Many organisations seem to fear that making their products accessible means dumbing them down: they might then work for everyone, but they will lose a lot of their pizzazz in the process.
In this eAccess-13 presentation Jonathan Hassell presents the contrary view - that organisations that really look into the different needs of their disabled audiences often find this breaks them out of fixed positions, allowing them to take innovative leaps in product design.
Using examples from the typewriter to the iPhone classic ‘Zombies, Run!’ and his own recent projects involving the Microsoft Kinect games controller, Jonathan guides you through a way of thinking about product development which is inclusive, creative and potentially very lucrative.
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
Accessibility as Innovation - giving your potential users the chance to inspire you
1. Accessibility as Innovation
– giving your potential users the chance to inspire you
Prof Jonathan Hassell (@jonhassell)
Director, Hassell Inclusion
Visiting Professor, London Metropolitan University
eAccess-13, London 31st October 2013
jonathanhassell@yahoo.co.uk
3. “A popular myth relating to Web
accessibility and user experience is that
accessibility and attractive design
simply do not go together…”
Simon Norris
http://www.uxmatters.com/mt/archives/2013/09/making-web-sites-accessible-without-sacrificing-aesthetics.php
18. None of those guys were available… so you’ve got me:
Jonathan Hassell
•
•
•
>10 years experience in accessibility and inclusion
lead author of BS 8878 British Accessibility Standards
former Head of Usability & Accessibility, BBC
•
•
•
led work to embed accessibility across
BBC web, mobile and IPTV production teams
won BIMA 2008 & Access-IT@Home awards
for the accessibility features of BBC iPlayer
Product Manager of innovative products:
•
•
•
won IMS Global Learning Impact Award 2010
for MyDisplay
won „Best Usability & Accessibility‟ BIMA 2006
for My Web, My Way
3 x Bafta-nominated for breakthrough rich-media
eLearning projects for disabled children
25. How to source ideas…
From following
market trends
(e.g. everything
goes social…)
From following
technology
possibilities
(Freeview =>
Youview)
From
encouraging
your team to
come up with
ideas
From listening
to users‟
unmet needs
and finding
ways to meet
them
jonathanhassell@yahoo.co.uk
26. Ideation…
From following
market trends
(e.g. everything
goes social…)
From following
technology
possibilities
(Freeview =>
Youview)
From
encouraging
your team to
come up with
ideas
From listening
to users‟
unmet needs
and finding
ways to meet
them
jonathanhassell@yahoo.co.uk
32. Focus on users…
From following
market trends
(e.g. everything
goes social…)
From following
technology
possibilities
(Freeview =>
Youview)
From
encouraging
your team to
come up with
ideas
From listening
to users‟
unmet needs
and finding
ways to meet
them
jonathanhassell@yahoo.co.uk
34. „wisdom of crowds‟
but not
demographically
reliable;
cheap; public
Online ideas generation/prioritisation from users
jonathanhassell@yahoo.co.uk
35. „ wisdom of crowds‟
through data
capture & mining;
free to get, costly
to manage; private
& public
‟
Strategic listening to all feedback channels
(face-for-face, phone email, twitter, facebook…)
jonathanhassell@yahoo.co.uk
37. Keep listening through iterative user-testing
Do initial
audience
research
If more
improvement
justified,
cycle…
Develop
minimal,
flexible
next version
User test to
get better
audience
research
38. 1st stage:
The right
research
& thought
before you
start
1. Purpose
2. Target audiences
3. Audience needs
4. Preferences & restrictions
5. Relationship
6. User goals
2nd stage:
Making
strategic
choices
based on
that
research
7. Degree of UX
8. Inclusive cf. personalised
9. Delivery platforms
10. Target browsers, OSes, ATs
11. Create/procure, in-house/contract
12. Web technologies
3rd stage:
Production,
launch,
update
cycle
13. Web guidelines
14. Assuring accessibility
15. Launch information
16. Post-launch plans
For more on the process, see BS 8878…
43. The Funding Vision
•
Learners with disabilities may lack independence due to an
inability to communicate by speech or due to lack of motor
control
•
If signs and gestures can be easily learned, recognized and
converted to digital data, a whole new world of opportunity
opens up.
TechDis, BIS, TSB SBRI „Making Waves‟ competition
46. It takes time… – cf. Siri
Speech recognition was able to
understand digits in the 1950s…
Siri‟s intelligence has been
worked on for at least 10 years
52. Why choose Makaton?
BSL
Makaton
Thousands of signs (> 21,000) Hundreds of signs
Individual sign vocab > 5,000
Individual sign vocab < 200
Long sequences of signs
Sign quality fairly uniform
1 or 2 sign sequences
Sign quality very variable,
plus personal (idiosyncratic)
signs
Very few competing teams
Many competing teams
56. Users and contexts of use
Users with comms difficulties
through LDs, Autism, stroke
Supporters of these users:
colleagues, teachers, carers, parents
Signing
e-Learning game
Education
Employment
Independent
Living
59. Hints of a new opportunity
“Boris was so engaging
that blind students were
also asking to use it to
learn to sign…”
60. Example 2: The Nepalese Necklace
A Movement Game for Blind and VI Children
61. The Nepalese Necklace Original concept
• The idea:
• using audio-games & Microsoft Kinect‟s
gesture recognition to encourage blind and
partially-sighted children to engage more
readily with their mobility training
• The project:
• an inexpensive, 3 month Proof of Concept
to investigate the idea‟s potential in a
concrete, testable way
62. The Nepalese Necklace
UCD Approach
• Initial user-research
• found experts in the learning, and
representatives of the learners
• created a way of giving both an initial
idea of what we were talking about, to
get their attention and buy-in
• asked questions to “get into their world”
• then created what they needed/wanted
• Iterative user-testing
• we did this every couple of weeks
• there‟s no substitute for it
63. The Nepalese Necklace
Validation
• Did final research to prove value
• in all contexts of use
(in homes as well as as schools)
• over longer periods of testing, without
expert presence (over at least a week,
without you propping the PoC up)
• observed and interviewed users &
experts to understand how they
behave and feel about the PoC
• Got the results on video
• nothing else quite proves your case