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Introduction to Dragon
       Dreaming:
A Framework for Creating
 Outrageously Successful
        Projects


      By John Croft ©
E
                 In the beginning
                                                                 I
    N   • Every project, no matter how                           N
o   V                                                            D
          big starts as the dream of a                               s
t   I     single individual person                               I
    R                                                            V   e
        • Every successful project
h   O                                                            I
          occurs in an environment                                   l
e   N   • Every project is thus an ‘encounter’ between the       D
    M     “self” and the “other”, connecting the individual to
          their environment                                      U   f
r   E                                                            A
    N                                                            L
    T
The Project
E                                             I
N • In a project an individual contributes
                  Between the                 N
    time, effort and even financial support
V                                             D
  • In a project an individual the also
              individual and may
I INPUT environment there INPUT               I
    learn new skills, receive recognition
R either financially oropen
                   is an by recognition       V
O•                                            I
    In a successful projectgiving
              interface of the
N OUTPUT         and receiving OUTPUT
    environment will contribute to            D
M achieving the goals thethe project
               between of two                 U
E • As a result of the project the
                     sectors                  A
N environment may be transformed              L
T
The Project
E • At the start of the project the interface is displaced to the                                 I
N left because most activity is the input of the individual, and
                     • In a sustainable project the interface is displaced right because
    there are few obvious outputs
                       most of the activity is from the environment, and individuals
                                                                                                  N
V                      receive proportionally to what they gave
                                                                                                  D
                                                                                            INPUT
I                                                                                                 I
R                                                                                                 V
O                                                                                                 I
N                                                                                                 D
                                                                                           OUTPUT
M                                                                                                 U
E                                                                                                 A
N                                                                                                 L
T
The Project
E                                    I
N                                    N
              Thus over the
V                                    D
               lifetime of a
I          successful project        I
R         the interface moves        V
O         back and forth with        I
N            the changes of          D
M          inputs and outputs        U
E   But this is a one-dimensional    A
N   model for a project, we need a   L
T        second dimension
THEORY
 Truly successful projects
fully integrate theory with
          practice
Again there are inputs and
   outputs on both sides

  Again there is an open
interface between the two



     PRACTICE
THEORY


At the start of the project the
    interface is displaced
  downwards, because the
  project is almost entirely
   When sustainable, the
          theoretical
     practice component
 becomes almost automatic



       PRACTICE
THEORY
THE PROCESS

 E
 N                            I
             2        1
 V                            N
          Output/   Input/    D
 I         Input    Input
 R                            I
 O                            V
 N                            I
 M        Output/   Output/   D
 E         Input    Output    U
 N                            A
              3        4      L
 T



              PRACTICE
The flow of       THEORY
information
  E   Threshold              Stimulus
  N                                     I
  V                                     N
  I                                     D
  R                                     I
  O                 2   1               V
  N                 3   4               I
  M                                     D
  E                                     U
  N                                     A
  T    Action                Response   L




                  PRACTICE
THEORY
                                THE PROCESS
                                        Quadrant 1
E
N           Overall        Stimulus            I
V           Task         of Intention          N
I                                              D
            Success in Relationship
R   2                                          I
            Criteria
O                                              V
N                        DREAMING              I
M               Input/                         D
E               Input                          U
N           1                                  A
T                                              L
        3
                           4


                  PRACTICE
THE PROCESS              THEORY
                                                 Thinking
                                                 Globally
Quadrant 2
   E
   N Overall    Threshold                             I
   V Task     of Possibility                          N
   I Success in Context                               D
   R Criteria                                         I
   O                                                  V
   N PLANNING                                1        I
   M                           Output/                D
   E                            Input                 U
   N                                                  A
                                     2
   T                                                  L
                                         4
                           3


                        PRACTICE
THEORY

                                2
   E                                              1
   N                                                          I
                                              3
   V                                Output/                   N
   I                                 Input                    D
   R                                                          I
   O                                                          V
       Overall       Action
   N                                                  4       I
       Task      of Behaviour                                 D
   M
   E   Success in Commitment                                  U
   N   Criteria                                               A
   T   DOING                                                  L

THE PROCESS                                               Acting
                                                          Locally
Quadrant 3                PRACTICE
THEORY



 E               2           1
 N                                               I
                     4
 V                     Output/                   N
 I                     Output                    D
 R                                               I
 O                                               V
                         Overall     Response
 N           3                                   I
                         Task     of Feedback    D
 M
 E                       Success in Satisfaction U
 N                       Criteria                A
 T                               CELEBRATING L
  Being                               THE PROCESS
Personally
                     PRACTICE             Quadrant 4
THEORY
Perceiving90% of Projects get
                                                      Stimulus of
  Newly   stuck in the Dream                         Intention in
                       Gather                        Relationship
But   what is       Information                      DREAMING
happening in
each                                    Threshold
                                      Motivation
quadrant?2
  E
  N                                                        I
  V                                                        N
  I                      Input/           Stimulus
                                                           D
  R                                    Awareness           I
  O                      Input
                                                           V
  N                  1                                     I
  M                                                        D
  E            3                                           U
  N                               4                        A
  T                                                        L

                   PRACTICE
Threshold of                      THEORY

Possibility in
Context                      Considering
PLANNING                     Alternatives

             Design a
             Strategy
                                                 1
  E                                                  I
  N                                                  N
  V                               Output/            D
  I
           Test or Trial
                                   Input             I
  R        Pilot Project                             V
  O                                         2        I
  N                                                  D
  M   90% of Projects fail                      4    U
  E                           3                      A
  N   to work according to
                                                     L
  T   plan
                                  PRACTICE
THEORY


                           2
                                           1

  E                                    3 90% of Projects fail
  N
  V   Implementation           Output/   to last longer than 3
  I                             Input    years
  R
  O
  N                                         4          I
  M                                                    N
        Management &                                   D
  E
  N
        Administration                                 I
  T                                                    V
                                                       I
DOING                    Monitor                       D
                                                       U
Action of                Progress                      A
                                                       L
Behaviour in
Commitment                     PRACTICE
THEORY
                               Judgement connects
                               to Awareness closing
                           1   the spiral
        2                                        I
                                                 N
E            4                                   D
N                                                I
V                Output/          Judgement      V
I                Output                          I
R                                                D
O                                                U
N                                                A
M   3                                            L
                                  Results for
E
N                                 Individuals
T

                  Acquire New       CELEBRATING
                     Skills              Response of
                                         Feedback in
            PRACTICE                     Satisfaction
Threshold of                        THEORY                                    Stimulus of
Putting it all
   2 Possibility in                                                             1 Intention in
together, making Considering
          Context
                                                     Gather
                                                                                  Relationship
    PLANNING                                                                     DREAMING
dreams come
       Thinking
                        Alternatives               Information
                                                                                   Perceiving
       Globally                                                                      Newly
true.          Design a
                      Strategy                                   Motivation
        E
                                                                                    I
        N
                                                                                    N
        V
                 Test or Trial                                                      D
        I                                                          Awareness
                 Pilot Project          Empowerment,                                I
        R
        O
                                            2 1
                                          Liberation,                               V
                                       Humanisation &                               I
        N
        M       Implementation              3 4
                                       Interdependence             Judgement
                                                                                    D
                                                                                    U
        E
                                                                                    A
        N
                                                                                    L
        T
                  Management &                                  Results for
                  Administration                                Individuals

          Action of                                                               Response of
   3   Behaviour in                Monitor        Acquire New                   4 Feedback in
       Commitment                  Progress          Skills                       Satisfaction
           DOING                                                              CELEBRATING
          Acting                                                                    Being
         Locally                         PRACTICE                                 Personally

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Successful projects

  • 1. Introduction to Dragon Dreaming: A Framework for Creating Outrageously Successful Projects By John Croft ©
  • 2. E In the beginning I N • Every project, no matter how N o V D big starts as the dream of a s t I single individual person I R V e • Every successful project h O I occurs in an environment l e N • Every project is thus an ‘encounter’ between the D M “self” and the “other”, connecting the individual to their environment U f r E A N L T
  • 3. The Project E I N • In a project an individual contributes Between the N time, effort and even financial support V D • In a project an individual the also individual and may I INPUT environment there INPUT I learn new skills, receive recognition R either financially oropen is an by recognition V O• I In a successful projectgiving interface of the N OUTPUT and receiving OUTPUT environment will contribute to D M achieving the goals thethe project between of two U E • As a result of the project the sectors A N environment may be transformed L T
  • 4. The Project E • At the start of the project the interface is displaced to the I N left because most activity is the input of the individual, and • In a sustainable project the interface is displaced right because there are few obvious outputs most of the activity is from the environment, and individuals N V receive proportionally to what they gave D INPUT I I R V O I N D OUTPUT M U E A N L T
  • 5. The Project E I N N Thus over the V D lifetime of a I successful project I R the interface moves V O back and forth with I N the changes of D M inputs and outputs U E But this is a one-dimensional A N model for a project, we need a L T second dimension
  • 6. THEORY Truly successful projects fully integrate theory with practice Again there are inputs and outputs on both sides Again there is an open interface between the two PRACTICE
  • 7. THEORY At the start of the project the interface is displaced downwards, because the project is almost entirely When sustainable, the theoretical practice component becomes almost automatic PRACTICE
  • 8. THEORY THE PROCESS E N I 2 1 V N Output/ Input/ D I Input Input R I O V N I M Output/ Output/ D E Input Output U N A 3 4 L T PRACTICE
  • 9. The flow of THEORY information E Threshold Stimulus N I V N I D R I O 2 1 V N 3 4 I M D E U N A T Action Response L PRACTICE
  • 10. THEORY THE PROCESS Quadrant 1 E N Overall Stimulus I V Task of Intention N I D Success in Relationship R 2 I Criteria O V N DREAMING I M Input/ D E Input U N 1 A T L 3 4 PRACTICE
  • 11. THE PROCESS THEORY Thinking Globally Quadrant 2 E N Overall Threshold I V Task of Possibility N I Success in Context D R Criteria I O V N PLANNING 1 I M Output/ D E Input U N A 2 T L 4 3 PRACTICE
  • 12. THEORY 2 E 1 N I 3 V Output/ N I Input D R I O V Overall Action N 4 I Task of Behaviour D M E Success in Commitment U N Criteria A T DOING L THE PROCESS Acting Locally Quadrant 3 PRACTICE
  • 13. THEORY E 2 1 N I 4 V Output/ N I Output D R I O V Overall Response N 3 I Task of Feedback D M E Success in Satisfaction U N Criteria A T CELEBRATING L Being THE PROCESS Personally PRACTICE Quadrant 4
  • 14. THEORY Perceiving90% of Projects get Stimulus of Newly stuck in the Dream Intention in Gather Relationship But what is Information DREAMING happening in each Threshold Motivation quadrant?2 E N I V N I Input/ Stimulus D R Awareness I O Input V N 1 I M D E 3 U N 4 A T L PRACTICE
  • 15. Threshold of THEORY Possibility in Context Considering PLANNING Alternatives Design a Strategy 1 E I N N V Output/ D I Test or Trial Input I R Pilot Project V O 2 I N D M 90% of Projects fail 4 U E 3 A N to work according to L T plan PRACTICE
  • 16. THEORY 2 1 E 3 90% of Projects fail N V Implementation Output/ to last longer than 3 I Input years R O N 4 I M N Management & D E N Administration I T V I DOING Monitor D U Action of Progress A L Behaviour in Commitment PRACTICE
  • 17. THEORY Judgement connects to Awareness closing 1 the spiral 2 I N E 4 D N I V Output/ Judgement V I Output I R D O U N A M 3 L Results for E N Individuals T Acquire New CELEBRATING Skills Response of Feedback in PRACTICE Satisfaction
  • 18. Threshold of THEORY Stimulus of Putting it all 2 Possibility in 1 Intention in together, making Considering Context Gather Relationship PLANNING DREAMING dreams come Thinking Alternatives Information Perceiving Globally Newly true. Design a Strategy Motivation E I N N V Test or Trial D I Awareness Pilot Project Empowerment, I R O 2 1 Liberation, V Humanisation & I N M Implementation 3 4 Interdependence Judgement D U E A N L T Management & Results for Administration Individuals Action of Response of 3 Behaviour in Monitor Acquire New 4 Feedback in Commitment Progress Skills Satisfaction DOING CELEBRATING Acting Being Locally PRACTICE Personally