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Blue Sky Innovation Research Methodology
1. CSCW 2011 - Hangzhou, China
March 19–23, 2011
MIXED REALITY LAB
SINGAPORE
A Genealogy of Lab Projects
Employing the Blue Sky Innovation Research Methodology
Adrian David Cheok , Jeffrey Tzu Kwan Valino Koh, Roshan Lalintha Peiris, Owen Noel Newton Fernando
http://www.mixedrealitylab.org/
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7. Logical / Verbal
Communication Feeling / Non-Verbal
Communication
Experience Sharing
Information Sharing
PARADIGM SHIFT
Source: Nakatsu et al.
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8. Sharing Information
Conventional image
of communications
Sharing Experiences
New image
of communications
SHARING EXPERIENCES
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9. At the Mixed Reality Lab and Keio-NUS CUTE Center we
research ways to engage all our senses over the network
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11. The train of thought was this...
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12. We have projects
that explore living
things as media...
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13. Other than purple cabbage,
which we already use as a
display embodiment for the
Babbage Cabbage project, are
there any other organisms
that possess color-changing
properties?
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14. Certain reptiles change color,
as do some aquatic animals
such as fish and octopuses...
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21. Together with
Hall Effect sensing,
we can use the same
magnetic field that
agitates the ferrofluid
to also sense
and actuate it.
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22. This would enable
us to create a shape
changing,
three-dimensional
and organic
user interface!
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23. And thus the Liquid Interface project was born.
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25. a process in which to develop as imaginative concepts as
possible without being constrained by technical feasibility,
commercial marketability or any other practical boundary
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26. Human
Pacman
Solar Plant Kyoto
3D Live
System Story Garden
Living Metazoa Poultry Huggy Age
MediaME
Media Ludens Internet Pajama Invaders
Confucius
Blogwall
Computer
Petimo AmbiKraf
Paper Smell & Food Liquid
Lovotics
Interface Taste Media Interface
A GENEALOGY OF MXR
Chronological & Genealogical Organization
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27. Human
Pacman
Solar Plant Kyoto
3D Live
System Story Garden
Living Metazoa Poultry Huggy Age
MediaME
Media Ludens Internet Pajama Invaders
Time
Confucius
Blogwall
Computer
Petimo AmbiKraf
Paper Smell & Food Liquid
Lovotics
Interface Taste Media Interface
LINEAR ORGANIZATION
Timeline reveals progression and development
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28. Human
Proto-Project
Pacman
Solar Plant Kyoto
Gen-I System Story Garden
3D Live
Living Metazoa Poultry Huggy Age
Gen-II Media Ludens Internet Pajama Invaders
MediaME
Time
Confucius
Gen-III Computer
Blogwall
Gen-IV Petimo AmbiKraf
Paper Smell & Food Liquid
Gen-V Interface Taste Media Interface
Lovotics
GENERATIONS OF PROJECTS
Projects are separated by themes and influences
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29. Human
Pacman
HUMAN PACMAN
The Proto-Project
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31. THE PROTO-PROJECT
• Contains many themes that
filter down to other MXR
projects
• Embodiment, mixed reality,
physical computing, UbiComp,
Human
social interaction, cultural Pacman
reference
• From this project inspiration for
future research themes emerge
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32. Plant Kyoto
Story Garden
Solar
3d Live
System
GEN-1 PROJECTS
Exploring the Burgeoning Field of Mixed Reality
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33. GEN-1 PROJECTS
Kyoto
3d Live
Garden
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34. GEN-1 PROJECTS
• Explores foundational
concepts in mixed reality Plant Kyoto
Story Garden
• First attempt to explore
themes in education,
entertainment and culture
• projects remain tied to Solar
computing, where interaction 3d Live
System
is considered secondary
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35. Living Metazoa Poultry
Media Ludens Internet
Huggy Age
MediaME
Pajama Invaders
GEN-II PROJECTS
Projects that Explore the Real World
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36. GEN-II PROJECTS
Age Poultry
Invaders Internet
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37. GEN-II PROJECTS
• Movement away from traditional
computer graphics to exploration of the
“real world” through physical, tangible
embodiments and natural user interfaces
Living Metazoa Poultry
Media Ludens Internet
• New modalities such as haptics
• Communication and social issues are now
considered
Huggy Age
• new types of interaction, such as human- MediaME
Pajama Invaders
human, human-pet, human-plant and
cross-generational are explored
• A reaction to the previous generation’s
focus on computer graphics and virtuality
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38. Confucius
Blogwall
Computer
GEN-III PROJECTS
Socio-Cultural Themes in the Virtual World
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39. GEN-III PROJECTS
Confucius
Blogwall
Computer
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40. GEN-III PROJECTS
• Cultural computing takes
center stage Blogwall
• Heavily influenced by
eastern traditions
• Need to contemporize Confucius
eastern ideologies such as Computer
Confucian teachings and
Haiku making
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41. Petimo AmbiKraf
GEN-IV PROJECTS
Extending Socio-Cultural Computing Into the Real World
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43. GEN-IV PROJECTS
• Extends the socio-cultural
exploration of themes developed in
Gen-3 but now embodied physically
Petimo
in the real-world
• Projects become more product
oriented
• Influences from Japanese culture
and collaboration with Keio AmbiKraf
University
• Design begins to play a defining role
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44. Paper Smell & Food
Interface Taste Media
Liquid
Lovotics
Interface
GEN-V PROJECTS
Quantum-Step Motivated
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46. GEN-V PROJECTS
• Radical shift from previous
works
Paper Smell & Food
• Encompasses many previously Interface Taste Media
explored themes but in
completely new ways
Liquid
Lovotics
• Synergies between art, design Interface
and technology reach maturity
• Effort is placed into Quantum-
Step movements in research
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47. RECAP
• Talked about a paradigm shift in everyday communication
• Introduced the Mixed Reality Lab
• Discussed Blue Sky Thinking as a way to conceive projects
• Explained how we categorized lab projects by genealogy
• Showcased some projects from each generation
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48. CSCW 2011 - Hangzhou, China
March 19–23, 2011
^_^
THANK YOU!
twitter:
@smallcaps
@cutecenter
http://www.mixedrealitylab.org/
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