COPPA And Security Issues In Kids Virtual Worlds Virtual worlds have boomed among the under-13 set. They now offer some of the most engaging, effective ways to reach this younger audience. Questions and concerns rise, though:how can you interact with kids and tweens while keeping them safe and secure? Virtual world developers will join this session to discuss what steps they are taking to reach this demographic, but also keep it secure and meet legal requirements. Corporate policies, standards, parental and user information, and technology tools will be discussed.