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Sound Designer
By Jessica Collins
When a sound designer is analysing
sound what elements are
considered?
• Sound effects
•
•
•
•
•
•
•
•
•
•
•
•
•

Special effects on desk
Pre-recorded sound
Pitch/Speed/Tone
Use of speech and voice
Background sound
Counts
Live music
Found sound
Instruments
Genre
Animal sounds
Silence
Echoing
What does a sound designer
do?
• Design install and operate the sound.
• Work extremely close with the director and choreographer as
the sound designer is also a creative role.
• Auditory creator, some sound designers even compose.
• Evoke emotion create and reflect the mood, and underscore
the action.
• Source music and sound.
• Edit the music to correct timing and pitch/tone.
• Decide whether the sound is diegetic or non diegetic.
• - Diegetic: Actual sound that can be heard by the actor. Eg.
Rain.
• -Non Diegetic: Sound only heard by the audience. Eg.
Dramatic music.
Continued.
• Control radio microphones, ambient microphones and
orchestra microphones.
• -Work out location, how many are needed and where are they
needed backstage.
• Take the script and analyse what's required and when to
create cues in the script.
• It is also required that a sound designer researches accurately
so for example modern music is not featured in a medieval
piece.
• They are required to complete the picture through sound.

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Sound designer unit 70 jess

  • 2. When a sound designer is analysing sound what elements are considered? • Sound effects • • • • • • • • • • • • • Special effects on desk Pre-recorded sound Pitch/Speed/Tone Use of speech and voice Background sound Counts Live music Found sound Instruments Genre Animal sounds Silence Echoing
  • 3. What does a sound designer do? • Design install and operate the sound. • Work extremely close with the director and choreographer as the sound designer is also a creative role. • Auditory creator, some sound designers even compose. • Evoke emotion create and reflect the mood, and underscore the action. • Source music and sound. • Edit the music to correct timing and pitch/tone. • Decide whether the sound is diegetic or non diegetic. • - Diegetic: Actual sound that can be heard by the actor. Eg. Rain. • -Non Diegetic: Sound only heard by the audience. Eg. Dramatic music.
  • 4. Continued. • Control radio microphones, ambient microphones and orchestra microphones. • -Work out location, how many are needed and where are they needed backstage. • Take the script and analyse what's required and when to create cues in the script. • It is also required that a sound designer researches accurately so for example modern music is not featured in a medieval piece. • They are required to complete the picture through sound.