Repurposeable Digital Games Mechanics at Getty Museum
1. Repurposeable Digital Games
at the J. Paul Getty Museum
Rebecca Edwards (Education Specialist)
Susan Edwards (Web Writer/Editor)
@jolifanta
2. Business Goals Efficiency
Easy, Scalable + Extendable
Photo by arbyreed on Flickr
3. Platform game image http://www.freegameaccess.com/mechanic.htm
Stopwatch image: https://www.flickr.com/photos/purplemattfish/3020016417/
Space invaders image: http://joeadonis.deviantart.com/art/Space-Invaders-24812188
What is a game mechanic?
Candyland image: http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/
Tetris image: http://www.geeky-gadgets.com/tetris-curbs-addiction-23-03-2014/
Darts image : Richard Matthews https://www.flickr.com/photos/richardofengland/6788829651/
18. Switch: Summary
Cons
• Fixed, linear pathway through
game—not easy to allow
branching (but we found this was not
ideal anyway)
Pros
• Easy to edit game—swap in images
and text via a CMS
• Structure provides guide/model for
educators in creating new games
19. • Builds on prior testing/game experience
• Easy to build more games
• Easy to add new content
• Efficient use of staff time and financial
resources
Conclusions: Benefits of repurposeable digital games
• With different “skins” (e.g.
narratives), each game can feel
unique feel to the user
20. • Limits possible variety of game mechanics
• Subject matter needs to be addressed within
the confines of the game
Conclusions: Limitations of repurposeable digital games
21. Conclusions: Some things you can’t repurpose
• Narrative development
• Research/familiarity with subject
matter
• Image production
• Coordination with artwork moves
• Testing
• Possibly, design
Game development still requires: