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Serious game? of schoolplein!
Mag ik even mijn collega voorstellen? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2008, Joop van Schie
Wat is de meerwaarde van een virtuele wereld als Second Life? Voor leren en onderwijzen http://aggiornamento-ii.blogspot.com/   © 2008, Joop van Schie
Observatie 1: Dingen anders doen http://theseventhsun.com/1107_mindMap.htm   Butch Dae: conceptmapping © 2008, Joop van Schie
Observatie 2: Andere dingen doen http://www.youtube.com/watch?v= ehSeGeBAbzQ   Milan Brynner: Proof of concept © 2008, Joop van Schie
Observatie 3: Dingen voor doen http://aggiornamento-ii.blogspot.com/   Een heel legioen: experimenteren © 2008, Joop van Schie
Observatie 4: Dingen over doen http://aggiornamento-ii.blogspot.com/   Zeer velen: Signpost in Second Life © 2008, Joop van Schie
Waarom ga je het niet vragen? © 2008, Joop van Schie EdTek Zeno Scot Jung Joop Zuhal
Power = A * D * E http://www.infinitethinking.org/2007/03/itm-extra-p-x-d-x-e.html © 2008, Joop van Schie
The interview tries to find out  what your expert-opinion is on the likely or potential added value- or power- for teaching and learning.  I will ask you to score Second Life  as a learning environment  using the three variables The elements A, D and E  can be explained as:  A  (attention)  = the likely level of attention  given by your students to Second Life as a learning environment working with, looking at, listening to and thinking about what you want them to, D  (depth)   = the likely degree to which the students thinking is involved in using Second Life for a learning task, E (efficiency)  = the likely learning by students needed to master Second Life at such skill that is does not distract from the learning task in relation to the effect. Likely or potential added value © 2008, Joop van Schie
Aan het werk ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://site.aace.org/ © 2008, Joop van Schie
Interviewtechniek: IM+script 12:15]  Joop Zuhal:  i ll give u Q3 now [12:15] John Doe: btw -- the first question is influenced by whether students are working in a group next to each other or if they are working on their own when "in world" for class [12:15] John Doe  accepted  your inventory offer . [12:15] Joop Zuhal: ok,  ur score please [12:16] John Doe: can I ask a clarifying question? [12:16] Joop Zuhal: of coruse [12:17] John Doe: does Q3 relate to getting people into SL, building the learning activity, and all related items, assuming starting from 0? [12:17] Joop Zuhal: yes [12:17] John Doe:  with all of that in mind, I would say a 4 © 2008, Joop van Schie
Interviewtechniek: Notecards © 2008, Joop van Schie
Ordening uitkomsten interviews © R. Garisson, T. Anderson http://www.communityofinquiry.com/ © 2008, Joop van Schie
© 2008, Joop van Schie
Last details ,[object Object],[object Object],[object Object],url slideshare © 2008, Joop van Schie
Vragen? ,[object Object],© 2008, Joop van Schie
Lonkende wegen ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2008, Joop van Schie http://aggiornamento-ii.blogspot.com/

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Serious Game Of Schoolplein 1

  • 1. Serious game? of schoolplein!
  • 2.
  • 3. Wat is de meerwaarde van een virtuele wereld als Second Life? Voor leren en onderwijzen http://aggiornamento-ii.blogspot.com/ © 2008, Joop van Schie
  • 4. Observatie 1: Dingen anders doen http://theseventhsun.com/1107_mindMap.htm Butch Dae: conceptmapping © 2008, Joop van Schie
  • 5. Observatie 2: Andere dingen doen http://www.youtube.com/watch?v= ehSeGeBAbzQ Milan Brynner: Proof of concept © 2008, Joop van Schie
  • 6. Observatie 3: Dingen voor doen http://aggiornamento-ii.blogspot.com/ Een heel legioen: experimenteren © 2008, Joop van Schie
  • 7. Observatie 4: Dingen over doen http://aggiornamento-ii.blogspot.com/ Zeer velen: Signpost in Second Life © 2008, Joop van Schie
  • 8. Waarom ga je het niet vragen? © 2008, Joop van Schie EdTek Zeno Scot Jung Joop Zuhal
  • 9. Power = A * D * E http://www.infinitethinking.org/2007/03/itm-extra-p-x-d-x-e.html © 2008, Joop van Schie
  • 10. The interview tries to find out what your expert-opinion is on the likely or potential added value- or power- for teaching and learning. I will ask you to score Second Life as a learning environment using the three variables The elements A, D and E can be explained as: A (attention) = the likely level of attention given by your students to Second Life as a learning environment working with, looking at, listening to and thinking about what you want them to, D (depth) = the likely degree to which the students thinking is involved in using Second Life for a learning task, E (efficiency) = the likely learning by students needed to master Second Life at such skill that is does not distract from the learning task in relation to the effect. Likely or potential added value © 2008, Joop van Schie
  • 11.
  • 12. Interviewtechniek: IM+script 12:15] Joop Zuhal: i ll give u Q3 now [12:15] John Doe: btw -- the first question is influenced by whether students are working in a group next to each other or if they are working on their own when "in world" for class [12:15] John Doe accepted your inventory offer . [12:15] Joop Zuhal: ok, ur score please [12:16] John Doe: can I ask a clarifying question? [12:16] Joop Zuhal: of coruse [12:17] John Doe: does Q3 relate to getting people into SL, building the learning activity, and all related items, assuming starting from 0? [12:17] Joop Zuhal: yes [12:17] John Doe: with all of that in mind, I would say a 4 © 2008, Joop van Schie
  • 13. Interviewtechniek: Notecards © 2008, Joop van Schie
  • 14. Ordening uitkomsten interviews © R. Garisson, T. Anderson http://www.communityofinquiry.com/ © 2008, Joop van Schie
  • 15. © 2008, Joop van Schie
  • 16.
  • 17.
  • 18.