This document discusses mobile learning and immersive learning technologies from ADL. It notes that there are now over 4.6 billion mobile subscribers globally, with mobile phones growing 3 times faster than personal computers. The document outlines five moments of learning and examples of contextualized and just-in-time learning applications. It also discusses challenges of mobile learning like security and future directions such as QR codes and transparent devices.
29. Five Moments of Learning
When learning for the first time
When wanting to learn more
When trying to remember
When things change
When something goes wrong
Dr. Conrad
Gottfredson
12
31. It is Much More than Just
Courses
learning
Contextualized
Evaluation
tion Poll Just-in-time
Loca ic Field guide
if Quiz
spec
g
Lea Micro learnin Feedback
r
Review/remember mo ning Video recordin
dul gs
Alerts es
Survey Note taking
Geo-blogging ription
Transc Test
rdings
Audio reco Geo-explora
tion
Reminders
access Capture/share/document
On -demand
e
Reporting Referenc Procedur
es Updates
Game-based learning
tion Conferencing
Simula toring Organization
ck list Coaching/men
Job aid/che
Assignm
ents
Translatio
n Augmented reality
Decision support Presentations
14
62. Questions or Comments?
Judy Brown
Mobile Learning
Immersive Learning
Technologies
judy.brown.ctr@ADLNet.gov
+1.920.268.4647
Notes de l'éditeur
WAC – Wholesale Applications Community > 3B
Windows Phone 7
Eric Schmidt – MOBILE FIRST
"Mobile is as different from the Internet as TV is from radio”
4.6 billion subscriptions - 68% of planet
3.4 billion unique users - half the planet
1.2 billion PCs (including notebooks
)3x as many camera phones in use today than any kind of stand-alone camera, digital or film-based - ever manufactured
1.13 billion handsets sold last year compared to 270 million new PCs
More internet users on mobile than on personal computers
17 month replacement cycle – US - 6 months Japan
4 years behind undustrial world, 6 years behind leaders
Phones are computers that fit in our pockets
100% able to receive SMS text messages
95% have some kind of browse
r93% have a color screen
73% of all phones in use are cameraphones
Mobile IS and will be larger than we think
Consumer or creator
Change continuously
Integral part of learning architecture
Instant on, battery, ubiquitous
More than netbook – can see hear and speak
Use – Chief mobility officer
1 bored
2 repetitive, news, email, weather, stocks
3 urgent
Definition - “Learning that happens across locations, or that takes advantage of learning opportunities offered by portable technologies.”
“Mobile phones are misnamed. They should be called ‘gateways to all human knowledge’.” Ray Kurzweil Handheld Learning 09
3Rs – reinforce, refresh, review
Also class rooms
Single app – push or pull
Single app – push or pull
Merrill Lynch – 317 completed 704 courses
Results 1% higher
45% less time
100% want more
99% felt format supports learning
ARGH
Defense Ammunition Center Munitions Encyclopedia
Vcom3D
ACU
Navy Individual Augmentee
ARGH
Defense Ammunition Center Munitions Encyclopedia
Vcom3D
ACU
Navy Individual Augmentee
ARGH
Defense Ammunition Center Munitions Encyclopedia
Vcom3D
ACU
Navy Individual Augmentee
Qualcomm has patented a three screen touchscreen device that would allow you to fold out the screens to get a bigger viewing image when it comes to watching movies on the go, but a smaller one for day to day usage.
“A multi-fold mobile device with a configurable interface is disclosed. When fully extended, the device may provide a panorama view, similar to widescreen televisions", reads the patent.
"When fully folded, the device may provide a small form factor with an abbreviated view similar to cellular telephones. In addition, the user interface (UI) displayed on the device may change based on the folding configuration of the device".
"Thus, based on a current folding configuration of the device, the UI may be a panorama UI, a desktop UI, an application UI, a web browser UI, an alarm clock UI, a media player UI, or some other UI".
It’s not about devices, but capabilities
It’s about the experience — not the technology