Sell by Chris
Stevens
For Beginners Or Hobbyists, Not For Professionals.
Get in the game of developing successful apps for the iPadDesigning for
the iPad presents unique challenges for developers and requires an
entirely different mindset of elements to consider when creating apps.
Written by a highly successful iPad software developer, this book teaches
you how to think about the creation process differently when designing
iPad apps and escorts you through the process of building applications
that have the best chance for success. Youll learn how to take advantage
of the iPads exciting new features and tackle an array of new design
challenges so that you can make your app look spectacular, work
intuitively, and sell, sell, sell!Bestselling iPad app developer Chris Stevens
shares insight and tips for creating a unique and sellable iPad appWalks
you through sketching out an app, refining ideas, prototyping designs,
organizing a collaborative project, and moreHighlights new c ode
frameworks and discusses interface design choicesOffers insider advice
on using the latest coding options to make your app a surefire
successDetails iPad design philosophies, the difference between industrial
and retail apps, and ways to design for multiple screen
orientationsDesigning for the iPad escorts you through the steps of
developing apps for the iPad, from pencil sketch all the way through to the
iPad App Store.
Designing for the iPad had me excited. As a graphic designer myself, I
have sketched a few plans for a product I would like to release on the iPad.
Chris Stevens has a listed some topics to consider when approaching your
first design. Unlike the books that are directing me through Xcode, Cocoa,
and the hurdles of programming, Designing for the iPad is the book to refer
to for the litmus test just before you take your app to its final spot: the App
Store. The book did bring up an interesting fact in marketin g and reviews
and I believe once I am finally ready to put my app to the store, I may be
more prepared on that front than had I passed this book by.
2. Having read through Designing for the iPad, I am now less excited. Not
specifically about designing for the iPad but the book itself could have
been boiled down to a few to do lists with pictures. Particularly useful
include the modeling of iPad ergonometrics, especially the shots of what
might be blocked while trying to use touch points, explaining why the iPad
is not a large iPod Touch, the key features of the iPad, the importance of
self-marketing your new app to get attention, and highlighting the features
of currently successful apps.
What was not useful: half page memos of key concepts, pages after pages
of color screen shots of apps that did not actually tie into anything on the
previous pages of discussion, navigating designing apps for clients, and
finally behind the scenes of the authors main app, Alice In Wonderland. I
appreciated the material to some extent, I just did not find it necessary to
help in the overall design quest.
If you have never marketed anything to any audience, this book is a must.
If you have significant experience in the design industry (ex: a design
degree, been a designer for over 5 years, been a marketing director, etc.),
you can pass this book up and thumb through it at the library for the
information you need.
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