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User Generated Content - a path or a resource for learning? 1

                                                 José Reis Lagarto
                                          Faculdade de Ciências Humanas
                                          Universidade Católica Portuguesa



                                                       Abstract

In this article is described an experience done in a class of post-graduation students that used a User Generated
Content (UGC) strategy through their course for achieve their learning. This case study was used as pilot experience
in a European project - Concede (Content Creation Excellence through Dialogue in Education).
The project deals with the content generated by users in Higher Education and its impact in learning.
The concept of UGC used in Concede project is initially discussed, and all the steps conducting to the final
evaluation are described here.
A set of activities were proposed to 14 students, grouped in 3 different groups. They should analyse, collect and
manage information in order to produce a blog, a presentation and an eleaning course on the subject of “Safety and
Internet”.
The subject was not well known by students (teachers of basic and secondary schools in continuous training).
The ICT tools proposed neither. So it was a big challenge for the major part of them and, at the end, their conclusion
was that this approach to learning is much more frightening but effective than others that they have experienced.

Key words: user generated contents, elearning, ICT in education



Introduction
The User Generated Content is a concept, now being studied, but is widely used in schools, without which it has
given a specific name. The awareness that one learns better when it does something turns out to be the starting
point for the analysis of this learning strategy.
In order to study and understand the importance that today has the use of UGC in higher education was designed the
CONCEDE, an European project that associates a set of European institutions related on higher education,
professional training and content production.
With the so called web2.0 there is a huge amount of information available and the old paradigm of teaching and
learning should shift. People are not anymore only consumers but, in general, they are able to produce their own
information. These possibilities are quite interesting but bring a new kind of problems related on credibility of data,
intellectual property rights, piracy and other related issues.
So, if we speak about user generated contents within a HE context we should take care of all these problems around.
"Content is generally viewed as something that learners need to cognitively consume in order to learn. Here, inside
this concept, content can be created through the process of learning, not only in advance of learning" (Siemens, G.
&Tittenberger, P. 2009. p.2).

Concept
In general, UGC is all kind of content design and created by users. Anyway some conditions exist to consider the
content produced as a real UGC.
OCDE (2007) proposes a broad definition, having in mind three dimensions:
   - Publication and sharing - the content has to be on a public accessible website or on a page on a social
     networking site accessible to a select group of people;


      Lagarto, J. (2012). User Generated Content - a path or a resource for learning?. In T.
1

Amiel & B. Wilson (Eds.), Proceedings of World Conference on Educational Multimedia,
Hypermedia and Telecommunications 2012 (pp. 2019-2024). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/41024.

                                                                                                                     1
- Creative effort - users must make a certain effort to create or recreate content and add their own value to it;
   - Creation outside of professional routines and practices: UGC is created within a non-professional context
     without expectation of remuneration or profit.

This definition allows saying that the following examples are UGC: blogs, wikis, social network sites, videos, video
games, different websites of knowledge sharing, etc.

For the Concede consortium UGC was defined as content that is created and shared freely by University students
and/or teachers and has not been done through a process of formal peer review.
This definition of UGC allows us to design strategies related to much more the process and not in the final products.
The important here, when using UGC concept or methodolgy, it is not really the content, but the path, strategies,
activities and other work that leads to learning achievement
The learning is achieved by users during all the building processes of the content, from the research phase till the
presentation to the class, for evaluation purposes.

Objectives
When the UGC is used as strategy for learning, the teacher assumes a constructivist approach for the learning of his
students. This approach can be seen in an individual way or using also collaborative ways for produce learning.
So, learning by doing, learning by solving problems, learning by design and create contents are a very important
way to improve knowledge. When these strategies are implemented, the student feels more confident and more
comfortable in their work and the learning is more effective.
The activity of content generation should have a permanent evaluation that can be done in a formative way, by
peers. In the case of students work, this evaluation should be done by the teacher and by the classmates.
At the end of building process, the presentation, analysis and evaluation of the UGC should be done in face to face
sessions. Peers and teachers should discuss the results having in mind the initial framework proposed.


Strategies of UGC development
In this section we present the strategy used in this case study, within a class of 14 post-graduation students in
Educational Sciences, in Portuguese Catholic University.
The subject used for the case study was "Safety in Internet".
The development of overall strategy is based on different phases, setting the scene, individual research and posting,
production of a structured document, development of training elearning course and evaluation

Phase one - Setting the scene
The development of UGC in a Higher Education environment can be designed using proposals of work where
objectives, resources and time allocated are clearly identified and discussed with the students.
A short example is shown in Figure 2Figure 2.




                    Figure 1 - Activities proposed to students in the subject “Safety in Internet”

                                                                                                                   2
Phase 2 - Individual research and posting on blog
In a period of one month time the students should develop the following activities:
 research in different sources of information ;
 reading and comment the colleagues posts in the blog;
 Post on the blog the adequate information, having in consideration the posts already made by other colleagues
     and produced comments related on other previous posts.
This phase can be represented by Figure 2 , where some different sources of information are represented, collected
by students and placed in blogs, for collaborative learning process.




                            Figure 2 – information circuit on phase 2 of UGC building process


Phase 3 - Production of one written synthesis and one presentation covering all collected information
After finishing their work in blog, two activities should be done by students. One of them is the writing of a short
paper with about 400 words, with a synthesis of the contents collected and placed on blog. The other is a
presentation, on suitable software, with the main ideas of content collected in research period.
On the face to face session, each group should present their work that would be commented by other colleagues,
having in mind always the formative aspect of evaluation done by all, including the teacher.

Phase 4 - Design and production of an elearning course using the content collected by all the class
At the end of semester, while two groups discussed on forum the characteristics, uses and practices of Learning
Management Systems (LMS), one of the groups, using the materials collected and posted in the three blogs designed
and produced an elearning course.
This course was designed for three different target publics - the users of “school arena”: teachers, students and
parents.
The course was put available one week before from its formal presentation to the class, in a special face to face
session.

Phase 5 - Evaluation moments
The design and production of UGC in this case study has no formal assessment by peers, as the definition of
Concede implies. However there was formative evaluation in all development phases.
The teacher and students must to post comments in the blog and some of them had an evaluation profile. On the face
to face session for presentation of blogs, the students and the teacher should comment the results.
At end of the semester students are asked to fulfil a short questionnaire which intended to measure their satisfaction
level in different categories of analysis.




                                                                                                                    3
Results
The answers got from the inquiry show us that the most important issues are those related on perceptions that
students have about their own learning in new contents and in a new context - when using a methodology based on
design and analysis of user generated contents.
The questionnaire has three different categories of analysis, and the global results are described below. The
evaluation scale is: 1. Strongly disagree 2. Disagree 3. Neither agree nor disagree, 4. Agree 5. Completely agree

Category one – Evaluating personal and group work on research, analysis and posting of selected content on the
blog (one of the tools available in Blackboard, official LMS of course).




        Figure 3 - Evaluating personal and group work on research, analysis and posting of selected content on the blog


Students strongly agree that this topic (Safety in Internet) was not enough known by them, even if the subject is
sometimes discussed on schools and media. The research in different sources of information give students a wider
vision of the problems related to subject. They have also a strong feeling about the quality of their own work.

Category 2 - Evaluating the level of knowledge that resulted from the presentations of groups




                  Figure 4 - Evaluating the level of knowledge that resulted from the presentations of groups

Students strongly agree that the proposed tasks allow a better understanding of the problems around a safe use of
Internet.



                                                                                                                          4
Category 3 - Evaluation of the final product - elearning courses
The final task proposed – an elearning course - was designed only by one of the groups. At the end, the other groups
made a quite positive evaluation on the final face to face presentation.
However, and having a look to the quiz answers, as the experimental group had access to all the blogs, it is not clear
that the content used in the courses contains pieces of material collected by all three groups.
The other aspects – objectives, learning strategies, contents, activities were rated mainly with a strongly agree level.




                                Figure 5 - Evaluation of the final product - elearning courses

As the evaluation process of Curricular Unit, the students were invited to write a short comment about the
methodology used in this learning methodology.
Some samples can be seen below.
          I am tremendous sure I can say that," although along the way have not seen, I was walking” "Some
          time ago one of my teachers told me: "In the middle of a forest, all trees are equal and we do not
          know where to go, you need to get away from the forest to see where we are and where we go " Well, that's
          how I saw all the modules of this subject. I was doing task after task, and everything looked the
          same and more of the same. The truth is that I look back and say: I can do a portfolio, I can
          do a site; participate in a community know operational work (maybe even create one) know to
          use the LMS or blogs, and it all seemed like for half a year. It was necessary a task of self-assessment
          to see what I learned. Nelson Almeida
I believe that the themes were relevant and serve the objectives underlying their teaching. To engage
in a privileged position in which the autonomy and collaborative construction of responses, the processes of e-
learning were actually experienced. By appreciating research, integration of knowledge, encouraging
cooperation and development of basic skills, the instructional teaching model was rejected. Antonio Gomes
             Particularly as I am concerned, and taking into account that I started this subject unfamiliar with most of
             the content taught and associated vocabulary, having never participated in elearning training, I think
             has been very important and beneficial collaborative work achieved in the group to build new practical
             knowledge of ICT. The following themes and activities, including sharing of research / knowledge in
             forums and blogs then submitting their abstracts to classes, provided a
             useful experience to promote desirable learning "socio-constructivist” advocated by founder of Moodle,
             Martin Dougiamas. Elisabete Martins
Sometimes, a learning opportunity is not only valid for the content they transmit, but
especially by causing restlessness. Much of what was said was not for me, nothing new- I always liked to


                                                                                                                      5
browse and discover, while acknowledging that several limitations lead me often just to paddle around - but there
was too much new information I find useful, especially as there is exhausted in itself but rather lead to new
research and new discoveries, such as Web 2.0 tools, a world of innovation and creative possibilities.
Maria Barbara


Conclusions

The UGC should be considered as a process much more than a product. What is interesting and important for
learning is the adoption of a constructivist approach and the effectiveness of learning outcomes. In the described
case study all the work was done in a collaborative way what was a very significant experience for the majority of
the students involved in the course.
The quality of the final products, the reusability that they offer, their suitability to be used in next courses, as initial
proposal for new user generated content is something very useful. The students of next courses, even using the same
strategy of UGC, have available an initial database of information that allow them to work on content in a more
deeply way.

The concept of UGC, having in mind the definitions used in Concede project and OCDE (2007) can be applied in
different kind of organizations. We have seen throughout the 5 different Concede pilot projects in HE institutions
different shapes, characteristics, formats, dimensions, strategies, field of knowledge, and so on.
These experiences allow us to say that experimentation can be imported by other educational or training institutions.
But if we think in a more general application, it’s possible to use the concept in different levels of education and
training. Such as:
      Basic and secondary schools
      Training institutions
      Technical schools
      Training of teachers and trainer’s organizations
      Learning enterprises

The use the UGC concept is based on some existing conditions inside each organization, some of them listed below:
     The UGC is part of pedagogical framework of organizations - The use of UGC concept implies a specific
         teaching strategy, not always possible to use in certain contexts.
     The existence of teachers and/or trainers with skills to use this methodology – to use this methodology the
         teacher much act much more as knowledge manager than a teacher centred oriented.
     Time enough to use this methodology – using the UGC concept time to teach is not the same as in tradition
         classes. We need more time to complete learning cycles. However it is clear from the results of pilots that
         the effective learning occurs.
     The existence of a virtual repository, where products should be available for – the organization can’t use a
         UGC methodology without to have a repository, able to receive products.

A final word for the relationship between UGC and the Open Educational Resources should be given.
Thousands of academic works, done by students when using UGC strategies, in intentional or not intentional way,
are lost every year only because teachers and students don’t think in their reusability. If the UGC is placed in an
available repository it becomes an OER and will be available to be used by others students and teachers next years.
The door is open for a more effective learning by using and reusing learning objects.


Bibliography

Auvinen, A.-M., Ehlers, U. (2008). Quality Management of Peer Production, Handbook version 1.0
Concede project – http://www.concede.cc
Crispin Dale, Ghislane Povey (2009). An evaluation of learner-generated content and podcasting, http://www-
         new1.heacademy.ac.uk/assets/hlst/documents/johlste/vol8no1/PP0214Format117to123.pdf
Mark J. W. Lee, Catherine McLoughlin (2007). Teaching and Learning in the Web 2.0 Era: Empowering Students
         through Learner-Generated Content. http://itdl.org/Journal/Oct_07/article02.htm, accessed 01.12.2011

                                                                                                                          6
OECD (2007). Participative Web and User-Created Content: Web 2.0, Wikis and Social Networking, OECD
        Publishing. doi: 10.1787/9789264037472-en
Siemens, G., Tittenberger, P. (2009). Handbook of Emerging Technologies for Learning.
        http://umanitoba.ca/learning_technologies/cetl/HETL.pdf accessed 1.12.2011




                                                                                                      7

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User generated content

  • 1. User Generated Content - a path or a resource for learning? 1 José Reis Lagarto Faculdade de Ciências Humanas Universidade Católica Portuguesa Abstract In this article is described an experience done in a class of post-graduation students that used a User Generated Content (UGC) strategy through their course for achieve their learning. This case study was used as pilot experience in a European project - Concede (Content Creation Excellence through Dialogue in Education). The project deals with the content generated by users in Higher Education and its impact in learning. The concept of UGC used in Concede project is initially discussed, and all the steps conducting to the final evaluation are described here. A set of activities were proposed to 14 students, grouped in 3 different groups. They should analyse, collect and manage information in order to produce a blog, a presentation and an eleaning course on the subject of “Safety and Internet”. The subject was not well known by students (teachers of basic and secondary schools in continuous training). The ICT tools proposed neither. So it was a big challenge for the major part of them and, at the end, their conclusion was that this approach to learning is much more frightening but effective than others that they have experienced. Key words: user generated contents, elearning, ICT in education Introduction The User Generated Content is a concept, now being studied, but is widely used in schools, without which it has given a specific name. The awareness that one learns better when it does something turns out to be the starting point for the analysis of this learning strategy. In order to study and understand the importance that today has the use of UGC in higher education was designed the CONCEDE, an European project that associates a set of European institutions related on higher education, professional training and content production. With the so called web2.0 there is a huge amount of information available and the old paradigm of teaching and learning should shift. People are not anymore only consumers but, in general, they are able to produce their own information. These possibilities are quite interesting but bring a new kind of problems related on credibility of data, intellectual property rights, piracy and other related issues. So, if we speak about user generated contents within a HE context we should take care of all these problems around. "Content is generally viewed as something that learners need to cognitively consume in order to learn. Here, inside this concept, content can be created through the process of learning, not only in advance of learning" (Siemens, G. &Tittenberger, P. 2009. p.2). Concept In general, UGC is all kind of content design and created by users. Anyway some conditions exist to consider the content produced as a real UGC. OCDE (2007) proposes a broad definition, having in mind three dimensions: - Publication and sharing - the content has to be on a public accessible website or on a page on a social networking site accessible to a select group of people; Lagarto, J. (2012). User Generated Content - a path or a resource for learning?. In T. 1 Amiel & B. Wilson (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2012 (pp. 2019-2024). Chesapeake, VA: AACE. Retrieved from http://www.editlib.org/p/41024. 1
  • 2. - Creative effort - users must make a certain effort to create or recreate content and add their own value to it; - Creation outside of professional routines and practices: UGC is created within a non-professional context without expectation of remuneration or profit. This definition allows saying that the following examples are UGC: blogs, wikis, social network sites, videos, video games, different websites of knowledge sharing, etc. For the Concede consortium UGC was defined as content that is created and shared freely by University students and/or teachers and has not been done through a process of formal peer review. This definition of UGC allows us to design strategies related to much more the process and not in the final products. The important here, when using UGC concept or methodolgy, it is not really the content, but the path, strategies, activities and other work that leads to learning achievement The learning is achieved by users during all the building processes of the content, from the research phase till the presentation to the class, for evaluation purposes. Objectives When the UGC is used as strategy for learning, the teacher assumes a constructivist approach for the learning of his students. This approach can be seen in an individual way or using also collaborative ways for produce learning. So, learning by doing, learning by solving problems, learning by design and create contents are a very important way to improve knowledge. When these strategies are implemented, the student feels more confident and more comfortable in their work and the learning is more effective. The activity of content generation should have a permanent evaluation that can be done in a formative way, by peers. In the case of students work, this evaluation should be done by the teacher and by the classmates. At the end of building process, the presentation, analysis and evaluation of the UGC should be done in face to face sessions. Peers and teachers should discuss the results having in mind the initial framework proposed. Strategies of UGC development In this section we present the strategy used in this case study, within a class of 14 post-graduation students in Educational Sciences, in Portuguese Catholic University. The subject used for the case study was "Safety in Internet". The development of overall strategy is based on different phases, setting the scene, individual research and posting, production of a structured document, development of training elearning course and evaluation Phase one - Setting the scene The development of UGC in a Higher Education environment can be designed using proposals of work where objectives, resources and time allocated are clearly identified and discussed with the students. A short example is shown in Figure 2Figure 2. Figure 1 - Activities proposed to students in the subject “Safety in Internet” 2
  • 3. Phase 2 - Individual research and posting on blog In a period of one month time the students should develop the following activities:  research in different sources of information ;  reading and comment the colleagues posts in the blog;  Post on the blog the adequate information, having in consideration the posts already made by other colleagues and produced comments related on other previous posts. This phase can be represented by Figure 2 , where some different sources of information are represented, collected by students and placed in blogs, for collaborative learning process. Figure 2 – information circuit on phase 2 of UGC building process Phase 3 - Production of one written synthesis and one presentation covering all collected information After finishing their work in blog, two activities should be done by students. One of them is the writing of a short paper with about 400 words, with a synthesis of the contents collected and placed on blog. The other is a presentation, on suitable software, with the main ideas of content collected in research period. On the face to face session, each group should present their work that would be commented by other colleagues, having in mind always the formative aspect of evaluation done by all, including the teacher. Phase 4 - Design and production of an elearning course using the content collected by all the class At the end of semester, while two groups discussed on forum the characteristics, uses and practices of Learning Management Systems (LMS), one of the groups, using the materials collected and posted in the three blogs designed and produced an elearning course. This course was designed for three different target publics - the users of “school arena”: teachers, students and parents. The course was put available one week before from its formal presentation to the class, in a special face to face session. Phase 5 - Evaluation moments The design and production of UGC in this case study has no formal assessment by peers, as the definition of Concede implies. However there was formative evaluation in all development phases. The teacher and students must to post comments in the blog and some of them had an evaluation profile. On the face to face session for presentation of blogs, the students and the teacher should comment the results. At end of the semester students are asked to fulfil a short questionnaire which intended to measure their satisfaction level in different categories of analysis. 3
  • 4. Results The answers got from the inquiry show us that the most important issues are those related on perceptions that students have about their own learning in new contents and in a new context - when using a methodology based on design and analysis of user generated contents. The questionnaire has three different categories of analysis, and the global results are described below. The evaluation scale is: 1. Strongly disagree 2. Disagree 3. Neither agree nor disagree, 4. Agree 5. Completely agree Category one – Evaluating personal and group work on research, analysis and posting of selected content on the blog (one of the tools available in Blackboard, official LMS of course). Figure 3 - Evaluating personal and group work on research, analysis and posting of selected content on the blog Students strongly agree that this topic (Safety in Internet) was not enough known by them, even if the subject is sometimes discussed on schools and media. The research in different sources of information give students a wider vision of the problems related to subject. They have also a strong feeling about the quality of their own work. Category 2 - Evaluating the level of knowledge that resulted from the presentations of groups Figure 4 - Evaluating the level of knowledge that resulted from the presentations of groups Students strongly agree that the proposed tasks allow a better understanding of the problems around a safe use of Internet. 4
  • 5. Category 3 - Evaluation of the final product - elearning courses The final task proposed – an elearning course - was designed only by one of the groups. At the end, the other groups made a quite positive evaluation on the final face to face presentation. However, and having a look to the quiz answers, as the experimental group had access to all the blogs, it is not clear that the content used in the courses contains pieces of material collected by all three groups. The other aspects – objectives, learning strategies, contents, activities were rated mainly with a strongly agree level. Figure 5 - Evaluation of the final product - elearning courses As the evaluation process of Curricular Unit, the students were invited to write a short comment about the methodology used in this learning methodology. Some samples can be seen below. I am tremendous sure I can say that," although along the way have not seen, I was walking” "Some time ago one of my teachers told me: "In the middle of a forest, all trees are equal and we do not know where to go, you need to get away from the forest to see where we are and where we go " Well, that's how I saw all the modules of this subject. I was doing task after task, and everything looked the same and more of the same. The truth is that I look back and say: I can do a portfolio, I can do a site; participate in a community know operational work (maybe even create one) know to use the LMS or blogs, and it all seemed like for half a year. It was necessary a task of self-assessment to see what I learned. Nelson Almeida I believe that the themes were relevant and serve the objectives underlying their teaching. To engage in a privileged position in which the autonomy and collaborative construction of responses, the processes of e- learning were actually experienced. By appreciating research, integration of knowledge, encouraging cooperation and development of basic skills, the instructional teaching model was rejected. Antonio Gomes Particularly as I am concerned, and taking into account that I started this subject unfamiliar with most of the content taught and associated vocabulary, having never participated in elearning training, I think has been very important and beneficial collaborative work achieved in the group to build new practical knowledge of ICT. The following themes and activities, including sharing of research / knowledge in forums and blogs then submitting their abstracts to classes, provided a useful experience to promote desirable learning "socio-constructivist” advocated by founder of Moodle, Martin Dougiamas. Elisabete Martins Sometimes, a learning opportunity is not only valid for the content they transmit, but especially by causing restlessness. Much of what was said was not for me, nothing new- I always liked to 5
  • 6. browse and discover, while acknowledging that several limitations lead me often just to paddle around - but there was too much new information I find useful, especially as there is exhausted in itself but rather lead to new research and new discoveries, such as Web 2.0 tools, a world of innovation and creative possibilities. Maria Barbara Conclusions The UGC should be considered as a process much more than a product. What is interesting and important for learning is the adoption of a constructivist approach and the effectiveness of learning outcomes. In the described case study all the work was done in a collaborative way what was a very significant experience for the majority of the students involved in the course. The quality of the final products, the reusability that they offer, their suitability to be used in next courses, as initial proposal for new user generated content is something very useful. The students of next courses, even using the same strategy of UGC, have available an initial database of information that allow them to work on content in a more deeply way. The concept of UGC, having in mind the definitions used in Concede project and OCDE (2007) can be applied in different kind of organizations. We have seen throughout the 5 different Concede pilot projects in HE institutions different shapes, characteristics, formats, dimensions, strategies, field of knowledge, and so on. These experiences allow us to say that experimentation can be imported by other educational or training institutions. But if we think in a more general application, it’s possible to use the concept in different levels of education and training. Such as:  Basic and secondary schools  Training institutions  Technical schools  Training of teachers and trainer’s organizations  Learning enterprises The use the UGC concept is based on some existing conditions inside each organization, some of them listed below:  The UGC is part of pedagogical framework of organizations - The use of UGC concept implies a specific teaching strategy, not always possible to use in certain contexts.  The existence of teachers and/or trainers with skills to use this methodology – to use this methodology the teacher much act much more as knowledge manager than a teacher centred oriented.  Time enough to use this methodology – using the UGC concept time to teach is not the same as in tradition classes. We need more time to complete learning cycles. However it is clear from the results of pilots that the effective learning occurs.  The existence of a virtual repository, where products should be available for – the organization can’t use a UGC methodology without to have a repository, able to receive products. A final word for the relationship between UGC and the Open Educational Resources should be given. Thousands of academic works, done by students when using UGC strategies, in intentional or not intentional way, are lost every year only because teachers and students don’t think in their reusability. If the UGC is placed in an available repository it becomes an OER and will be available to be used by others students and teachers next years. The door is open for a more effective learning by using and reusing learning objects. Bibliography Auvinen, A.-M., Ehlers, U. (2008). Quality Management of Peer Production, Handbook version 1.0 Concede project – http://www.concede.cc Crispin Dale, Ghislane Povey (2009). An evaluation of learner-generated content and podcasting, http://www- new1.heacademy.ac.uk/assets/hlst/documents/johlste/vol8no1/PP0214Format117to123.pdf Mark J. W. Lee, Catherine McLoughlin (2007). Teaching and Learning in the Web 2.0 Era: Empowering Students through Learner-Generated Content. http://itdl.org/Journal/Oct_07/article02.htm, accessed 01.12.2011 6
  • 7. OECD (2007). Participative Web and User-Created Content: Web 2.0, Wikis and Social Networking, OECD Publishing. doi: 10.1787/9789264037472-en Siemens, G., Tittenberger, P. (2009). Handbook of Emerging Technologies for Learning. http://umanitoba.ca/learning_technologies/cetl/HETL.pdf accessed 1.12.2011 7